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Showing content with the highest reputation on 21/01/13 in all areas

  1. 14 points
    Armed with an idea from Garis and the power of google, I have went through the motions of creating a mod for Minecraft that allows for three dimensional deed and/or building planning for Wurm! So, without further ado, the Northmere Alliance of Celebration presents to you: The Wurm Blocks mod is essentially a tool to help you visualize your deed or building plans in a way that isn't possible using 2d programs. While those 2d programs are still great for layout, it's nice to see what your deed and buildings will (generally) look like once finished. Here are some teasers to show what it is you can do with Wurm Blocks in Minecraft. Installation Instructions In order to run Wurm Blocks you will require Minecraft Forge Universal version 6.6.0 and Minecraft version 1.4.7 ... I make no promises about the mod working beyond those versions. I recommend a fresh installation of Minecraft and Minecraft Forge. Windows Installation Step 1 Download and Install Minecraft Forge Universal from www.minecraftforge.net (click the link under 'Install' for a direct link to the installation instructions on their wiki), then run Minecraft in order to see if Minecraft Forge is working properly. Step 2 Download Wurm Blocks (Direct mediafire link here or dropbox link, courtesy of Xallo, here ) Step 3 Place wurmblocks.zip in your AppData\Roaming\.minecraft\mods folder. If you are unsure how to find your AppData folder, enter %appdata% into your Windows search function. Step 4 Run Minecraft. Wurm Blocks should be present in the Mods section. Load up your favorite Creative world and enjoy! Using Wurm Blocks In Creative Mode, Wurm Blocks are organized in their own tab on page 2 of the Creative Mode Inventory. Most Wurm Blocks function just like their vanilla counterparts. However, there are some exceptions: Half blocks will not make a full block if stacked; these are just meant to represent roofing. There are also steps with wurm roofing patterns applied in case you prefer to use those. Wurm-style fences are a different creature altogether. They are based off of Minecraft Vines only they won't disappear if the block they're attached to is removed. It isn't a perfect system (for instance, inside corners still can't have more than 1 fence), but by placing blocks, adding fences, and removing the blocks, you can build a model of your deed complete with fencing. There is a transparent block included for placing your fences on if you don't want to be bothered with breaking the block you attach your fences to, whatever your preference. Wurm Blocks are not craftable, so should primarily be used in Creative mode. If you choose to load them with op commands, their ID numbers begin at 503. If you have any ideas on how to improve Wurm Blocks, do let me know!
  2. 8 points
    Most of us who have played a while have learned this lesson, often the hard way. Wurm Players (Put A Deed On It) To the tune of "Single Ladies (Put A Ring On It)" by Beyonce All the Wurm players! (All the Wurm players!) x4 Now put your tools up! Just logged in Ready to begin Wurm's been waiting for me Decided to build, And now you want us killed 'Cause our house is where you wanted to be Walked around, examined the ground Asked the folks in Local Now we're grinding our skills, And trying to make meals But you just won't leave us be [Chorus] If you liked it then you should've put a deed on it Don't be mad when you see that we got it oh oh oh oh oh 1.0 oh oh oh oh oh Got our Settlement Form Before we terraformed Put 30 tiles in between our deeds You showed up Didn't even say "'sup" Just started chopping down trees Being all rude Seriously, dude, Did you take your medication? You had your chance, Put on your big boy pants And let me finish this BSB [Chorus] Don't assume about the space by your place Pay for it just in case Your money's all that cements your intents SIlver's all that guarantees Your mine and trees Build as you please Without unease or repairs And keeps folk off your lawn Gives you a place to spawn Templars to make a mess And enforce KOS... [Chorus]
  3. 5 points
    I just want to know why we're even discussing and debating the "physically improbable" in a game with GIANT FREAKING SPIDERS?!?
  4. 3 points
    If this is not a worthy suggestion I do not know what is. Sitting the hell down! I see plenty of chairs and places to sit down, chilled times to be had here and there but NO DAMN SITTING! I know Wurm is a levelling game but I have seen many times where there are a bunch of people STANDING NEXT TO CHAIRS HAVING A CHILLED CONVERSATION and it DRIVES ME CRAZY. /rant PS: Please?.
  5. 3 points
    Pretty simple request: Tool Racks We have Weapon Racks and Armor Racks already. Tool racks seem like an obvious next step.
  6. 3 points
    We already have the Huge Bell in the game and i now a lot of priests out there would love to build a church so an option to create a bell tower as a roof object would be fantastic.
  7. 3 points
    Last night there was a post about a possible exploit that was being used when raiding a deed that made it imposable to repair or even shoot a bow on their deed I guess. Well I come online this morning and went and looked to see the outcome and it is gone now not like the post was locked it was deleted all together or moved to a privet forums section. What is the deal with that? Why was it removed? It was in the server bug list but I can not find it at all now. Does this happen a lot? I know I have seen people talk about it before but it is the first time I have seen it first hand. Are there people protecting the exploits from being fixed so they can use them for their own gain? The post sid that a GM was one of the people there using the possible exploit to keep them form fighting back or repairing the structures so they can get in to raid. Is it the same GM that is covering up things? Idk..just seems odd to me know even more then it was before.
  8. 3 points
    Ermergerd, cant wait for this! I really hope this comes in next week! Keep up the good work Rolf and keep us updated please
  9. 3 points
    Food only last for a week.. thats not that bad. Magic Chests cost alot of silver, thats why they're so usefull. BSB/FSB are there for a reason, otherwise you constantly have to mine 50 iron everytime you have used it up, thats extremely irritating. Why should i be forced to work hard and earn money to buy new tools if i enjoy playing the game without being in the economy part? IMO, extremely bad suggestion
  10. 3 points
    NO FOR THE LOVE OF FO NO SKILL DECAY.
  11. 2 points
    It seems the old post about this has been archived so I thought now that 1.0 has been stabilized it would be a good time to ressurect items we would like to see added to the game. A hitching post would be a great addition to the game making Inns more useful and also allow visitors to a settlement a secure place to hitch thier horse so it will not wander off . If possible it would be best to be coded so that only the person who hitched the horse or the mayor if on a deed, could unhitch it. If not then permisssions similar to a large cart would do where they could be set for friends, citizens, and allies, or everyone ( they at least would not have their horse wander off even if it was not secure). Wood design Iron design They could be made available in wood,iron, or other metals (possibly stone but not sure what that would look like ) for decoration.
  12. 2 points
    1ql armor looks same as 90ql armor That takes all the speciality out of that amazing armor :S 1ql armors should be a bit darker or scrubby. the 90qls would be nice with better contrast and finer details just an eye candy and wouldnt hurt anyone ^^?
  13. 2 points
    Just finished a month-long project I've been working on, and wanted to toss up a few screenshots. I needed clay, and there was a spot in the middle of the Northmere. So, I raised an island and built myself a place to cook bricks, grind pottery, fish, meditate, concentrate on crafting skills, and generally relax. "Meredin" means "Lake Fort": From above, looking down at the clay pit: From the water: The entire project took somewhere in the neighborhood of 3800 dirt, 2500 stone bricks and mortar, 2000 clay for pottery brick floors, more than a few meals, many shipments of rock and lumber, and the patience of my allies while I droned on and on about my glacial progress. Now the fun part begins. Making myself at home. EDIT: Added a view from the lake
  14. 2 points
    -1, no, nein, nyet, just plain forget it! Why is it always noobs making such suggestions? Just play the game, learn how hard it is to get skills, and you will quickly see how stupid this suggestion really was.
  15. 2 points
    Just who are carebears these days? plenty of old Wild accounts sitting on the other freedom servers. I would say the strongest accounts actually are not on Chaos right now. Something to think about and this is not a poke at you Evil but where is everyones pride? All I ever hear is about losing gear. No one points out that you can win gear as well. A group of Caregears could easily sail across to Chaos, ally with an established group, raid, have fun and come back with fresh loot. Hell, they could even do the viking thing, and roll down the coast line looking for small places to pounce on before leaving Chaos again. Goods can flow both ways.......
  16. 2 points
    A solution to all your roof clipping problem would be making Pitched and Lean on Roofs like showed in this image. Making planning a roof split into two options: pitched roof or hip roof. Hip roofing will work as it dose now. Pitched roofs will however align themselves to lean on walls this becoming lean-on roofs. (Case of 1 roof tile surrounded by 1 to 3 walls) Or they will automatically align depending on the order you build them on plain houses. So if you have a 3x3, you plan a roof one a corner tile and when planning the other roof on the next tile the pitched roof will be created between those two tiles and continue when adding the 3'rd tile in the line. Edit1: A pitched roof on one tile not surrounded by any walls will become a gable roof. You can not plan pitched roofs on 1 tile houses. So this will apply to 1xN tile houses. Edit2: It is possible to make a leaned on roof on 2 tiles by leaning the first on a wall then building another lean on roof above that level.
  17. 2 points
    Here's a Wurm economy pro-tip for y'all: Players will always try their hardest to not be reliant on trade with others. You can't force players to trade. There are two assumptions/myths going on here that I don't believe hold water: 1. Taking away people's items will automatically make them take to the player market to replace them? - Players will do their darnest to avoid buying things from other players, in particular strangers. When a player needs an item investigating the market for a deal and paying out of their own purse is the absolute last resort for many players. Some would naturally turn to the market to fulfill their needs, but players will also lower their standards, barter with their friends and possibly even attempt fulfilling their item needs on their own. Bottom line is: Net losses from increased decay will NOT directly translate into increased market transactions. 2. I'm not making any money the way I imagine I would, the economy must be broken? Self-explanatory.
  18. 2 points
    One way of making sure players do not play your game, is make it seem even more like work. If there's no anti-decay stuff, people who take a break due to real life or due to whatever, will come back to - nothing. How many old players want to come back to absolutely nothing. Take a break for a month because you have a sick relative? Come back and because you haven't logged in for 30 days everything you "own" is gone. Not fun. Logging in to 'play' a game isn't supposed to be a job. Or work. It's supposed to be something you do for fun. The second you cross that line that makes it more work than fun, you lose people.
  19. 2 points
    When it comes to contributing in a pvp server and the gap between the new and old players here's my side of the story that will demystify some things : 1) In combat It really doesn't matter. When we gank on people, a mere 70fs from a freedomer like me is enough to do hits due to gank bonus. Ofcurse you will never be able to go 1 on 1 with the top guys, but thats really not the point of pvp. What I've learnt from my short stay in chaos so far is that pvp is all about planning ahead, communication and numbers. Hitting 70fs wasn't difficult for me as freedomer. When I joined chaos, only then I started training fighting subskills to improve. 2) Life in the village. Chaos is not the place where you will plant your own deed and have 1000 tiles of land to do whatever you want. You will have to learn to live with others in a big fortified location. Contributing to the village doesn't necessarily mean that you have to get 70+ weaponsmithing. Simple actions like making raw materials ( bricks, sand, planks ) are a start. Having decent digging which is natural if you played for half a year is also a very good contribution. After than, even average crafting skills can be of aid. At the moment I have a blacksmith and a vyn priest that are able to provide 50/50 horse shoes, ropes, good ql cotton, mauls etc. It took me 3 months to train the priest and the blacksmith together. If I managed to pull that off being a lazy person, I believe most freedomers can do better. All in all, I believe there is no such thing as player gap. PVP servers are based on teamplay, not on who can build the biggest house with his amazing carpentry. For every adventurous freedomer, who feels that he invested in his character and that picking fights in freedom with his neighbor is not enough anymore, the only logical step forward is to move to the pvp server. It will happen. After a year of gaming, having done multiple things, from grinding to building a deed one doesn't simply start from zero on epic, but tries to pursuit a different gaming style in chaos. That's how it happened for me and other freedomers too.
  20. 2 points
    [media]http://www.youtube.com/watch?v=Lm96Rderhdk In a few months, I would have no problem singing, but I just can't do it right now because of health issues (massive goiter - my voice isn't normally so deep). I hereby promise when my voice works again, I will sing it.
  21. 2 points
    Hmm, this reminds me a bit of some systems where you have families as a means to pass on your holdings + estates, to take the sting out of character death by allowing you to pass on your assets (plus sometimes a set % of trained skills) in order to introduce a system of Aging & Dying. Same Q&A brought up Temperatures & Diseases which usually means frostbite & potenital freezing death/illnesses. So Healthcare may in fact be another issue Wurmians deal with in the future. Methinks Riolf's VISIONâ„¢ may end up being something I am more than ever eager to have a looksee at...
  22. 1 point
    I wanted to give a heads up and again stress that you have to make preparations asap for increased PvP on Chaos. I've just started coding with the aim of adding the player made kingdoms and the conquerable towers code. This means a lot of changes in lots of files. I've created a code branch but there will be a lot of changes and if I work in both branches and try to merge later I'm really scared to end up with lots of conflicts and mess things up for other things. This means I'll probably avoid merging and instead hold off this Chaos code for as long as possible instead. In any case there will be no update until after the weekend, but eventually we will have to update and the code goes live which means you really need to prepare defenses now. There will be free disbands for those settlements on Chaos that no longer wants to stay there once it's live. The way I'm coding now means it won't be a home server with the Freedom kingdom everywhere any longer. Alliances will not be at war if they are in the same kingdom and people from the same kingdom will not be at war so until someone has joined another kingdom you'll all be at peace. We will still have to wait for an update to the player model where different kingdom symbols are visible.
  23. 1 point
    This is a great game, and on the Pristine and Release server was have had over a month now to see a new economy start to take shape. But one thing I have noticed: Lack of decay is seriously hurting the economy. Now I know a lot of people do not want decay. They do not want to replace items. But if there is no signal creating a demand for new and replacement items, then there is no need for creation of them, and this hurts the economy badly. Especially hurt are the newbie players. They could be creating low QL locks to replace ones about to break, or low QL subcomponents or other items. Their QL 20 tools, appropriately priced, would have a place in the market. As it is now, save up for the one or two producers of high QL and you never need buy again. Even worse is cooking, put your food in a bucket of water and it keeps. And wrapping of things in woodscraps. BSB, FSB, magic chests. Deed immunity. So many ways to cheat decay that decay is really a non issue unless you just leave things laying on the ground. Just my observation from the 38 days of a new economy and watching it quickly decline due to no outlet for low ql merchandise of anysort save bricks, mortar, and dirt.
  24. 1 point
    A horse with a bridle would not need a rope to lead or ride. Plus this would give more purpose to a horse's vehicle management. As always, if it's been said before... Pardon the bump
  25. 1 point
    That's correct, WKM It's not "Go play Minecraft with Wurm textures" thread, but a "use MC as a 3D alternative to Wurm Mapper" thread. I use MC lite on my phone to make rough plans of MSBs, which is sort of how Fearil and I got on the topic of a wurm texture pack.
  26. 1 point
    Its almost a standard part of minecraft, lots of mods use this to run. Perfectly safe
  27. 1 point
    http://dl.dropbox.com/u/1365803/wurmblocks.zip You're welcome to use this as a secondary link if needed, Fearil.
  28. 1 point
    I've added a direct link. Do let me know if there are any further download issues! Great idea! I'll add that when I have some more time to work on this. Regarding possible copyright issues, the textures are of course the property of Code Club AB. I hadn't planned on releasing this to the Minecraft community. In terms of monetary gain, the only way I would receive a penny would be through the adfly link used in the download of the mod. If this is an issue I'm willing to remove that link, though, as noted above, I have added a direct link option for those unable or unwilling to click through the adfly link. Also, please let me know if you wish a copyright disclaimer to be added. Thanks everyone for the great feedback!
  29. 1 point
    I for one, am by and large exceedingly happy with the improvements and developments that have been put into place in wurm for 1.0. Quite happy. except for one thing. The game for whatever reason for just about everyone (on serenity at least) has started to chug and lag and stymie down to a crawl. While i very much appreciate that we are currently topping 200 players on JKH where for most of the last year we've struggled to get above 60. I also can appreciate that the total number of players in wurm when seen by the /who is much higher now. But. For whatever reason or combination of them the game on the same computers for those of us not new, is lurching and lagging and chugging and generally acting in ill health and it's having a extreme detrimental effect on the post 1.0 game at the time when it's exposure and rising visibility and interest needs it to perform at it's best. This has to get under control, even if more drastic measures are needed to do so. I don't care what you have to do to fix it, if something new to 1.0 has to be rolled back and tinkered with or more then do it. if the servers are clogged with people having 10k meat fillets all over the floor or wood scraps or whatever, delete them. whatever it takes just fix it. Update: The latest update has dramatically increased both the FPS in urban areas such as Strongbox as well as undeveloped and open sea areas. It has also for me at least, slashed the resource consumption of the client enabling me to return to the setting level that I was used too Prior to 1.0's release. The only real issue remaining for me is when " No mapping found for hair 1" or whatever number appears in the console the client shutters and lags for a second or two still. Since this only seems to happen when someone new enters your local (regardless of whether you can see them or not.) thus is population density related.
  30. 1 point
    No to this thread. The horse is dead. Leave it in peace.
  31. 1 point
    I'm not in favor of increased decay on everything - been there done that in the case of some things, for example: BSB's are a saving grace for the new player that wishes to earn some money. Can you imagine making 2k bricks from shards that are decaying around you, then loading up your now decaying bricks and getting them to the person who's buying them and him then using them before they decay? This would collapse the very lucratave market available to new players of bulk item selling which is one of the easiest ways for them to earn reasonable amounts of silver.
  32. 1 point
    Win some lose some and while yes you will lose some, especially if you have teamed up then you will win some. At no time have I said I don't want fresh players on Chaos and I hope any suggestions I've made have been to promote that, not hinder. Lets see.... alt patrol on the Chaos Deli border. I have no doubt some people would do this, though if it were premium only then they'd have to pay for the privilege. With freebie alts it is quite plausible. A week ago I had to take an alt off from Chaos for the first time for some trades and I pretty much sailed 2/3rds of the way up the map from the bottom. No one entered local, not once. Your vision here is not what Chaos is, it might one day be like that but it is not like that now. As for the border crossing timers. I've already argued for it to be that anyone can leave Chaos at any time, but if they do they cannot return for at least an hour. I have no issue with someone crossing from Deli, going "oh ######......." and turning back. If a regular Chaos group get chased off the server then thats an hour where they can't defend whatever deed(s) they are a part of and done right that could be a small opportunity for their enemies. I also don't care about "easy kills" or such things, I care about having fun and I know for me to have fun today AND tomorrow, then my opponents need to be having fun too. As for the loot, funny thing is my most treasured loot has been low ql but its because who I got it from that its got value.
  33. 1 point
    Mate, you're a GENIUS. I can't believe nobody thought of this sooner! SO much better than the 2D planners, since you can make suggestions/changes in realtime just by making a MP map with your townmates. I'm gonna be all over this tonight!
  34. 1 point
    I... I... this is awesome. So many kudos for making this. Any chance that you can add each house wall as a fence type too?
  35. 1 point
    Now this is impressive very nice work this kind of multistory stuff is what I love to see not the skyscraper buildings.
  36. 1 point
    A while ago, I think when some changes were implemented about rank decay and changes to Epic, a GM (I forget who) asked for ideas about rank. For those who don't know, rank is just the ladder system Wurm uses to list the top fighters, everytime you kill a player you get a certain amount of rank (usually between 5 - 10 rank), but it all depends on your rank, and the enemy's rank. It's just purely a number though, it gives titles at 1100, 1500, and 1900, but overall it means nothing. I thought about it for awhile, and I didn't really ever think of a good idea. I had initially though maybe the higher your rank, the more damage % you do, but I disliked that idea after the thought it would only snowball the already winning players. Essentially just making the strong more stronger, and making it that much harder for new players to kill them. So, today after talking to some villagers I had an interesting idea for rank, that would work much like Karma. Basically a way to "cash-in" your rank for items, but items that are PvP-oriented and already accessible by anyone. Items like Farwalker Twigs, Farwalker Stones, and Ressurection Stones. Why? Epic isn't the best economy, not every player is rich. Due to the curve and fast skillgain it is sometimes harder for players to make money, even 5s for these basic items. I think this is a bit discouraging for some players when they die and lose all their gear, and don't even have enough money to afford that resurrection stone. Many good fighters don't have merchants, or that finances to go and buy the silver, so this is a great alternative that promotes PvP for more perks, but these perks aren't game-changing as they're already accessible by everyone. Basically you would go to the token, and have some option for "Rank Exchange." Full Heal - 20 Rank. (Who knows, maybe your deed is under attack, or you're sparring.) Farwalker Twig - 50 Rank. Farwalker Stone - 50 Rank. Resurrection Stone - 50 Rank. Karma Exchange - 1 rank for 1 karma (So you can convert your rank into karma if you prefer karma.) You'd buy something like a Twig at 1065 rank, and then after you receive it you would have obviously 1015 rank. You may say, "Whoa that's way unfair, 50 rank for just a stone?!" Realize that it takes awhile to get even 50 rank for most players starting out, yes it's a bit easier for some older players to get, but now that rank expires over a week I see this would be a fair way for EVERYONE to use it before it just resets back to 1000 from decay.
  37. 1 point
    I had a similar experience to this one. The goal was to put the guard tower in the exact center of an area, but it jumped a whole tile from where it was dropped when unfinished. There's no need for moving it around when it's created or anything like that. Simply making it stay where you put it when it was unfinished is enough.
  38. 1 point
    The mailbox on deed also has a 92 cast which takes about 2 mins to arrive!!! formula is 101mins - cast power=how long it takes to get there,which means its a 9 mins mailbox just a minor detail:)
  39. 1 point
    Just allow guard tower to be rotated at any time, I have two that are angled odd because of the way it turns when its finished. The wiki gives a suggestion angle to stand but I never bothered to look at it when making a couple towers
  40. 1 point
  41. 1 point
    A time will come when the skill level difference between Release/Pristine and the main cluster will be very small. But we are far from that.
  42. 1 point
    Wurmians have a code of conduct that forbids them to kill people in their sleep, this business is so serious that even HotS abide to it.
  43. 1 point
    The drum roll is important because then you know not to cancel the action.
  44. 1 point
    A singing/dancing frog wearing a tophat?
  45. 1 point
    Remember, the reason for getting rid of the merchant is so people can not hide their stuff on it. So remove the merchant and we will use alts to store our stuff on. So by removing merchants the only thing you do is remove the ability to actually sell stuff on Chaos. There is no way to fix the problem of people hiding their goods from pvp. Think of it like people using a safe deposit box irl, the only thing you can hope for is to catch them by surprise and grab what you can. As for border crossings; we will have to see how it goes and play it by ear. Personally it would piss me off to the point of rage quitting if a Freedom deed got together and raided a Chaos deed, took all the loot back to their freedom deed and I have no way to get it back... other than hunting them down irl lol
  46. 1 point
    I understand what your trying to do, but it would never work as people would make alts. Take WoW for example, people can have 2 main craft skills, I think theres 10 or something in the game so people would make 5 alts and have all the skills covered, the same would happen here. Now I think an idea that could be used would be to become a specialist in your choosen skill, you could level all the skills to max but could only become a specialist in one. Maybe could add crafting quest ( something simple like handing in your finished work to a master craftsman to unlock your specialist skill, maybe could bring some new items in game thats only crafted by a specialist, something along those lines would open up a market for trade for the specialist items and give people something to strive for as end game. You should beable to change your specialist skill if you decide without losing your work in that skill. So for example you want to be a specialist mason, you start to level it up and decide thats not for you, and choose another skill your specialist mason skill would be frozen but you would lose the ablity to use it. Then you could try something else, so you wouldnt lose your skill, but could only ever have one specialist skill at a time. Now what the specialist skill could bring to the game i dont know, maybe something more fun and wacky I have no idea, but I can see why something for end game would be nice, even if it takes a long time to get there. You should at least get a cool title, maybe a specialist could craft for the king ( a way for maybe once a month to earn a silver or so instead of draining traders ? ) I am sure clever people would beable to come up with ideas for it. Just a thought.
  47. 1 point
    I don't think we should continiue asking for stuff when he finally gives us what we want. Let's give him some space so he don't get tired of us. The wurm team are working on the merchant question, but it's hard to find a good solution without affecting those who actually use it for iconomy. Let it be... />http://www.youtube.com/watch?v=RdopMqrftXs
  48. 1 point
    It's nice to see the player graphs go upwards, but when considering the fact that the youtube user who caught the interest of all these new players compared it to MineCraft every five seconds I realize that quite a lot of them will become disappointed and leave.
  49. 1 point
    You mean go back and do it the way I did Inde/Deli/Exo maps before deciding that's not how I wanted to do the maps anymore? Nah. If you want a different map, you'll have to find someone else to make it. I've decided this is how I want to do my maps, and since I'm doing them to amuse myself, this is how they will stay. At least until I get bored and try something new.
  50. 1 point
    An aged fat Elen shys away, ruining the action.
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