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Showing content with the highest reputation on 08/08/13 in all areas
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16 points"Starting as enemies from different Kingdoms, Xallo and Alyeska know each other out of curiosity. A few hunts together later, their love has grown to the point to where nobody can stop it. Now, they ride the battlefield, together, as fighters of the Kingdom of Jenn Kellon." A drawing commission I did for Xallo and Alyeska. Initially the request was to draw them on theirs Independence deed but they changed theirs mind (before I draw anything). The whole thing has been challenging due to the amount of important things to include like oversized champion crocodile named Chompy, hellhorses, etc and so undergo many different thumbnail sketches or just being put aside for days if not weeks. Last iteration was trying to put my interpreptation of Kyara (fortress with ridge-like walls, corner towers shaped as dragons, and buildings that grow taller the nearer they into the center with centerpiece of a tower with big dragon statue on top)but decides to discard the idea due it grows distracting from the centerpiece. This one final version start as photo-collages I throw together to see composition and get a proper humans anatomy (I'm very bad at drawing humans so I always need at least a sample to copy for this)before drawing on top of it. While most of the drawing is manually colored, a few textures are used here and there to give more depth and colors. Love how it turns out, this probably the current best artwork I have made. I hope it is ok to slap wurm online logo there... Horses and riders model by Syccas Stock WIP stuffs: My other wurm artworks: The fall of RoseDragon Slime-y Chainsmith Spiderdeer Orpington Zoo
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16 pointsNo. We need Pristine/Release connected to the old Freedom cluster, and we need new placements so servers are not lined up on a huge string. This can't happen too soon.
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3 pointsThere are already too many servers in this cluster catering for a relatively thinly spread population. It's not needed.
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3 pointsEpic isn't even 2 years old yet, and it has 2x skill gain and a curve which effectively makes it 5 times faster for new players to catch up. The entire purpose of this crazy skillgain is because it is easier for new players to catch up. We are talking months, not years to have a great pvp account. So it seems you already got the new pvp servers you request, but you missed the release. It is not too late to join yet though.
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3 pointsStop please, we have too much server PvP or not. Isn't possible play with only 50 players each server. If you add another they'll become 20 each server.
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3 points
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3 pointsI didn't really read every post here since it's three pages, but uh.... like lol, you logged out, you're not playing, what... did you lose out on by the server crashing if you're not even online...? Are people really that entitled to get rewards for "punishments" that didn't even affect them? If you logged out to get sleep bonus.... you got sleep bonus anyway.
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2 points
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2 pointsConnect south Cele to North Indy. Or put Cele/Exo to the east of Indy/Deli. That would help everyone much more than a new server. (Which isn't needed in the slightest. There are most deeds disbanding and up for sale than people can possibly hope to replace at the same rate) For anyone asking for a new server...why exactly do you want one? Its not like there isn't more than enough room on the current servers. Sure, a change of scenery would be nice, but if that's what you're after, just go try out epic, where there are 4 servers to explore)
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2 points
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2 points
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2 pointsSilakka - continuing his quest to own every rare item in wurm Goodluck with the sale samool.
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2 pointsAn accidental server crash is planned for tonight at 12am.
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2 pointsThat's a somewhat strange definition of "punishment" Rolf would be well within his rights to give us absolutely no downtime compensation at all, it seems audacious to make demands regarding its implementation.
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2 pointsI voted no. I think the only way enlightening should be possible is if the person being enlightened already as the skill necessary to progress to that level - i.e. the only advantage is they don't have to go and find the necessary tile and keep trying for the question. Personally I would also be in favor of bumping people down to the max level their skill can support... Incidentally, when people are saying it's broken, has it only so far been tried enlightening people beyond their skill range? Anyone tried enlightening someone who DOES have the skill to progress?
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1 pointI've seen the skill tracker flash red a few times while gaining skill, even though its supposed to flash green.
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1 pointSome recent new map talk reminded me of a comment in another old thread regarding having new home maps for PMKs, and I thought at the time it would be interesting if such servers were conquerable by PMKs (Not the base kingdoms). Course a conquerable server could be extended to more than just home servers; though, that may be going too far. EDIT: placement wise... put the PMK homes in between the base home server and any wild servers? EDIT EDIT: At first I was stuck regarding how to handle player-built towers, then it occurred to me the towers can be the extra capture points an invader has to conquer, in addition to the capital(s). Naturally when a PMK disbands, its towers should revert.
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1 pointkind of hard to explain, the SW corner walls look fine, the the NW corners seem to be missing a piece. screenshots provided: SW side (normal) NW side (problem)
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1 pointI think rather than a "home server" as such, it would be nice to simply have a server without the default kingdoms having any permanent, extraordinarily well-defended starter towns. That way, land could be genuinely conquered. One of my personal pet peeves with Elevation is that the default kingdoms are impossible to completely drive off the server, despite having their own home servers from which they could easily launch "comeback" attacks. I figure one alternative and much easier solution could be to disband the three permanent starter deeds though and see what happens.
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1 pointDo enlighten me [Ha, I couldn't resist that one].
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1 point
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1 pointhahaha... I DO take commissions. I just don't feel like making the topic, have tons of people asking, then can't comply. Afterall, bonegetter asks me a commission before Xallo/Aly gave me materials to work with but I still can't get his' to looks good so I hasn't do much about it.
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1 pointIf time Permits me, i will swinging bye at one of the stages to give a helping hand at construction even though i do come down from independence
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1 point
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1 pointYou can derail the thread arguing about items that may be considered pay-to-win, but the original suggestion will never be implemented. Long before Epic ever opened we had this discussion and Rolf solved all possible issues by making the Epic servers separate from the original servers. It was made very clear then that you could only transfer your character between clusters, not any skills or items. The only exception is any ingame cash, which does get to transfer, and that is only because the 'bank' is part of the login and Wurm Store server. This is a perfect example that there are always repercussions to any decision you make, not always good. You chose to go to the pvp servers with 2x skillgain when you started playing. The consequence is that if you decide to go to pve server, then you have to start over on skills. You could have chosen Chaos, which works at the same skill rate as the rest of Freedom, and you would have been able to go freely between the pve and pvp servers. Accept the result of your decisions.
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1 pointBefore adding a new server there should be more village functionality to bring more people together and encourage more city life then a frontier life. This would bring more people out of the woods and into society, giving more room to others that want to live the hermit life.
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1 point
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1 pointI can only assume the game will be heavily instanced, as previously mentioned, the terrain looks super easy to destroy. Either that or terrain must just "fix" itself almost instantly after being destroyed. (Which looks kinda dumb) I really hope they can pull it off...it just seems too much to get right though.
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1 point
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1 pointwhy would anyone want these servers connected to the older ones ?
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1 pointIf you need a table to compare your E-peen vs others to motivate yourself in Wurm, I doubt a sandbox game is for you.
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1 point
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1 pointEntitlement much? The SB is a gift from Rolf to say sorry for an interruption which may not even impact you. He doesn't have to do it, he doesn't always do it. To be honest five hours of SB is a massive recompense for what is usually a very small outage. Each hour of outage is fractionally more than 0.01E of your subscription so even a six hour outage would be 0.07E in lost subs time. Look at how much a sleep powder costs compared to that. He could reduce the SB to just one hour and it would still be incredibly generous. If he simply stopped the clock on subs while servers are down that would be exact recompense for whatever issue is going on but I guess no one would look too favourably on a 0.02 or 0.03E "saving" At no point is he trying to "screw players over", especially not for unreasonable expectations.
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1 pointHere's some Canadian porn from my collection... http://corkandspoon.files.wordpress.com/2012/10/apple-pancake-pouring-maple-syrup.jpg PS: I tried to embed it, but "You are not allowed to use that image extension on this community." prevented me.
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1 pointWell first of all we're forgetting that there is actually a REASON only 20+ FS is shown, and that's because 20 is the skillcap for non-premium; This means that anyone who pops tabs gave an affinity, and likely loot. Those are the only kills anyone cares about. Personally I don't care if some noob gets ganked on the other end of the server. And I definitely don't want it to show on Death tabs and maek red flashy on my screen. It happens all the time, in every game there is, I'm not going to stop it.
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1 pointI log off in a bed and get on the next morning and have about 55 minutes to 1 hour of SB I would much rather get on and have 5 hours then 55 minutes
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1 pointLive with other people. Generally deeds on elevation have at least a few people on at all times due to having a lot of people from different timezones. If its on a home server, raiders have to go on a boat for hours to reach the deed and get back, a CR nerf, and are automatically outnumbered by quite a lot. Defenders have walls, templars, tower guards, invulnerability when they log in, ridiculously fast repair times, a respawn point, safemines, and the ability to doorhop like crazy. The only advantage attackers can have is numbers.
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1 point
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1 pointI won't lie - I'm insanely excited about EQNext and EQNext Landmark. I hope they are successful.
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1 pointYou are still ignoring the money factor. To repeat myself with more emphasis, you are grossly underestimating the cost of getting custom graphics made, and overestimating how many would be willing to pay for a different set of models/skins. And using Sony as an example only emphasizes that more. Sony is a multinational corporation, with lots of money to throw at a game and the time to wait for profits to come in, not to mention they expect to sell games in the millions. This game is way too small for such endeavors at this time, and it will be a long time before that changes.
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1 point
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1 pointIMO the art team are already wonderful as they are, the quality of their work never ceases to amaze. Good things take time
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1 pointWhat would I do? I'd quit. What you would call "PvP" in this game isn't worth any amount of risk. It's not fun, intuitive, or competitive. The closest PvP comparison for Wurm wouldn't be Ultima Online, Dark Age of Camelot, Shadowbane, Aion, Guild Wars or even Mortal Online. It's closest comparison would be the 1990 MMO-MUD Dragon's Gate. Maybe Meridian 59. I don't know what Rolf sees it as, but I see Wurm as a MMORPG Sandbox Survival/Builder. If PvP was ever forced on me in this game (Especially at the whim of the developer), I'd have no qualms about dropping everything in a heartbeat, seeing as everything about my character and his deeds become a liability rather than property. Because there is no enjoyment to be had from the PvP in this game for me, there is no point to dealing with said risk or the liabilities forced onto me. If I wanted PvP, I'd play an actual PvP game, not Wurm
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1 pointnuck nuck nuck, or me now, lol i will miss you shrimpii, and best of luck, keep it friendly for me. Edit: i too moved to Independence server at Crystal Canal region with Ivan, soo ill be seeing ya friend
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1 point
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1 pointTBH I thought the young animals was a bug rather than a change, because it was tried ages ago, and then things changed again so that mobs would spawn in a variety of ages - and everyone was happy. It seems that change was reverted for some reason, but has now been re-reverted again... Confused yet? P.S. much better now with random ages
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1 point-1 ppl on the wl home servers will just kill each other for loot since its very populated.
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1 pointvoted no, but would love to have the randomness in skillgain removed - even if the skillgain is halved in return
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1 point
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1 pointCe-Ce is chillin hard in that third photo, I love it and Dave is gorgeous!! Great shot with the sunshine.. really brings out her eyes. Sorry to hear that Demondan it's never easy to lose a loved one I wish I had the time to comment on each of these cats..they are all so adorable and seem to have unique personalities! I want to thank everyone for sending in their pictures and keeping this thread alive.. i am LOVING THESE KITTIES! Here are a couple good shots of Ian's cat, Snowball. She's the queen of the house, loves to talk (sometimes to the wall, or other inanimate objects) and be the center of attention
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