Popular Content

Showing content with the highest reputation on 06/01/14 in all areas

  1. 5 points
    Musical Instruments and skills. It's been suggested before but here it is again - a thought out plan to how this could be added to wurm. Musical instruments and making music would be somewhat similar to how puppeteering and sermons function. A song would be composed of a number of lines, about 15 lines. Every instrument has their own lines but they can be played harmoniously together. The lines would be repeated a number of times before the song ends. Much like puppeteering, your skill in a certain instrument would determine whether you succeed or fail to play your line. The instrument QL helps in succeeding. Succeeding would result in the line being played, failing would produce no sound for that particular line. Much like sermoning, you may play your instrument and if it is within a certain radius of another player who is playing their instrument, the game will recognize this players presence. You will join in their song rather than starting your own. In example, X is playing the drum. He starts his action timer which lasts 3 minutes. He will play alone, so just the sound of his drum will be heard. He starts playing line 1, plays 2, 3, 4. When he starts to play line 5, Y stands next to him and starts playing the bagpipes. Instead of starting at line 1, he will start at line 5 and join the music of the drum player. Now both the drum and the bagpipes will be heard. His timer will be shorter than three minutes so both instruments end at the same time. An overall new skill tab "instruments" would be added. Each instrument would have their own subskill and possibly relevant titles. A variety of instruments could be used. A couple ideas that crossed my mind: Drum. A drum could be carved from a felled tree and attach an animal hide to it. Creating and improving the drum could use fine carpentry, or toymaking. Bagpipes. Traditionally bagpipes were made out of goatskins. We dont have these available in wurm, but the closest thing would be a calf hide. A calf hide and multiple reed pipes could be used. This instrument would use leatherworking to create and improve. Lute. A lute could be carved out of a log and finished up with iron wires to function as strings. This would be created and improved with fine carpentry or toymaking. Harp. A small hand-held harp. Created out of a log and iron wires for strings. Fine carpentry or toymaking. Shofar. A shofar is basically a flute made out of an animal horn. They could be made with unicorn or possibly, the longhorns we see on test (although they are not in the live game yet). Creating them would like use fine carpentry or toymaking. Bell. We already have these ingame, so that is easy enough It's a somewhat complex idea but I think it could add a lot of immersion to the game if done right. Perhaps even multiple melodies could be created just for wurm
  2. 5 points
    I don't get the hype... it's like a Justin Bieber fan club around here. Is there a secret prize for finding any and all info about this silly new server before it's even released??
  3. 3 points
    He's doing it again, trying to take Nathan out for dinner and getting rejected. Last scenario I assumed it was because of the source item on his tile and next to it, so he constantly tried going back there, now it's a new scenario and he's still trying to go to spiritgathers. It's pretty much effectively removing Magranon from the map when this happens, blocking out an entire kingdom and pmk from being able to win Anyone added to the map really just needs to be either centralized away from everything, or near their allied gods. Or.. just have gods avoid something unkillable that sits next to them. 12/22 edit: changed title as thread got a bit more than just mag and nathan's relationship
  4. 3 points
    Me getting ready for one of our Elitist MR meetings...
  5. 3 points
  6. 3 points
  7. 2 points
    I have a smallish deed, but I really love breeding animals. I'm perfectly fine with the expense of paying for breeding slots, but I'm landlocked with my neighbours. I really love them, and don't want to move. If I'm fine with paying silver so I can have more animals, is there any reason why I have to take up more tiles of the game world that I don't intend to use? I'm actually deeding ocean right now just for that purpose. Far as I see it, I'm not circumventing the idea of having a form of upkeep per animal I own. I just don't want to deny other players land that I've no intention of using purely for the sake of breeding slots. I'd envision it as some cost/upkeep value per 15 "phantom" tiles that increase the ratio without changing anything else about the deed.
  8. 2 points
    When a whitelighter dies to blacklighter, the random skills he loses upon death, should go the the Blacklighter that will perform the eat action on the whitelighter's dead body. That is only if the eater has lower stats than the eaten. Yay for cannibalism.
  9. 2 points
    Just hopped on my Xanadu-ready GV character and saw this: The sign read "Wox - work in progress"
  10. 2 points
    Just as a courtesy to players who come after you: if you are moving permanently to another server when Xanadu opens, remember to not only disband any deed you won't be keeping, but also destroy any buildings you will be leaving behind unused. I know those of us who've moved to other servers often have a checklist of things to remember - just wanted to add this to it.
  11. 2 points
    This is the SECOND time this has happened to me and it should not be allowed since NOBODY would ever do this intentionally. I went up to fight a troll. there were two crocs in the grass as well. I went to position my horse for the attack and something targeted the horse, which immediately caused my horse to turn. The moment the horse turned, I also double-clicked to target the troll - only my horse's head swung around mere milliseconds before. I then realized I was attacking my horse! I tried to target the troll but couldn't because my horse's head was in the way because of the angle of the tile. I could not untarget my horse for anything! I finally jumped off the horse but not before he was nearly killed. If he did not have the chain barding on, I would have dropped him quick. I backed away, but because of getting hit my movement was slow. I kept choosing no target but the horse was mad and kept attacking me. Eventually, I got away from him. The troll followed me because I targeted the troll to lead him away from the horse. I eventually died. All in all it was a total mess and all because my horse's head got in the way of my targeting. I did manage to get my horse and heal him before he died. Simply put, a player should not be able to target his own mount. I can only imagine how this has played out in PVP in countless encounters where the enemy attacks the horse before the rider. PLEASE prevent targeting of your mount when mounted. Nobody would want to do this and it is a tragedy just waiting to happen (again). If someone tries to target their own mount, display the message: "You may not target your mount." or something like that.
  12. 2 points
    I got a newsletter today with an interesting thing seems deed forms are going to be obsolete on Xanadu?.. Edit Test: It is on the test server it is craftable using a carving knife and a shaft. Edit: Here is the whole newsletter..
  13. 2 points
    [04:37:06] You butcher the corpse of Red. [04:37:06] You produce a human meat. euh.. we already can eat them.. just no skill increase.. unlike some believes on old cultures (or some secluded areas of my country) But +1 ;p .
  14. 2 points
    +1 I'd also make it so deeds with good animal ratio have the following new benefits: autofeed animals, completely prevent disease, prevent animal terrain alteration actions. The ratio works to limit hording. It is the only thing that has worked after YEARS of trying different limitations. There are simply not enough resources to let people has as many animals as they want (at least with how animals are treated, if we had Barns you could have as many as you wanted). Get rid of all the old limitation that didn't work (excessive food-starvation, packed together animals-disease). Adding benefits to deeds will add player perceived value to a product that is a core element in Code Club's financial plan. Deeds are essential to Wurm's revenue, why not make them more attractive to players?
  15. 2 points
    Pictured above, Ravenholm mayor Reincarnation/Balmore having a quick "think on the rug" to calm his mind. Thinking about joining Ravenholm? Feel free to PM one of elders listed on the OP or post here, we'd be more than happy to answer any questions about our village or Chaos on a whole.
  16. 2 points
    Working on an update (rewrite) now that loads the needed files from a webserver instead of requiring you to have Wurm installed. Bit of a preview below, way the gui works means it leaves open the option for me to allow custom skinning of the program via CSS, different themes etc.
  17. 2 points
    I don't get why you find the need to be negative about people being excited for something new in a video game.
  18. 2 points
    This could be an interesting way of manufacturing clay, actually. Mud + some kind of churn/sifter device
  19. 2 points
    What I find amazing is that it is 3 days before the release of this "land rush" and there are still so many unanswered questions. The team has been doing well with pushing out some cool stuff as of late, but there is still a huge lack of communication. Talk to us plz, there are many things to consider when dealing with this new "land rush" we need to be able to make informed decisions!
  20. 2 points
    I hope it's going to insist on some sort of minimum upkeep. Don't want someone with 5s in the bank spending it all on tiles, only to have it disband the next day. (Deed forms force 3s into the upkeep currently)
  21. 2 points
    Stargate? Maybe that's where the glimmersteel comes from......
  22. 2 points
    I want meat pie, I'd make them from rotting meat while singing
  23. 2 points
    There are many things I like about Wurm. I don't think I can just chose one, so here we go: 1. Owning land. Yes, I know it's digital. Yes, I know it only exists on the Internet. But it's mine! All mine! I have my trees there, my bushes, my roads, my chests, my animals, my shack, my coastline... everything. 2. Flora. I love the trees, bushes, flowers and all other aspects of flora in Wurm. This is the only game I know where all those things are alive. They grow, they spread, they can be planted, cut down, etc. 3. Terraforming. I own land and I can shape it how I like. 4. Landscapes. There are so many beautiful places in Wurm and they all look different in different seasons. Right now, the winterscape near my deed looks so great. 5. Time required to make projects happen. In the era of instant gratification, it's cool to see how long it's taking me to do just one project on my deed. It makes the result more epic. 6. Living, breathing world and the freedom. I log in, I can go hunting, I can sail or swim, I can visit my neighbors, I can travel, I can make things, etc. In other games, you spend many hours braving impossible dungeons with 40 other people for that next level of pants. Here, you just log in and... live. Something charming about that
  24. 1 point
    Has anyone suggested in the past to add lockable saddle bags to the game for horses? I think it would be a nice feature as you could carry some extra inventory from place to place without having to do the cart thing all the time. Like carrying items back and forth from merchants.
  25. 1 point
    So I've been thinking about this for awhile, designing cute wurm related plush/toy Ideas so far; - Old freedom model(the dude in green) plush. - A bag with a question mark stuffed toy. Could make it into a massive bean bag too... I'd love one D: - puppets of the gods I've asked Rose before if she knew any places that did custom plush, I coudln't find a dealer that did single custom plush. would love to know if anyone knows of someone that does that kind of thing.
  26. 1 point
    I'm not quite sure I understand the purpose of this thread.
  27. 1 point
    Seriously who is spreading these rumours.
  28. 1 point
    Same here. I'm having the same amounts of crashes too, it's really annoying now.
  29. 1 point
    Trolls are real. They live in the forums....
  30. 1 point
  31. 1 point
    Many of you have seen or even participated in my small 'events' called Gurrington Quests. (see more here; http://forum.wurmonline.com/index.php?/topic/99198-gurrington-quests-round-3/) I'm switching my focus from blacksmithing onto weaponsmithing, and since my previous rounds has been pretty heavy on blacksmithing rewards i'm trying to rethink how i can do these in the future. Most people don't need that many weapons as they need tools. So this is kind of a test, trying to figure out if this way of doing them will be worth the time for both me and the persons participating. Feedbacks and ideas are very welcome as well. Rules on this is pretty much the same as previous. 2 'quests' per person and first come first serve. There will a time limit on this, but in the future i might leave it open and add/remove quests or tasks as they get filled and new one pops up. Time limit on this test is untill 27th of April 20:00 CET [0/10] Bring 100 bricks to Gurrington (X20Y18, Celebration) Reward: 1 Voucher* for Weaponsmithing imp up to 70ql Accepted by: *) Voucher is 1 papyrus sheet signed by me. It can be used to pay to get any weaponsmithing item improved up to 70ql. Only Iron items accepted. The voucher is not personal, and may be traded to others. Only Vouchers carrying my signature is valid.
  32. 1 point
    no nothign ill ment lol just saying that was i saw I ahve np with the auction lol
  33. 1 point
    When it were to rain dirt tiles would turn into mud and depending on how heavy the rain was the harder it would be to cross over it.
  34. 1 point
    Awesome work! Thank you for spending the time to help me out with this project. I was also incorrect.. The market has grown to 92 stalls. For those interested in the quality of this gentleman's work, check the spoiler below. He has also provided me a great way to easily update the merchant names, etc. Thanks again Tytrus!
  35. 1 point
    This pic was taken from 231 dirts, still nowhere near the top Materials: 2000 colossus bricks 10 gold sheets 2000 clay
  36. 1 point
    Oh ye of little faith.What if all the decisions have been made and set, all the implementations done and every thing else placed ready, the only thing they have not done is cater to the mass hype and hysteria of the community so as to keep things from boiling out of their control? We know not and perhaps it's time the community went quiet and waited for a change. All will be revealed in it's due course.
  37. 1 point
    Why cant we have an ingame poll about this?
  38. 1 point
    1. Reduced minimum monthly upkeep to 50c. 2. Include with premium a token which can be sued to put 50c-worth of upkeep into a deed. Maybe give an opinion of either Sleep powder or the token. 3. Change the deed purchase system so it requires 1 month upkeep.
  39. 1 point
    uhm....... I don't know about yall..... BUT I WANT THAT AS CRAFTABLE! Putting that thing beside my priest altars!
  40. 1 point
    Please remove locks from gates you're intending to abandon, it sucks when spawns end up inside old enclosures.
  41. 1 point
    Connect old and new, without many changes:
  42. 1 point
    So I took my alt(Iezabel) to Xsamuraizx's deed Vicus Arboria and got some pretty amazing shots. I think he's deed has to be the best looking deed I've come across- ever. Some things still need work imo, like the entrance area but other than that, this deed was awesome. Here are some of the pictures I took and edited. Considering it just hit autumn, its not too bad ​ ​ ​ If anyone else is interested in me stopping by and snapping up shots of your grand deed then feel free to PM me here or in-game
  43. 1 point
    Because a minor weight change would be far less troublesome to fix than adding a log to anvils, or changing up the amount of materials required for various walls. It's a .05 weight change.
  44. 1 point
    Glad to hear it, I would hate to have my villagers framing each other for everything that goes wrong around here, so I will leave that one unchecked!
  45. 1 point
    A lot of suggestions are supported by the vague "...and it's realistic" comment. I think people confuse realism with something they feel is immersive (makes them feel within the world). Pooping might be realistic, but it certainly wouldn't increase your engagement with Wurm as a virtual world. Immersion is always good (things that are bad detach you from the game world experience), realism not always.
  46. 1 point
    +1 and a -1 why, because I agree for the next guy planting a deed asap / taking over your spot it is a hassle to play the wait game. on the other hand a large part of my fun is finding old deeds rotting and explore ruins/ scavenge. it's a thrill to feel like the first to rummage.
  47. 1 point
    Once upon a time, I was a subscriber to the idea that the persistence and patience with all the frustrating and time-consuming things in Wurm were necessary, and that anyone who "REALLY WANTS" to do do something will do it, no matter how long it takes. Then I got a full time job. Now, I know there are plenty of people in Wurm who work full time and manage to play (I know some of you play AT work, even ). But how many are able to play in dedicated 6-8+ hour stretches? Because that's how long it takes to sail across 4 of the 8x8 servers. That is a looooong time to do nothing, in any game.
  48. 1 point
    Just because you play with either exaggorated brightness or gamma settings doesn't mean everyone is wrong because they don't ruin their eyes. Do you play with sunglasses on? What is so hard about taking a screenshot during daytime? Or animals only behave wrongly during nighttime?
  49. 1 point
    So this looks like it was a bad idea. This also means i'll be putting the Gurrington quests to rest for the time being, untill i come up with something that works =)
  50. 1 point
    I'm just laughing at the large amounts of complains, you guys do know you get a choice here right. rolf opens a new server and you don't have to move. you can if you want to. It doesn't matter what he says or what rules he makes, most of you complainers will complain about something. its no wonder he doesn't give out to much info at ones. one day there is complaining that the veterans can't do anything, the next day there is complaining that veterans are allowed to come over. if any of you have been to the server when it was on test than you should know that there will be more than enough land for everyone and most likely you won't see anyone for days if you move out far enough, also there is no such thing as a coast, there are several islands from what I could see and tons of coast everywhere. not just on the outside of the server. yes there are still some problems that they have to address, but thats why they aren't launching it yet. just give them some time and in the end it will all come together. and if you still don't like it, just stay where you are and don't move. In my opinion rolf made the right choise here and shows that its not all about the money for him, its also about making it the best game for everyone