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Showing content with the highest reputation on 22/07/13 in all areas

  1. 6 points
    Suggestion was considered, but denied.
  2. 6 points
  3. 5 points
    I've spent a lot of time thinking about the whole reputation system and I honestly don't understand it, I figure that it is in place to 'prevent' inter-kingdom griefing or the like I guess but it just opens the door for a different kind of griefing by using the rep system to its advantage. People say its a pvp server and they need to learn to accept that but isn't the rep system in itself anti pvp? Then there is the end of the line where if you do enough bad stuff you will turn BL which has a 30 day cool down before being able to convert back and if you happen to be one of the poor sods that accidently uses a take bind on a pile of items you're stuck BL and there goes a months premium in misery because you have to wait to go home. Two sides of the fence for every situation each way you look at things and in the end I'm just left wondering why we have the rep system at all.... If the servers truly are pvp then its my opinion that we don't have any of this nonsense at all and just remove it completely, especially when it means your kingdom mates cant even pick up your corpse on an enemy home server if you die. If someone is griefing their own kingdom then let the kingdom deal with it and not some kind of game mechanic that does as much good as it does bad. The reputation system, hunted, all of it please take it away and burn it
  4. 5 points
    inb4 random selfentitled holier than thou people disgrace the wurm community some more oh too late
  5. 5 points
    Burning Sands 36y 9x Celebration This is something I wanted to do since I first time hit my shovel in the ground. Im not telling here how it was made, but I can give details in PM Not 100% ready, will add lamps + benches Thx Maiya for the dirt! [wanted to make thread about terraforming art to challange others, but my shipbuilding art thread didnt work out that well, so i just keep my arts here ^^]
  6. 4 points
    As above, was crossing from chaos to elevation, the server seemed to lag, I relogged and found me on GV. Username is Candee
  7. 4 points
    [13:02:44] <Cubeman> i got banned on forums for 30 days [13:02:47] <Cubeman> but +1
  8. 3 points
    Thing is, there is limited glimmersteel and not everyone can get it, so it's sort of hard for something to be required if not everyone has access. That's the primary reason it isn't "required", although many players do have glimmersteel and adamantine greathelms now. Anyone can make steel, so steel weapons may become a requirement as there is an unlimited amount possible.
  9. 3 points
  10. 3 points
    We have completed the Lost valley Pass. It does indeed shave a lot of time of a trip through this area. Here is a video and some pics. I'd like to thank everyone involved, Olim, Dazt and Dakato for his (more steep than I can handle) plus Garit, Lord Louis and Fazz for their support from afar. It was a fun project to do and would consider doing something similar again. Milo
  11. 3 points
    bump for our pretty tabards and banners
  12. 3 points
    I think it would be great if someone removed all the keys from your keyboard, this would be useful for people that have more suggestions than sense.
  13. 3 points
  14. 2 points
    I'm officially moving the time forward two hours from the original time to 10PM London time. Updated Countdown clock : http://www.timeanddate.com/countdown/generic?iso=20130727T22&p0=136&msg=Deliverance+Rite+of+Spring It has been pointed out that we are a month overdue for our Deliverance Right of Spring. As such, I'm volunteering to host the incantation at Serenity Valley (24x 23y) on Saturday. 10pm London time has been suggested as a reasonable comprise time. (Not specifying GMT as the Daylight Savings Time issue always confuses things) My two Vynora priests, Malcolm and Bendila, are available (Favor 96 Channeling 84 Soul Depth 38.8 + Favor 91), and Malcolm did the cast for our last Rite. Please let me know if you will be bringing Vynora priests to link up, and your Favor powers. Ta, Seara. Wurm Year 1033 - Deliverance Cast on July 27th 2013 [17:00:08] <Malcolm> [17:00:04] You start to cast 'Rite of Spring' on an altar of Vynora. [17:01:48] <Malcolm> [17:01:43] Followers of Vynora receive her blessings! Location: Serenity Valley Main Caster: Malcolm (Seara) Linkers (Participators): Bendila (Seara), Cucuphas, Eqgamer, Zifnab, and Fizzler [16:54:39] 226 other players are online. You are on Deliverance (1109 totally in Wurm). The 3 moons of Wurm, plus Sol, were in excellent alignment for the cast : http://i1248.photobucket.com/albums/hh495/Searawurm/wurm201307271643.jpg
  15. 2 points
    you should be able to pick a lock on your own deed if you weren't the original placer. for example, someone put a BSB and locked it before i deeded and quit the game, i have since deeded the area i would like to be able to pick that lock and see whats in the bsb and use the bsb, as i didn't place the bsb nor the lock on it i am unable to do so. since it is on my deed i should be able to open it. if it wasn't on my deed i understand not being able to pick it, but being on my deed i should
  16. 2 points
    It's is extremely odd that a hosting company cannot bring a server back online. One of the reasons for having the server hosted is the up-time guarantee and the hardware support. If they cannot do something as simple as that, I think Code Club needs to find another hosting company. Shameless plug for a USA company - 1and1.com is one of the best hosting companies in North America.
  17. 2 points
  18. 2 points
    This is where you post suggestions that will help improve wurm. Making a suggestion just to spite freedomers because they don't share your view on wurm is stupid and childish.
  19. 2 points
  20. 2 points
    +1 REMOVE HIS ABILITTY TO POST STUPID TOPICS
  21. 2 points
    For those that don't know there is a 'Expand all' option when you rightclick an inventory screen which opens anything that would usually have a plus sign on it, this is enourmously helpful in PvP; as an example you can open someones inventory and hit 'expand all' and see all of their wounds immedietly. Ever since Wurm 1.1 and we have so many sections in our body, I think it would be cool if right clicking the 'body' section of your inventory had a 'expand all' option that only applied to your body. Might just be me but it gets frustrating opening 20+ different submenus every time I login or reconnect. Thoughts?
  22. 2 points
    10c for getting a spanking with a supreme plank.
  23. 2 points
    You realize like, that just makes it incredibly easy for enemy kingdoms to have f2p grief alts that you can't do shit about? Please, for the love of god, stop making suggestions about stuff you know nothing of.
  24. 2 points
    Now dig it into a tower, and stick a huge burning eye on top, forge a few rings, then go crazy and evil, lose the ring, and start a war, only to be defeated by midgets and eagles Looks awesome btw
  25. 2 points
    Yes, sadly. Also, our tabards are working! Some minor clippage that's related to the model side of the tabard, but I think it looks great.
  26. 2 points
    "So I can invite a player to my deed...let em skill up...store stuff they use in bsb...kick them and take all their stuff..." If one has that much contempt for their villagers, as it is now you can kick them, KoS them, destroy their house with the writ and take all their valuable tools which will be stored in an unlock-able coffin...
  27. 2 points
    well deserved mute imho...not something I wish my 10yo who plays to be listening to for sure... Rules clearly state that such conversations are offensive and disallowed.
  28. 2 points
    Free bump for best kingdom, just joined up and am having a great stay at Kratos.
  29. 1 point
    1. Make large deed right in the way of public throughfare 2. Set deed theme music to numa numa song/rickrolling 3. Watch people walk through 4. ???? 5. PROFIT! I mean, suffering!
  30. 1 point
    Epic server went offline like 5mins ago candee, probs explains why this happened. Good luck on Golden Valley young Warrior
  31. 1 point
    gotta play before the wife aggro kicks in.
  32. 1 point
    will do and really thx for a VERY fast reply
  33. 1 point
    Your logic is flawed, the worst thing is you probably don't even realise that. This all-time worst suggestion on the Wurm forums for the past 4+ years I have browsed them will surely kill the game faster than anything else.
  34. 1 point
  35. 1 point
    Okay, who let the tweens out to make suggestions again? Someone lock the thread down and call their parents..
  36. 1 point
    Shut up meg. Everyone is entitled to post, even if it is total crap. If we can remove ability to post perhaps we should remove your ability to post crap like this
  37. 1 point
  38. 1 point
    I want iron houses that i can plan with my blacksmithing
  39. 1 point
    Truthfully id rather see rolf workin on more performance upgrades and the combat system then wasting his time with this suggestion..........
  40. 1 point
    Wurm Online (WO) is a sandbox MMORPG developed by Code Club AB, an independent Swedish development team led by Rolf Jansson. In the early days of Wurm, Rolf was teamed up with Markus Persson (Notch), until Notch moved on to other projects, including Minecraft. This article, written by a four-year veteran of the game, is meant to introduce this monumental sandbox MMO to those who have never heard of WO or who have not played the game before. The main features of this Java-based online game are true sandbox gameplay, dynamic terraforming, fully customized multi-story structures, and an enormously deep crafting system set in a very realistic and unforgiving medieval fantasy world. Secondary features include travel and sailing between game worlds, a dynamic player-driven economy, and player-made kingdoms which provide opportunities for PVP. Each game world is an island or group of islands connected by water to form clusters. Currently, the eleven worlds are grouped into three clusters. There is a cluster of PVE worlds known collectively as Freedom with an attached PVP world called Chaos. There are also two newly discovered (PVE) worlds not yet connected to the Freedom cluster. Finally, there is a PVP scenario-based cluster of maps known as Epic. While some worlds are limited to players who purchase premium game time from Wurm’s online shop, most are accessible to play completely without charge. Also, it is entirely possible to eventually earn enough in-game silver to pay for premium game time with it. The sandbox that is WO drops the player into a world that is just too complex for a tutorial to do it justice. But one is provided and upon completion, a new player arrives at the starter town of the player’s choice of worlds. The player is very likely to be greeted by the sounds of sawing, hammering, and perhaps occasional duck-quacks from a nearby pond or lake. The trees will be swaying in the wind and the smoke from nearby forges and ovens follow the wind as well. It might be densely fogged over or pouring down rain – the environment is completely realistic. A few NPC’s called traders offer items for sale to complement the backpack of basic tools the player arrives with. Bartender NPC’s, found only in the starter town, lend free nourishment for the first 24-hours of accumulated game time before refusing to provide assistance. The spirit Templars clad in supernatural armor stand watch over the starter village and are a sudden reminder to newcomers that life in WO is fraught with danger. Players expecting to find a waving NPC offering a quest line which gives them their first weapons and armor are in for a rude awakening. A short sword and wooden shield, a backpack of basic tools, a compass, and little else will be found in the player’s inventory. Instead of quests, there will be roads leading out of the starter village beckoning to be traveled. They lead into the hills, mountains, forests, deserts, and steppe lands beyond. In WO, the player chooses which direction to go and what to do. Fortunately, the harsh lands are quickly tamed by the industrious Wurmians who have gone on before. The newcomer needs only to shout out a question to get help from the locals. The wise will form a plan for what to do and which skills out of a possible 120 or so he or she wishes to train. Yes, WO is a skill-based game where players choose what skills to perfect and what titles they want to earn. There are no classes, no NPC quests, and no mobs of level one critters spawning at the player’s feet. Approaching a rat without proper focus might likely land the player dead on the roadside, re-spawning back at the starter town after a humiliating and bloody fight. Journeying away from the starter town in any direction will likely take the player past fantastic player-made multi-story buildings complimented by fences and walls placed on flattened land literally made so by the shovels of their owners. Ownership of land and the ability to shape it and build upon it are foundational features of WO. No other game this author has ever played can come close to the feeling of having, owning, and living in a virtual world. The crafting in WO is deep and satisfying. After four years of playing, there are still some items I have yet to create. Everything except a few special in-game items are crafted by the players. When a new world opens, players are greeted with pristine wilderness, sandy beaches, rolling tundra, vast steppe, and high mountains. The grass grows flowers of various types. The trees literally grow from tiny sprouts to mighty forests. The waters yield fish of various species and sizes. The land provides habitat for many living creatures, including dogs, pigs, chickens, deer, cows, bison, horses, gorillas, and other non-aggressive species. They also contain crocodiles, giant spiders, wolves, hell hounds, trolls, goblins and many other vicious creatures. From the abundance of these natural resources, the players craft what they need to survive. The land is only part of the world. Opening up the rock face of a mountain allows the player to mine deep into the ground for minerals, gems, and other resources needed to forge an existence in WO. Eventually a player will want to either build a place to call home or join an existing village of players. As skills improve, more and more knowledge is gained which opens up more items to craft. The beauty of WO is the ability to learn any skill one chooses to learn. But mastering a skill takes time – a very long time. Naturally, with so many choices players typically focus on a sub-set of skills they enjoy and become specialists in their chosen professions. This forms the heart of the player-driven economy. Many new players, having little skill to produce valuables, will often take jobs digging for others who hire them for menial tasks. This can be quite lucrative for the willing worker. Those better suited to a sword than a shovel might want to venture into the Epic cluster for PVP adventures. Epic provides not only an opportunity for kingdom verses kingdom PVP, but it also provides skill gain that is twice as fast as the Freedom PVE cluster. Increased skill gain brings the new player up to PVP capabilities fairly quickly. But PVP is not limited to Epic. The land of chaos can be sailed to from some of the Freedom worlds, giving Freedomers a taste of kingdom PVP for themselves whenever they like. Some consider this the best of both worlds. Freedom to do what you want to do, learn what you want to learn, be what you want to be are the hallmarks of WO. It is addictively fun and deeply rewarding to play. But no game is perfect, and WO does have its short-comings which I will now briefly touch upon. Many have criticized the lack of animations in this Java-based game. The environment of WO has always been extremely realistic, but that has not always been the case with player avatars and player and creature animations. When I started playing in 2009, player avatars were not much more than floating stick figures. Everyone looked the same and few animations existed. But those days are far gone, especially with the release of version 1.0 in 2012 and the 1.1 update of summer 2013. Now, animals and players are almost fully rigged and animated. Where the remnants of the past collide with the innovations of the present is mostly found in the realm of PVP. Though animations are in place, PVP is still somewhat a roll of the dice and nowhere near the fluid movements and targeted swings of other games. Mounted combat sometimes feels more like maneuvering a lawn tractor than charging the enemy on a valiant steed. The fighting system feels restricted, and unnatural. Targeting consists of changes to fight stances. Shields do not rise to block an enemy swing even though you can hear the bash. Actions take time and result from obvious rolls-of-the-dice cycles visible via timed sliding bars of progress. Movement is hideously slow once wounds have been created behind heavy plate armor. But many know and trust that this system will continue to be refined and improved as the development team continues to update the game. Fortunately, game updates are frequent and often the result of player feedback. The development team of WO is as talented as they are dedicated. Another short-coming of the game world is the underworld. Mining is a main feature of the game, but one enters a two-dimensional world by the swinging of a pickaxe. Underground mines are visibly three dimensional but not really so. For example, mining a tunnel north at the top of a mountain will create a massive drop shaft to a mine at the base of the mountain when the tiles meet. As such, one can drop from a shaft above down to the mine below with no threat to life. It isn’t really three-dimensional. Arguably, game updates do not provide enough information to players. It seems that Rolf likes to be somewhat cryptic in revealing the details of game mechanics. Strange terms often appear in game updates and leave the players frantic to understand and interpret them. This is partly due to his desire to make the game an adventure in discovery for the players. Some players love this while others see the lack of information and cryptic comments as an obstacle to enjoying the new content. The game wiki is player-made and may contain information that is either outdated or inaccurate. Also, there is no in-game map or auto-map feature. Players are left to navigate with a compass, the stars and moons, and with the maps which are generously maintained by the players and hosted on the wiki and forums. For the directionally challenged this can make for getting totally lost in a wilderness all too quickly and frequently. But the feeling of being lost in WO only adds to the realism of life there. For all its imperfections, WO is a masterpiece of gaming. Finally, I would like to offer some advice to anyone who reads this article and ponders the deliciously tempting world I am describing. First, to really appreciate and enjoy WO, you must start with a goal. That goal might be to head off into nowhere and make a home for yourself. It might be to join up with other adventurers to conquer or be conquered. It might be to train up skills to be the best craftsman at whatever you choose to do. Whatever it is, make up your mind what you want to do when you arrive and then put a plan into action which accomplishes that initial goal. I cannot stress enough the importance of arriving in WO with a plan of action. Many become discouraged because they want a quick and easy start to an abundance of wealth and fame. I will tell you now that it won’t happen. You have to work and put your heart into something if you are to really appreciate WO and reap the rewards. Second, don’t be discouraged when things do not go your way. It might take you literally days to find a place suitable to your liking. It might take weeks to hone your fighting skills before heading into battle. You might have to spend hours training yourself in a favorite occupation before you become marketable. Third, keep the wiki handy. It is your friend. Right clicking on almost anything in the game and clicking on “What’s this?†will open a wiki article for you. Pressing “H†will allow you to search for any item or game concept within the game. Fourth, don’t be afraid to ask questions. There is a help channel in the game and plenty of game moderators who volunteer their time to help new players. Of course, there are also many players that you will meet that are more than willing to help new players. Wurm Online is a great game and for many, including myself, a wonderful and relaxing hobby. I have only touched the hem of features this game has to offer. So much more awaits anyone who wants to enjoy a genuine sandbox MMO. You can play for free in most of the worlds. Free players are limited in how high their skills can go and are restricted from some PVP worlds. But the restrictions do not prevent players from getting a satisfying taste of life in Wurm. Many play free characters for years without ever going premium. Others have many premium characters. There are several premium options for players via the Wurm Online Shop and they do accept PayPal. The premium fee is 8 Euro per month, payable in two-month increments or a combination of premium time and in-game currency. I hope you have enjoyed this brief introduction and I hope to see you in Wurm!
  41. 1 point
    If its on my deed and the original owner isn't a member of the village then it does belong to me. There is a locked bsb on my deed that has been planted there for months! I cant even push it off my land. I think ill plant hedges around it Code for checking deed ownership already exists. I cant even rename stuff on my deeds unless I log on the mayor character. Nothing a mayor does on his deed is unlawful, locks are already pickable if the permissions would allow it.
  42. 1 point
    So devs should add it to let you spend all money on potions, and then let you win every fight with it? Seems right, guy with bigger amount of potions will be winning every fight... Really, suggestions should be rethought five times before posting.
  43. 1 point
    Despite being a coastal deed, it really feels like its in the middle of nowhere once you work your way back. Lovely deed. If I didnt already have a cluster of deeds i'd go for it myself.
  44. 1 point
    get an rare stone chisel to seperate it never had this problem o.O I go with the name, not the icon.
  45. 1 point
    Would be nice to introduce a load more titles, but the existing ones need sorting out as well What I'd like is a default for each title level per skill, so for 50+ in a skill would be like now and for higher levels the 50 title would be preceded by (this is just incase no one has come up with extra titles) (at 70) "Renowned" (at 90) "Master" (at 99) "Lord" (at 100.0 showing) "Grand Master" So the 50 title needs to be able to be preceded by the other ones, e.g. Lord Carpenter, GrandMaster digger etc Any title above 50 could be replaced with a unique one. Also i'd like there to be a "Best" title, so someone can get the "Best" carpenter title, (ok Best is not very good, maybe this should be the Grand Master one!) would be whoever has the highest title across the cluster, so one for freedom and one for epic - it would most likely not be dynamic, but be given out on each server restart.
  46. 1 point
    If you could quit the forums too, that'd be great. Thanks.
  47. 1 point
    [media]http://www.youtube.com/watch?v=aE2GCa-_nyU
  48. 1 point
    well, at least change the name "personal" goals to something else. i didnt choose them. lol.
  49. 1 point
    Ah snappers, I thought I'd become a demigod any second now!
  50. 1 point
    And things like become a king.. which sane king will give out that crown? xD +1
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