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Showing content with the highest reputation on 01/22/13 in all areas

  1. 4 points
    hahahahahahah you're expecting logs and information on changes and updates in WURM ONLINE!? Man....you funny. We still have kingdom titles from 6 years ago that Rolf won't tell us what they are meant to do....
  2. 4 points
    -1 to this from me. PvE players should NEVER be forced onto a PvP server in my opinion, not even if they are just passing through to get to somewhere else.
  3. 4 points
    So people wanted multi-story...now its bad and over done that you can go so high? Get over it, Rolf has done a superb job on it. Leave it.
  4. 4 points
    Here's my thoughts. My Deed. My Time. My Money. My Sandbox. I will do what I like within the game mechanics and the rules. You don't like it, turn around and walk away, noone is forcing you to stand looking at my creations. Just my tuppence.
  5. 4 points
    I just want to know why we're even discussing and debating the "physically improbable" in a game with GIANT FREAKING SPIDERS?!?
  6. 3 points
    wurm dev(s) have never been good at informing the player base, sure it has been a lot worse then it is now, but still not what i would consider good and still often in cryptic messages/posts
  7. 3 points
    A million times what Kediec said. We've already had our incident with PvP on PvE, and we all know how that went.
  8. 3 points
    [media]http://www.youtube.com/watch?v=MwSRo8zo0Yk Where is your god now?
  9. 3 points
    Can the (6) people that voted for the housing association please find another hobby besides Wurm? Certainly your authoritarian world view has a higher calling than suppressing the populace of an MMO.
  10. 3 points
    There really is no gap between what you deem "Chaots" and "Freedomers" A certain village on Chaos has recruited a handful of freedomers, and they are kicking ass and loving it. This is literally for most them their first ever pvp experience in wurm, and those who are experienced in wurm pvp teach them. They are enjoying our strong close knit community that is as old as wurm, we are loving their company and as are they. Gearing them is not even a problem as we have the everything we need to make exceptional weapons and armour. If any freedomer, including you, would like to try pvp, they would simply need to contact the heads of the kingdoms on Chaos. They'll gear you up, teach you the tricks of the trade, and let you have fun with them on their many adventures. You can even come over to Chaos on your account with no items, just your sailboat, maybe the village you join will escort you, and they can gear you up then. set you a house, tools, everything you need, and mind you, these aint shitty tools. 70-90QL with enchants for free. We need to keep the borders open, we want to keep new blood coming in and experiencing the wurm that we love to enjoy. How Chaots are shown in a different light to freedomers is silly. We are not different then most of you we all arent godly beastly accounts with everything 99, apart from our FREEDOMER (first time on chaos) which pretty much has 90 in everything So its something to think about Xandra, and you should come over to try it to when it comes out. join a village!
  11. 3 points
  12. 3 points
  13. 2 points
    I'm sure this has been brought up a few times but damn..its annoying. I could build walls below just to hide those but there no reason, it would make my inner house look out of place and out of design. Why doesnt wood walls have these? can this be looked into and something done? its..so bad.. Honestly, I can understand why the model is still like that: Houses on high slopes. A different model for multistory would fix this problem
  14. 2 points
    I'm hearing impaired, and so I can't hear the drumroll that indicates an opportunity for rare creation. From conversations in-game, it's apparent many other people play with sounds disabled. So, would it be possible for us to get some sort of visual cue for the "drumroll" event? An event message, or something?
  15. 2 points
    Logging started 2012-03-08 [02:36:16] Melpy slain by Dragonpen [02:41:09] Foxfire slain by Dragonpen Silvereyedlion [02:42:04] Smeagain slain by Dragonpen Silvereyedlion [02:43:54] Ezalor slain by Dragonpen Silvereyedlion [02:47:22] Foxfire slain by Dragonpen [02:47:22] Silvereyedlion slain by Trollface Herald Ezalor Smeagain [02:48:34] Smeagain slain by Dragonpen Silvereyedlion [02:48:39] Dragonpen slain by Foxfire Trollface Herald Ezalor Smeagain It was raining the day the Champion King of Mol Rehan Dragonpen the Great and one of his most trusted men Silvereyedlion decided to set out for the slums of Avarga. They knew they stood no chance but Magranon called out for blood. As they rode through the thick forests of Mol Rehan Dragonpen passed his flask to Silver. The noblemen took a long swig and handed back the viel liquor to his King. They rode on for awhile in silence, meditating on the glory of Magranon. As they approached the vast Mongol desert Dragonpen spoke, "For glory brother, today the Mongols will pay and Magranon shall bask in glory." Silver spit then nodded solemenly and they set off across the desert. As they approached the walls of Avarga Dragonpen charged onto the deed and slayed Melpy as he farmed. He tried to run but it was too late, the blade of the Chancellor took his life. Meanwhile Silver flanked to the west, as Dragonpen rode off deed to meet him he was met by Foxfire who quickly succumbed to his blade. Now the alarms in Avarga were blaring across the desert and more of the cursed Mongols began to log in. They rode out to meet the brave warriors of Mol Rehan and smegain and Ezalor were quickly slain but Silver was badly damaged in the melee and went to meet Magranon. Dragonpen whirled about to meet Foxfire and slay him yet again. Magranon was pleased but the Mongols had circled. Smegain met her match yet again before the brave Chancellor died in honorable combat to the mob of Mongols. That night Magranon was pleased and Silver and his King feasted in the hall of warriors well into the night.
  16. 2 points
    The grand opening of the new Northern Vantage Canal. Sea opening is at BE13 and lake side opening is at BC 15. />http://img.photobucket.com/albums/v245/chrismisterx/Map-update_zps679a2e6d.png Canal is now open, just some minor cleaning up to do and a leveling of roof tiles to finish it off, but safe to use. The perfect route to Troll's vanage market place, your one stop for all your needs! This is a public canal which is on my deed little haven. Its part open, part cave canal perfect for rowboats, sail boats and knarrs. Safe travels Kersha
  17. 2 points
    Note my workshop in the foreground is still single story. ;-) A little update on my place though: we have a boat house. Edit: We can shove these big buildings up in a weekend.
  18. 2 points
    You can simply type /weather and it'll give you the direction :/
  19. 2 points
    Housing association, ###### douchebags.
  20. 2 points
    Can we please just enjoy multi story for what it is now..... for a little while? No more polls or threads about changing it... wurmians have waited so long for this (from what i hear) we have it now...just say thankyou rolf and move on.
  21. 2 points
    Housing Association? BWHAHAHAHAHAHAHAHA. Oh, wow, too funny.
  22. 2 points
    Last night there was a post about a possible exploit that was being used when raiding a deed that made it imposable to repair or even shoot a bow on their deed I guess. Well I come online this morning and went and looked to see the outcome and it is gone now not like the post was locked it was deleted all together or moved to a privet forums section. What is the deal with that? Why was it removed? It was in the server bug list but I can not find it at all now. Does this happen a lot? I know I have seen people talk about it before but it is the first time I have seen it first hand. Are there people protecting the exploits from being fixed so they can use them for their own gain? The post sid that a GM was one of the people there using the possible exploit to keep them form fighting back or repairing the structures so they can get in to raid. Is it the same GM that is covering up things? Idk..just seems odd to me know even more then it was before.
  23. 2 points
    One way of making sure players do not play your game, is make it seem even more like work. If there's no anti-decay stuff, people who take a break due to real life or due to whatever, will come back to - nothing. How many old players want to come back to absolutely nothing. Take a break for a month because you have a sick relative? Come back and because you haven't logged in for 30 days everything you "own" is gone. Not fun. Logging in to 'play' a game isn't supposed to be a job. Or work. It's supposed to be something you do for fun. The second you cross that line that makes it more work than fun, you lose people.
  24. 2 points
    Food only last for a week.. thats not that bad. Magic Chests cost alot of silver, thats why they're so usefull. BSB/FSB are there for a reason, otherwise you constantly have to mine 50 iron everytime you have used it up, thats extremely irritating. Why should i be forced to work hard and earn money to buy new tools if i enjoy playing the game without being in the economy part? IMO, extremely bad suggestion
  25. 2 points
  26. 2 points
  27. 2 points
    I would do it for ever and ever. The medieval world, although difficult, was nothing as fast paced as what the modern world is today. Wurm is in some ways a way of escaping that, would be epic if Wurm was RL Wurm: Get up in the morning when the sun rises, make some food, don't worry about it being healthy because it doesn't really matter unless you're planning on gaining some skill, maybe go out for a quick stroll or sail, tend to the animals and do a few fun things. RL: Get up at 6am. 1 hr to eat and get ready. Catch a train full of people. Work in a place full of people. Home for 5pm. Sleep at 11pm. Do this for the rest of your life. See where I'm coming from? The occasional huge spider and whacking iron with hammers beats sitting in front of a computer all day then sitting in front of a computer all evening to escape sitting in front of a computer all day.
  28. 1 point
    Pretty simple request: Tool Racks We have Weapon Racks and Armor Racks already. Tool racks seem like an obvious next step.
  29. 1 point
    I know this was tried and have been controversial but the skill decay mechanism needs adjustements. Please read until the end before shouting at this idea Wurm is a social game with a lot of different skills increasing while doing an incredible amount of different actions. Currently, the more you do something, the better you are. But you can do everything you want. And this is perfect. You can see carpenters, diggers, miners, tailors, blacksmithes ... To build a decent boat, you need a good tailor and a good blacksmith. To build a decent house, you need a paving specialist, a carpenter, a mason, a gardener. This is really wonderful to live in a village with these different jobs working together, or to build a house with the help of close (or far) neighbours coming to help. It is marvelous to discuss about trade, exchanging bricks for planks, boat for services. There are some known blacksmithes on the island, some famous hunters, and some ship builders. But when the land and landers become older and older, skills are higher and higher. A shipbuilder needed a tailor to make the sail, he don't need him anymore, he can make it himself. On the contrary, the tailor is now able to make a Knarr alone because he was bored and tried to make some boat for personal pleasure. On the markets, tools with 50QL are almost given as everybody can make 80QL in their home forge. Houses are castle, no more unique wild animals, tower guards everywhere, terrain looks like Balinese rice field, all leveled and there is as much blacksmithes and ship builders than players. From my point of view, such a world is already dead. The game become a solo game in a easily terraformed land (remembers you some other game ?). That's why we have Pristine/Release separated from the other island. The real Wurm game is this newland/newbie feeling, where you ask others to help you in domains you suck at. What I propose is to keep the social aspect of the game : the more OFTEN you do something, the better you are. You still can do everything you want. If you want to make a boat, as you wish. You'll finish your frigate and become a real decent ship builder. But now you want to be a hunter and kill this famous dragon. So be it. You'll gain very high sword skills and you are now able to kill a dragon by spitting at him. BUT, you have lost some skills in ship building and this is normal because you don't made one for ages. This is the basic idea. Skills you don't use should decay. I have no really full technical proposal to do but I heard and understand the first reactions I read in another thread. They all have a solution. Proposal : I tried to keep the concept simple, precisions will follow : every time you gain X skill points, you lost X/nb of skills available in all other skills. The main objective is to having the possibility to specialize but not in every domain at the same time. - Skills do not decay while disconnected ! Real life calling or school period is not a problem. If you are not connected, you don't lose skills because you are not gaining skills either. - The loss can be determined by category : if you gain in a sub-carpentry skills, you don't lose points in other carpentry related skills. - We can imagine to "protect" the top 3 skills from this loss. Thus, the 3 higher skills you have won't be affected if you decide to search for flowers to seduce girls or try to make healing covers. - The global amount of skillpoints always increases. When you gain X skillpoints, you lose X/n skills points elsewhere even where you have already 0, and can't go lower. n can be the number of different skills or another factor. - The only advantage of old players is experience. I mean real experience of the game, no XP. A new player can still imagine to be the best blacksmith on the island. Currently, the only way is to create a new island separated from others and to arrive with the first settlers. - Skills could not decay lower than 20. I'm ready to hear critics and I'll try to answer or propose a decent solution.
  30. 1 point
    Do you know why? Because no one wants to rely on other players for things they can accomplish on their own. That isn't something that decay rate or skill penalties can change. Secondly, the price you pay for any item or service (either with silver or through barter) essentially represents the value of another player's time. When you buy an 80QL item from a player the price partially reflects the time it would take you to grind that skill to 80 and gather the resources to make the same item. 20QL tools have little value because they don't represent a significant time investment for any player.
  31. 1 point
    Something big is coming our way , The Avatars are returning to step on us, we are doomed
  32. 1 point
    You basically want the Wurm game rules section to be 754 pages long like an average users manual for a household item in USA? I think the rules should be short and precise, and applied with common sense. I don't think anything will happen if you report yourself to a GM for violating the highway rule by building a house on a 2x2 paved area.
  33. 1 point
    It would increase the community more and everyone gets to know new players if they are to be connected, i think they should be connected at some point. But if rolf makes a (Hopefully premium-only in-game poll for that, we can find out). At some point
  34. 1 point
    I hope you do read up on something in real life before you post it next time. Gun powder, also known as Black Powder up until about the 18th century, is a mixture of charcoal, saltpeter, and sulfur. Also, they are nothing similar to a catapult, a catapult does not use compressed gas to propel an object, nor uses any type of fuel, it uses tension to sling heavy objects, generally much bigger then what a cannon shoots. It is something that would play as a bit more advanced then the era Wurm depicts now, so yes they are advanced and people would prefer not to even enter the gunpowder(Black Powder) era. If you want that then sorry to break it to you, but Wurm isn't that type of game, nor does it need to be.
  35. 1 point
    Since you want some kind of explanation, this is mine. What i enjoy the most about wurm is the freedom to be whatever i like or feel in that moment, mostly the posibility of be a Jack of all trades, I don´t like to do all the time the same things day after day, and i don´t like to play with alts, my char is the only one I have. Your proposal simply ruin my gameplay style, and if need to concentrate only in one job, i will be bored in allmost no time and leave the game.
  36. 1 point
    No, just no, for the love of god, no. [media]http://www.youtube.com/watch?v=vgCeblHssyw
  37. 1 point
    Big nope this was done in Xyson and What is hapening to that game now it is failing bad not to mention other problems from it but this is one it has
  38. 1 point
  39. 1 point
    No to this thread. The horse is dead. Leave it in peace.
  40. 1 point
    Suggestions from people like these completely ruin the game, decay is bad enough as it is, leave it.
  41. 1 point
    ehh im sure people know what tools look like...
  42. 1 point
    So in other words, make 10 alts, each can only do 3 skills. Way to make the game more social, by making it mandatory to have a billion alts to get anything done. HUGE -1
  43. 1 point
  44. 1 point
    I will bring up the possibilities of an auto deletion for the merchant when the contract is on a deleted account. I know this won't fix all cases, but it wiould certainly help! As for auto deletion of merchants belonging to active players. there has been code i the past, it's all very complicated, but we may be able to revisit ideas about options for deed owners to at least have some say in where they are. Afterall, the more players we get in Wurm, the larger the issue will become, especially at prime market locations.
  45. 1 point
    Edit again: Here's a few, not all are post wurm 1.0 but i like them.
  46. 1 point
    Frankly since it's my house and i'm the one who built it (especially if it's also on my deed) it'll look like whatever i want and if the neighbors don't like it they can feel free to evacuate their bruised aesthetics to a safer (pretentious) place. I reserve the right but build what i want and since i could care less if you built a house in the shape of "Joan sucks" right next to me and i have to look at it everyday i think others can just do the same.
  47. 1 point
    Here is my tavern and 3rd story In, at 'Bachus's Vineyard' Resort on Deli. Still need to add tables and chairs on wooden porch but I am quite proud of it. TY Wurm team for making it possible! Front view Side view Back view
  48. 1 point
    Pitched with a little round window , when you start to mix all house shape possibilities things gets complicated but having the option to choose the " shape type" of a roof would be great, and something we did talk about when we started to do the roof design. Now when the 1.0 crunch is over maybe that's something we should look into.
  49. 1 point
  50. 1 point
    Nice story, I am actually working on one myself that involves Dragonpen leading 60 men to the gates of Avarga and all of them dying without ever hitting one wall down. Hopefully it turns out as good as this. I am writing it from a journal perspective of Hellfang.