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Showing content with the highest reputation on 07/05/14 in all areas

  1. 12 points
    Sick of going to the token? Add a /hota command. When typing /hota in the chat box we'll then get the msg we would usually get at a token. For instance: The next Hunt of the Ancients is in 1 days, 1 hours and 32 minutes. Fixes the pointless time waste of running to a token or waiting for the random green message on the event window.
  2. 12 points
    I tried to stop myself but I couldn't. Carry on! (Hi Waar! =)
  3. 10 points
    I'm so freaking tired of seeing posts that whine about vets skills....put your time in at the forge or whatever skill you want and grind away like we all did. I have been playing for 6 years and have worked long and hard to have the skills I do, I am getting tired of hearing that vets should not be allowed on servers just because you freaking feel inadequate.
  4. 9 points
    "I wanted that spot right beside the starter deed, so people who get there first shouldn't be able to take it!" u wot m8 There's really no way to govern who takes the "best" areas nearby starter deeds, as "best" is very subjective. Most of the time when I hear of huge deeds near starter towns, it's those 'vets' wanting to make a village for any newbies to join for free and help them start out on the server, a couple of deeds fight over who's going to be the server's 'Academy', a couple fight over who's going to be the 'Market', and that just makes the whole starter area better for the future. Deeds for newbies to go to before they decide to trek off into the wilderness, and deeds for selling goods, makes for a more lively area when someone first logs in.
  5. 5 points
    Simple change really, for some reason home server missions were mostly changed to sacrificing animals when it comes to domestic animals (horses, cows, dogs, bulls, etc) from the normal just kill them missions. What this means is, go run out and grab 4 animals (unless it's something like dogs, then its tame and run back over and over), then run back to an altar, sit there for 2 minutes sacrificing, then repeat this as many times as animals available allows, for a total of over 400 sometimes. It's not really fun to do and isn't very encouraging much less including the fact that sacrificial knives aren't exactly easy to make for newer players looking to get involved with Valrei
  6. 5 points
    I like the grind, many players do, it's one of the few games left in the world that actually has a real sense of accomplishment where cash <> game currency isn't a game breaker or a major advantage, where I can play in my little corner of the world, be happy, bond with my deed, take care of my forest and run around my neighbours deed with yellow potions on a weekly basis to freak them out. It's one of the few games that gives me a complete 'sandbox' feel, complete freedom and I'll defend it to my last dying breath *shakes fist*. This game has 3 major flaws as far as I see it; No hindrance to progress Once the skills up there, it stays up there. I'm actually surprised in my early years that 6 months after taking a break from the game, my deed, tools, some of my animals, my buildings were still there. My skills completely intact, at which point 6 months, I should have started a new player, I almost forgot everything and everything had changed soo much. I also felt overly guilty because of it when I got back. If I was to make a suggestion, is that inactive accounts that don't log in once every X (30?) days, starts getting skill decay, likewise their deeds start draining faster - this coming from a 'been there, done that' point of view. No action It's all grind and no action, the combat is almost completely text based which makes it feel grindy (of which I'm sure Rolf and his team are thinking up new ways to get more 'action' into this, especially around combat). Since it's an all grind game, of course it will appeal to those who like grinding for a sense of accomplishment, something most mainstream games have lost touch with. Currently, it is a grindy game, it always has been and if you complain about this, obviously, your in the wrong game. This is a big one that could avoid people joining Wurm Online, leaving within 2days~2weeks and never returning. It took me a month to absolutely fall in love with Wurm Online, I has no regrets. Population In any civilisation, as the population steadily increases, there is prosperity. There's more job opportunities for newbies, more sales opportunities for vets and lots of people for vets to teach creating communities and well, happiness for all I suppose. However when the population stagnates, the skills stagnate (eg; everyone can craft a 90ql tool), so does the economy - sound familiar? *looks at google news, economy section*. "Get rid of the vets?" is like saying shoot Grandma because she's older, wiser and has a fat pension. Don't be silly. *stares* Sandbox games are possibly the worst game to balance out completely, it's extremely difficult and the Wurm Online team as far as I'm concerned are doing a dang good job regardless of it's flaws. They're listening (albeit some won't think so), they're routinely implementing, they're fixing things slowly, it's to be expected. The team at Wurm Online isn't some supped out mega company with 50 code developers, 30 artists, 10 quality control personnel and a tea lady serving bacon cupcakes on an hourly basis. It's a small team, it will take time for things to be implemented, there will be mistakes, there will always be bugs and of course, there will always be Wlogic (Dredge, really, cmon? Made with steel/rope/cloth, finished as birchwood, imped with carpentry tools, improves the blacksmithing skill). If the game was perfect for you, it's going to be annoying to someone else, that's just life. End of the day, no one is 'making' you stay here. If it's so easy to fix the game, to make the game, why not just go off and make your own? Try some of the copious amounts of terraforming MMO's that are surfacing, there's a wide selection. No game is perfect and in sandbox industry, it'll be hard for you to find one anywhere near perfect. The forums are starting to 'grind my gears' after seeing post after post like this (and I'm having a bad day), I apologise for my ranting, truly. I had to get this off my chest.
  7. 5 points
    Then what exactly did you solve by removing the enclosure rules? I thought the claim was that the whole purpose was to avoid the grey areas that kept GMs overworked. Now you are saying that nothing has changed?
  8. 4 points
    Hi, more info coming with the next update, but here is a news post about the rule being removed and a tent which will provide newbie protection: http://www.wurmonline.com/2014/05/07/enclosure-rule-no-longer-effective/ Cheers, Rolf EDIT: changed link name which was not up to date
  9. 4 points
    Griefing is in the intent, not the action. If your deeds were set up to block the only easy passage from one area to another, a case could be made for breaking through the perimeter so they could pass through. If it's just someone bashing them because they can, or because they have a beef with you, we could considered it griefing. It's always going to be a grey area, and will need a case-by-case decision.
  10. 4 points
    Kinda an obvious one but helpful nevertheless, if you've ran out of space to expand a mine but need shards or skill, mine the entire ceiling up until its too high to reach.
  11. 4 points
    Wall of text hits you deadly hard in the face. You die.
  12. 4 points
    You've been watching The Walking Dead haven't you? (Daryl <3 )
  13. 3 points
    Some statements of interest here. How would getting more views and replies assist in proving your point? Would not some of them tend to discredit it by pointing out inaccuracies within your presentation, or perhaps this is impossible for you to conceive. Also, I am wondering how you would get rid of this "old crowd". Is this old crowd only those who would disagree with you or would you exclude those from this old crowd who agree with you and allow them to remain. Provocative statements you make that I think would need some further elaboration upon in order to clarify your meaning and intent. I know that out in that other world we walk around within there have been various dictators who have tried to eliminate those who disagree with them. Some have been successful and some not but the results have always been very unpleasant for those on the receiving end of their plans. I am much more content to leave these decisions with the Devs of this game, who over time have shown to be capable of progressing the game in the right direction. As for you taking over the helm of making these types of decisions, I think not. =Ayes=
  14. 3 points
    I am wondering if this situation might devolve into one where the person rebuilding their off deed enclosures is considered the one in the wrong for doing so; meaning that the person breaking them down will be considered to be the one doing the right thing. If this were the case then each situation would have to be considered upon all its merits as to the players involved. This then clearly does not lead to less GM intervention but only more. The better approach as I see it is for the GM's to stay out of this situation totally and let the bashers and wall builders carry it on as long as they have any further interest in perpetuating it. This would be my understanding of the intent behind removing the enclosure rules anyway, to remove the need for GM oversight of these issues. So now GM's should not back peddle and keep their noses out of these types of situations where they no longer have any authority as per enclosure rule enforcement. =Ayes=
  15. 3 points
    how about paying with RL money, like everyone else without a trader does?
  16. 3 points
    Would work even better if you simply shout "Stop. Those who wish to cross the tutorial must answer me these questions three! What is your name? What is your favorite colour? What is the average speed of a aged spider down a slightly sloped garden path?
  17. 3 points
    Its dead thanks to Eastern Schism Alliance and a few others
  18. 3 points
    To be fair, Waarokku. You've got a small deed right next to the starting point on celebration and an outer perimeter of wooden fences approximately the size of 100x100 surrounding you, all of it off deed. Yet you complain about unfair advantage going to players with the most coin, especially veteran players. I think in your case of landgrabbing, it has gone to the player with the most persistence and willingness to take over land, especially right next to the start deed.
  19. 3 points
    BTW, I haven't owned this account for a year now. I've had people PMing about this and getting pissed off because my name is Redhawk and they assume that is still me...its not..kthxbai goawai
  20. 3 points
    Glad you all like it! Its my creation from my messed up mind It has been my home hobby project for some time, think ill do a "good gm" version too some day. Here some more images:
  21. 3 points
    Best of luck in the future OP. I will say though that you shouldn't really be surprised at some of the reactions in this thread. When you talk about "endgame" you have to realise that for the majority of people playing Wurm there really isn't an endgame. It's about enjoy the atmosphere, community and creativity that the game offers rather than working toward "finishing wurm". I've been playing Wurm now since the second to last beta map nearly...8-9years ago now. I don't forsee me ever stopping playing Wurm Completely either because for me there simply isn't an endgame, there's always another adventure to have, another things to create and another skill to work on. Also when you talk about the game to slow gameplay wise you're making light of the niche that keep the core group of people in Wurm playing it. Wurm Online fills a small gap in the gaming world that is unmatched by other games, the slightly slower pace of the crafting coupled with the almost unmatched creative freedom int he immersive world is what gives many player such as myself great satisfaction in playing the game. Obviously this niche isn't for everyone hence the relitively low player retention that Wurm has compared to many other games which tap into the larger instant gratification crowd. Which is why Minecraft experienced much larger and widespread success compared to the meger success that Wurm Online has experienced despite being based around fairly similar concepts (Of course there are other factors contributing to this but this is a key point I'm simply using as an example). So all this finally brings me the final point you made about the Wurm community being resistant to change in regards to what you see as problems. The community as a whole likes the niche that Wurm fills and many players perhaps alittle over zealously protect that niche. Afterall, if Wurm changed drastically to suit players such as yourself I'd certainly find myself alittle lost in the online world as I simply don't see any other game being able to give me a similarly satisfactory gaming experience that Wurm does. To finish off I'll just make clear that I'm not attacking your observations, I'm merely trying to articulate flaming into a meaningful translation for you so perhaps you understand where people are coming from in their responses to your post.
  22. 3 points
    And to think I used to greet new players coming into the game at the beginning of the tutorial... I may need to rethink that... perhaps I should greet them in a poorly lit cave now.
  23. 2 points
    There's nothing as welcoming or reassuring as the warm face of the new GM models.
  24. 2 points
    I think you're focusing on the wrong part of the equation on this. Why are traders even in the game? What function were they intended to serve, and why do so in this manner? According to Rolf's previous comments, they were: Intended to provide certain items in-game (chests/deeds/etc...) to not require they be bought with RMT Purses are funded by the "upkeep pool" to not artificially introduce coin into a (mostly) closed system Introduced as part of the previous deed system if your deed went over a certain preset size Usable to offset deed costs in the old system due to the incredibly higher prices/upkeep as well as a way to circulate the coin in the "king's coffer" instead of just "sitting" there waiting to be removed as part of upkeep decay When the old deed system went away, traders were left in-game and made available for purchase by any player able to scrape the coin together for the writ, and enough space away from any other traders already in-place. But why do they need to exist? How about these ideas: Use of Merchants Merchants already exist, and you need exact funds to purchase from them (or value in trade items for non "silver only" items) so there is no need for "change" to be given in a transaction. So they could migrate the "trader" items to merchants, and it doesn't matter if 3 merchants have the same items within X tiles, because they don't give "change". So every merchant becomes a more important potential point of sale (and deed upkeep) for the owner when you use taxes. Tax rates Taxes can be set by deed/per merchant that offset deed upkeep costs, so the more active any single merchant, the cheaper the deed upkeep becomes. Reduced Deed Purchase and Upkeep costs Reducing the amount of funds pulled from the system for the kingdom pool means less need to "circulate" that reserved coin since less coin is required for these features. Tying back to the merchants, active merchants contribute to deed upkeep by way of taxes replacing the "need" for traders to provide coin to circulate Both of these items/systems (Merchants/Taxes) are already in-game, deed purchase and upkeep costs are a defined value, so simply adjusting them downward is a non-issue. Leaving the "Sell to" merchant/deed tokens mechanic recently introduced, allows for the controlled drain of any excess coin in the kingdom pool. Result While addressing the defined intent of the original trader usage, any coin pocketed is due to actual item sales on a merchant, so the best businesses will have the most money. Coin those people can spend on hiring others to do the same work/items they are paying them for with coin from Traders. This also allows for "Trader deeds" to be removed as they no longer have the minimum space requirements, and without traders, no other use unless the owner simply wants to just keep the land.
  25. 2 points
    deed it or loose it. that's what i was told when i started playing almost 2 years ago and i don't have a problem with that!
  26. 2 points
    These problems aren't really problems, unless the end goal of wurm would be to attract as many players as possible, I would agree then. Wurm would simply need to look at other commercial games and copy them. Which in the end means make it easier, take less time to finish it and take out all depth. However lets hope that never becomes rolf nr 1 goal, and that he keeps prioritising quality over quick money.
  27. 2 points
  28. 2 points
    Personally, i'm fine with how it's been running for 8 years. If you want some of that "money tree", you must purchase a money tree sprout. You buy into a deed because of the benefits associated with them, right? Same thing. ###### or get off the pot. The only thing that I think needs changing with traders is the 63 tile limit rule. Allow them to be placed on any free tile. That gives everyone in every village the option to buy and utilize one.
  29. 2 points
    I have not even been on other than logging on to do deals i make on the forums...so i am getting rested up i guess, lol
  30. 2 points
    <3 you too fatboy. Rolf asked for alternatives, I enjoy this kind of stuff, so an alternative he gets. Frankly been stewing on this ever since he mentioned it because these kind of suggestions need to be very carefully thought out. I don't hate traders personally, but I agree they're a flawed mechanic. Still didn't give any examples of how a switch would work. I'd refund trader 50s deposit fully personally. Only way it would seem even remotely fair. Edit: thanks for your opinion btw, I appreciate all input that's constructive.
  31. 2 points
    People fencing off land wasn't griefing, they wanted to have land without paying for it. I see this as just another way for Rolf to line his pockets.
  32. 2 points
    Keep telling yourself that
  33. 2 points
    GMs must stop to give us the feeling that they dice the decisions made when greifing could have been occurred. We need clear rules, grey areas will not lead to the success we want to achieve.
  34. 2 points
    a new chapter. Wurm has a great community, not too worried. can't wait to see the tents =O
  35. 2 points
    A questionable decision in terms of censorship of legitimate concerns regarding this concept. To try to stifle opinions that are presented in a reasonable manner with associated questions about the validity of this type of a "contest" is a poor approach to encourage the presentation of diverse opinions upon this topic, as well as all others. Remove abuse to be sure but legitimate concerns should not be suppressed in this manner. =Ayes=
  36. 2 points
    you can improve and repair items while it is inside a forge.
  37. 2 points
    If you get poor fps in wurm: If you're smithing or working somewhere and dont need to move, open any containers, forges or piles or whatever you need to access. Then hit F1 and type into console setoption no_world_render true. Everything will go black except for the interface ofcourse. Now you'll have much better fps and can craft with everything you need open. To turn rendering back on just type setoption no_world_render false.
  38. 2 points
    Turn off Autofight and never turn it on.
  39. 2 points
    You can remove Tree Stump by packing tile
  40. 2 points
    The advantage vets have is hardly unfair as the put the time and effort into gaining the skills and coin in the first place.
  41. 2 points
    My advise for repairing a lot less trashed mines on my deed, don´t bother with concrete unless is a really minor fix, just gather a handful of mags and provide some locks and altars then collapse & remine. Less pain faster and better results. If you can turn it into a community event probably the priest will go just because they will have the chance to do some nice sermons.
  42. 2 points
    I want to start by saying I love these posts. I am by no means a vet. I have played for a year and my highest skill is 72. So.... You don't want wurm to have a "veteran advantage." The only way would be to first off remove skills, because that is the biggest exploit. I mean why can't I build a knarr day one, kill a dragon and make 9000 ql drake? The next step will be to remove money, that way when rich kids join deli they don't start 30x30 deeds in my backyard put a gold on it and I have to watch 60 some live stock he bought die of starvation. It would also get rid of all the chat about selling stuff that hides all the fart jokes. Then remove mounts so everyone travels at the same blistering slow pace. I just broke 42+ km/h on my horse so unfair(I almost vomited from the blur). And last but not least go play mindcraft. This game was not built to be easy. That is what makes it fun and wogical. Or... you can see what others have and see that with enough hard work, in game or irl, you too can do a lot of stuff in wurm. Yeah it would be nice if you could get government subsidies in wurm but then who's going to pay that bill? PS If I started a new character today and used none of my previously gain connections. I would still have the advantage over someone who never played before. Is that fair? All I did was read the wiki, what no one does that, and ask legitimate questions that challenged people to conduct test to disprove me. That and I'm willing to spend money, say it isn't so, on a game I enjoy playing and I'm not even middle class.
  43. 2 points
    It's courtesy, since it affects a whole server of people, and generally spirals into a big community event, so someone ninja casting it, is just inconsiderate really.
  44. 2 points
    Oh yay I missed this. Wow it's hard to even see what to start with this post. But I guess I'll just say that almost EVERY online game will always "favor" vets and those who are willing to spend RL money on the game. I cannot see any possible workable system that would provide any possible fix to this. I mean sure you can say "oh open up Xanadu to new accounts first before opening the borders" but all that would happen then would be vet and money bags players would create new accounts and pop down place holder deeds, thus solving nothing. Ultimately though I dont even see a problem with vet players and people willing to spend money on the game having an advantage is a bad thing in the slightest. It's rare that any of these advantages will actually impede your enjoyment of the game, sometimes you may have to work alittle harder to achieve your goals but nothing is stopping you, in most cases. As for land claims etc, what is wrong with first come first served? I mean you can complain that older players have taken land that you wanted but what gives you more of a right to that land than the other person? Really there is nothing game breaking about this in my opinion. Veteran players are around because they are faithful to the game and have contributed tot he game and it's community in one way or another, they should have their earned advantages. People that are willing to spend money on the game are also great for the game and thus should be kept around. In an ideal world I can understand the complaint made by the OP but from a realistic and problem solving stand point I see neither a possible solution to the aforementioned points nor a need for there to be a solution. As for the epic/silvers transfer thing, I don't know enough about it to make an informed judgement, however I have never heard or witnessed it being much of a problem and I'm still unsure why it would be a bad thing.
  45. 2 points
    Thank you gypsy. I couldn't read his 3rd grade ranting style writing. This is just useless complaining and ranting.
  46. 2 points
    There is a ton of reasons that a person may not like Wurm Online. They could find the combat unexciting, find the community not to their expectation, find the game content to repetitive, find the game lacking in artificial goals and quests. Or any other plethora of reasons that I have seen many, many people leave Wurm Online for over the years. The reason however that I even bother mentioning instant gratification crowd in my post is because of the direct complaint about the pace that Wurm Online has. I think that whilst that is an oversimplification to the perspective of the OP and many other people out there but at the end of the day it's still a fair comment upon somebody making those types of comments. If I wanted a faster skillgain, faster building, faster crafting I would play on Epic. But I dont, I like many other Wurmians enjoy the pace of the game and sure while Wurm has it's many bugs and issues (I mean seriously take your pick). It's a game that I will always find myself coming back to because over the years it's stayed true to what sort of game it is. If the pace of the game was made to be quicker ultimately I would find it less immersive and less satisfying. I think there are many people that feel the same way which is why the same sort of comments arrise like you say. The important thing to remember is that Wurm or any game really isn't for everyone. Sure you can complain and make forums suggestions all day long but what are you really doing? Trying to change a game which holds a beloved niche for many people, simply so you, the individual can have a different game experience that another game could quite easily offer. If Wurm at it's core isn't a game you enjoy then you're better off looking for another game than spending your time on the forums irritating people that love the game as it is. Which is ultimately the point I'm making here I suppose.
  47. 2 points
    Ideally we shouldn't have to resort to unintuitive workarounds to properly enjoy and play the game.
  48. 2 points
    It's a gift from us to the gm's for the good job they do! I have done it in my spare time at home.
  49. 2 points
    After some discussion, it has been decided to remove any posts not relating directly as a legitimate question or entry to the contest. If you believe that the OP is not trustworthy, then simply do not place an entry. You enter a player run auction/contest at your own risk, and if you have any further questions about the legitimacy of the thread, then PM the OP directly, and not post it on this thread. Any further posts as to the legitimacy of the contest will be removed, and warnings dealt. Regards, Shrimpiie (Board Moderator)
  50. 2 points
    Hi, although we're working mainly on fixing bugs and stuff like bridges, more decorative items and preparing for the Xanadu release right now, I just want to acknowledge that I hear what you're saying about the Epic cluster. A lot of the mechanics are supposed to work like you want: Rock-paper-scissors is already there but apparently not noticable enough. The battle camps and towers are of course supposed to be vital points for conquering and capturing land does have good effects for your kingdom. There is also the HOTA and the scenarios and missions that are ingame with rewards but apparently aren't incentives enough right now. From the OP: involves a huge emphasis on territory, expansion, and incorporates some type of campaign format for warfare I'm like 'that is the idea already'... Scenarios are the campaigns. You're supposed to want to expand and keep your territory and one of the reasons for this is that it should be easier to do missions if you hold more territory. Apparently that's not the case, at least not the perceived situation. also the entire map would be covered with chokepoints/capturable areas That's the idea behind towers and battle camps. The more territory you have the easier you should have to get the resources you want. However, they don't provide resources themselves. The HOTA does though, but apparently that is conquered all the time by one side. Taking control of the towers and the battle camps surrounding the HOTA would make it easier to gain those resources. Anyways, we should be able to have a serious discussion about all this in a while and hopefully some improvements before the summer. What I'm saying is that we have quite a lot of disparate functionality to play around with that we can make compact and shine. Keep posting suggestions for how to make them play together nicely here.
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