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Showing content with the highest reputation on 30/06/14 in all areas

  1. 8 points
    my observations with the potions are as follows alchemy 57 natural substances 93 channeling 1 30 potions can be made from one 0.03 weight source salt potions ranged from 50-99ql casts/improves ranged from 9-14 power 9 potions to max power [08:20:59] It has been imbued with special abilities, and it improves leather working max ql [13] 13 [08:21:35] It has been imbued with special abilities, and it improves leather working max ql [24] +11 [08:25:49] It has been imbued with special abilities, and it improves leather working max ql [35] +11 [08:26:17] It has been imbued with special abilities, and it improves leather working max ql [45] +10 [08:27:20] It has been imbued with special abilities, and it improves leather working max ql [56] +11 [08:27:57] It has been imbued with special abilities, and it improves leather working max ql [68] +12 [08:28:25] It has been imbued with special abilities, and it improves leather working max ql [81] +13 [08:40:54] It has been imbued with special abilities, and it improves leather working max ql [92] +11 [10:09:02] It has been imbued with special abilities, and it improves leather working max ql [100] maxed - [19:04:58] It has been imbued with special abilities, and it improves armour smithing max ql [10] 10 /50ql potion [19:05:49] It has been imbued with special abilities, and it improves armour smithing max ql [23] +13 /60q lpotion [19:11:29] It has been imbued with special abilities, and it improves armour smithing max ql [33] +10 /70ql potion [19:12:34] It has been imbued with special abilities, and it improves armour smithing max ql [46] +13 /70ql potion [19:13:34] It has been imbued with special abilities, and it improves armour smithing max ql [59] +13 /70ql potion [19:16:00] It has been imbued with special abilities, and it improves armour smithing max ql [69] +10 /85ql potion [19:16:41] It has been imbued with special abilities, and it improves armour smithing max ql [82] +13 /91ql potion [19:19:26] It has been imbued with special abilities, and it improves armour smithing max ql [92] +10 /94ql potion [19:20:49] It has been imbued with special abilities, and it improves armour smithing max ql [100] maxed /94ql potion - [19:28:58] It has been imbued with special abilities, and it improves carpentry max ql [10] 10 /40ql potion [19:31:17] It has been imbued with special abilities, and it improves carpentry max ql [20] +10 /50ql potion [19:32:20] It has been imbued with special abilities, and it improves carpentry max ql [32] +12 /60ql potion [19:33:26] It has been imbued with special abilities, and it improves carpentry max ql [44] +12 /67ql potion [19:34:06] It has been imbued with special abilities, and it improves carpentry max ql [53] +9 /70ql potion [19:34:51] It has been imbued with special abilities, and it improves carpentry max ql [67] +14 /85ql potion [19:35:39] It has been imbued with special abilities, and it improves carpentry max ql [78] +11 /85ql potion [19:41:41] It has been imbued with special abilities, and it improves carpentry max ql [91] +13 /85ql potion [19:42:12] It has been imbued with special abilities, and it improves carpentry max ql [100] maxed/88ql potion didnt bother trying past 100 as i think it would fail will post more with my imping observations once i have had more time to play around see what these powers can do if anyone wants imbuing done / blood mixed its absolutely free if you want to travel to me or find me after an event
  2. 6 points
    Get yourself a private island and you don't have to worry about dealing with others..thats what i do.
  3. 6 points
    It doesn't seem to matter how big the server, this type of in-game drama always seems to happen. Most people are sensible and don't build near others, or ask politely beforehand. Just take a few minutes to find a better place. For those that don't follow the accepted norms of behaviour, your only protection is to deed your land. I have to say, if I followed your posting accurately you did seem to get aggressive rather early on in the conversation which pretty much made the other chap dig his heels in.
  4. 6 points
    It's not your land to protect if you don't have a deed on it unfortunately. The saying is: Deed it or Lose it. Just because you live in an area without a deed, doesn't mean the area belongs to you.
  5. 5 points
    My new friend, found him on my mountain! Have you seen any of the new creatures? post a picture! Apologies if such thread is already up, didn't see any.
  6. 5 points
  7. 4 points
    I would like to have chimney extension. When building forge or oven 1st floor the chimney comes up only halfway on 2nd floor. With Chimney extension it would look better and add more nice decorative means in wurm square shaped rock chimney heights up the ceiling 10 bricks 10 clay 1 mallet Just like Forge or oven.
  8. 4 points
    but 60x60 4000 slope holes should? okay, so meteors should exist thanks for confirming
  9. 3 points
    Reject Hero is the story of Zeke Collins, a middle-aged man who acquires powers and abilities beyond those of normal men, becoming part of the superhuman community. He wants to be a hero, but his peculiar powers are not exactly hero material. The heroes don’t want him on their side, not after he activates his powers near them in a fight. Everyone hates him when he uses his powers, even villains. Civilians hate his alter ego so much, they forced a name on him that he can’t escape. This is the story of the super-person, ‘Strangest’ http://rejecthero.wordpress.com/about/ Once again, I'm exploring the middle-aged character perspective. There are dozens of superpower stories about teenagers, and that's fine, but this one is going to concentrate on middle-aged points of view. Some of you read "Symbiote", my first blogfiction, and suffered through a substantial writing learning curve with me. Others of you read a few chapters of Symbiote, and gave up on it, especially if you read them before the rewrite of the first book. (The first chapters of Symbiote, even after the rewrite, seem so weak to me now.) Others might have been turned off by the power-creep in Symbiote. That's a very specific thing I will be watching for in Reject Hero. Zeke will grow over time, but nothing like Bob did. In all seriousness, Reject Hero is better written. I'd love for you folks to stop by and take a look at what's there.
  10. 3 points
    Only seen the one crab:
  11. 3 points
    I dunno - I love my Volcano Haulmak - We even made a Mol Rehan geological survey center at the East peak. I even started sanding it for a better view and might make a nice little cottage on the southern ridge so i can see HoM in the distance. I understand that every enemy kingdom sees it as an unfair advantage. It was never about the map damage its just about the moon metals and how Mol Rehan controls them. I do feel for you. The rods were unusable in the freedom cluster because there was no influence gap and its a non-pvp server - but they were used on Chaos cause there is gaps on influence and can be fought over. Sure the area is controlled by one kingdom does not mean they can hold onto the land forever. Recruit and attempt to take them from Mol Rehan
  12. 3 points
    Surely they can be ridden:
  13. 2 points
    So here's a little pet project i was working on for the last few days. It looks for tweets from wurm serves (like this one), finds those that deal with uniques spawning or getting killed, retweets/favorites them and displays them on a website for easy access. Twitter: https://twitter.com/TooManyWurms Site: http://wurm.bdew.net/ Known issues: Identifying currently alive uniques is somewhat flaky, if you see something that doesn't makes sense - please tell me Xanadu uniques so far had no tweets about them, so no way to track those for now. Possible plans for the future: Track who was part of each kill and display it on the website Make a scoreboard for who participated in most kills If i already process all wurm tweets I might as well look for other interesting things in them... Timers for global spells? This is currently freedom-only. I might consider a version for epic if there's any interest.
  14. 2 points
    Hello, my name is Lars. I'm an intern here at Code Club AB. Nice to meet you all! As part of the interview that's about to go up with Wurm's Art Director Emil "Wox" Norrman, Emil was kind enough to make a comprehensive break-down of his work-process. The showcase is the 'Game Master Dark'-model, which he used to scare the crap out of me when I first jumped into Wurm. You can find it here! zip file with pdf version
  15. 2 points
    (This is based on real ingame occurances) It is a warm, early summer evening when Ulviirala enters the Large Rat Inn to sit down at the bar, choosing a stool that has quite some distance to anyone else. She raises her hand to the barkeeper and he'd be right with her, to order a tap ale right away. The evening progresses and she doesn't really bother to talk to anyone. Of course the barkeeper knew that she had something on her heart from the beginning, but he didn't want to impose. After staring away at the bottom of mug after mug, the barkeep finally approached her.. "So, what's on your mind?", the barkeep asks. Ulviirala tries to look surprised, giving him the raised eyebrow, "What?", she says. She knew all too well that she wanted to tell this to someone, but yet she felt that nobody would believe her anyway. A burden on her mind that she would never be able to get rid of. "There's obviously something on your mind you haven't been able to get rid of yet, so what's the deal? D'your boyfriend ditch you? S'your husband betrayed you, or what?", the barkeep asks boldly and confidently. Ulviirala impulsively chuckles for a second and turns her head away. "No. It's not any of that." A moment of silence passes before the barkeep makes a brief gesture, as if to ask, what it is instead. Ulviirala looks back at him, and while turning away her head from him replies, "You wouldn't believe me anyway". "I've heard a lot of stories to this day, some I believe, some I don't, and some I still ponder about to this day... and those are the best. So what kind is yours?", he asked with a really brash attitude. Ulviirala looks at him, almost with a smug face, saying "You wouldn't believe it anyways". But in truth she was not trying to be smug, she was afraid. Afraid to embarrass herself, afraid to be the laugh of the town, afraid of the consequences, afraid of that people would even put HER on the pyre for reporting the strange things she'd seen. No, she couldn't ever talk about that night when they came out. When she heard the words echo through the forest at night... mistress libila hear my plea, I offer my body to the master but my soul belongs to thee... and the insistent yell of someone else... KEEP GOING... AGAIN... mistress libila hear my plea, I offer my body to the master but my soul belongs to thee... and then the death scream. Yes. Whoever was saying that... "prayer"... certainly died soon after. His death screem echoed through the forest at night. Followed by a hollowing "GOOD, NOW BRING THE BODY TO ME". She had talked to her neighbours who sure had noticed that strange behaviour as well, and she was able to gather more information about it. She thinks she has some idea of what is happening there, and a tiny glimpse of what "the master" is. But she didn't dare talk about it to the barkeep at all. "Just leave me alone!", she exclaimed, looking away and mumbling, "I don't want any trouble at my doorstep". And the barkeep sure enough stopped asking questions, and left Ulviirala drinking just until after midnight, drink after drink, until she started stumbling out of the inn without talking to anybody at all. (To be continued... maybe... depends on the replies)
  16. 2 points
    Some time has passed since i wrote the first post about the speed increase with different horseshoes. Original post can be found here. I had some time and did the tests with WoA equipment. The Values are summed up like the quality to check if the WoA has the same defined milestones. Horseshoes: WoA QL Δkm/h WoA induced [(Δkm/h)-(QL induced Δkm/h)] 2 46,97 +0,72 +0 13 46,13 +0,72 +0 21 46,89 +0,72 +0 27 45,15 +0,72 +0 31 47,50 +0,72 +0 37 39,95 +0,72 +0 39 86,92 +1,44 +0 50 86,08 +1,44 +0 58 86,84 +1,44 +0 64 85,10 +1,44 +0 68 87,45 +1,44 +0 70 134,42 +2,16 +0 95 132,60 +2,16 +0 116 133,57 +2,16 +0 Single horseshoes with high WoA: WoA QL Δkm/h WoA induced [(Δkm/h)-(QL induced Δkm/h)] 59 47,51 +1,44 +0,72 72 43,18 +2,16 +1,44 Saddle with high WoA: WoA QL Δkm/h WoA induced [(Δkm/h)-(QL induced Δkm/h)] 46 40,85 +0,72 +0 57 40,27 +1,44 +0,72 Conclusion - The increased speed for equipped horseshoes is determined by the summed QL of all of them. There will be a increased speed as long as the summed QL is higher than a milestone. - Saddles seem to have the same milestones as horseshoes regarding their QL. - WoA shows an increased speed if the single enchant reaches a milestone. It does not add up. - WoA milestones are 50, 70* and 90* power. - Every milestone adds 0,72 km/h for hoseshoes, saddles and enchants. * Estimated by the wiki milestones since they seem to be correct for WoA. I hope that this helps with open questions and frequently started discussions.
  17. 2 points
    Add a hanging lantern that we can attach to ships and carts, perhaps it changes your model to include the lantern graphic.
  18. 2 points
    I have felt this way too in the past (currently own about 4500 tiles myself) When i start feeling like that though, I stop working on big projects, and then focus on small things, or even pretend the rest doesn't exist and just work on my house for a bit. Helps a lot, and if you're anything like me and other large deed holders... after awhile you'll miss the space and want it again. So as long as you can afford the upkeep still i'd recommend sticking with it and just focusing on a smaller area. I also at one point had so many villagers, nearly all noobs constantly grinding me down for help with this / imps on these tools / what or how to do this . . . yada yada . . so if that is part of it as well, just change your stance on things and force them to be more self-reliable. (I've found its way easier to offer old things i have laying around, rather than offering to create or imp things they need or have from scratch)
  19. 2 points
    To me that sounds like a reasonable amount of fighters considering how little loot they drop, and considering how much destruction they cause if they spawn near a deed.
  20. 2 points
    (this could possibly be a Xanadu-only feature) On Xanadu clay patches are extremely common, yet they are often as large, if not larger than clay patches on the older servers. While it's definitely a great thing that clay is easier to find, the ubiquitous nature of it is a significant issue on Xanadu. Several times a day we get questions in CA HELP from players wanting to know how to get rid of clay tiles. In my opinion one of the biggest issues with so much clay is that it makes good coastal roads impossible - something that is a real shame when Xanadu has so much shoreline. If you want to make a coastal road you either have to go inland around the clay (which can be a significant detour and takes a way from the "coastal" part) or you have to leave a gap in the road - the last option being very dangerous to people on foot. My suggestion is to make it possible to convert the clay tiles with an action that takes both significant resources and skill. An example could be that with moderately high paving skill you could use 5-10 concrete on a tile to turn it into a stone slab. This would make it difficult enough to discourage griefers and it would make it a huge effort to remove all clay from an area. Remember that it's already easy to "remove" clay from public use by simply deeding over it.
  21. 2 points
    Who people? All I know is that this thread is to have volcanoes removed. Which if they are, Sorcery should go as well.. All or nothing. You should also get blown up when a god wins. (If it stays) That's a fun one. Ask Inventor about that. Deed went poof.
  22. 2 points
    And the solution for your undeeded walls and fences are catapults and large mauls. There are no enclosure rules anymore.
  23. 2 points
    What they said. Only the land you have deeded is yours, the rest is a free for all. In that chat log you posted I must say you did come over as somewhat rude and judgmental, you might want to work on your diplomacy skills because responding like that will pretty much ensure that people will do exactly what you don't want them to do. It's seriously counter productive to respond like that He even asked if you were planning on expanding, which shows that he could likely have been convinced to move his road further away from your deed. Instead you pretty much outright attacked him verbally. If I had been in his shoes I'd also have put a road next to your deed after getting such a response. Seriously put some work in your diplomatic skills.
  24. 2 points
    No compensation is needed as free adamantium ore has been provided for several weeks now. probably around the same amount Sparta got. Lets see how ###### you guys think that is. lool
  25. 2 points
    If there had been a third option to the poll Revert the volcanoes and give MR two acceptable items equivalent to volcano rods in return Then I might have voted, because as it stands its MR Keeps volcanoes, gets small gains MR loses volcanoes and gets diddly squat. means all MR will vote the former, everyone else the latter, hardly any real choice in there.
  26. 2 points
    What effect does max power have?
  27. 2 points
    Dragon hitting harder will not survive much longer, there will be more casualties only.
  28. 2 points
    This is a bloody great idea, and coming from a guy like X gees.....re reads the post. I have read a few random posts and may I say even though I am a noob I consider the changes to make wurm more user friendly a positive way to grow, regardless of skill level of the players. The skill curve catches up to us all in time. Just cant get over it was Xs idea , fair dinkum , and it looks as though some poms like it also. _+1 Cheers Dadd
  29. 2 points
    It is a lesson that only needs to be learned once and think it is fine once they get trapped then they will never do it again. If anything i think an invisible barrier that would not allow them in the top or sides would be better. Anyway -1 from me.
  30. 2 points
    make ya own lazy bloody pom.
  31. 2 points
    I do love how you are all turning this thread into appearing to ask for a map rollback for the whole thing when it was stated multiple times that the volcanos being removed is what the vote is for. Perhaps its reading comprehension you lack or you are just trying to turn the thread into something it's not because the majority of voters so far have voted in a way that you do not favor. This thread and poll is about the volcanos which should not exist and no other kingdom can create, being cleaned up by the devs. Not about rolling back any of the map. Clearly some people have other reasons for wanting the volcanos removed (like balance, nobody else can make them now so why should yet another window of opportunity slip past), or more towards my problem with it and reason for posting, which is that if indeed they have been removed and are unable to be created anymore on this server, the two that were spawned when the window of opportunity was open, should be cleaned up. I wouldn't want to dirty what land we have with a volcano, if we got the drop when it was possible (our first dragon didn't drop anything) and someone used it here i'd have made the same post. The reason I waited so long to post was because I hoped the dev's would have fixed the mess by now. I tend to look beyond my kingdom when I post, I understand some people are incapable of that but the point stands, if they are unintended for this server, they should not be here. Just for the 20th time though - I want the damage repaired around the volcanos NOT a rollback
  32. 2 points
  33. 2 points
    We will soon start to rework old models like fsb, bsb, thrash bin and so on.
  34. 1 point
    This is a new thread based on the previous one located at http://forum.wurmonline.com/index.php?/topic/81538-trader-reset-all-servers-report-here-please-and-any-other-info/page-9?hl=trader Protunia is no longer maintaining the thread so I've started a new one. Likely to be a few hiccups until I figure out how the system works. Trader Reset All Servers - Report Here Please Please not that traders alternate between a 28 and 29 day schedule currently not sure what influences the time either way. The approximate reset day is set for 28 days so it's generally they day of the event or the day before. If you don't do a getinfo it's probably a better idea to wait a few days before trading or check the end of the thread for reset to confirm it has happened Celebration Server - Cele Traders reset on June 27th ( next reset approx July25th) Exodus Server - Exodus Traders reset on July 2nd( next reset approx July 30th. ) Indy server - Indy Traders Reset on July 8th ( next approx August 5th ) Xanadu server - No updates so not tracking Elevation Server - No updates so not tracking Deliverance Server - Reset June 22nd ( next approx reset July 20th) Pristine Server - Reset June 18th ( next reset approx July 16th ) Release - Reset June 22nd ( next approx reset July 20th) Buying Trader Deeds - If the Trader is a Citizen of another deed on the Deed you are buying and has the TAX rate set to more than 0% those funds will not go to the Deed you are Buying. The Current Deed That Trader is a Citizen of Will have to boot the Trader from being a Citizen before the Trader's TAX will go to the Deed you are Buying. Until that happens ALL Taxes collected will go to the Deed the Trader is a Citizen of. Players should always check the Citizenship of the Trader by examining them. [08:49:40] He bears the mark of a citizen of Foggy Mountain. Important Note: Traders reset different times during the day of reset like they pay out at different times during the King's payouts. It may be a good Idea once a Server starts to do a Trader reset that you wait till the end of the day or the next day to redo your ratio if you do not have get info ( Knowledge lvl 4 ). Changed April 21st to reflect 3 verified/confirmed trader resets. Traders are resetting when /uptime reaches a new day and not at different times during the day. Up to you whether to wait a day to do your trades or not. Thanks to Tpikol for pointing out the old information was incorrect. On Elevation and Chaos, traders now receive bonus coins depending on kingdom size. From: Sklo:D Trader data in Excel table: Remember that the reset dates will change with the time of the server downtimes between the resets. King's envoy trading with the trader message is no longer broadcast
  35. 1 point
    I know, I know. It's a popular way to block access to resources you found off deed. Stick a shack up or a fence gate. The responsible people put a fence around the entire thing so that people can't fall in, but a lot don't. And the fences usually decay before the shack anyways. Vet players see this, and either avoid or prospect around to see if there is anything worth making another entrance for. New players have no idea and fall in, and can't get out again. On Celebration, when this would happen (and it happened often), locals would make a trip with mauls, shovels, and picks. I've made pretty long trips over the server myself to rescue players. On Xanadu .... Eek. A new player knowing where he/she is at to ask for player help is proving tough enough. And a long trip across the server for the people who would otherwise help? GMs, afaik, won't get them out of this situation, unless maybe it's on a deed and mining out becomes impossible ... not sure on that one. They can suicide out, sure, but leaving all of their stuff and possibly money behind and irretrievable. Trapping people like this, and telling them to spend the next 5 hours mining (give or take 20 more) sucks. edit - changed post title from "making cave borders impossible to build on" ... It was just a first thought (when once again, a group of new players fell into a mine) as I think any change that would resolve the situation would be great!
  36. 1 point
    The unbalance has always been my personal standpoint, I could give to shites about the game map. I would marvel at a hand made volcano that was made with digging and path of power! My issue is that nobody else (not kingdoms, not territories, nobody else at all) can use these terraforming items now.
  37. 1 point
    Huh, just like volcanoes should not exist on Chaos, where the balance is so far skewed as it is?
  38. 1 point
    Glad to see you finally had the intestinal fortitude to do it. GL.
  39. 1 point
  40. 1 point
    Wurm is often best appreciated in fast-forward. I find that time-lapses are the best way to describe the game to people who have not heard of it, as they demonstrate the effort and scope of what you can achieve in Wurm. This topic is a place to share time-lapses and discuss their creation. My latest video: [media]https://www.youtube.com/watch?v=dP4F9rc98A0&hd=1 Building Beacon (playlist) Previous videos (playlist)
  41. 1 point
    You just couldn't let someone else could you. You sir are a glory hogging little kid.
  42. 1 point
    Maybe an option to climb the cave walls at the entrance. Not sure if this would be able to be coded or not though, given how cave entrances are portals to another dimension
  43. 1 point
    If they can get in, they can get out - option to climb out somehow would be nice. Takes too much time from GMs from what ive seen in the past years. They do advice new players to make a new entrance or /suicide, but sometimes those are the 2 worst options. A tiny gap perhaps between house + cave entrance, so players can slide out on border could fix most of these cases.
  44. 1 point
    Yeah what about equality? I want to sit too!
  45. 1 point
    I like "humpy, bumpy" roads aslong as you can travel on them. They look more natural and not so sterile and "tile"-ish. Not everything has to be flat and even to a point of OCD. And if you like completely flat and even roads, fine with me too. But try not to be so condescending about it like some people in this thread (Yeah, it's Ayes who caught my attention, sorry couldn't help it). Remember: One mans eyesore may very well be another mans artwork. Basically what i'm trying to say is: As long as you can travel on it without sliding off it's a road. And every other aspect of it is just personal opinion or taste. And not a requirement.
  46. 1 point
    Different people on the wurm team have different jobs. I doubt his is fixing bugs. Each team member does not do everything.
  47. 1 point
    I can add a bone or something sticking up from it in the model, that should solve some of the problems. (ugly quick fix )
  48. 1 point
    I'd like to know , if Rolf could narrow down a motivating factor in how or why Wurm online was conceived, what that was. I'd also like to know , going forward, what is his biggest driving passion about and for Wurm. side note. My first Born Foal on Xanadu has the name of Rolfrain. will he take on duties as godfather at it's christening and bestow gifts upon it regularly. hehhehe. it is strong willed,can change direction faster than a quarter horse, and has affinity in gaming(horseplay)
  49. 1 point
    +1. It would be also great that different islands would have their unique clothing patterns. That could increase some trade too between islands.
  50. 1 point
    Indeed. Despite the fact that some wannabe-ultrahard-pvp-r00XXXORs always come up with their "deal with it"-###### in this game. If we wanted to pay for get our stuff destroyed by such thing (or trolls, or other ###### that is spawning on our deeds) we would play on wild or epic. Leave the people on their payed deeds alone. No, it seems a little retarded, not harsh.
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