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Showing content with the highest reputation on 13/08/14 in Posts

  1. 10 points
    We have plenty of Wurm children, read chat more often.
  2. 4 points
    Ok guys... As for cooking fruit trees need a leg up....most players kill them off and see them as a pest more that a usefull tree. So to the end i say LET US MAKE PIE !! Dough + Cherry...put into a bowl - Oven or Forge = Cherry Pie Dough + Apple....put into a bowl - Oevn or Forge = Apple Pie We could even do Meat Pie using diff food mats....hell even Pumpkin Pie Come on guys you know i'm right .....THE WORLD NEEDS PIE For what is a world without pie ? ......We also need BEER to go with the PIE .....if you know what i mean
  3. 4 points
    Im still waiting on stairs that Zcul promised us... Or door permissions on interior doors.
  4. 4 points
    You must be new around here. We were promised bridges 6 years ago, for example. Time means nothing in Devworld, things happen when they get around to it.
  5. 4 points
    "you overlook the gathered community and you feel that Fo will be pleased"
  6. 4 points
    I agree with the post title. On mine entrances without walls on the sides or top you should just be able to climb out of them in some manner that is coded by the game mechanics. Until this is implemented it should be game policy that if anyone goes into a mine entrance where the entrance is blocked off without side and top walls, that the GM's will come to remove them from the mine when called upon through /support. Basically either enable a way for players to get out on their own or assist them in doing so. =Ayes=
  7. 3 points
    I recently bought a large magical chest from another player, however there is no way to transfer ownership from him to me. Since the chest can only be moved (by being loaded onto a cart) by the owner, there is no way for me to move it (other than push/pull) once it has been unloaded. I tried unloading it after he had loaded it, but ownership was not transferred. Maybe if there was a setting similar to boat ownership where a new player can be set, or something similar, so I could move it about? ^^ Thanks
  8. 3 points
    http://steamcommunity.com/sharedfiles/filedetails/?id=249428292 >http://www.youtube.com/watch?v=yDQ9SJHs7_4 Game can kind of be described as "Dwarf Fortress meets Wurm Online", it is a singleplayer 2D game.where you try to survive in a medieval Finnish landscape running the risks of starvation, frostbite, sickness, and being eaten by wolves. Build a log cabin (will take you most of your dirst summer if you are new at this), plant a garden, put in a cellar for smoked meats. The game loses some challenge once you start to get more familiar with it but its a game I always go back to after a while, and replay from scratch again multiple times. Oddly, despite the low graphics, there are few other games where I have enjoyed as much just tracking a stag with bow and arrow. . I know there are some other big Unreal World fans out there besides myself so figure others here might add their two cents on what they like about this game. http://www.unrealworld.fi/urw_screenshots.html
  9. 3 points
    Hello, I have submitted to have the tunnel that starting in Freeport, connects to the old Elm Street deed, informally known as the "Elm Street Tunnel" heritage protected for community access.After the GM appraised it , I was informed it would need reinforced walls end to end, and to show a real value to the community. As to reinforcements, i have no problem with the work...and the stone doors will be removed, and it will be marked from the main road south of Freeport, that leads through NewHaven to TapDance.I will also repave the connecting lane that travels through both of my deeds (Freeport and SouthFreeport) with a 1 lane rough cobble for easy following so as not to be confusing, where it travels through my deeds. This is the part where community comes in. 1.If you live on or frequent Celebration, and find this route(which connects the shoreline of northern Northmere and surrounding communities to the main road to tap dance) of value, please submit input.This is not a vote as much as a show of how valuable it would be to the Celebration community. 2. This is not the only overland connection as the "Celtic Tunnel" and the highway connecting it to the roads south are still open , albeit a bit more inland. 3. This is not a ploy for personal gratification...i did not dig this tunnel , Many others did...I did help with the existing supports during completion but that was all, But i feel if a name were involved for the map page etc... that a name like North Shore access tunnel , or something like that would be appropriate. 4.Also please, i am not looking for drama, or negative opinions based on personal likes or dislikes....if you feel it's of no value no reply or -1 or whatever is fine i don't need ights against it , just asking that IF you find it of value please speak up and be heard....i will check through the week and if i see a positive response i will build/place supports for final submission. Thank you for your time, Merolack Poisonblade
  10. 3 points
    Please, check deed settings if you have it set so that people can bring merchants. With the long travelling distances on Xanadu it is particularly irritating if markets are inviting and upon arrival those willing to bring their merchant can not do anything. Most markets are set correctly, but some just not.
  11. 3 points
    What is the logic to adding one more submenu and extra click to this? The original interface seemed fine and I hate having to do one more click just to drop an item
  12. 3 points
    Anyone want to have this feline for free? adolescent champion wild cat caught a champion rat and brought it home Pickup at Xanadu H10, (she hate water and can't swim)
  13. 3 points
    I second Xor, I hate when sales for characters come up, but the sale doesn't list the name. It may seem insignificant, but I don't want to own a character named HelloKitty549, or whatever other silly names are out there. Sorry if I've offended you, HelloKitty549, if you're out there.
  14. 3 points
  15. 2 points
    Hai, A lot of new things has come into Wurm lately, and most of them are awesome but this last thing is bugging me. I know some of ppl lost their items due the fact that they failed to click correctly but that is their fault. I find it a bit to harsh to punish all of us (who knows how to click ) by increasing clicks by x2 when you need to make such a simple action as drop smth lol. I suggest here to make it optional at least, have in mind that to much of fail-safe mechanisms sometimes makes things less fun. BR, Komunalac
  16. 2 points
  17. 2 points
    Please don't remind the devs of this horrible idea, if we are so lucky that they forgot it
  18. 2 points
  19. 2 points
    If you paid for this item via paypal in euros, you should be able to charge it back by lodging a 'no item received' claim.
  20. 2 points
  21. 2 points
    Voted no, last thing I'd want to see is an npc pooping itself. But in all seriousness, still no.
  22. 2 points
    Im not even waiting for these things anymore, im just playing the game.
  23. 2 points
    I wholeheartedly agree with this. The current system has 2 major flaws: -It can be used to grief -It favors the higher skilled players if they are placed on KOS. I believe a "kill on sight" mechanism has no place on a peaceful server. Ontop of that, I don't believe this to be effective, since templars can easily be killed with some halfdecent gear and skill. A simple way to keep people of your property.. is to never let them enter. Not with walls, but simply "The templar informs you that you are not allowed to enter this deed." Nobody can die and get griefed, and nobody can kill the templar and still be present on the deed when the mayor doesn't want them there.
  24. 2 points
    One of my favorite Robin Williams moments: >http://youtu.be/GorgFtCqPEs Tis a sad day indeed.
  25. 2 points
    FWIW: Players should maintain the edges of their mine if they are to put locked buildings on the entrance tile - should they not then they can not complain their gate being bashed down. Bash it down and give 0 poops, the guy can't be bothered to wall it off completely, he doesn't deserve the security.
  26. 2 points
    People who are complaining about black skins not being Medieval enough: in the Middle Ages most people lived in a shack with 10 other people, mainly living off grain and turnips, because meat was too expensive and hunting impossible, since the land belonged to some knight who shot poachers on sight. Every now and then half your family would die because of some horrid disease and the idea that you could determine your own desitiny was totally preposterous, since the church told you what to do and the bits they forgot to mention were filled in by the aforementioned local knight, who sort of owned everybody living on their land. A peasant sitting on a horse was a dead peasant, since nobody was rich enough to own a horse, so he probably had stolen it. People having their own mines was something that only happened in their dreams and women living alone in a huge house owned by themselves was unheard of, let alone women who were priests. Like peasants with horses: a woman with her own house was a dead woman, since she probably was a witch. Oh, and dragons....? Nah. There were even less dragons then black people seen in the middle ages. Sooooooo..... what part of genuine Medievalness of Wurm is hurt by players who would like to play the game in a skin they feel comfortable in?
  27. 1 point
    I know, I know. It's a popular way to block access to resources you found off deed. Stick a shack up or a fence gate. The responsible people put a fence around the entire thing so that people can't fall in, but a lot don't. And the fences usually decay before the shack anyways. Vet players see this, and either avoid or prospect around to see if there is anything worth making another entrance for. New players have no idea and fall in, and can't get out again. On Celebration, when this would happen (and it happened often), locals would make a trip with mauls, shovels, and picks. I've made pretty long trips over the server myself to rescue players. On Xanadu .... Eek. A new player knowing where he/she is at to ask for player help is proving tough enough. And a long trip across the server for the people who would otherwise help? GMs, afaik, won't get them out of this situation, unless maybe it's on a deed and mining out becomes impossible ... not sure on that one. They can suicide out, sure, but leaving all of their stuff and possibly money behind and irretrievable. Trapping people like this, and telling them to spend the next 5 hours mining (give or take 20 more) sucks. edit - changed post title from "making cave borders impossible to build on" ... It was just a first thought (when once again, a group of new players fell into a mine) as I think any change that would resolve the situation would be great!
  28. 1 point
    love it, +1 Please allow me to butcher body parts off of live people/animals if I am stealth [18:42:18] You feel a weird tingling feeling. Someone stole your arm!
  29. 1 point
    Or fix the menu lag so options don't move around when trying to click them, which would remove the need for the submenu.
  30. 1 point
    Herewith I quit our friendship. Bye. the sarcasm is real
  31. 1 point
    It can make it hard to find the time to come over to the PvE servers that i can understand with all the other things in life but no ignoring the person is not right and is why i posted.
  32. 1 point
    "On Twitter, the hash tag "RIPalen" ("RIP eel") has been spawning jokes." It's not the time for jokes, Twitter.
  33. 1 point
    -1 I like to have the option to do everything myself, it's what separates Wurm for all the other MMOS that force you to have many accounts just so you can make stuff.
  34. 1 point
    Not my picture but I think this was pretty clever: Sadly I do believe they might have messed with table heights since and it might not look the same anymore.
  35. 1 point
    -1 we already got enough weird
  36. 1 point
    I remember we were discussing this one here in WoodScraps back in early 2012. I thought maybe there had been a lot of new progress but looking through his youtube channel and forums, it looks like progress is pretty slow. Still charging $10 per month to people to "pre-alpha test" and still no actual gameplay elements for that charge, just a walk-around-and-admire-Unity-Game-Engine demo (now including DEER!). I do actually get a kick out of watching this guy explain his work on youtube (he reminds me a little of Sheldon from BigBang Theory) There is something pretty likable about him, so I really want to like the project too. Anyway I certainly do not doubt his sincerity, but based on the slow pace of progress, I do not think I will hold my breath for this one to actually get to a playable state. It seems more like one guy's personal hobby that he charges people to look at (but not actually play).
  37. 1 point
    Hey, I'm not sure if I am the only one that likes to see this in the game. Let us prepare sermons. What will it do? Pretty simple. The preacher will have a short timer (10, 20 seconds) and he will check how many listeners are there and if they will be able to count towards the listener amount (to give faith). It is not a big thing. Maybe add a submenu to the "Preach", change it to "Sermon > Prepare, Preach". Let me know what you guys think about it. Any suggestions? Is this really needed and useful? Maybe we need something else for sermons? TL;DR: Lets us know how many listeners we have and if it's enough for a reset. kind regards, Capi
  38. 1 point
    Nah. Just micturate in the ocean. All the sea life does. Remember.... every little bit helps.
  39. 1 point
    This thread has had its suggestions and feedback and run its course. Locked, Necroe (Board Moderator)
  40. 1 point
    These bad arguments about; we are wurmians and not humans doesnt count. Or we gonna change Humans demise into Wurmians demise soon?
  41. 1 point
    Assuming only the front and at max 2 other sides had a gate/wall and you went in through the opening then there is indeed nothing the GMs can do. I had the same thing happen to me a good six years ago, though in that case I was without a cart, and I also didn't have anything to bash the gate with (I fell into the mine then as I was falling down a hill, out of stamina). I had to suicide out and lost all my stuff. A farwalker twig would have gotten me out, but if you have a cart then even that doesn't work. Imagine if the mine you had fallen into was on deed, then you couldn't even bash that gate down! I consider it really bad form to put a locked gate in front of a mine without also walling in the other three sides. Doing so makes the mine a deathtrap to anybody who falls in (and that can happen by accident, especially if you fall down a mountain/hill) and is just plain lazy. Building those 3 extra walls takes almost no effort. I really wish such deathtraps were against the rules (they are clearly against the spirit of the PvE servers) and that GMs could destroy the gates when something like this happens. It's exactly because of this stuff that minedoors were added in the first place. So if you use a normal locked gate in front of your mine then at least have the decency to put an extra 3 walls on the other sides of the mine entrance so people can't fall in, or just use a minedoor.
  42. 1 point
    Also, war trophy potential Catapaulting someone's arms and legs back into their deed ....
  43. 1 point
    Just because I am appalled: You should not speak ill of the dead. It's tactless and says a lot more about you than them. And FYI, anyone not too lazy to even look on wikipedia can find out that depression can have biological causes, at least according to people who know a hell of a lot more than you do about it.
  44. 1 point
  45. 1 point
    TimeSink - new - 8.5x; 6.5y Framingham no longer exists (on map at 7y; 7x) SinkTown - new - 8.5x; 7.5y Decelles no longer exists (on map at 12x; 8.5y) edited to correct TimeSink and SinkTown coords
  46. 1 point
    I hope the bookshelves are tall enough to cover up a single door so you can make secret passages...heh
  47. 1 point
    >https://www.youtube.com/watch?v=sClhmDN5Fcs
  48. 1 point
  49. 1 point
    +1 for some way to fix this - a friend of mine got stuck in a shallow mine he didn't see (was like 2 inches deep) and had to spend 4 hours with a hammer smashing a wall
  50. 1 point
    Maybe make /stuck, when used in a mine entrance, hop you outside the cave?
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