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Showing content with the highest reputation on 06/09/14 in all areas

  1. 17 points
    Why the 30 second cool down on Oakshell? Do the Developers even realize the difficulties in playing a Fo priest in PvP? I find it doubtful since most players do not. The reason there are basically zero Fo Priests rocking their "uber" Oakshell and spamming LoF left and right is because it is nightmarishly difficult to do. Oakshell - 20 favor 9 second cast time vs. Dispel - 10 favor 4 second cast time with a 6 tile range. For you not to be gimping yourself you need a 70+ power cast of Oakshell. This typically requires multiple casts even with a very highly skilled priest. If you are pvping and an enemy priest starts to cast Dispel on you there is not sufficient time to get out of range or interrupt their cast. Dispel has almost a guaranteed chance of removing a buff. Once your Oakshell is dispelled you are naked and die in seconds. Another issue is keeping track of the remaining time on your Oakshell. If this spell wears off in the middle of combat you die. Oakshell with 100 power cast lasts for roughly 33 minutes. A 70 power cast is roughly 28 minutes. That 28 minute timer does not begin the second you first engage your enemy and is extremely hard to time when you should buff yourself without being caught in PvP completely naked or with only minutes left on your buff. You can "buffer" your Oakshell and provide it with some protection by stacking other buffs on top that people have to dispel through. This is the only method to even make Oakshell work by providing you some opportunity to disengage and seek protection before you are completely naked and insta gibbed. The cost in favor to get a decent cast of Oakshell and buffer it properly can cost hundreds of favor. Top that off with the timing issues involved and its just a joke. Now try and combine the difficulties of keeping track of everything going on in normal pvp with trying to keep you and your Oakshell protected. That's not difficult enough, lets try playing a healer in Wurm too. Light of Fo - 60 favor 9 second cast time Fo's single target healing spells such as Cure Light are as good as never used in PvP due to lack of range and the difficulty of selecting a proper wound to heal. Due to the constant movement in pvp combined with the time it takes to target the proper wound using Wurm's antiquated GUI the single target spells just don't get used. Which leads to LoF. LoF is the only healing spell that gets used because of the AoE factor which avoids the issues of single target heals but at the cost of massive amounts of favor. Each cast of LoF requires 60 favor which adds up fast. Couple the cost of LoF and the cost of maintaining Oakshell and the fact that Fo can't even mine for gems leads to some Mag Priests fat and happy retirement fund. I'll also toss out that even using LoF its still difficult to heal because you need to keep track of other players health which is no simple thing in Wurm due to the GUI (or lack thereof) and maintaining proper distance to those you are trying to heal, while not exposing yourself to your enemy. LoF's longer cast timer makes you an exposed and very visible juicy target. Trying to keep track of normal pvp, while maintaining and protecting your Oakshell, while trying to heal = nightmare. I have watched a multitude of pvpers think, "hey, that seems really awesome," try out Fo for a few weeks then switch to Mag for the instant gimmes. Why hassle with the difficulties stated above when every new Mag priest gets a built in rezz stone that when stacked with a store bought rezz stone provides near to 100% protection for all your gear. Why bother with the hassle of Oakshell when even if you can pull it off half your gear is still vulnerable if you die. Mag = no work, all reward. Fo = heavy work, moderate reward. Fo only currently offers Oakshell and LoF to PvP. They do not have built in rezz stones protecting their gear, they do not have a damage buff, they do not have damage spells, they cannot catapult, they cannot even mine for their own gems. Please consider while "balancing" what Fo has to offer in PvP.
  2. 7 points
    I. Don't. Want. To. Play. Like. That. I do not enjoy that. Why do I have to play like you? How would you like it if the game mechanics got adjusted so what you really should do most of the time is run around looking for animals, pruning your bushes, combing your pets. watering your flowerpots? If you like to travel, travel. I'm happy if I don't even have to walk off my deeds. Why do I have to play like you enjoy playing?
  3. 5 points
    To balance out this change, it would be a good idea to allow Libila to tame and Magranon to lockpick, as they could both previously archer already.
  4. 5 points
    all of this sounds pretty good, over the next few days ill give it a solid lookover and feedback per individual spell my only current complaint is, if all priests can now use bows, i believe the only god that can't tame (libila), should now be able to tame and the taming nerf for simply being BL, should also go away. The leading horse thing needs to happen, but not in that way. IMO a better mechanic would be to lose CR per horse led, that way people can still transport horses, but it solves the issue of people using 2-3 backups.
  5. 4 points
    Hi, My wife and I recently spent our first week in wurm, and I went ahead and wrote a comic about our experience. I intend to write many more and post them to this thread. Thanks for reading! The next installment: A bit blurry, I apologize. Third installation: Homestead These things happen Fourth Installment: These treacherous peaks You must strike a delicate balance between flat land, and being near water. This is not something I excel at. Fifth Installment: Is it ever NOT night? Funny how the sun becomes antisocial the moment you need something outside of camp. Side note: based on true events. Well, actually... the majority of this stuff is. Hence the name and all. Sixth Installment
  6. 4 points
    This bolded part is exactly what we are asking, you are AGREEING with us, you are just too F****** dumb to realice it, and too consumed with trolling people to step down from your absurd position and accept you are wrong. At this point you and that other dude are just looking like collossal jerks. I truly hope that you are both just trying to upset people, and arent actually as dumb as what you write implies. Lets go over this again, so you can understand the situation. (In the rare event that you dont get the situation, and you arent just posting to annoy people) We have asked for a LONG time for the mail system to be expanded, improved, and be made consistent. It was recently changed to limit its functions even further, but none of the previous issues were adressed. So the people are rightfully annoyed at the direction that this changes are going. Now you come here and say "good job! eff you all ! stop QQ.". I hope this helps you get a bit of perspective on the issue, beyond #towers, #sailingfor8hours, #unjustifiedentitlement, etc. PS: Im kind of a visual artist, so if you ask me, I can DRAW YOU A PICTURE, if it will help.
  7. 4 points
    I love that armor variety is finally on the radar now. These changes are a step in the right direction. Thank you, Rolf. BUT this part of the update does need some tweaking before it's made live, otherwise people will feel like it's nothing more than a flat-out archery nerf. Light armor needs to be much less gimpy, so that there's actually a point in wearing it and taking advantage of the archery bonuses. A few things that come to mind from reading that post: 1. Helmets. You mentioned this issue in the post (so once again, thank you for taking the time to address it), but the reason people only wear great helms and basinets is because no other helmet protects the face. And getting shot in an unarmored body part will always ruin your day, no matter how high or low the headshot damage modifier is. To get around this, I think you should either remove the ability to specifically target the face with archery or make it MUCH more difficult to pull off (turning face shots into more of a "Hail Mary" type of thing, rather than something to rely on). 2. Arrow glance rates and damage reduction. These are ridiculously high for plate and ridiculously low for...well...everything else. It's such a drastic difference that even with the 30% archery penalty, an archer wearing plate will almost certainly outgun an archer wearing any other armor. Lightly-armored people either need a boost to survivability, or they need extra damage output to make up for the dangerous situation they're putting themselves in. Or both. Preferably both. 3. Blocking. When you pair the very high block rate of shields with the glance rates and damage reduction of plate, it becomes next to impossible to take down anyone with archery unless you have an army of people shooting the same target. I don't know how accuracy is calculated, but perhaps the light armor bonus could both increase the chance of your arrow getting past shields and reduce the chance that it glances off armor? This would help establish light armor as an "offensive" role and make up for the significant downsides that this armor has. 4. Melee stuff. Heavy armor wins fights. Period. The extra movement speed alone isn't enough. If lightly-armored melee fighters got a noticeable offensive bonus of some kind, then that'd make light armor just that much more practical. Anyway, whatever you do, buff light armor to the point where it's viable before you even consider nerfing heavy armor, otherwise you'll have some very unhappy customers. Armor rebalancing is important, and I'd hate to see these things get reverted after a few days and have all of that hard work go to waste.
  8. 4 points
    +1 I'm also not too sure about heavier armours hindering your ability to use archery or cast spells; it might not be that big of a problem on Epic but on Chaos as is dragon armour is almost a requirement to get involved in PvP; anything that further makes it a requirement is bad news IMO. From the wording it might actually be that only the 1 heaviest part of your armour effects it; but all that does is screw almost everyone over who uses great helms and it just provides another boost to people who can afford to shell out the cash for summer hats. I don't really see the purpose of it if it's going to impact almost everyone except a small few (I'd be one of those few btw with a crown just sayin) Archery is already pretty useless for anything other than shooting horses down; I don't think it needs to be further nerfed.
  9. 4 points
  10. 4 points
    It's not about PvP guard towers. It's about further limiting an already shoddy and broken mail system when time should be spent fixing it and not making it worse. But I guess some people have a hard time seeing the forest when they have their noses pressed into a single tree. Furthermore, I'm not traveling a day across the game world to buy anything nor am I paying more in silvers for a courier than I paid for the item. I won't suffer for it. I can get by on my own. The economy, however... yeah, just keep imposing long travel times and we'll see how it goes down the road. Silver not bought to buy that once or twice a year high ticket item is money not put into the game's coffers.
  11. 3 points
    As all villages on Chaos and probably Epic work, everyone sets up a twitter for the deed. This gives us (and our enemies) an instant warning alert for their deed being attacked, we may as well have a orange popup in our alliance saying "blabla raised blablabla alarm". What im suggesting is that that is taken out, it allows the ability to do "ninja" raids, and will stop enemies knowing instantly when you attack a deed (which imo is just stupid).
  12. 3 points
    Hey everyone, after going through the discussions here in the latest input thread here we've coded various changes to spells and priests most of you seem to agree upon. The main goals have been three: * To reduce the amount and effectiveness of carpet bombing * To reduce the effectiveness of "spiking" players by having several priests targetting and quickly shred them to pieces with spells * Keep priests useful and interesting in combat Some suggestions were for area based cooldown but for various reasons coding that wouldn't work out well so we decided to go for another mechanism where you receive spell resistance against the last type of spell cast on you. The resistance becomes 50% initially and goes down by 10% per 5 seconds, so after 25-30 seconds it will be gone. You should see an icon representing your current resistance. Combat and some healing (Heal, Scorn and Light of Fo) spells give resistance for subsequent spells cast. So the second or third time one of those spells are cast before resistance is gone you receive less effect or the spell simply fails if the resistance kicks in. This will of course affect PVE but we think that may be good. Uniques seem too easy (and grindy) to kill because of how those spells used to work. We will probably have to make uniques take damage more easily in the process by reducing their natural armour a bit which should make it more fun as well. Not yet on the test server though. Also the resistance may be unnecessary if there's cooldown except maybe for Heal which has very short cooldown. What is now on the test server and which needs testing and feedback are the following changes: Your most solid piece of armour now limits your ability to cast spells and perform archery. Using lighter armours give bonus! You can hover the status icon to see the current penalty or bonus. The damage effects of hitting limbs, heads and eyes were tweaked down a bit so that you can wear light helmets All Priests may now use Archery without penalty While on a vehicle or riding you may now only lead one creature which should make battles more interesting according to several sources. Oakshell now has 30 seconds cooldown Shard of Ice, Rotting Gut and Fireheart now deals more damage Fireheart now has 30 seconds cooldown. Light of Fo now has a 2 minute cooldown Pain Rain now has a 2 minute cooldown Scorn of Libila now has a 2 minute cooldown Tentacles now has a 2 minute cooldown Fungus Trap, Tentacles, Fire Pillar and Ice Pillar now deal double damage Hellstrength now has 30 seconds cooldown Oakshell now has 30 seconds cooldown Rotting Gut now has 30 seconds cooldown Shard of Ice now has 30 seconds cooldown Smite now has 30 seconds cooldown The difficulty of Smite was lowered to 70 from 90 Tornado has a 2 minute cooldown Tornado may now stun victims for 5 seconds Weakness now has 30 seconds cooldown Willowspine now has 30 seconds cooldown Wormbrains now has 30 seconds cooldown So, yes a lot will change but hopefully for the better and more interesting. Go ahead and try it out and tell us what you think. New accounts on the test server will spawn as priests with a statuette to use for casting. Here's a link to the test server: http://www.wurmonline.com/client/wurmclient_test.jnlp Have a nice weekend! Rolf
  13. 3 points
    Please close. Was hoping people weren't going to act like a bunch of immature losers.
  14. 3 points
  15. 3 points
    This is totally cracking me up! I am saying I don't feel like continually grinding, SO I'M WILLING TO PAY SOMEONE WHO ALREADY HAS GROUND UP HIGH TO SHIP ME THE FRUITS OF THEIR LABORS. Where is the market going to be if every single person views this game as only a grinding wheel? Who are you going to sell your 95q items to if every single person around you also is ground up to 95q? I'm saying yes, I'll buy your lovely item, but I don't feel like waiting around for 2-4 hours to be there when you arrive. And I'd venture a guess that you don't tend to buy a lot. I wish EVERYTHING could be mailed, including crops. There's nothing like going back and forth with someone for days trying to coordinate a delivery, and during those days you start to realize you wish you'd never gotten involved with them because they're rude, and you finally get a day together where you can both kill four hours at the same time, and they arrive and say "pay me first before I drop these crops" as if you're going to have them unload and then not pay. It's much easier to sail off with silvers too than take a delivery and refuse to pay for it; at least there's evidence of who put what crops where. Everyone who is complaining that it should be time-consuming and difficult to deliver items is one of the people who LIKE to spend time doing that, and is good at it, so they want to make sure that it remains time-consuming and difficult for EVERYONE because they dont' want to lose their "edge." They don't care at all about their customers who may not enjoy waiting around for them to arrive, and I'm picking up a thinly-veiled scorn for the customer for actually wanting to buy the item in the first place. Stop selling to these horrible sluggards! Only sell to the true troopers who are willing to play by the strict sandbox rules! If you do this, you won't even notice if there are mailboxes, so don't sweat it. Y'all can coordinate your epic deliveries through shark-infested waters, or maybe hire a delivery person who tells your customer "so sorry stranger, I started watching a movie and got distracted, thanks for that delivery upcharge of silver and by the way can I borrow some horses and a cart? I should be done with them in a day or so, just hang out 24/7 until I'm done with my personal travels."
  16. 3 points
    This is like the opposite of what pvp is about... -1
  17. 3 points
    I would love to be able to guide my kingdoms god but as it stands I can only guide yours... Which means I get to run around gathering karma on my alt and making people cry about about me using the alt when I would much prefer to not be forced to... So while people want to ignore balance in favour of bias lets make it so all MR can guide Mag and leave JK being forced to choose their deity as is now but with a ban on Mag since they have the luxury of two gods
  18. 3 points
    I don't enjoy grinding skills, so there should be a button that lets me skip that process and set all of my skills at 100. If you enjoy watching numbers tick upward all day, do that. But it's a sandbox game, so I should be able to play how I want.
  19. 3 points
    Fungus Trap, Tentacles, Fire Pillar and Ice Pillar now deal double damage I really, REALLY, don't want pillars to be the old 'fight dependent' variable as they were, they're pretty much perfect how they are right now, don't change them.
  20. 3 points
    The second installation. Sorry that its a little blurry.
  21. 2 points
    Since it was archived, I thought I'd repost this request from 2011 http://forum.wurmonline.com/index.php?/topic/37172-please-make-enchanted-grass-preserve-flowers/ "In the same way using Enchant on a tree to create an Enchanted Tree preserves the tree model, it would be lovely if Enchanted Grass did the same for flowers. " I will add, per Othob's suggestion, that Enchanted Flowers be a more vibrantly coloured, with higher density, and very little grass (lawn texture, perhaps?) so that they stand out. That is all.
  22. 2 points
    [01:07:42] This giant cherry was fully ripe when it was picked from the tree on Valrei, home of the gods. It may take you there to join the deities! It has 3 charges left. Info on sorcery items: http://forum.wurmonline.com/index.php?/topic/103098-sorcery-what-where-who-all-the-infos/?hl=sorcery How to use it? You need to be on a 3x3 flat area, with any type of altar there, on a very high altitude (think Dragon Fang, afaik there is an altar up there already). Also keep in mind that valrei items are now dropping a lot less often then before. Starting bid: 30s/charge or 90s for all 3 charges Min. increment: 1s Buyout: make me an offer that I can't refuse Sniper protection: 1h Current highest bidders: Charge 1 JasonSwift 50s Charge 2 Xor 45s Charge 3 Stormcrow 1g
  23. 2 points
    Hey everyone, I'm looking to buy a lot of dirt - probably around about 100k tops. Will be happy to buy from numerous sellers since it's unlikely that anyone has that much around (but if you do...) I'll come and pick up dirt myself. Coastal locations for picking it up are very necessary. Will travel to anywhere on Freedom. Won't do big journeys for small quantities unless I'm already over there. The best deals will win! This is your chance to sell loads of dirt at once. PM offers.
  24. 2 points
    Allow fo priests to right click a player and have cure light, medium, serious Cure light will heal 10-15 damage (I'm not sure what the heal range is) spread over whatever wounds are on the body - healing 4 wound completely then sharing the rest of the 6-11 damage over to another wound or wounds. Same with medium and serious, this means we don't need to mess around finding specific wounds in a players inventory and get on with fighting.
  25. 2 points
    Come and get corrupted by us...(how wrong does that sound ? )
  26. 2 points
    You can buy a skilled account, problem solved.
  27. 2 points
    So because PvP got something good and PvE didn't, it is a waste of time? Hello? That sounds a bit childish seeing as you have been getting updates weekly and we have not gotten anything that would be good for us.
  28. 2 points
    I agree, you can carry around a set of armor in case you get dispelled but by doing so you are making it almost pointless to use Oakshell in the first place. You now have to carry that additional weight and put that armor at risk along with the rest of your gear while Mag is putting what at risk exactly? Kingdom mates providng gems is irrelevant to the discussion as Mag can also acquire gems from kingdom mates. Why should Fo and Vynora have to beg? There is no justifiable reasoning.
  29. 2 points
    Come to Epic with a full sailboat of people, see how it fairs against 2 BL priests in a 5v5, even if you have a Fo priest. The thing is, to PvP you shouldn't have to be a priest. Even with godlike soul stats you will get torn to shreds as it is now... I've been a PvPing priest for almost 3 years now and can say it doesn't take much effort at all to get the ability to cast spells, so don't kid yourself with the effort part. Mine for a few hours and you'll have enough gems to PvP for awhile. Overheating is a very big restriction in PvP, don't know if you've ever overheated with offensive spells before but no matter the amount of gems you have, it stops spells for a good while. Corrupt change was needed, whitelight horses shouldn't be able to graze on mycelium, only blacklight horses should. Doing things your way is just a cheap fix that makes being a priest less necessary. You're really sour towards the changes that the majority of PvPers need. I don't like the leading change, as many others have said it should be less CR when leading critters, not a limit on what you can lead.
  30. 2 points
    Make him a god, add spells so we can all complain as to how imbalance they are.. How bout we work on the current religion system before adding more to the mix eh?
  31. 2 points
    As few staff members read this forum let alone react upon it how do you think this will be changed without simple contacting rolf via irc and mentioning it. Also may I add, is this the way we still get stuff fixed in the game we just simply contact the developer directly because that's amateurish. Funny how people still pay for this product, the game is no longer beta. Get professional or sell it it someone more capable.
  32. 2 points
    I dislike the armor nerfing stuff, but the rest of it I'm mostly willing to try out. Oakshell now has 30 seconds cooldown Hellstrength now has 30 seconds cooldown Willowspine now has 30 seconds cooldown I'm not sure why buffs like these have cooldowns. Most often even if you're a very well skilled priest, getting a great first cast doesn't happen, so this seems to remove any possible usage for these buffs, which are all rarely used. I don't understand why we have 30 second cooldowns on the direct attack spells (rotting gut fireheart shard of ice) when we have the resistances, the resistances will wear off when the cooldown is up. Tentacles and fungus trap previously already did 2x the damage as ice pillar and fire pillar
  33. 2 points
    The thing is, I have been here for a long time. I have watch a lot of time get wasted (development wise) in areas where it didn't need to be. And PVP or not, this change isn't needed. One thing that stands out on why it isn't needed is: * To reduce the effectiveness of "spiking" players by having several priests targetting and quickly shred them to pieces with spells Really? We are messing with all of this because people that play PVP in a sandbox game want to limit their opponent's attacking ability? This community is funny, specifically the hardcore PVPers... they're the first ones to yell out about some risk vs. rewards nonsense, but yet they want to add handicaps all over the place. Look, you're playing pvp... in a sandbox game. If 4 priests walk up to you and unleash hell, ripping you apart.... so be it. It was supposed to happen. You made yourself vulnerable to 4 priests. The priests worked to get the ability to cast said spell, they made the effort to collect and vessel gems... you deserve to be shred. End of. Lastly, same can be said for this new, elaborate (and stupid) update with the "corrupt" animals. Why spend hours (maybe weeks) of dev time making this complex speghetti code of a mechanic, when you could have easily just switched the feed flag of mycelium on? Wurm is the king of Rube Goldberg fixes for their perceived problems, PVP OR PVE orientated.
  34. 2 points
    Make it so BL can tame a dark blessed mob, but cannot tame a regular mob? And opposite for WL priests?
  35. 2 points
    While on a vehicle or riding you may now only lead one creature which should make battles more interesting according to several sources. Yeah, no. This is not a negotiable change. Get rid of it. EDIT: To add clarification; I am not against this kind of change at all, but lower the CR per led horse instead. (only on PvP though, as this may seriously mess PvE players up)
  36. 2 points
    Just make Nathan a god Its been long enough
  37. 1 point
    Oke, so basically before i start off i wanted to announce that i am aware that a similiar topic like this was up not to long ago. However i feel that topic wanted to change server positions around and much more, while i have no intention to do so. After the creation of the ingame world map i've been stuck with wondering why the connections were made this. Not only that but do they also not offer enough travel freedom. so here's my suggestion, detailed with image and explanation below: Clarification: Red Lines: Chaos connection improvements Blue Lines: Freedom connection improvements Benefits: Celebration no longer a disconnected island due to independence & Xanadu connection. easier travel on Xanadu with celebration and independence connected to different sides. Easier access to pvp for release/pristine. Easier going back from a pvp trip to your server. please comment and let me know how you feel about these routes. Greetings, Libertha/Cardboardboxprocessor
  38. 1 point
    Resistances wear off fast, would just be a waste of favor and wounding yourself right before battle doesn't seem very smart
  39. 1 point
    This would ruin PvP. Seriously.
  40. 1 point
    While on a vehicle or riding you may now only lead one creature which should make battles more interesting according to several sources. This may be useful in pvp which I could are less about, it must not be applied to the pve servers. While your messing around with how things work how about fixing the mail system, if you can put it in your inventory you can mail it works. That or gives us a reason I can mail a large maul but not a long sword.
  41. 1 point
    Here it is! I tried to analyze the file format of the WAK map files. It took a few days, but finally I can present a document describing the binary file structure: WAK Map File Format.pdf Please note: the data presented in that document are the result of a binary file analysis using decompilation methods. They are not based on any official development documentation or on information obtained by the creator of “Wurm Army Knifeâ€. The document therefore may contain technical errors; I cannot assume any liability for the completeness or accuracy of any of the information presented here. If you have any questions, please feel free to contact me.
  42. 1 point
    Just a list. Here's the below in google doc form if you don't like the Wurm Forums. i gave up formatting it properly halfway through, ill come back and proofread it in a few, but the information is there. I'd also like to point out if a category seems pointless, there was more info there that i decided to remove prior to posting. Examine - Deeds: When you examine a token, it tells you the number of guards and the number of traders attributed to the deed. You should also add it so it displays the size of the deed. Body: Make it say the same information that examining another player does, so you can see your own village. Change [00:23:55] He is very strong and has a good reserve of fat. to [00:23:55] You are very strong and have a good reserve of fat. Change [00:23:55] A body. to [00:23:55] Your body. Submenus - Although most of these are pretty pointless, one of the things i never understood is why isn’t everything Team related in a submenu? Teams are often used for raids, and its frustrating when you go to dig and you click remove from team. Team Up, Manage Team, Make Team, and Remove from Team should all be put in a Team submenu, Remove from Team should also be changed to Leave Team. Drop submenu needs to be removed from everything besides sand and dirt, its a pointless submenu. Kingdoms - A lot of the kingdom titles have capitalization errors, those capitalization errors look more out of place when some of the titles are capitalized. IMO, they would look nicer if they were fixed, so ill list below. Kingdom Name/Template Current ---> What it needs to be Jenn-Kellon: Information minister ---> Information Minister Court magus ---> Court Magus Court smith ---> Court Smith Chief of economy ---> Chief of Economy Royal priest ---> Royal Priest Royal lover ---> Royal Lover Royal avenger ---> Royal Avenger Royal cook ---> Royal Cook Mol-Rehan: Head of the secret police ---> Head of the Secret Police Court magus ---> Court Magus Defense advisor ---> Defense Advisor Court smith ---> Court Smith Economic advisor ---> Economic Advisor Religious advisor ---> Religious Advisor Court chef ---> Court Chef Horde of the Summoned: Party fixer ---> Party Fixer Chief of the cabal ---> Chief of the Cabal (pretty certain that for the female version that hostess needs to be capitalized as well.) Other Kingdom Stuff: All crowns robes need models. It is misleading to see a person wearing no chest or head, particularly in situations where they hop the borders between home servers and elevation because king items do not transfer to home servers, resulting in people not knowing if the king forgot to re-equip his items. King Titles should be worn as a champion title e.g. Archmage Rolf the Free [Farmer] [Chancellor] Champions can still currently try for king on the King Cobra, Lady in the Lake, and Sword in the Stone. Champions - Currently, champions get reduced skillgain on homeservers on epic because it doesn’t recognize the enemy homeservers as enemy influence, thus you never entered enemy territory to get your normal skillgain again. Champions on homeservers are also restricted to 30 power casts on enemy homeservers for the same reason, thus rendering champion nothing more than a free shield of the gone as they are useless as priests at that point. Spellcasting - Spell Overheating currently has no visual notification on the buffbar, it just uses the same icon as something else and can go into the negative numbers. Certain buffs and AOE’s need visual notifiers. You should be able to see when someone has oakshell, thornshell, or bearpaws, just as you should be able to see when someone has casted Pain Rain, Light of Fo, Scorn of Libila or Tentacles. PvP Spell Casts (Any damage abilities, genesis on zombies, land of the dead, zombie infestation, and heals on players.) should be moved into the Combat tab as they are important to Combat and not much else. Light of Fo and other heals currently don’t overheat you in combat. Containers - First off, something every other game but Wurm was able to accomplish is, when dragging items onto a stack of containers, when the first container is full, it should automatically fill the second container, and so on so forth. When moving items from BSBS to things like crates, or other BSBs, you shouldn’t have to constantly drag and hit okay. Even holding down shift and enter and dragging is absurd. Theres no need to develop carpal tunnel syndrome when you are trying to relocate your stash of onions. A simple way to fix this would be to make it so dragging from one container to another transfer everything dragged, and holding down shift and dragging would let you select how much to move. Catapulting - Players should be allowed to type in a number of winches when catapulting and a repeat last action when catapulting as well, having to winch 10, 10, 5, and then winch 4 is just a bunch of pointless clicking for no reason, and winching numbers that high is REALLY common nowadays due to the elevation changes when catapulting. A super repetitive action like this, especially when people will be repairing against you calls for some keybinds as well. (Just to note, if you really don’t think this is necessary, try to catapult for an hour by yourself or with a friend while having 3-4 people repairing against you doing a 25-35 winch due to the elevation of what you are attempting to hit.) Lockpicking - As it stands, there isn’t a big difference between having 70 lockpicking and 90. A 90ql boat with a 90ql lock will net you about a 1% chance to pick at 70 and 90 lockpicking. With only one person being able to lockpick, and lockpicking being such a hard grind, taking around 50 minutes on average to pick into that unless you get lucky, that is simply unnecessary. (And more often than not, RNG will result with you picking into things for several hours.) When you lockpick a gate, its supposed to be on a set timer. That timer is supposed to go down by 1 second every second, instead it goes down by 2 seconds every second. After lockpicking a gate, it will randomly lock and not even follow the timer. It’s currently not even working and needs to be addressed. Mobs - All of the sounds for the new ones needs to be looked at, i don’t understand why seals have snake sounds. Mobcaps should be limited by mob, not by type of mob. For example, nobody hunts sharks, why should the aggro cap be half full of sharks preventing anything else from spawning when you could just stop sharks from spawning. Doing this would also open a window where you could increase certain types of mobs on freedom and certain types of mobs on PvP servers. Minor Oversights - I feel as if these were overlooked in testing, but i’ll list them regardless. Special moves currently make you too vulnerable to use, and even if you do manage to get it off, the stamina you lost really wasn’t worth losing, and the damage you deal is negligible. Minedoors and Collapse systems - Minedoors could use some looking at, specifically on-deed steel minedoors. A 90ql, or 9000 strength steel minedoor on deed will take about 2 damage a bash for the majority of its strength. 9000 strength divided by 2 damage results in 4500 actions, 4500 actions times the 30 seconds it takes to bash is 135000 seconds, or 2,250 minutes which is 37.5 hours to bash for a single person. Now lets apply this math to a practical situation that typically happens when you raid a deed. You are raiding Little Tim’s homestead. Little Tim has a mine entrance, a mine entrance typically involves two doors. Now, he’s no noob, hes slightly more experienced than your average joe and knew that the easiest way to raid his deed would be through his mine system, so he invested in two 90ql steel minedoors. Thats two 9000 strength steel minedoors. Lets say you have 15 people raiding his deed, since you will do about 2 damage per bash, you will be doing 30 damage per 30 seconds. It ends up being about five hours of work for both doors. Do keep in mind that while you are raiding his deed by bashing in, he can just collapse the tile in front of the minedoor and reinforce it, thus preventing you from entering the deed in that manner. On the chance he didn’t collapse the tunnel, you wouldve had spend five hours bashing both doors in order to exit the deed. Just to put emphasis, that is FIVE hours worth of work just to secure a path in and out of the deed, provided nobody is defending it and not including the time it takes to get into the buildings and get a drain and fighting the templars. (Lets also note that most people don’t have the time to do that.) Let’s also consider the fact that little timmy is a smart boy, and has backup plans, something like a safemine, that is also a 90ql steel minedoor with a collapse system where he put all the stuff he didnt log off with in. Thats another two and a half hours to bash into that, and then another few hours disintegrating the tile provided we managed to get the drain. Miscellaneous - The Blacklight currently does not create mycelium as its not considered horde influence, it looks weird, especially to noobs having the most religious item in BL having no mycelium around it. Shield of the Gone only reduces natural healing ticks, not healing from anything else. At the end of this, i would like to make note that eventually Wurm is going to run into a wall where needing a divide in the code between PvP and PvE will be necessary, i feel like it would be wiser to go ahead and start developing that instead of waiting for a large screw up to happen.
  43. 1 point
    Very excited to see the effort of this rebalance! Can I make a suggestion to address the above problem: when leading more than 1 animal, your shield (offhand) is effectively useless/nonexistent. The model for your shield would still show but it would be useless for protecting against archery and in melee--you would be essentially holding only your one-handed weapon. For two handed weapons, implement either a CR nerf or do nothing. Also, dont allow archery at all while leading more than 1 animal This would help to address the problem while not impacting PVE Freedom servers as no one uses a shield in PVE against mobs, whereas on a PVP server the squire-boy towing the spare animals for everyone would be very vulnerable to archery and melee attacks Also, I would like to underscore the benefit and significance of finally nerfing the use of archery while wearing plate--this is the move that will ultimately make 'lesser' armors more viable in real PVP. Next, you will have to implement a timer for 'changing' your gear as everyone instantly equips and unequips full plate armor in splitseconds to negate any nerfs or penalties. And one should not even be allowed to change armor while mounted Edit: To address the helms issue: dont even allow a player to 'target' the face or head of a player...make it a very low chance thing--similar to getting a rare roll on creation or imping...on a rare roll the arrow will hit the face of an opponent Regards!
  44. 1 point
    Locate soul should have a cooldown shouldnt it? is it not a major pvp spell?
  45. 1 point
    Actually testing this now however it looks like all armours except cloth have the same nerf penalty; so basically all the change is doing is nerfing archery/spells by 30% for pretty much everyone. What's the point of that? -edit- Except Studded which appears bugged and totally removes any indication of armour penalty. Not even shown in spelleffects?
  46. 1 point
    "The issue originally as many know is collecting big amounts of favor in gems before a battle then using it as “instant magic potions†giving you unlimited uses of spells." And? How is that a problem? If I want to save up gems and vessel them I am simply taking time preparing for war. They are one shot items, don't punish a priest for getting ready before combat. You let people make the best armor they can and then enchant it to get ready for combat, right? You let people make 2,000 arrows, improve them, enchant them - right? If I want to spend a month preparing for a combat where I will majorly own the other side and they don't spend any time - not my fault if they die. I spent the time and they didn't. And if you are dead set on crippling the system by interfering where none is needed, at least be fair about it. Do the same cripple to healing spells. Maybe the biggest problem to PVP is people coming in every month and fiddling with the system. Make it fair to all sides and leave it alone. And give me my damn enchanted trees back or something comparable. And let me surface mine 3x my mining skill like 9/10 of the wurm population can. Or give 1 valid reason why we currently are not allowed to. And give traps a longer time. Idiotic if I want to spend all the time making traps, trying to place them (with lots of fails) to get any trap skill, then make and improve and enchant traps and try to place them (with most destroyed because of fail to place) - and they last 3 days. If I want to spend months grinding on something to help defend my deed, don't punish me. After all, i'm paying you money/silver while i'm premium and doing it, right? AND either increase the time player cast lava lasts (seriously, 3-10 days?) or give us something comparable instead. If I spend the time getting that meditation power I should be able to use it for something useful. But you're going to do what you're going to do and us little guys just have to deal with it. Just like losing 100 enchanted grass tiles when you changed animals eating down enchanted grass a year back and messed it up, not even a 'sorry' in compensation. Seriously, stop overcompensating in fixes. Just make a fair system for all kingdoms and leave it the hell alone. Bored and need something to mess with? Go overhaul the cooking system like we've been asking for years.
  47. 1 point
    We choose to get collision detection in this decade, and do the other things. Not because they are easy, but because they are hard! - Haradur, September 2014
  48. 1 point
    The $40 and some change I pulled off my credit card to play the next two months on my two toons is all the effort I need to make. Therein lies my entitlement.
  49. 1 point
    The didn't fit in the mailbox. Can you deliver? You will need to put a cart in your boat so you can drive on land after you change servers on the ship. And bring rope. You will need to catch horses for your cart. :-P
  50. 1 point
    Good update on the spells, and well needed for the horses for BL. Only thing which is.. meh is that you've said you're adding cool downs, and resistances, but whats happened to actually balancing the spells? The BL spells do an absolutely huge amount of damage to the WL equivalents (they arent affected by armour), not to mention their 3 second heal stun spell. Also whats up with BL sacing 1 90ql veggy and getting 10 favor? Isnt that a little over powered?
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