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Showing content with the highest reputation on 24/01/13 in all areas

  1. 12 points
    To the person that went wandering through my deed sometime between last night and midday today, went into my mistakenly unlocked but beautifully fenced horse pen, killed my golden foal Fleablood, butchered it and only then realized you couldn't even pick up the meat due to deed permissions... I hope you rot in hell. Rot. In. Hell. He was a gift from a perfect, generous stranger and a treasure and now I'll never get a chance to watch him grow up or ride him anywhere for the adventure of it. I hope karma kicks you somewhere incredibly painful for the wanton murder of my baby horse.
  2. 10 points
    Look at this cute sheep!!! It doesn't have a home yet, it is still a construct in Saromans modeling tools. Now we need to get this little thing alive and kicking, and that is where you come in. You are hereby invited to suggest whatever recipies and weird things we should be able to make from this. The reward will be: Getting your suggestion implemented in the game! Best regards from your humble servants Saroman and Zcul
  3. 3 points
    Maybe you'll can add this for the future so we can make more life like barns.
  4. 3 points
    My daughter Nikku gave you that foal, Chiclet. I have another gold male foal called Piekiss that you can have to watch grow up, and he's not related to your Windclip so will make a nice breeding pair. I know it's not the same, but hope it helps a little
  5. 3 points
    On deliverance there is a non-agro cap of 9000 and there are 470 deeds that gives 19 animals per deed not a very large number. If you want to breed your own 5 speed horses you need a fair number of attemts. As I see it it is the whole system that does not work. Remove breeding, or remove traits, or only allow care for breeding.
  6. 3 points
    We should be able to pick them up. Activate sheep, right click catapult- load. wrinch 10 times, on when fired you hear a Baaa sound.
  7. 3 points
    Maybe add so old and venerable cant breed eh.. or maybe reduce the time from venerable(old age) to dead. Or say that one mare only can give birth to x foals in her life time.Or there can only be x amounts of breed animals on x *x tile or ... or .. or ...
  8. 3 points
    Ya know what? Maybe you research into why people have many horses first? I'm getting sick of so many new players saying that there are horse hoarders everywhere. You know where all those horses come from? Breeding. Those people are horse breeders that breed tons of horses to get different traits into new generations of horses, you need a wide gene pool so you don't end up with in-breeding. Those nice 4-5 speed horses with no bad traits come from generations of breeding. It isn't hoarding, horse breeders are always killing off venerable horses, non needed parents of younger horses, lower traits horses that won't sell and horses that have bad traits in them. So maybe it is because of horse breeders having many horses but an easy work around might be to write in that named horses, which are bred horses, are not part of the non-aggro database. Therefor this would mean more non-aggros would spawn in the wild.
  9. 3 points
    Mouseover shows how much wool is on the sheep above 30 Animal Husbandry. Bred sheep should have names, but it should just be combinations of "ba" "baa" and "baaa".
  10. 2 points
  11. 2 points
    I wanted to give a heads up and again stress that you have to make preparations asap for increased PvP on Chaos. I've just started coding with the aim of adding the player made kingdoms and the conquerable towers code. This means a lot of changes in lots of files. I've created a code branch but there will be a lot of changes and if I work in both branches and try to merge later I'm really scared to end up with lots of conflicts and mess things up for other things. This means I'll probably avoid merging and instead hold off this Chaos code for as long as possible instead. In any case there will be no update until after the weekend, but eventually we will have to update and the code goes live which means you really need to prepare defenses now. There will be free disbands for those settlements on Chaos that no longer wants to stay there once it's live. The way I'm coding now means it won't be a home server with the Freedom kingdom everywhere any longer. Alliances will not be at war if they are in the same kingdom and people from the same kingdom will not be at war so until someone has joined another kingdom you'll all be at peace. We will still have to wait for an update to the player model where different kingdom symbols are visible.
  12. 2 points
    This post on Notch's blog makes me sad:( />http://notch.tumblr.com/post/37823268132/i-love-you-dad
  13. 2 points
    Chiclet, I understand your distress and feeling of loss. Everyone values different things in games and in life. You valued a foal that skipped merrily about and it was taken from you. To all those who are basically saying "get over it", consider this: What if someone came into your property and destroyed something that you valued? It could be your 10-story building, your utmost gold mine, or your collection of pink troll statues, but you would have the same NORMAL reaction of anger and sadness. Best of luck, Chiclet, and remember that most players in this game are kind, generous, helpful people!
  14. 2 points
    I need to bump this important thing that Xallo suggested and others. *Farwalker amulets, make them not work while enemy in local. *Take away Freedom chat, take back jk, bl and mr chat. *Fix adamantine weapons, should hit harder, they dont. *The elected King of each alliance should automatically get a Crown in gold that will glow over their head <- lol ?
  15. 2 points
    Protunia, i dont think you understand the situation here. Allow me to spell it out for you. Rolf is introducing free disbands because of the following steps. Ill go through each slowly for you. 1) People settled on Chaos assuming the server code wouldnt change. 2) People placed deeds on a server which they assumed they wouldnt be raided on. 3) Rolf says Chaos rule set is changing, therefore the server which people planted deeds on is no longer what they may have moved there for. 4) Rolf decided that its only fair that people who do not want to live on the server because the rules are changing (please refer to step 2 to be reminded why they landed on Chaos) and so offers free refunds due to this. Rolf is not introducing free disbands because of the following steps. I'll go through each slowly for you. 1) No server code is changing which affects villages. I hope this helps Protunia.
  16. 2 points
    I believe that tracking should be adjusted. I believe the window when tracking works, 3 wurm days, is a very short time for finding tracks. I also believe that at higher skills it should show actions preformed on the tile, maybe starting out vague and then increasing in detail at higher levels. For example, at lower levels you might only see that someone took something, a little higher in skill you might see that "name" took something or that someone took something metal and at highest skills you might see that Zaramoth took a Very good (think prospecting approximating for quality) iron tool from container, or something. Also i think that different armour sets could effect how track-able something is. With naked/cloth being harder to track than leather and studded, and chain and plate being harder still. I also think that the directions given by a successful tracking certainly aren't very user friendly. It would be nice to have some kind of visual aid rather than a general direction of heading. Anyway thats what i think, I'm at 40~ tracking and don't see that much use in what could be a great skill.
  17. 2 points
    Sail around the north coast and you'll see a virtual invasion of unicorns. Why do so many unicorns spawn but not a single bison? We'll never see sheep if this continues.
  18. 2 points
    I would like to see plain woollen rugs that can be dyed. I really dislike the patterned meditation rugs for decoration. A plain, woolly dyeable rug that comes in two or three sizes would be amazing.
  19. 2 points
    +1 I always thourght you had a cute face Klaa
  20. 2 points
    A sad story indeed, to which only the heartless would respond otherwise. This is a good example of why players must always be sure to properly secure their animals and property or some people of this mindset will seek out ways to destroy the same and gloat over the damage caused to others simply trying to enjoy the game. Still, your posting in this manner is probably not the best idea, as you have simply given those types some satisfaction to have seen your distress expressed within these confined spaces. Hopefully you will find a new foal has arisen from the ashes to replace the one lost. I remember fondly my first faithful horse lost to the aggro killing ridden horse change but as time has gone on my new steeds have proven to be fine dependable ones, that at times seem to have his old steely glint reflected within their eyes. Safe travels. =Ayes=
  21. 2 points
  22. 2 points
  23. 2 points
    What I find most insulting about all of this is how someone can claim that they know what beauty is, or they know what sane is and their visions and ideas reflect truth. Hell, even to claim what Wurm is, or should be is obnoxious. Wurm is whatever Rolf says it is. Beauty is whatever the viewer decides it to be. Declaring a building as "insane" just demonstrates a lack of creativity or imagination. A proper mushroom house could exist, if the upper floors were made out of reed. Or it exists because of some sort of magic charm on the house. Perhaps there are imaginary ropes that are keeping the top half of the building from falling over. Whatever you have to do to keep you "immersed". But If your version of Wurm gets in the way of my own creativity, then I reject your version of Wurm. Rolf has all the prerogative here. He decides what he wants his game to look like, so if he tells me "I don't want buildings like that in my game" then I'd say "roger that! I'll have to come up with something else". But when some player comes along and tries to dictate to me what they think Wurm is, and tell me how I should be playing because to do otherwise would cause them "eye grief" and ruin their immersion, that's where I have a problem. I don't play this game to create immersion for anyone but myself. I don't play to create beautiful structures for anyone but myself. I don't expect to have to answer to anyone for anything I do on my own deed. (that all said, I have not built anything that should cause offense to anyone. I don't find "mushroom" houses appealing. There are a lot of things I don't find appealing. But I not selfish enough to try and get the game mechanics changed so that things people build appease me)
  24. 1 point
    Armed with an idea from Garis and the power of google, I have went through the motions of creating a mod for Minecraft that allows for three dimensional deed and/or building planning for Wurm! So, without further ado, the Northmere Alliance of Celebration presents to you: The Wurm Blocks mod is essentially a tool to help you visualize your deed or building plans in a way that isn't possible using 2d programs. While those 2d programs are still great for layout, it's nice to see what your deed and buildings will (generally) look like once finished. Here are some teasers to show what it is you can do with Wurm Blocks in Minecraft. Installation Instructions In order to run Wurm Blocks you will require Minecraft Forge Universal version 6.6.0 and Minecraft version 1.4.7 ... I make no promises about the mod working beyond those versions. I recommend a fresh installation of Minecraft and Minecraft Forge. Windows Installation Step 1 Download and Install Minecraft Forge Universal from www.minecraftforge.net (click the link under 'Install' for a direct link to the installation instructions on their wiki), then run Minecraft in order to see if Minecraft Forge is working properly. Step 2 Download Wurm Blocks (Direct mediafire link here or dropbox link, courtesy of Xallo, here ) Step 3 Place wurmblocks.zip in your AppData\Roaming\.minecraft\mods folder. If you are unsure how to find your AppData folder, enter %appdata% into your Windows search function. Step 4 Run Minecraft. Wurm Blocks should be present in the Mods section. Load up your favorite Creative world and enjoy! Using Wurm Blocks In Creative Mode, Wurm Blocks are organized in their own tab on page 2 of the Creative Mode Inventory. Most Wurm Blocks function just like their vanilla counterparts. However, there are some exceptions: Half blocks will not make a full block if stacked; these are just meant to represent roofing. There are also steps with wurm roofing patterns applied in case you prefer to use those. Wurm-style fences are a different creature altogether. They are based off of Minecraft Vines only they won't disappear if the block they're attached to is removed. It isn't a perfect system (for instance, inside corners still can't have more than 1 fence), but by placing blocks, adding fences, and removing the blocks, you can build a model of your deed complete with fencing. There is a transparent block included for placing your fences on if you don't want to be bothered with breaking the block you attach your fences to, whatever your preference. Wurm Blocks are not craftable, so should primarily be used in Creative mode. If you choose to load them with op commands, their ID numbers begin at 503. If you have any ideas on how to improve Wurm Blocks, do let me know!
  25. 1 point
    We all have our differences and disputes (on the forums and in life in general), even with the tasteless joke to come later, I think we can all agree, much respect for posting something about himself that is so very personal and while it has been a year now, best wishes in his own continued travels. There are more of us who can relate than he may think.
  26. 1 point
    It's evident here the issue is for PvP servers only, and the only comment I have on people wanting 100% secure storage for 10s a pop is that you're playing on a full loot PvP server, you should have accepted that when you chose the server to spawn on. FYI - pelts and hides can be gift wrapped to avoid decay.
  27. 1 point
    Butchering would give Meat, hide, bladder, tail, hoof and eye, simmilar to cows and horses. Should be milked Metal Shears, for shearing them -> Shearing would use animal husbandry, and ql of wool would be Dependant on AH skill. Cloth Tailoring recipes: Wool->Spindle->Rough Wool String/Yarn Rough Wool String -> Spindle->Cloth String (same uses as made from cotton) Rough Wool String (3 kg) -> Loom-> Wool Covers (can replace Fur on beds) Rough Wool String (0.4 kg) -> Loom-> Kilt (why not?) Rough Wool String (0.8 kg (same as jacket+legs for cloth should do it, or just round up to 1kg) -> Loom-> Wool Cloak (Decorative Item for torso (back), gives protection against elemental wounds (Ice, Fire, etc) to torso, legs and feet can be enchanted with protective spells, like Vynora's Hand, Nolocate, etc. Could be white originally, then dyed and be made to show dye color) Rough Wool String (12kg, like barding) -> Loom->Large Wool Cloak (Equipable on animals, same as other wool cloak) Knitting Needles, for knitting Rough Wool String (0,2 kg) -> Knitting needles -> Balaclava (Should be equippable in the FACE - Would give minor protection against eye injury from elemental wounds) Rough Wool String (0,2 kg) -> Knitting needles -> Knitted Hat (Skully type hat, like all wool things would give minor protection against elemental wounds) Rough Wool String (0,1 kg) -> Knitting needles -> Wool Gloves Rough Wool String (0,5 kg) -> Knitting needles -> Wool Jumper Rough Wool String (0,3 kg) -> Knitting needles -> Wool Leggings Rough Wool String (0,2 kg) -> Knitting needles -> Wool Sleeves Rough Wool String (0,1 kg) -> Knitting needles -> Wool Sock (can be worn under boots and shoes - Increases resistance to element damage) *Wool Should be slightly stronger than Cloth in terms of armor strength Wool (0.3 kg) -> Mallet (or press) -> Square Piece of Felt (Could be used to polish items replacing pelts) Square Piece of Felt (0,3kg) -> Needle -> Felt Hat (Armor strength between wool and leather) Square Piece of Felt (0,1kg) -> Needle -> Felt Gloves Square Piece of Felt (0,5kg) -> Needle -> Felt jacket Square Piece of Felt (0,3kg) -> Needle -> Felt Pants Square Piece of Felt (0,2kg) -> Needle -> Felt Sleeves Square Piece of Felt (0,1kg) -> Needle -> Felt Shoes Square Piece of Felt (1kg) -> Needle -> Felt Bag (Could be used to keep objects warm for a longer period, also could slow/prevent decay of SOLID food on inventory) Square piece of Cloth (0.5kg) -> Needle -> Tabard (can be equipped on top of other armor, Could be originaly made white, then be dyed, and show proper dye color) Embroidery Skill (tailoring sub-skill): Rough Wool String (0.5kg) -> Square Piece of Cloth(1kg) -> "X"* Embroidered Rug (Equivalent to Exquisite) Rough Wool String (1kg) -> Square Piece of Cloth(3kg) -> "X"* Embroidery (Activate Embroidery, right click Wall (no windows or doors) -> Hang) The embroidery would show on the wall. Rough Wool String (0.1kg) -> Tabard -> "X"* Embroidered Tabard Rough Wool String (0.1kg) -> Any Cloak -> "X"* Embroidered Cloak * The "X" should be replaced with a descriptor, like Freedom Isles Embroidery, which would be a image of the Freedom Isles coat of arms. Or Hunting Embroidery, would show a hunting scene, etc. In case of Tabards and cloaks, only coats of arms should be allowed. Leatherworking: Animal Fur -> Wool Cloak -> Fur Trimmed Cloak Animal Fur -> Wool Cloak -> Fur coat (incomplete - Needs 2 more furs) English isn't my native language... Upon reading the Other posts, remembered Rough Wool String could be replaced with Yarn String...
  28. 1 point
    Three level deep reordered pop menus go against all the rules of good human UI design. One of the apple interface designers wrote a book on the topic, that forcing users to go thru multiple levels and read lists that change every time you start the program is just bad bad bad.. This UI was motivated at stopping macrobots not because it was a good UI design. It also causes repetitive motion issues for those that suffer. This is a real injury that inflicts the workplace, thus all the expensive ergo desks, keyboards, and mice on the market. Wurm is a game that many play just as long as they work, and it most certainly does cause wrist pain to make 1k bricks. Even Windows have adopted many of the Apple UI (which credit really goes to Xerox for the inventions). Fixed/tabbed/hierarchical palette icons would be suitable for Wurm, even sticky menu levels with repeat last action. Dragging icons to hotbars that are keybound have long been a staple of MMOs, not because WOW does it, but because it is simply good UI design. Bad UI design are the captchas that to do anything you have to prove you are human and decode the pattern, how fun would an MMO be if you had to answer your security question and decode captcha with every move you make to make sure you are not a bot? A example of bad is the BSB selection menu, it uses drag and drop so your mouse is moved from source to destination, but it puts a popup not at the drop location, but at screen center. So now you have to mouse back and mouse select the number you want (or shift modes to the keyboard to select). It should be defaulted to the most popular which is as many as I can carry, and only ever popup a numeric entry using a key modifier like shift or ctrl, and that entry should be where your mouse is so that you do not have to move it again back where you want stuff dropped. Add on top of that the requirement that you transfer to inventory first on BSB takeouts, which means drag and drop to your actual destination is limited by your strength and inventory volume. The UI is not even consistent because on BSB put ins you can drag and drop the entire stack in your cart without using your inventory. It should be a single source drag to destination drop , rather than forcing repeated drag/drop it would account for inventory with a timer bar that increases the weaker you are, reflecting reality that it would take you longer to load/store the cargo without having your wrist have to physically pay for that action. Better than a timer it could simply animate your avatar to show it loading and storing for that amount of time indicating more trips. This simple example shows that you can still provide skill improvements of making it faster and easier to load and store things as reward, without having to resort to bad UI design forcing repetitive non-modal interactions as your method of penalizing low skill and attempting to stop bots. Another example is farming/gardening, the skill reward of replacing the menu popup to see if something needs farmed with mouseover needs to go away, because that is intentionally bad UI design forcing your wrist to do more work. It should always be a mouseover, but since the intent of skill is to be able to do it faster, the mouseover just takes longer to popup with less skill and does not work further away with less skill. That is already a defeatable thing anyways because farm is already a keybind, so you simply need to wack F on each tile and it immediately reports the tile does not need farmed, so the intent to slow you down farming with low skill does not actually work.
  29. 1 point
    -1 to the whole raiding merchants bit you got going here. you want more people to pvp or less? keep up with the greedy got to have it all and you'll always have less.
  30. 1 point
    A wise man once told me that storage alts can be killed and looted, that it is possible to deal with them in game if you are lucky - a merchant on the other hand is not possible at all ever. Why is 5 slots in the bank not enough?
  31. 1 point
    The only thing that bugs me is alot of the tasks like bricks, planks, panloading. etc..give little skill compared to making things. If you want to stay further behind in skill working for hours with long timers for low wages is the way to go.
  32. 1 point
    Hi, Non-Aggros DO spawn. Never seen a deer? A Unicorn? A dog? I think a part of the problem is that cows and horses (and roosters, hens, pigs, bisons and pheasants) spawn just rarely, compared to deer, unicorns and dogs. These all are "Non-Aggros". Another part of the problem is the way spawns work. We all know that animals are spawning in waves (ignoring the lair spawns). One month we get flooded with dogs, 2 months later there's unicorns everywhere, agree? And quite a lot of them end up in caved-in mines, and are starving there for months then. Third part of the problem is that animals (ignoring lair spawns again) usually don't spawn near deeds. The more a server is settled, the less place for them to spawn. And the higher the probability that they'll end somewhere on a high mountain, or in another most remote area, where nobody finds them. Additionally, to my knowledge, cattle and horses rarely spawn from other tiles but steppe or tundra - and there isn't this much left of these, untouched. But is it really a problem? For sure, it's nice to find a wild horse, and start a farm with it. But as well you can ask nicely in your neighborhood, and usually the people there will you bury in free horses and cattle, more than you can eat. Would it make sense to have a lot of them spawning out in the wilderness? IMHO no - better use these "slots" for more rare animals, roosters, hens, pigs, bisons and pheasants. Getting horses and cattle is the most easy task at all - just ask in your server chat, tell the ppl where you are, what you want, and you'll get it after a few tries at least. We have released surplus horses and cattle for a while, but it has shown that it's not this good an idea: Instead of making a newbie happy they often ended as leather or meals in the hands of an established player, and this isn't exactly what we had meant. So we keep 'em now, until somebody asks for. We are on Indy, but I have no doubt that it's similar on Exodus. Use your social skills to get some, instead of crouching through the wilderness for days - this just is too dangerous. Many breeders will be happy to give some breeding pair to someone that will enjoy it, instead of just culling them. And these animals will most often be by far superior to what you could find out there, in the wilderness, after countless deaths. Have fun! PS: I agree that the current method of breeding enforces bigger herds. Together with the fact that any bored troll can release your herd in a few seconds, even if on deed. Before these changes we had maybe 50% of the animals we have now - but to keep it going we need them. PPS/ Edit: I agree. Remove in-breeding completely, make the trait heritage more random again, maybe even add some more useful traits so that the current classic "5speeder" isn't the only useful option anymore. Remove color from the heritage especially - why do we need to have some white breeding pairs, some blacks etc.? And remove the trolls griefing us - in the very moment we could cut our herds by 50%. Ah, and when we're at it - remove aggros killing our riding horses, and we don't need the double number of riding horses anymore.
  33. 1 point
    A way to pick up statues and wells and drop in a large cart only for transportation. Ability to use horse even to drag said items behind you decreasing the horses speed because of weight. All tho I like the large cart better my self
  34. 1 point
    what did you expect? most of them are little kids playing minecraft.
  35. 1 point
    Sheep's pluck + oat + onion + sheep gland + water in a saucepan = Haggis (for extra HFC skill gain considering number of ingredients)
  36. 1 point
    New Skill: Knitting. Good for using the harvested (not butchered!) wool to make the items suggested: jumpers, new clothing, satchels, decorative rugs, tapestries, window decorations, etc.
  37. 1 point
    oh joe....if i could tell you what to do, i would say: watch your words and maybe speak a little less, because everytime you start to argument about how other peoples state their opinions, you dumb down your original "idea" "opinion" etc. I like the idea about maps, as I think, wurm needs maps and such a game shouldn't rely forever on it's community to have them. Those players will maybe stop playing somewhen...soo.... I think it's alo needed to fit it properly into the game world(sadly I can't find my old thread) but using reed and pens was one idea. other ideas were: -increased details when getting better skill at cartography -instead of only one skill affecting the map "build" it could be more added: fine paper, dyes, some sort of measuring instruments etc.(some of them are already ingame) -player wont be on the map at all (no gps) -for pvp areas: maps cant be traded between kingdoms! -size of map should be skillbased too (similar to how carpentry affects size of houseplans) -long action timer and difficult to skill (like meditating) -maps can only map a certain radius around you, the larger the map, the longer it takes and maybe the edges are less detailed (it would be nice to add code that would prevent people from spying behind walls except they are on the deeds list) -maps can decay! -maps can be sold too -if you want a map of your whole server you need to actually explore (it takes alot of time!) and maybe make alot of small maps with lower skill -maps dont "update" themselves, you need to revisit places to map changes -decide if you want an overland map (no details from deeds) or a local map will add more if I remember more
  38. 1 point
    Activate Sheep Shears(Blacksmithing) to shear the sheep to produce wool (wool grows back every real life day-2) Wool can be used to heal. Wool is used in Clothing that can be dyed ( Visable in game) (Increases favor regain?? ) Saddle bags (Tailoring skill) (Its like a backpack for horses) Sleeping bags (Decays in use slowly, Used the same way as a bed) Dye a Wool Cloak Black, Grim reaper type cloak ____________________other good ideas_______________________________________ ___________________________________________________________________ _____________________ _____________________________________________ ^ To lead sheep without ropes?
  39. 1 point
    I may have missed it in the thread, but... Why exactly do new (or arguably, any) players even need money in Wurm? I wonder sometimes if folks are carrying their sensibilities from other MMOs into Wurm, and not quite seeing that it works very differently here. Everything you might need in Wurm, you can create on your own. Having others create things beyond your skill level or interest is a luxury or a convenience, rather than a necessity. Deeds - while a wise investment - are not a necessity. Premium time - also a wise investment - is not a necessity. I'm sorry if it seems a bit harsh, but all this sounds like to me is people wanting to get everything for nothing. Wurm is a business and a product, not a charity. If you like it, pay for it. If you like it but you're broke, play as a free player and pay as you can.... or don't - Wurm lets you play for free as long as you want to! If you just can't be happy making do with what you've got, pony up the €10 and shoosh.
  40. 1 point
    Aum, I understand. But you do realize that in a few months all the dragons will be dead, and every piece of land will be touched by terraformers, right? Why do you want to forbid yourself sailing to another server? Why do you want to lock yourself in? I suppose many players opposing the connection are simply old players dreaming about becoming monopolists on one of the isolated servers, which is so much easier if other crafters are prevented from moving to your area. They use fearmongering to scare new players, spreading visions of mysterious armies coming to take over the land, and markets breaking from influx of imported goods. There is a fundamental flaw in their propaganda, because if it is possible to dominate the cluster, it is even more feasible to dominate a closed-border server! And, as a side note: „market breaking†means that you could buy for 1s something that the monopolist would really love to sell you for 2s or more. Is that worth to give up our liberty to travel between servers and enjoy one world without barriers? Code Club obviously gets higher (short-term) revenues from separated servers, and so we should respect the fact that we are being asked for opinion. Having this voice, please vote for united Freedom Isles, not for isolated Prison Isles.
  41. 1 point
    New servers are new and cool for about 5 minutes until they become old and tiresome and people are ready to move onto something else new and cool. Such is life.
  42. 1 point
    Using a merchant to skirt around game mechanics, such as decay and theft is at best unethical and at worst exploiting. So I say 'Why People Store Items On Merchants And Alts' is to CHEAT.
  43. 1 point
    My vote is not for any option in the poll. I believe the restriction should be: "What could be done with medieval technology" with a dose of "Structures that required the most skilled architects and massive amounts of labour in the middle ages should also do so in Wurm." Those two considerations would get rid of every unrealistic structure and make sure that the largest/tallest/most impressive buildings reflected a special effort. In actual history, the Lighthouse at Alexandria and the Colossus at Rhodes were so far beyond the average person's experience they were considered wonders of the world. To a lesser extent, the large cathedrals of medieval Europe also evoked wonder in the average peasant. These things impressed people in real life. They impress no one in Wurm, because nearly everyone can make such things and more with little effort. Some of these structures jar the eye because they would take modern technology to build, and everyone knows that as soon as they see it. This is out of line with the rest of the game. I do not say these things to rain on anyone's creativity. I believe from what I have seen, that even within the limits, many nice looking structures have been and will be built. - Teggs
  44. 1 point
    Why is your chimney made from wood, is not it dangerous? I think stone walls would be preferable for chimney ...
  45. 1 point
    I get what your sauing shrimp but look wurmians just discovered papyrus not that long ago and its not really being used as much, dont you think people would eventually start mapping out the area its human nature to want to know your surroundings i say +1 with some limitations, maps are logical ,why not we have unicorns and magic let just not make it too easy to do
  46. 1 point
    Carebears need to stop crying about having to place a little risk into their game play. As Ecrir said you COULD mail things across leaving an alt sit at a market. But it would cost you as your bypassing the risk factor. Wurm needs more risk as theres next to nothing to lose other then if you didnt deed it or enclose it right. There should be riskes if you want to profit from new frontiers. Just semi afk sailing isnt enough in my eyes. Scraps on fail have been removed making wurm way to easy. There should be some hard paths added back into the game. And pvp is not being forced on you. If you dont want to fight dont cross to the other side
  47. 1 point
    You basically want the Wurm game rules section to be 754 pages long like an average users manual for a household item in USA? I think the rules should be short and precise, and applied with common sense. I don't think anything will happen if you report yourself to a GM for violating the highway rule by building a house on a 2x2 paved area.
  48. 1 point
    I never posted that you died, so not really sure.. what you're trying to say. I didn't literally mean "all." But okay.. grats on leaving.
  49. 1 point
    The "standard" prices for EVERYTHING in wurm are completely arbitrary, and forced upon the players by other players, largely because they are easy to remember. For one thing, nobody wants to do the icky, yucky, scary 2nd grade arithmetic that would accompany a 7% increase, or a 12% decrease for this job or that service. And nobody wants to have to remember what the newly agreed upon "going rate" is. Finally, nobody wants to haggle in a public forum only to find multiple erstwhile disinterested strangers shouting them down for daring to ask more for their time. Time is money, and people with money can always afford to wait for someone hungrier than you to do the brute work for them. So, the current system, which favors the 1% who can afford to spend silver like it's nothing, is enforced by the entire player base in order to avoid having to use reason, memory, and negotiation skills. And the game itself has absolutely no mechanism aside from forum posts for people to announce up selling/buying bids for items and services. Since presumably such a system would calculate price per action and total price per job, store totals for both types of bids (buy or sell bids), and mechanize the process of price discovery (allowing, among other things, the ability to price quality into these types of jobs. (example: Yeah, I can sell you q90 clay, but if you want it at q10 noob clay prices, take a hike, I'm not selling.) Basically, the market is crude, the tools to make price discovery easier and more dynamic don't exist and largely are not wanted by an entrenched and privileged population of deed owners who enjoy things just the way they are, and don't care much to negotiate how to spend their coins, and why should they? Don't expect the people with silver to solve this problem. And it's all compounded by a lack of information about location and transport, so there's virtually no market for shipping and transportation of items, like there is in other games such as EVE, where you can actually plot out merchant routes and make money moving bulk items throughout the game environment, and buying and selling them in those different locations. The service sector in Wurm is entirely a buyer's market. The seller's market applies if you're selling q80 enchanted tools and weapons. Since there are no tools other than personal merchants for sellers of items (and none at all for sellers of services) to use in order to organize and alter the offer price, service workers (earth removal, grunt labor) are stuck in the trench of tradition. Now back to work, slaves.
  50. 1 point
    The plan is something like this in my head: - be able to name doors - set individual door access (from writ or on the door if you are allowed) Hotel business can open. Watch out for mean landlords! Gotta keep this simple but practical and useful! Zcul
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