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Showing content with the highest reputation on 09/26/13 in all areas

  1. 9 points
    Just stop leave pmks alone no more ideas please... KOS started with 15, we have also grown alot and brought a good balance to elevation and have been encouraging pvp. Leave that stupid change for chaos, if you disband our pmk over some chaos whiners thats just stupid... GG.
  2. 7 points
    Hold on, will this update affect the existing pmks? The Kingdom of Sol on epic elevation is well over 20 players, but no where near 40 yet. The last i check we had to maintain an active 15+ player base or else the pmk would disband. Edit: Not to bash you rolf, but do you even know how hard it is to recruit / maintain a player base for a PMK? Getting 15 guys isn't easy. Its not easy to convince people to join something that hasn't been establish. If you make it 40+ i doubt we'll see another new PMK for sometime.
  3. 6 points
    lol realy nice first we have need 50 pl to make pmk than 15 ppl and now 40 ppl what the hell what for noob give rolf ever this ideas late us play make wurm better and give away the confus ideas we need a real stone bridge no that come not but ever mkae wurm harder to play for new guys
  4. 6 points
    I don't know if the wall spell nerf was discussed in IRC prior to implementing it, but I definitely didn't see anything about it on the forums. Concerns about balance should be kept out in the open, especially considering that (as far as I'm aware) BL are the only ones with access to the spell and we had no real say in the matter. I'm not saying that the nerf isn't justified; I just hope that the timer doesn't make it as worthless as fireball or some of the other spells, and I hope that we don't make a habit of going behind each others' backs demanding nerfs every time an enemy gets a good spell. If it was discussed openly, disregard this. But I haven't seen or heard anything about it. And as far as the PMK thing goes, that solution seems a bit extreme. If somebody manages to recruit 15 people and doesn't simply use alts to fill the gaps, then they've earned the PMK in my opinion. Requiring 20-25 players would put the PMK more or less on par with other kingdoms, but with Wurm's numbers, 40 players pretty much requires mass spamming of throwaway alts.
  5. 6 points
    Worst update in a while, do you stop and think before doing this kind of thing
  6. 4 points
    There is a serious issue with implementing new updates and not consulting the current player base. It seems the general trick of who cries loudest or hardest usually wins. I thought Wurm had got over this little hump a while back but it seems like I'm wrong. My honest opinion on this and quite a few of the recent "ninja" updates is simply to stop and have a good think! We all understand PvP discussions and general planned or unplanned features along with "fixes" are hard to discuss on the forums, or on IRC. This doesn't mean they should just be implemented? It's really not hard to start a thread for opinions and moderate it!? Failing this I'll just join the crying club.
  7. 4 points
    from 50 to 15 to 40....seems a bit of a stupid change honestly. On both chaos and epic only one additional kingdom was formed with the 15 player change, KoS and TDL. It's not like they were being excessively spammed due to only needing 15 players. Gathering 40 players together is no easy feat, especially as they can no longer hope to ally with an existing kingdom for early protection while they set up. Don't get me wrong, i don't think kingdoms should be able to ally tbh, it opens the game up to too many kingdom titled players fighting alongside each other with CR bonuses + 3 types of champions and more religious advisors/royal priests. But i do think 40 players is too steep to expect people to be able to pull off realistically, wurm isn't exactly a heavily populated game, particularly on elevation and chaos.
  8. 4 points
    I want to see this change on Epic, the points system in all honesty is stupid for such a small player base and if your in a different timezone and have a life it's worse. No point system 1 death and you decamp (1 year wait) Limit per diety, not kingdom :-) No stat loss Ability to challenge or remove
  9. 3 points
    Since custom kingdoms are meant to be a community feature and not a way to gain extra powers, the requirements to form one has been increased again to 40 players. For the same reason, custom kingdoms may no longer create new alliances. Existing kingdom alliances can remain though. The cost and time for casting wall spells have been tweaked upwards (to 400 karma)
  10. 3 points
    I'm not sure if this is the right place to make this topic, but I just thought it might be a good idea to add a new section on the forums dedicated to buying and selling deeds. Thus might make it easier if people are specifically looking for a deed. Then they would not have to go searching through the WTS category. There could also be one if these sections for each server. Let me know what you guys think.
  11. 3 points
    Might aswell remove the pmk feature then fun to see that wl tears are still rolling wanting errythang nerfed
  12. 2 points
    i know lets have a nude mod next that would be cool..no we don't need that stuff here. Now more clothing options would be anther thing but to just make the default clothing underwear is a big no for me. If you want to play house go check out second life
  13. 2 points
    No idea how this Voodoo works but we all know there are more ways to enter a mine door than the bottom tile... Wouldn't you have to cast it 4x to be effective here?
  14. 2 points
    At least we know who the squeaky wheel was.
  15. 2 points
    So again PMK will be dead feature: Dear Rolf and Devs just look realistic: do you think it is possible to get permanent number of 40 ppl with current population on EPIC ?? PvP become alive on Epic since for example KOS was established. System with only 3 kingdoms is not efficient to keep PvP going on. What's more I can't imagine how to form Kingdom on Chaos now..... lol.... with average 60 ppl online.... This patch is step back. You could make kingdom progression like this simple example: 15 ppl Kingdom established : No Titles and bonus 25 ppl 3 kingdom titles (offices) 30 ppl 6 kingdom titles (offices) and so on..... There is so many better ways of implementation instead of increasing and decreasing number of required players to form PMK, This is simple example for purpose to reach the goal to avoid abusing PMK by small group of players.
  16. 2 points
    Gotta say, I'm impressed. The spell was casted once in pvp and already hit with a nerf. Gotta hand it to you JK, you sure know how to get things your way. I hope it helps you win.
  17. 2 points
    Going a tad off topic here, but: Do you really think Strongwall is cheap at 70 favor and doesn't take long enough to cast at 3 mins?
  18. 2 points
    So, a group of new people.. gather together to make their kingdom.. only to be either locked out or crushed by the well-established kingdoms? Or actually, doesn't matter.. if people want to ally, they ally without game mechanics. Found it odd for game mechanic do not facilitate it.
  19. 2 points
    The problem is retention, not players joining. We get 10+ new guys a day on GV, and if you could keep them in wurm, we would shoot up in population
  20. 2 points
    Wurm is more than just a game to many players. I'm always happy to hear of how much it means to those people. Best wishes to you and the family.
  21. 2 points
    Bless you and your family during this hard time and thank you for sharing this with us. I did not know her in-game but i do know what this game means to many of us and i will for sure keep you and your family in my thoughts and prayers today..
  22. 2 points
    Better a forum-nerd than a forum-turd
  23. 1 point
    Rocking Horse Stables is run by Bibi. Please see below a spreadsheet with what i currently have available at the starting age of Young, if you require a baby foal please contact me as i always have these available. Prices can be negotiated if buying more than 4. Free Delivery! (Horses only and i can only deliver 4 at a time Release only) https://docs.google....VNb05xbFE#gid=0 Prices: 5-speed + added traits now just 50c! Sleep powder accepted as payment for horses and wares! All horses are examined and traits shown to you when delivered or picked up so you know exactly what you are getting. Can also supply 84ql horse shoes for 15c each that's just 60c a set!!! Fo Services *NOW AVAILABLE ON XANADU!* Courier Cast: 50+ 1s 70+ 2s 90+ 3s 90+ (for this its preferable to have a Fo alter near by if i have to travel far so i can sac for favor and not hang around all day) If i land a high cast first time, a one off charge of 1s is applied. *please note, A 90+ cast means a random cast 90 or higher. You may get a 90 power cast or you might get a 99 cast.* Life Transfer Casts 1 - 49 = 1c per power50 - 59 = 2c per power60 - 69 = 3c per power70 - 79 = 4c per power80 - 89 = 5c per power90 - 99 = 6c per power100+ = 7c per power*Shatters happen and are at the owners risk* Enchanted Grass 1s per tile, covers travel (18hr cool down) Wild Growth - Covers a 3x3 area 20c per cast, travel costs may be added dependent how far you are from me Genesis 20c per cast, 30min CD Common Sprouts 5c/10 New Sprouts 10c/10 (Fir, Chestnut, Walnut, Linden) Willow 10c/10 Oak 20c/10 Bulk Veggies available Current Stock: 10c per 100 Pumpkin 3000Oat 5000Corn 2000Rye 5000Potato (out of Stock)Wheat 6000Barley 4000Strawberries 6000Cooked meat 1s per 500 (5k in stock) Tools can be made to order, and discount on bulk purchases, please PM me in-game for more info on Bibi. Mailbox 99 cast, less than 10 mins delivery!! Imping service available. No order to big or small! 64ql Tools 15c Made to order 75ql Tools 25c 83ql Tools 50c 92ql Tools 1.5s 83ql horse shoes 15c per shoe, thats just 60c a set! Merchant Stock Merchant Clearwater Tools (Located at Bayview Market) 73ql 25c Awl x1 File x1 Hammer x2 Hatchet x2 Leather Knife x1 Needle x1 Pickaxe x2 Rake x1 Saw x2 Scissors x1 Shovel x1 Stone Chisel x2 Trowel x1 Small Anvil x1 84QL 50c Awl x1 File x1 Hammer x2 Hatchet x2 Leather Knife x1 Needle x1 Pickaxe x2 Rake x1 Saw x2 Scissors x1 Shovel x2 Stone Chisel x2 Trowel x1 Small Anvil x1 83ql horse shoes 15c per shoe, thats just 60c a set! 2 sets in stock Large Anvil 74ql 30c Large Anvil 84ql 60c Lotus Landing Merchant Blacksmithing Services I can make any Iron Lamps up to 90QL to order, price range: 30Ql 5c 40QL 10c 50QL 20c 60QL 30c 70QL 40c 80QL 50c 90QL 1s Hanging Lamps QL30: copper=10c silver=20c QL40: copper=20c silver=40c QL50: copper=35c QL60: copper=55c QL70: copper=70c QL80: copper=1s Lantern QL50=50cQL60=60cQL70=70cQL80=80cQL90=2sQL92=3s Iron Street lamps are 25c plus 10c per 10QL increment to 70. (starting at 30QL) Ore 80ql iron - 100kg (lumps) - 1.5s 85ql iron - 100kg (lumps) - 2s 90ql iron - 100kg (lumps) - 3s low ql gold - 10kg (100 lumps) - 1slow ql silver - 15kg (150 lumps) - 1s PM Bibi or Krexis (alt) in game for more details
  24. 1 point
    Amish Paradise Market The time has come for me to try and sell my beloved deed. The deed was once a thriving coastal market on the Celebration server south of Tap Dance. There is a huge dock for everyone in the area to be able to dock their boats and travel to their own deeds. More random pictures from the property http://imgur.com/a/ksrnK#0 Deed includes a placed trader in a lockable building. There is an off-deed mine that hasn't been fully prospected, but contains iron and tin for sure. The mountainside has been surfaced mined into a tree farm. You will find rows upon rows of every tree type for your wood chopping needs. The deed also contains a large grape farm, a winery with a underground wine storing cave. The bakery contains 13 ovens, for quick work of your cooking skills for leveling. There are several guest quarters on the property to start your own village. For those animal lovers, there is tons of breeding pens, as well as sales pens in the market to get you started right away! There is 4 fully built guard towers on the property corners to assure your saftey as you work. I am leaving all materials where they sit in their storage containers as well as my tools, armor etc. There is far to much to even list! This is a great starter deed, or for the vet player who is looking for a challenge! If you have any questions, feel free to PM me. Starting Bid : 50s (will entertain paypal offers) Bid intervals: 1s Auction Ends: 10/3/13 - 9PM CST Snipe Protection: 1 hour Seller reserves the right to cancel auction at any time, for any reason. I am also selling rare boats, rare tools, and Amish Port Deed.
  25. 1 point
    I love aesthetically pleasing workshops in Wurm! Why not show yours off? Even if it's a mess show it off. I'm only just starting so mine is empty though I will post some screenshots very soon. Interested in seeing what people have done with leatherworking rooms as well seeing as that's what I enjoy to do.
  26. 1 point
    We need more ways to make war, I'd like to see an entire update devoted to it. Carroballista : http://en.wikipedia.org/wiki/Carroballista http://en.wikipedia.org/wiki/Onager_%28siege_weapon%29
  27. 1 point
    So we have seen by now this last update has not been a major succes. By that im refering to the massive down time saturday and there has been a few provacative restarts along the path aswelll. And this is not the first time it's been like this. The ATI bug was horrible leaving many of us with a game we had paid premium time in not play able for several months without developers resorting to the obvious resolution wich funny enough is the same one we have here. A rollback of the faulty update. You cannot keep release things without testing it. Yes yes i know you have test server but thats clearly not working out too well. So my suggestions is: Roll back current update. Fix it & test it. then release it. This is not a message from a happy customer. This is a message from a customer who feel's hes being screwed by the developers wich it states on your website you wont do. Perhaps you should remove that as it's clearly not true. Shang.
  28. 1 point
    Well is weird that my trader revenue this period is half the one it got previous one, about same ratio, and primed by buying 13s selling 3s same as previous period. edited: idk why the quote disappeared
  29. 1 point
    I cannot believe that more mayors have not put their deeds forward to host this annual event. Then to see a squabble break out on these forums as to which server has the rights to hold it is beyond me.
  30. 1 point
    Personally I think that Wossoo's hat & robes trump Rosie's "solo hat."
  31. 1 point
    I used it once, attempted to use it again and got aflac bugged in it, I had only seen inventor use it once, though i guess it was used more than that. Each cast gives you a Waller achievement, I have 29. I used 7 walls v kos, and 3-4 bugging aflac out, the rest were doing stuff like testing how long it lasted, walling people in for fun, ect. Really, it was used an incredibly small amount of times to warrant a nerf, and now it's a useless spell that has pretty much no applications. I was under the assumption that the sorcery abilities were supposed to be strong to offset the vulnerability, while i guess now its just get good resistances, avoid bad vulnerabilities, as that way you don't have to bother risking a staff and can just passively get stronger. The only way it was useful in open field pvp, which is what really is the most common on epic, was if you could get 5-6 walls down, but that is impossible with the new cast timer. I would think the only way you could get caught(without a ton of walls being spammed) before was if you were web armored or didn't realize what was happening, as the distance that this spell can be cast is pretty much 0. Even if it had a 5s timer, that is still 20s to enclose a tile, noone is going to be standing still for that long.
  32. 1 point
    Good service, great prices. I'll make a point of it to lure you to wild and raid your ship some time
  33. 1 point
    Recruiting 40 people seems a bit hard, but compared that a simple village usually has about 10-15 players it shouldn't be an issue if it's a real community. Though about 30 would be more realistic having the current player base in mind...
  34. 1 point
    Nice pleasant merchant. Good wares, good prices. Was a pleasure doing bussness.
  35. 1 point
  36. 1 point
  37. 1 point
    what about just turn the system back to the original but with a few changes. - No Permadeath - you only get 2 (?) lives - No champ points - Some kind of limitation so you cant have champ priests forever - When you die both your lives you lose you champ abilities and -1 across the charactisitics - make both WL kingdoms able to champ any deity, to a maximum of 3 in total. The biggest thing that annoys me is the champion points, because as said you will have to spend most of your freetime forced to play the game, and god forbid if you take a vacation cause then you will have a living hell trying to earn those points back.
  38. 1 point
    Price fixing ...... charge what you wish it is an open market. The more you need the coin the less you will sell for, the less you need the coin the higher the price. If you get someone that wants that item right that second they may or may not pay the premium. If they are willing to shop around and take their time asking several people then they will get a bargain. I trade a lot due to the fact of being in a place that ppl pass on a regular basis. I keep a variety of tools in stock, but my best ones go like hot cakes and my average stuff tends to haunt me forever. Any 'Guild' or group that is put together like this will be used as a power to force or coerce ppl into using a price set by others, if they disagree then they will kos'ed? /ignored? trolled? put on the 'do not trade with list'. I am dead set against such a thing. It is an open market, lets keep it like that. Side note. When a single player wished access to my deed with the sole purpose of coercing another player into submission and thus was denied access. A trade group that he had put together were so hell bent on coercing that they forced half a dozen decent players out of the game. Before he then quit ... ... I suggest caution on such things and let a person charge what he/she wishes. without the 'Also, this will also help to monitor prices and if someone undercuts, though its a free game, we can still try to encourage and persuade them to follow what is agreed'
  39. 1 point
    4chan is its own plane of existence...
  40. 1 point
    Completely agree there, the points system has always annoyed me as a really silly system. Wurm is a game of sandbox freedom and the timer/points seems to be completely against that idea imo, forcing anyone who takes on the role of a kingdom champion to play a certain way or lose stats, plus its basically impossible to maintain it for any decent length of time, why is this? Why do we need a limited amount of time for these players when their numbers are already limited to three per kingdom and Rolf himself has said he wants them to be a part of pvp? Lau.....get over your ridiculous kingdom arguments please, it's childish and really not needed here. The only "kingdom based reasoning" for this whole thread was literally myself and Red chatting about the fact that Chaos has a champion for the first time in forever (Jayz) and how silly the system is because he has no hope of staying a champ which is why noone else does it. Red came up with this idea and we both agreed it was worth putting on the forum to see what others thought.
  41. 1 point
    Ah windmills and water wheels... if only I had a pre-prepped response for such. Oh wait I do! Wall of Text warning: Any automation be it powered by wind, water, heat, or whatever should provide little, if any, skill gain to offset the increased ease of production. Tech levels are still pretty crude and quality control nonexistent, so even if the ql of the system parts (and the system as a whole) were created by a maxed out craftsman (would have to be highly skilled to begin with), the produced product would still be at a lower ql than what can be potentially created by hand. Now Im not too crazy about having entire structure objects like a guard tower. Rather have such be more of a modification for existing player built structures, axles running through windows or specialized walls. Course there would be requirements: windmill blades would have to be placed high enough, waterwheels in submerged tiles, etc. Each power source would contribute so much according to its type and ql. Gears and axles eating up the power by their respective ql, thus inefficiency. Of course, levers and pulleys. Players can then hook up any number of whatever is desired, limited by the total power. This can consist of saws, mixers, grinders, bellows (for fires), and the sky is the limit. Players of the Dwarf Fortress game would be familar with this, the game pretty much nailed the crude mechanical concept. Overall the construction should be made very resource and skill intensive. The relationship between power transfer and ql should be such that very high ql components are desired. EDIT: Course this would probably require a whole new skill tree for mechanics. I cannot think of any existing main skill that would even come close. For assembling the final system that is. The individual components would come from various existing crafts. EDIT EDIT: Oh yeah mechanic skillset should also include maintenance for replacing worn out components. Naturally the more the system is used, the faster stuff wears out. Lubricants would also be a heavy requirement. Been unsure how enchants would factor in.
  42. 1 point
    Just an fyi to potential buyers, it doesn't actually give +2ql anymore. I was using a supreme the other day and it only added about 1ql when using 84ql wemp. It adjusts when you use higher ql wemp afaik. Sorry for off topic
  43. 1 point
    -1 Wurm is in no way a game for a mass market platform like Steam. The only effect of listing Wurm on Steam is that you get hundreds of thousands of people building wooden sheds and then leaving Wurm for the next action shooter without having paid Rolf a dime. No benefit for Wurm whatsoever. Also, Wurm's low player base - and thus it's problem - is not that too few people try the game. On the contrary, many people try it - but only a small number of these people stay and continue as premium players.
  44. 1 point
  45. 1 point
    Remove alliance ability period.
  46. 1 point
    "I'd plant traps around it all but he'd just steal those too" Gaeron
  47. 1 point
    I don't think Wurm can handle (at this point in time) a huge influx of players like going on Steam Greenlit will give us. It will do more bad than good.
  48. 1 point
    There is one additional tweak that I think should be done. Allow trades in the traders favor (short trades). Take the scenario of a newish player sees a pelt on the trader they want.. They have some items they would love to trade for it.. But the numbers don't line up exactly... Why not let them trade 3 spindles that are worth more than the pelt? Implementation wise it would be a checkbox on the trade window to allow short trades. Then the trader will tell you I am short x money when you put the items in. You click on allow short trades, then you click accept. I don't believe it will unbalance anything and will allow the economy to flow more smoothly. -Scalorn
  49. 1 point
    I don't see the need for maps. Maybe a skill to chart your own, and skill level determines accuracy and size... but not an outright map.
  50. 1 point
    I too get frustrated when I'm procrastinating and no one has posted anything new in a topic I want to be involved in