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Showing content with the highest reputation on 01/01/15 in Posts

  1. 14 points
    I wish every single one of you people a happy new year and wealthy wurm times!
  2. 7 points
    From the highest mountain (one of several) at the center of Xanadu...
  3. 5 points
    ... But still I had to use my grand rod! >http://youtu.be/mowCHxLGApk
  4. 5 points
    get invincible status, wont be able to move character, upon log in, get box asking which of the 3 freedom starter deeds to teleport to.
  5. 5 points
    A bit of a long winded biography, followed by a little bit of relevance... I started playing Wurm in March 2013, and have more hours played than I'd care to admit. Deliverance was my first, and probably only home server. The game was quite frustrating to learn, as anyone who's played long enough knows. I was determined to do it alone, and nearly quit because of it. I settled north of Rainbow Bridge back when it was all The Weald land, solely because it was easy to remember how to get back to when I died. Luckily I had neighbors who were helpful, and even more surprisingly having played the game for awhile now, they didn't try to get me out of an area so close to them. Praxius and Spyte, my neighbors, kept a free food barrel for the public, which made building up my simple hillside shack much less painful. I premmed after about a week of playing, I went from nearly quitting to being very hooked on the game. Looking back I think I made the right choice going off on my own, it was challenging but very rewarding. My first few months were spent terraforming and building, I wish I had screenshots in retrospect, I didn't expect to change the landscape so much. I joined a small alliance and became familiar with more of the neighbors, slowly expanding my knowledge of the land around me. Most of us in our alliance were fairly new and unskilled, it provided great motivation to do skill grinding. We'd compete, but we'd also be able to help eachother where we fell short. There were many minor projects along the way, which seemed monolithic at the time. Things like expanding mines or building a corbita seemed to take ages, but it was fun, a grand goal to reach. My alliance was changing, growing then dying, but I started to be more vocal in the community, daring to use kchat and expanding my group of friends. As my skills grew, I met more "powerful" players, at least as these things can be measured on a PvE server. I left my old alliance for a new one, acting mostly as a minion for the higher ups. I grew to be more of an equal, the need to grind my skills drove me on. At this point my skills were respectable, as well as my deeds. Becoming a more involved player also brought some unexpected drama along with it. I've been involved in, or have seen more feuds than I thought could ever exist in a PvE environment, but I learned it kind of comes with the territory with sandbox games. The grudges players held since before I was playing were a bit fascinating if I'm honest, I know things are supposed to be live and let live, but there was an element of excitement to it. When the uniques respawned, Odynn and I decided to run hunting parties together, determined to outdo the few competing groups there were at the time. As Xanadu opened and players left in droves, most of our competition was gone, defeated by us or their own drama, mostly involving dragons and Zalifear. I was given control of my alliance at this time, probably due to its small size. With the server population diminished, the uniques rarely respawning, and my skills or the skills of friends were high enough to have anything I needed, I became a bit bored. I went to Chaos for a couple of weeks to see how I'd like it. I didn't actually get to partake in any PvP and became bored, although there was a bit more drama and excitement there that I'd been missing back on Deli. I was a bit directionless with what I wanted in the game, I had no goals, so I decided to return home. Finally, my point... When I got back from Chaos I had a realization that what I love about the game more than anything, is the people. But friends alone aren't a strong enough reason to play the game for me, so I decided I needed more goals, more projects. All of those things I've done up until this point, my fellow players were the catalyst for it. Building a deed was as much to impress others as to meet my needs, skill grinding to compete with, or help others, helping a friend build a corbita, even the drama that I hate to love. These days I don't spend much time skill grinding, I focus myself on community projects. From roadworks, to canals, to clearing that damned birch forest near Green Dog, I find myself much more motivated to play when I'm focused on doing things that will hopefully help reconnect and repopulate Deli. This game has a lot of potential for fun, but there needs to be players there to really enjoy it.
  6. 4 points
    The difference between the wall types here would be that this wall you would be able to walk along the top of the wall. Think great wall of china for deed borders . Mats would require 3x the amount as tall stone plus maybe mortar ?
  7. 4 points
    With the always lowering number of people on epic, something must be done to bring people back to our cluster. Many have seen how a new server attracts many players, so that is what i'm suggesting. Currently, there are 4 different servers on the Epic cluster. My suggestion is to fully wipe all 4 servers, then instead of 4, put in their place, just 1. Have 1 large server with 4 continents on it, they would still be arranged like they are now, with a middle continent and 3 surrounding ones for each original kingdom. The middle continent would be 12x12 and each outer laying continent would be 2x2. Reasons for this: Currently, the Elevation server is so small that within a matter of minutes, you can be anywhere on the server, this results in PvP ending up almost always with each side gathering massive reinforcements, which reduces the number of smaller fights. Most the maps have been devastated by Valrei events, making several areas unusable. Home servers have always been an issue with epic. Epic was supposed to be a PvP server, but we still have many players who live on home servers just for the curve and increased skill gain, by making them 2x2, it will reduce any room carebears have to live, and force most people to play on the large server. This will immediately increase the number of players on server that you can fight against. Finally, with said new server, change Valrei so it does not make trenches, pillars, craters, etc all over the server, as it only screws the server. Maybe fixing the wand of the seas so ti actually makes an island instead of a big ass hole in the ground So to recap, one server with 4 islands, main one is 12x12 and three around it like the old home servers, but each would be only 2x2. I belive with a new server with a lot of land to explore would bring more people to Epic, and possibly bring back old players Any other ideas would be good to hear about something like this. Note i'm only suggesting a server reset, not a skill reset.
  8. 3 points
    Changes to mechanics need to be listed, I can get keeping " changed code XYZ to enable us to sniff out local hackers" but changes like " weapon X miss rate increased" and "hellhounds made stronger" need to be listed. I haven't seen much in the way of patch notes lately, prior to anything regarding challenge. Not only would it make Rolf and code club actually look professional, but it would help put rumors about X being changed to rest if what was changed would be listed.
  9. 3 points
    Having a really slow day today so figured I would put up a post mainly on what I have seen and how I play. No reason to read past this point unless you too are having a slow day. I have been around for a while now. Well not true in a way. I come and go. I was first brought to the game by a friend who was looking for some one to play with. He actually brought about 10 of us into the game. With in three months every one had left. This would includ my self. At the time I was leading a faction of players on another game and that was were my attention was. This game was more of a distraction as the ability to create appealed to me. I didn't have a sub but during my first few months I figured I would create a highway. I wasn't subbed so I know, a lot of missed skill gain. I learned many things from creating that highway, for example. That people will run to the very end of the road and then put a deed up, which requires you to reroute the plan you had. Also, what used to be an area that had no population, becomes quickly populated as people don't wounder to far from the roads. Once public right of ways are put into place. You are screaming "come come, move here, move here". I have ever since been slowly upgrading this highway, leveling, three lanes wide. Making it look professionally done. I can't remove it, but I sure as can make it look nice. Also only being able to work on a section after people leave the area. Now into the main reason of this thread. Deli population. You see I started playing years ago but I leave for about 6 months then come back for about two months. That seems to be my set pattern. I can only do the same action so many times before it feels like I am not actuly getting any where and move onto another game. As to my point, last time I was here, was during the may months. Xanadu was just around the corner and many of my friends were talking about checking it out. At the time, I had set up a second deed, close to the shore but not on it. I couldn't find any suitable area to actually invest the time in or that would be convenient for access from both sea and land. Just about the entire shore line had a token up. And the areas that didn't was difficult terrain and sandwiched between tokens already. The place was about 50 tiles from the ocean and had already had some one work on it before. Something easy to maintain (turned into big project <.<). I left the game and just came back in December. I found that where I was parking my boat, at a dock at the end of the highway was actually recently deeded and I had to get a GM to get my boat back because the guy bought the place, filled in the area and then fenced it off. I am so glad that people can't destroy a boat if it is on their deed. Now sea access is now much harder to do with my second deed but I will be keeping it any ways. So when I was traveling between xanadu and Deli, a friend asked me to check out his new digs on the east coast of Deli. I didn't really have the time as I was ready to go to sleep, but did it any ways. What I noticed is that many deeds along the coasts have now dried up. I claimed a spot that some one had put many months into terraforming. Even in-land, many of the deeds along the highway from my lake deed to my southern sea deed have dried up. A lot of the protection along that highway has also vanished. The area I have most difficulty with is right there by Shark Lake. You get stuck in this bowl and can't escape the hell hounds, trolls, and wolves that accumulate in that area. A new deed has gone up there but for now there isn't any protection along that highway. I may end up putting another guard tower up along the road but that is time I am not yet ready to sink into that project. Many of the people who were in my alliance have moved to Xanadu. I even plan on leaving that alliance to join one that is much closer to the home deed. What I have noticed though is that Deli used to have 150+ people on regularly to just about 30 now. I like having my pick of nice real-estate. But I kinda miss having people to talk with or get something that I am not skilled in. I have no plans, nor intentions of leaving Deli. Only way I'm going is when Rolf gives the news that because the server is such a low pop server he is pulling the plug on it and I need to move.
  10. 3 points
    Is your mine full of holes? Are unexpected drop shafts getting you down? Does your cave put the 'pit' in 'pit of despair'? Fear not, for help is at hand: Thingy's Travelling Mine Repair service is now available! Allow our crack team of bunnies to collapse unwanted tunnels while you sit back and relax. We'll come to you anywhere on Release! Easy-peasy collapse-o-squeezy service: 1 - 3 tiles - 1s per tile (free 4th collapse if you buy 3) 4 or more tiles - 75c per tile You provide sacrificial items for favour (door locks preferred, but happy to sacrifice whatever): flat 25c per tile, minimum 2 tiles charge (50c) All prices include a Mag altar (or altar blessing) if necessary. Rates can be negotiated for larger jobs, and we might accept payment in other forms (gems, certain high QL bulks, etc), depending on our needs - send me a message if you'd like a chat. You can contact the foreman in game (Thingy) or the Feral Dustbunnies Head Slave Driver via PM here or in game (Pandalet). Thingy's Travelling Mine Repair - your mines may collapse, but we won't!
  11. 3 points
    Ughhhh is radni back.....
  12. 2 points
    ++1 as a crazy sprout picking fo(ol), i'd love the chance to run along on muh horse n grab sprouts. one time i was out in the woods picking sprouts n thought i'll just leave my cart over here n pick a few..10 sprouts later n deeper into the woods..i could not longer find my cart hehehe..was a bit of fun panic as the troll showed up
  13. 2 points
    Its OP, OP enough that i dropped hate to get it. So ye, OP. Did i say its OP already?
  14. 2 points
    http://www.wurmpedia.com/index.php/Analyse Please make mention of the fact that in order to see directions referenced when you analyse, you must have a compass in your inventory. Text seen without a compass: [10:15:05] You start to analyse the shard. [10:15:05] Lots of different sized rock shards. [10:15:08] You do not notice any unusual traces. [10:15:08] You take a closer look. [10:15:12] You see a slight trace of acceptable quality zinc ore. [10:15:12] You study it a bit more. [10:15:14] You cannot see any unusual faint traces of anything. [10:15:14] You study it real hard. [10:15:17] You spot a minuscule trace of iron ore. [10:15:17] You spot a minuscule trace of zinc ore. [10:15:17] You finish analysing the shard. Text seen with a compass: [10:15:26] You get a compass. [10:15:31] You start to analyse the shard. [10:15:31] Lots of different sized rock shards. [10:15:34] You cannot see any unusual traces of anything. [10:15:34] You take a closer look. [10:15:37] You see a slight trace of acceptable quality zinc ore (west). [10:15:37] You study it a bit more. [10:15:41] You cannot see any unusual faint traces of anything. [10:15:41] You study it real hard. [10:15:43] You see a minuscule trace of zinc ore (south of east). [10:15:43] You notice a minuscule trace of iron ore (north of west). [10:15:43] You finish analysing the shard.
  15. 2 points
    As it starts to roll around our planet....Happy 2015 to all.
  16. 2 points
    The Militia Leader and the Nogump Given here be an account of the events day of the Ant in week 2 of the starfall of the Digging in the year of 1022. “Yo new guy, go get the militia captain!†The other men seemed to be laughing and several were exchanging bets. I looked doubtfully down the lane. The long road that went past a rather ragged set of archery targets was dubious at best and had a rather grisly deco going for it. The severed heads were staked on pikes, and accompanied by signs. Most said “Don’t touch the grape bushes.†Or they warned: “This is what happens when you steal grapes.†This particular sign had a severed hand dangling by a rusty chain. I gulped and looked past the signs to endless fields of plump, juicy looking grapes that seemed to be slowly swallowing the capital, fighting the local forest and town gardens for every inch of land. Very few of the citizens living there seemed to be in a hurry to try to fight the infestation though. Looking back at my comrades they shook their heads violently and pointed down towards the ramshackle and run down looking house at the end of the road. It had a faded wooden sign on it declaring it to be “Paw’s Brew: Est. 1012â€. From inside I could smell the vapors of cooking maple syrup and the lyrics of a baudy bar song being sung loudly and horribly out of tune. “Magranon’s beard and Libilia’s tears!†“The best beer leaves no fear!†“Cried the sol-dier! One round more and evermore!†Walking carefully up, picking my way with the greatest delicacy through overhanging grape bushes I rapped on the door. The response was a flung open door, and I tripped over my feet and sprawled over backwards as a foul smell of ground grapes and sticky, burnt maple syrup wafted out. A hulk of a man with a scraggly brown beard peered down at me brandishing a bucket. I looked up at him. He scowled daggers at me. “Can’t ya see I’m brewin boy!†Then he looked at my gear and then down the lane at the rest of the militia. “Ah, yea I supposed I did say to stop by today. Guess it be huntin day. Gotta keep the local woods clean of the drake spirits and such.†The door slammed back shut and I heard an almighty clatter of pots, pans, assorted bangs and splashes. At one point a disgruntled chicken flew from out of one of the upper story windows. The sounds of a doused fire, was shortly followed by the door being flung open again and the scraggly bearded man was leading a just as disheveled pony outside. The pony blinked a few times and looked around as if it wasn't used to being outdoors, or anywhere but its accustomed stable for that matter. The rider promptly mounted up and clanked in his ill-fitting and battered looking plate armor. “Well?!†Came the hollow voice from inside the helmet. I pointed at the rest of the Militia and he nudged his pony forward, it seemed to take the command as more a suggestion then an order and trotted meekly forward towards the rest. Running along behind him to keep up my own horse was waiting for me being held by militia members that were now laughing and exchanging coppers, winnings as it appeared. “This is our leader?†I asked one of the riders as we slowly trotted as a small, rag tag group out of the encircling fences and towers of the capital city. My partner just shrugged and we followed in silence until we got to the edge of the great forest surrounding the capital, and our leader called a halt. We listened to the distant sounds of battle deep in the forest. Somewhere a Gorilla was dying. This was quite typical. The constant invasion of fell creatures from the moon of the gods was a bane on the land. Typically though you stayed out of the way of what it spawned. Today however it seemed we wouldn't be running from the sound but going to investigate. Cricking his neck the leader slung a shield from his back and pulled a glowing sword out of his tattered scabbard and charged forward. The rest of us haphazardly tagged along with a total lack of enthusiasm as well as a great appreciation for our own hides and common sense. If he wanted to die first, I supposed it could do no harm to let him lead us. It wasn’t an eagle spirit attacking the Gorillia, by the holy three it was a Nogump! All of us skidded to a halt abruptly as the warrior charged forward and was promptly lifted in the air, horse and all and tossed down a nearby hill in a clatter of flying armor and curses. It was like watching a group of cave bugs scatter before the cleaners, as the huge monster pounded forward and swatted his ham fists and giant club at another militia member squashing him flat in a single blow. I was flung from my horse and thrown to the ground as my horse panicked and bucked me free. The huge creature loomed over me and prepared to strike. I rolled to the side and tried to craw away when a nearby tower guard that had been alerted to the violence pushed me aside and took the blow on his shield. Tower guards, being magical spawn of the land weren't known for being very bright. I however had the good sense to take off running. I was brought up short by a massive hand grabbing my collar and spinning me around. The leader was standing up, dusting himself off and holding up a small golden statue as he yanked on the ratty ear of something he had found in the ditch the Nogump had flung him. The gaping fangs of a massive mountain troll leered stupidly up at me before the leader gave it a kick in the rear and pointed it at the nogump where it promptly ran forward under some sort of spell. “Git ur butt back in there, we can’t outrun it, we have to kill it!†The leader screamed at me and darted forward, dragging me along. Throwing me to the side he pulled up his shield and started hacking away at the massive creature along with tower guard and troll. It didn't take long for the creature to smash the guard flat. The mountain troll lasted a bit longer. Not by much though. Finally with a scream of rage, and blood foaming from both its deformed mouths, it rounded on the leader just as he shoved his sword through its throat. Thrashing deep in its death throes about with the weapon sprouting from its neck the leader was thrown neatly into a nearby tree. I just stood there, frozen in shock as it slowly rounded on me, its eyed glazed over then it promptly fell over backwards with an earth shattering thud. Poking it with my trembling sword I surmised it was quite dead. With a shower of branches and a crunch of battered plate armor our leader fell out of the tree, and then shakily stumbled onto his feet. Blinking a bit cross-eyed at me he shook his head and almost tripped over the body of his short lived pet troll as he reached down and yanked the sword from the creature’s neck. With a grimace of disgust he pulled out a wad of cotton and wiped off the ichor before he slammed the sword back into its scabbard. Reaching to his belt he pulled up a wineskin and tossed it to me as he walked over and withdrew a short butchering knife. “Gump be good eatin!†He cried in delight as he plucked something shiny from inside it and pocketed the find. “Guess we got something in here to toss to the gods too er?†I was completely bewildered but, uncorking the wineskin I found the beverage within to taste mighty fine on the lips. I could tell my time in the militia was going to be interesting…
  17. 2 points
    sword sheaths and guiges and for axes and mauls maybe something like this? i would suggest they would work like 1-slot toolbelts and containers at the same time but just for the weapon or shield it is meant for. the guige would have to be attached to the shield its used for aswell. all items would be leatherworking and possibly golden gemstone-encrusted scabbards for swords made by the jewelry smiths. secondly i want to suggest a one-handed spear weapon that only lets you equip a shield in the left hand, no idea how that would work with the coding just would love to see it if possible
  18. 2 points
    +1 We need some detail. Things like "XXXX was tweaked" are almost as bad as no patch notes at all. How was it tweaked? Roughly how much? Using an actual example: "The central spawn rates have been tweaked since it was a bit too much in some cases" What does "central spawn" mean? Is it the resource spawns or mob spawns? It could reasonably have been interpreted to mean either of these because the former was a new feature and likely to be broken, while the latter can interfere with PvP, which is supposed to be frequent in the central area (HotA). To go out on a limb, it also could have been unique respawns, tree respawns, or even a very poor report on player spawns in central areas that could be problematic for whatever reason (we have seen suggestions regarding player respawns before, just a thought). What was tweaked here and by how much? These are the things we are looking for, not "XXXX was fixed" when often the patch notes' definition of "fix" is the players' definition of "break even further". EDIT: See my signature. That little bit of information from Rolf is a step in the right direction and is greatly appreciated.
  19. 2 points
    I personally feel like Rolf's decision to add the many unpopulated servers we have today (Cele, etc) took a massive jab at Deli's population. I get that people want new experiences, new land, etc, but I feel like it has only served to split the community up even more so than it has been. Wurm isn't a terribly populated game compared to most, there's very little advertising for it besides frequent threads on unrelated sites like /vg/, Facepunch, and even word of mouth, and it isn't really a game that most people find appealing (With the patience and attention required being what most people find as something that puts them off from the game.) The community here is small enough as it is, the addition of more servers, as I mentioned, only served to split up that close knit community we once had, and it's sad in my case because I've been on Deli since the birth of the server, and to see it slowly die off like this is just, bleh.
  20. 2 points
    There is always the possibility that the horse has already celebrated the New Year's Eve and emptied one or two champagne bottles. Last time I did that, I found myself in the exact position after I woke up.
  21. 2 points
    The Siege of Kaer Morhen The Siege of Kaer Morhen lasted twenty four days as the invading Black Legion army struggled to secure the area against the army of Mol Rehan who attempted to take the area back. Emperor Daolin going man to man against the Mol Rehan Magranon Champion Garrettwademan in a land infested by Fungus Trap. While on the meanwhile, a scared anonymous Black Legion member was hiding 10 feet under the earth behind a food storage bin refusing to go out and help the Emperor ... Some didn't attend the battle cause they were preparing materials for repairs while underground in the safe mine. While some others were praying to libila to give them strength to win the battle.
  22. 2 points
    A new year is approaching and we in Black Legion will meditate on our new years resolution. What a year has it been since the inception of the Kingdom. From August of 2014 till December of 2014, Black Legion has given great battles against it's arch nemesis the Empire of Mol Rehan. We invaded and we got invaded. We grabbed land and we lost land. We raided and we got raided a lot more. We looted and we got looted. We killed and we got killed. It's been an interesting year full of action, drama and adventure. So meditate and think what your goal is for next year ! Image: Maciejkow meditating after a day full of digging. HAPPY NEW YEAR EVERYBODY !
  23. 1 point
    Referral - 6.5s x2 Sleep Powder - 1.25s Each x2 Yule Goat - 2s Each
  24. 1 point
    Servicing the Center of the Wurmian Pixelverse - Greymead (Xanadu) and neighboring areas. Jobs priority goes to the locals and Will work for silver, or support beams. 25 beams = 1 silver. For the local community (living within 10 minutes travel time of Greymead), all services will be discounted. - Crafting/imping most anything to 80+. - Enchanting tools/weapons. - Genesis, Courier, Mend, Sunder, Strongwall, etc. - Mine mapping with vein quantities. - Major mining projects, including vein removals (up to 10k shards a day). - Supplying 90+ QL wood/ore. - Construction planning with 97 Carp. - Fine furnishings. - High QL Altars. - Teraform to 297 slope, for those insane jobs. - And many more! I need beams for a large mining project, so prefer those over silver.
  25. 1 point
    The chest and pants are Web casts, the rest are AoSP. I'm looking for offers. No low balls. I can imp as well. Just PM me offers.
  26. 1 point
    The only thing i can think of is to restructure all the paths. The only part i understand about every path being "overpowered" (lets be honest its not just PoI) is that you get a sudden buff. The paths would need some "balancing". What i suggest would be this: Inanity: Level 3 you get 10% physical immunity Level 5 you get 20% physical immunity Level 7 you get 30% physical immunity Level 9 you get 40% physical immunity Lvel 11 you get the full 50% physical immunity. Hate: Level 3 you get 10% increased damage (Change: ALWAYS ACTIVE) Level 5 you get 20% increased damage (Change: ALWAYS ACTIVE) Level 7 you get 30% increased damage (Change: ALWAYS ACTIVE) Level 9 you get 40% increased damage (Change: ALWAYS ACTIVE) Level 11 you get 50% increased damage (Change: ALWAYS ACTIVE) Knowledge: Level 3 you get 5% increased skill gain Level 5 you get 10% increased skill gain Level 7 you get 15% increased skill gain Level 9 you get 20% increased skill gain Level 11 you get the full 25% increased skill gain Etc you get the idea. Hate would gain something different at level 7, maybe a CR buff. This is the only way i can see all paths being balanced, where you dont get a sudden increase in "Op-ness"(?), and where its easy for everyone to get some of the end ability whilst being on the path. Food for thought anyway. Other then what i said above, thats the only way i see a need to change, otherwise leave it how it is.
  27. 1 point
  28. 1 point
    Please close Wanna take advantage of the 1 euro offer from indiegala bundle, but since banks are closed and stuff and can't load my card, would hope to get a nice soul willing to buy 1s from me for 1 euro so I can buy my bundle. Stupid, I know, but...
  29. 1 point
    PlagueB your prices may be outdated on this as buying 90QL Iron lump at 50c per 100kg is now common. Makes max value on this not including the crates 11s. Just some constructive information to help you sell your wares. Mining Potions are killing lump prices.
  30. 1 point
    Added the information. Thanks for testing.
  31. 1 point
  32. 1 point
    Atleast I'm not a corn! A literal piece of talking corn!
  33. 1 point
    Magic Turrets can be Planted once. If you, as the owner/planter pick it up to move it to a new location, it cannot be Planted again, only Dropped. This should be considered a bug I think.
  34. 1 point
    I love Gary Moore >https://www.youtube.com/watch?v=1-nf2HiowWY
  35. 1 point
    Buds. And happy new year.
  36. 1 point
    Im mixing a 64kg copper lump with small lumps of tin for skill gain. I put CoC on the copper lump and compared it to a copper lump without CoC: the CoC seems to have no effect Can you use CoC for increased metallurgy skillgain? am I doing this correctly? Thanks in advance! Atlas
  37. 1 point
    You could call me a mathlete, but I still enjoy running numbers like this. I do it for most of the games I play to get a competitive edge and to see what is broken. Obviously, the numbers don't tell the whole story and all of the information needs to be looked at as a whole, but it gives a good starting point for improvements to the game or to play style. I think I'll make another thread for it somewhere once I get enough information. Someone else might find it interesting, although the current information I have limits my output. It might be interesting to put out surveys to study things that require a bit more information than the developers have made available while keeping the results openly accessible to all.
  38. 1 point
    I just want to jump in and say I love the Yule goat. My Wurm Christmas Gifts:
  39. 1 point
  40. 1 point
    Fair enough, so long as you're not doing it by accident, then more power to you! And happy days for whoever gets there first - it won't be me, since I'm not sailing all the way over from Release
  41. 1 point
    Happy New Year, fellow Wurmians! This is a time to reflect, and ponder the great questions. Like should you have let go of that second deed to try out Challenge? Or maybe instead of low stone walls, should you have used crude fencing instead? Thankfully that's what New Years resolutions are all about, buying more deeds and going with the rustic look this time around.
  42. 1 point
    Battle for the towers of Fort Bos (South of Haven) The Black Legion attacks the last remaining towers of Mol Rehan after securing the old ruins of Fort BoS and planting the deed of South of Haven. A bloody tower battle ongoing when a Mol Rehan tower spawned about fifty guards.
  43. 1 point
    what a great way to approach the topic
  44. 1 point
    Get exactly 252e Xmas money?
  45. 1 point
    I think it'd be pretty neat if certain areas or even, perhaps an entire server, was dedicated to permanent winter. Maybe a server added to the north, which would be always cold. There you would be unable to farm(would need to bring food from other servers) and could be sort of an end-game place to live as you'd need connections to survive well. There could be benefits to living there, maybe increased spawn rates(or special creatures(polar bears, pengwins) and uniques(yeti, kracken), increased fishing, or other reasons to draw people to an icy wasteland. d: Could also implement icebergs in the ocean at this place, that when a collision with a ship occurs, the ship would take damage. It would be a hard place to survive, but would make Wurm have a more survival flavor, but only on this one server, of course. Just a thought (:
  46. 1 point
    Hello Holiday Wurmians! We have enjoyed a lot of changes to Wurm Online from the development team in the last year, and while the holidays are usually a time for festive activities, we have also had to endure some antics on behalf of a few specific individuals who have been very very naughty. We enjoy a great latitude of freedom in the abilities and creativity that can be achieved in the world of Wurm Online, but with that freedom, sometimes comes unintended results and situations where such an open system gets used against itself. This is not a failure of the system, but a choice made by individuals who actively work towards the harm of the game and its members. This is where the Game Masters come into action. We not only mediate the rules and apply them to all situations evenly in order to help with minor in-game issues that sometimes arise, we handle and judge the situations where the rules and even the game mechanics are used in a negative manner against our members. It is a fact of life that in any social environment there will be complications and mischievous behavior, however, sometimes someone comes along and crosses the line from bad social behavior to game breaking behavior. Recently, there have been a few individuals who have been abusing the mechanics of Wurm Online in ways that are clearly not intended on PVE servers. I am referring to the blatant stealing and theft of deeds and items from the resident citizens of the deeds. The mechanics that made this possible have very important functions in the lives of the citizens of those deeds, yet a few people have decided to use those same mechanics as a means of conducting PVP style raids on PVE servers and steal deeds and or items they should not have. This is covered by the rules. Cheating Definition: * Obvious abuse of any exploit, bug or other method of gaining skill/items that is not as intended. (macros are covered by the rule above) These situations clearly fall under this rule. We have reviewed a lot of information concerning these recent matters and have established a pattern of repeated abuses perpetrated by these individuals. After some consultation between the GM team and Code Club AB we have decided to remove these offenders from Wurm Online. Happy Holidays, Wurm Online Team
  47. 1 point
    FIrst of all, many dominant strategies have grown around shield of the gone. Enlightening is an option for those who know how. The others usually go hate (for damage bonus at level 7) until about 60 meditation skill, then switch to insanity path while grinding to 70 skill for shield of the gone. Another is the simple fact that most PvP players go for it. A few go for power because the stamina drain reduction is a pretty useful bonus, and the ability to negate frost brand and flaming aura at level 9 is also very good. Very few use knowledge because it has no benefit during combat, only during skilling, an act of preparation. Love is generally use only on alts for grass because its level 11 is effectively useless. Shield of the gone is like WoA shortswords used to be - an overpowered dominant strategy that decided fights based on WoA cast. Now it's whoever has the most gone players, except now people try to run when a bunch of gone pop local, which is also a bad thing. No one runs when someone with 99 fight skill, archery, etc. pops local because those have useful bonuses that aren't completely overpowered. I you have ever played Battlefield 3, then you should understand that shield of the gone follows the exact same principle as the M16A3. That gun was great overall and could destroy players using other weapons that should have had a statistical advantage in a given situation, but were beaten by the all around nature of the M16A3 that had almost no shortcomings in any situation. It was just too good. Combine that with the fact that it was assault exclusive, which means that players using it had medkits to AoE heal mid combat, and stuff gets really bad. The controversy was the same as with gone - all the M16A3 fanbois couldn't admit that their dominant strategy, which was objectively better than anything else, was overpowered. It was not nerfed out of greed because the majority of the paying customers used this gun. With that in mind, any feature of any multiplayer online game, regardless of genre, must be balanced to have advantages and disadvantages and be optimized to fit one or more specific roles, but not be amazing at everything. A main advantage of gone is that it has almost zero reliance on the RNG - it gives 50% damage reduction in addition to the RNG defense aids (block, parry, glance, opponent's hit/miss, etc.) Compared to the other paths, power is the second best, but still falls short by quite a bit. Level 9 negates elemental damage, including fire/ice pillars and damage enchants. The former is fine for avoiding hurting status, but sitting on a pillar alone will get you killed due to separation from the group. The latter is actually quite good, and gives a very slight bonus to rotting touch users, which do not have a reduction against this ability (rotting touch is otherwise inferior to frost brand/flaming aura). The stamina bonus is nice for driving boats, carrying loot and heavy items, and almost anything else you can think of. It can be argued that a player with vibrant light could stun-lock and special move spam the gone player to zero stamina, then finish him. This is not as plausible as it sounds when you factor in current health as a hard cap on stamina, and special moves cannot be used until about 30 seconds into a fight. This also suggests a 1v1 situation, which is very rare. Vibrant light has very little effect in a group setting compared to gone. The player's lifespan remains roughly the same, while the gone player's is doubled. The damage reduction from elemental immunity is variable and relies on the aggressor's use of frost brand or flaming aura, as well as the cast power. The actual reduction caps at about 34.4% (against a 103 cast, which is rare), while gone is still 50.0% While the stamina reduction is very good, its outcome relies heavily on the RNG because it only delays the massive penalties to combat ability and moving speed that would undoubtedly result in death at 0 stamina - your defensive and offensive capabilities remain the same in magnitude and rely on the RNG, only being increased in duration. Gone users have their defensive capabilities in terms of damage reduction increased independently of the RNG and are further aided by RNG rolls on other defensive capabilities (block, parry, etc.) as well maintaining offensive effectiveness. Double life transfer from path of love sounds great to those who don't know how life transfer actually works. Level 11 path of love is effectively useless in PvP. It can only heal one wound at a time, and it always heals the most recent one. This means that you end up healing a lot of AoSP, shield bash, and frost brand wounds that are often very small and would have been full healed without double healing. The full amount of healing is often not seen without a bonus, with the bonus it is nearly unheard of to take full advantage of it. You also can heal with your hands, meaning you don't have to use cotton, but those few kilograms aren't worthy of a level 11 path, and LT is much more useful in PvE where weight doesn't matter quite as much. Level 4 is probably the most useful for PvP due to the instant stamina regen, which is still vastly outclassed by vibrant light. This path relies the most heavily on the RNG because it requires you to land a hit to feel the primary effects of this path. If you don't hit the target, you get no benefit whatsoever from the double LT effect. Gone users have the damage reduction and gain the normal amount of healing from LT, which is still usually the same as someone would gain under this path due to the broken LT function. Hate provides spell immunity, but this only affects those cast directly on the player. It is activated and on a timer with a cool down, much like level 7 hate. It is the only level 11 ability to have this function. It is a functional counter to spell spam, which is not supposed to be an aspect of PvP anyway, meaning that actually fixing the spell spam problem would make this ability nearly useless. It also relies on the use of spells, which is not definite and even with spell changes, is generally only a nuisance against Libila priests. There is no justification for a level 11 to be best suited to fighting one type of priest. This doesn't really rely on the RNG, but it does rely on the opponent using a specific strategy. This is actually a good thing except that the specific strategy is not widely available and results in effect only being effective against black lighters. Knowledge gives its effect during skill training, the only level 11 ability to only affect the preparation stage as opposed to directly impacting combat. Love comes close to fitting this description, but just barely falls short. This relies on the RNG for skill tick frequency, but still does not have a great impact during PvP. It also relies on the player's willingness to grind and will have little effect for those who play very casually. With all of this said, I would like to point out a few things. First is that people will argue that gone users chose the best option and should be rewarded for that. This is a completely invalid argument because there should be no overall best option, that is an imbalance that needs to be fixed. The same is true for arguing that it took a long time. Secondly, people call targets based on priority. Gone and champ are the only factors that automatically get you put on the bottom of the list because you are the hardest to kill just for choosing one meditation path. A 99/99/99 (fight/weapon/shield) player with 70 body would be targeted and killed if focused by several enemy players before an 80/80/80 50 body gone player, who would take longer to kill than the former because of one specific ability on one path tied to one skill. Lastly, the way gone stacks with healing abilities is broken - healing is received at the normal rate, making gone players even harder to kill. Allegedly, gone is supposed to reduce damage and healing by 50%. It doesn't. As usual, the majority of the players arguing against this have gone or allies with gone and don't want themselves nerfed balanced. The facts point to this ability being objectively overpowered, and those who deny it are lying to themselves. Fix this now. EDIT: Please don't break PvE servers and start another massive PvP vs. PvE "you got us nerfed" whine fest. Players think this is OP, not wild cats.
  48. 1 point
    Literally no other meditation path helps you as much as Shield of the Gone... and if you have semi-half way decent gear, you're pretty much impossible to kill in some situations. Its easier to get 11 PoI then 11 PoH because of how shite the game is for tiles, and all the other 11 effects have no promising pvp effect. Lower it to 25%, or make it a 1 hour long buff... or as that fancy dodge mechanic that was said. There is literally no reason to have a slightly nerfed champion buff, and not have the same downtimes as a Champion does. Took the time to get 70 Meditation: Got SoTG, never die unless you are hard targeted, live everything, no debuffs, for 50% Champion: 50 faith (not hard, just tedious), have to balance champion points, lives, and a time period for 60% (Not to mention they cant actually cast spells onto weaponry and stuff without a penalty. This coming from someone with sotg.
  49. 1 point
    Glad most of you liked it, if the sound gets to your nerves it should be possible to turn off under Sound settings -> Play emotes. Cheers!
  50. 1 point
    Or...howabout you actually fix the current servers.... "reset of world and skill" hmm.....i wonder where i saw that before....
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