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Showing content with the highest reputation on 21/01/13 in all areas

  1. 14 points
    Armed with an idea from Garis and the power of google, I have went through the motions of creating a mod for Minecraft that allows for three dimensional deed and/or building planning for Wurm! So, without further ado, the Northmere Alliance of Celebration presents to you: The Wurm Blocks mod is essentially a tool to help you visualize your deed or building plans in a way that isn't possible using 2d programs. While those 2d programs are still great for layout, it's nice to see what your deed and buildings will (generally) look like once finished. Here are some teasers to show what it is you can do with Wurm Blocks in Minecraft. Installation Instructions In order to run Wurm Blocks you will require Minecraft Forge Universal version 6.6.0 and Minecraft version 1.4.7 ... I make no promises about the mod working beyond those versions. I recommend a fresh installation of Minecraft and Minecraft Forge. Windows Installation Step 1 Download and Install Minecraft Forge Universal from www.minecraftforge.net (click the link under 'Install' for a direct link to the installation instructions on their wiki), then run Minecraft in order to see if Minecraft Forge is working properly. Step 2 Download Wurm Blocks (Direct mediafire link here or dropbox link, courtesy of Xallo, here ) Step 3 Place wurmblocks.zip in your AppData\Roaming\.minecraft\mods folder. If you are unsure how to find your AppData folder, enter %appdata% into your Windows search function. Step 4 Run Minecraft. Wurm Blocks should be present in the Mods section. Load up your favorite Creative world and enjoy! Using Wurm Blocks In Creative Mode, Wurm Blocks are organized in their own tab on page 2 of the Creative Mode Inventory. Most Wurm Blocks function just like their vanilla counterparts. However, there are some exceptions: Half blocks will not make a full block if stacked; these are just meant to represent roofing. There are also steps with wurm roofing patterns applied in case you prefer to use those. Wurm-style fences are a different creature altogether. They are based off of Minecraft Vines only they won't disappear if the block they're attached to is removed. It isn't a perfect system (for instance, inside corners still can't have more than 1 fence), but by placing blocks, adding fences, and removing the blocks, you can build a model of your deed complete with fencing. There is a transparent block included for placing your fences on if you don't want to be bothered with breaking the block you attach your fences to, whatever your preference. Wurm Blocks are not craftable, so should primarily be used in Creative mode. If you choose to load them with op commands, their ID numbers begin at 503. If you have any ideas on how to improve Wurm Blocks, do let me know!
  2. 8 points
    Most of us who have played a while have learned this lesson, often the hard way. Wurm Players (Put A Deed On It) To the tune of "Single Ladies (Put A Ring On It)" by Beyonce All the Wurm players! (All the Wurm players!) x4 Now put your tools up! Just logged in Ready to begin Wurm's been waiting for me Decided to build, And now you want us killed 'Cause our house is where you wanted to be Walked around, examined the ground Asked the folks in Local Now we're grinding our skills, And trying to make meals But you just won't leave us be [Chorus] If you liked it then you should've put a deed on it Don't be mad when you see that we got it oh oh oh oh oh 1.0 oh oh oh oh oh Got our Settlement Form Before we terraformed Put 30 tiles in between our deeds You showed up Didn't even say "'sup" Just started chopping down trees Being all rude Seriously, dude, Did you take your medication? You had your chance, Put on your big boy pants And let me finish this BSB [Chorus] Don't assume about the space by your place Pay for it just in case Your money's all that cements your intents SIlver's all that guarantees Your mine and trees Build as you please Without unease or repairs And keeps folk off your lawn Gives you a place to spawn Templars to make a mess And enforce KOS... [Chorus]
  3. 5 points
    I just want to know why we're even discussing and debating the "physically improbable" in a game with GIANT FREAKING SPIDERS?!?
  4. 3 points
    If this is not a worthy suggestion I do not know what is. Sitting the hell down! I see plenty of chairs and places to sit down, chilled times to be had here and there but NO DAMN SITTING! I know Wurm is a levelling game but I have seen many times where there are a bunch of people STANDING NEXT TO CHAIRS HAVING A CHILLED CONVERSATION and it DRIVES ME CRAZY. /rant PS: Please?.
  5. 3 points
    Pretty simple request: Tool Racks We have Weapon Racks and Armor Racks already. Tool racks seem like an obvious next step.
  6. 3 points
    We already have the Huge Bell in the game and i now a lot of priests out there would love to build a church so an option to create a bell tower as a roof object would be fantastic.
  7. 3 points
    Last night there was a post about a possible exploit that was being used when raiding a deed that made it imposable to repair or even shoot a bow on their deed I guess. Well I come online this morning and went and looked to see the outcome and it is gone now not like the post was locked it was deleted all together or moved to a privet forums section. What is the deal with that? Why was it removed? It was in the server bug list but I can not find it at all now. Does this happen a lot? I know I have seen people talk about it before but it is the first time I have seen it first hand. Are there people protecting the exploits from being fixed so they can use them for their own gain? The post sid that a GM was one of the people there using the possible exploit to keep them form fighting back or repairing the structures so they can get in to raid. Is it the same GM that is covering up things? Idk..just seems odd to me know even more then it was before.
  8. 3 points
    Ermergerd, cant wait for this! I really hope this comes in next week! Keep up the good work Rolf and keep us updated please
  9. 3 points
    Food only last for a week.. thats not that bad. Magic Chests cost alot of silver, thats why they're so usefull. BSB/FSB are there for a reason, otherwise you constantly have to mine 50 iron everytime you have used it up, thats extremely irritating. Why should i be forced to work hard and earn money to buy new tools if i enjoy playing the game without being in the economy part? IMO, extremely bad suggestion
  10. 3 points
    NO FOR THE LOVE OF FO NO SKILL DECAY.
  11. 2 points
    It seems the old post about this has been archived so I thought now that 1.0 has been stabilized it would be a good time to ressurect items we would like to see added to the game. A hitching post would be a great addition to the game making Inns more useful and also allow visitors to a settlement a secure place to hitch thier horse so it will not wander off . If possible it would be best to be coded so that only the person who hitched the horse or the mayor if on a deed, could unhitch it. If not then permisssions similar to a large cart would do where they could be set for friends, citizens, and allies, or everyone ( they at least would not have their horse wander off even if it was not secure). Wood design Iron design They could be made available in wood,iron, or other metals (possibly stone but not sure what that would look like ) for decoration.
  12. 2 points
    1ql armor looks same as 90ql armor That takes all the speciality out of that amazing armor :S 1ql armors should be a bit darker or scrubby. the 90qls would be nice with better contrast and finer details just an eye candy and wouldnt hurt anyone ^^?
  13. 2 points
    Just finished a month-long project I've been working on, and wanted to toss up a few screenshots. I needed clay, and there was a spot in the middle of the Northmere. So, I raised an island and built myself a place to cook bricks, grind pottery, fish, meditate, concentrate on crafting skills, and generally relax. "Meredin" means "Lake Fort": From above, looking down at the clay pit: From the water: The entire project took somewhere in the neighborhood of 3800 dirt, 2500 stone bricks and mortar, 2000 clay for pottery brick floors, more than a few meals, many shipments of rock and lumber, and the patience of my allies while I droned on and on about my glacial progress. Now the fun part begins. Making myself at home. EDIT: Added a view from the lake
  14. 2 points
    -1, no, nein, nyet, just plain forget it! Why is it always noobs making such suggestions? Just play the game, learn how hard it is to get skills, and you will quickly see how stupid this suggestion really was.
  15. 2 points
    Just who are carebears these days? plenty of old Wild accounts sitting on the other freedom servers. I would say the strongest accounts actually are not on Chaos right now. Something to think about and this is not a poke at you Evil but where is everyones pride? All I ever hear is about losing gear. No one points out that you can win gear as well. A group of Caregears could easily sail across to Chaos, ally with an established group, raid, have fun and come back with fresh loot. Hell, they could even do the viking thing, and roll down the coast line looking for small places to pounce on before leaving Chaos again. Goods can flow both ways.......
  16. 2 points
    A solution to all your roof clipping problem would be making Pitched and Lean on Roofs like showed in this image. Making planning a roof split into two options: pitched roof or hip roof. Hip roofing will work as it dose now. Pitched roofs will however align themselves to lean on walls this becoming lean-on roofs. (Case of 1 roof tile surrounded by 1 to 3 walls) Or they will automatically align depending on the order you build them on plain houses. So if you have a 3x3, you plan a roof one a corner tile and when planning the other roof on the next tile the pitched roof will be created between those two tiles and continue when adding the 3'rd tile in the line. Edit1: A pitched roof on one tile not surrounded by any walls will become a gable roof. You can not plan pitched roofs on 1 tile houses. So this will apply to 1xN tile houses. Edit2: It is possible to make a leaned on roof on 2 tiles by leaning the first on a wall then building another lean on roof above that level.
  17. 2 points
    Here's a Wurm economy pro-tip for y'all: Players will always try their hardest to not be reliant on trade with others. You can't force players to trade. There are two assumptions/myths going on here that I don't believe hold water: 1. Taking away people's items will automatically make them take to the player market to replace them? - Players will do their darnest to avoid buying things from other players, in particular strangers. When a player needs an item investigating the market for a deal and paying out of their own purse is the absolute last resort for many players. Some would naturally turn to the market to fulfill their needs, but players will also lower their standards, barter with their friends and possibly even attempt fulfilling their item needs on their own. Bottom line is: Net losses from increased decay will NOT directly translate into increased market transactions. 2. I'm not making any money the way I imagine I would, the economy must be broken? Self-explanatory.
  18. 2 points
    One way of making sure players do not play your game, is make it seem even more like work. If there's no anti-decay stuff, people who take a break due to real life or due to whatever, will come back to - nothing. How many old players want to come back to absolutely nothing. Take a break for a month because you have a sick relative? Come back and because you haven't logged in for 30 days everything you "own" is gone. Not fun. Logging in to 'play' a game isn't supposed to be a job. Or work. It's supposed to be something you do for fun. The second you cross that line that makes it more work than fun, you lose people.
  19. 2 points
    When it comes to contributing in a pvp server and the gap between the new and old players here's my side of the story that will demystify some things : 1) In combat It really doesn't matter. When we gank on people, a mere 70fs from a freedomer like me is enough to do hits due to gank bonus. Ofcurse you will never be able to go 1 on 1 with the top guys, but thats really not the point of pvp. What I've learnt from my short stay in chaos so far is that pvp is all about planning ahead, communication and numbers. Hitting 70fs wasn't difficult for me as freedomer. When I joined chaos, only then I started training fighting subskills to improve. 2) Life in the village. Chaos is not the place where you will plant your own deed and have 1000 tiles of land to do whatever you want. You will have to learn to live with others in a big fortified location. Contributing to the village doesn't necessarily mean that you have to get 70+ weaponsmithing. Simple actions like making raw materials ( bricks, sand, planks ) are a start. Having decent digging which is natural if you played for half a year is also a very good contribution. After than, even average crafting skills can be of aid. At the moment I have a blacksmith and a vyn priest that are able to provide 50/50 horse shoes, ropes, good ql cotton, mauls etc. It took me 3 months to train the priest and the blacksmith together. If I managed to pull that off being a lazy person, I believe most freedomers can do better. All in all, I believe there is no such thing as player gap. PVP servers are based on teamplay, not on who can build the biggest house with his amazing carpentry. For every adventurous freedomer, who feels that he invested in his character and that picking fights in freedom with his neighbor is not enough anymore, the only logical step forward is to move to the pvp server. It will happen. After a year of gaming, having done multiple things, from grinding to building a deed one doesn't simply start from zero on epic, but tries to pursuit a different gaming style in chaos. That's how it happened for me and other freedomers too.
  20. 2 points
    [media]http://www.youtube.com/watch?v=Lm96Rderhdk In a few months, I would have no problem singing, but I just can't do it right now because of health issues (massive goiter - my voice isn't normally so deep). I hereby promise when my voice works again, I will sing it.
  21. 2 points
    Hmm, this reminds me a bit of some systems where you have families as a means to pass on your holdings + estates, to take the sting out of character death by allowing you to pass on your assets (plus sometimes a set % of trained skills) in order to introduce a system of Aging & Dying. Same Q&A brought up Temperatures & Diseases which usually means frostbite & potenital freezing death/illnesses. So Healthcare may in fact be another issue Wurmians deal with in the future. Methinks Riolf's VISIONâ„¢ may end up being something I am more than ever eager to have a looksee at...
  22. 1 point
    Ckczk & Pijavice Xanadu 90+ Plate Armor, Tools, Weapons & Shields Pick up at G/13 (Vrock Landing) or G/16 Ckczk : carpentry, fine carpentry, plate armor, bows, Pijavice : blacksmith, weaponsmith, shieldsmith Carpentry & Fine Carpentry: 70Ql - 30c / 80Ql - 50c / 90Ql - 1s / 95QL - 5s oak woodtype, higher Ql custom requests possible Blacksmith & Weaponsmith: 70Ql - 30c / 80Ql - 50c / 90Ql - 1s higher Ql custom requests possible, steel variant price doubled Bowyery: 70Ql - 30c / 80Ql - 50c / 90Ql - 1s willow woodtype, higher Ql custom requests possible, only shortbow can be mailed! Plate armor: 70Ql - 2s / 80Ql - 4s / 90Ql - 9s price for complete set with your choose of helmet type (open / basinet / great) custom single parts are possible Shields: 80Ql - 80c material: wooden, iron, steel (price doubled) / all types
  23. 1 point
    Well, hello again everyone. I know my gem buying has been temporarily stalled as I was gone for a few months. But I am back now and the gem bin is beginning to look a bit empty. I buy all gems: rubies, sapphires, diamonds, star gems, low ql, high ql, bulk amounts, and even the lone gem you just need to sell to go buy that shiny new tool. The FGS for gems is 2c/ql. And you better believe I still honor it. But for an added bonus, if you deliver, I will give you some of the gold that I would be paying the fairies to bring me the gems. For all amounts over 10 gems, I ask that you send me a PM before sending them my way, as we may be able to come to some sort of agreement. Have a good day everyone! And sell me all of your gems! - Felthanne
  24. 1 point
    War (0.143129) damage: 0.057252% CR: 0.057252%, Healing (0.074): 0.0296%, Enchanting (25.513603): 10%, Rarity window: 25 bonus seconds So presentation is (x): y% Which seems to mean y% = x / ( Citizen count / 2 ) (Which seems to count traders in the equation as citizens.) y% seems capped at 10% Rarity window bonus seems to keep going up after when other bonus(es) reached their y% cap. I'd like some other villages confirm these are accurate.. I would also love to know what happens when there is only mayor as citizen in the village. The above bonuses paste was taken after confirming Enchanting y% got "stuck" at 10% while having 2 villagers, mayor and 2 traders in the village (=5 citizens=2.5 divider), so reaching over 25 in (x) was needed to see this happen.
  25. 1 point
    Lawedan Village Lawedan is a hardcore roleplaying community that encourages the players to simulate how their characters would act if they were at the Middle Ages. We are the only community that simulates and roleplays as much as we do here in Wurm. Please note that the community is not only for experienced players but actually we encourage new players to join. During gameplay you will also be able to grind most of the Skills in the game potentially up thanks to our "Guilding System", which also simulates the "Guilds" of the Middle Ages, in a guild you will receive tasks that will help both the village and the skill of your picked Guild (therefore joining the Guild of Blacksmiths will grind your blacksmithing skills up). We do not seek for skills, but for maturity, activity and roleplaying skills. We actually encourage new players to join us TODAY! Join now the best roleplaying community in Wurm! News! (19/01/2013) We have just finished the main gate to the Keep! The inner defenses of the castles are slowly becoming very strong! Jobs Ladder Unique Opportunity to become a noble! We have started projects to build the first castle in Lawedan, therefore we have several nobility positions open! If you think you are good enough to become a noble one, apply today (Nobility Ranks are not posted on the prezi table!) Check the Jobs Ladder for more information Note: We are very sorry that we are taking so long to make all the roles, it's a complex process as each role must promote roleplaying. We are trying to make the roleplay as awesome as it can get!! We are also creating the starting villa with all the features required to start one of the best roleplays ever. To apply contact (/tell deskoft) in game or Private Message me. We receive new players! Map The map is being re-written by our specialists! Taxes Citzenship Tax: 5010i (50 Copper and 10 Iron Coins) every first week of a month (IRL Time). House Tax (Per Tile): None Set Yet Shop Tax (+House Tax): None Set Yet NOTE THAT EVERYONE CAN PAY THIS TAX AS EVERYONE HAS A WAY OF GETTING COINS, OUR VILLAGE WILL ALSO GET YOU PAID! KING MATTHEW "THE GREAT" STRIKER The Great King of Lawedan, known for his great determination and courage when the situation looks impossible, King Matthew I, sometimes called King Matthew the Great is the first King of Lawedan and founder of both the Lost Order of the Dragon and the creator together with Sir Blakd of the Lawedan Castle. Although several stories are being told about him being quite a lunatic, he has probably earned the respect and gratitude of the people of Lawedan for his conviction and faith in his Kingdom, together with all the Great Nobles of Lawedan, he pushes forward the limits of the Kingdom in order to one day, be the dominant kingdom. CONSTABLE IGNASIUS PERMATO Constable Ignasius Permato is a war veteran known for his great methodology of combat, being one of the last members of the Order of the Silver Cross and for the known stories of him sparing lives of several enemies, Constable Ignasius Permato is the second one in command in the Army, apart from the King and he is in charge of the training of non-noble forces. GRAND SQUIRE MASON STRIKER The Grand Squire of King Matthew the Great, King Matthew gave Grand Squire Mason his last name for his life-long service, therefore being considered the third one in command.
  26. 1 point
    WTS Cog - cedarwood 70QL lock + anchor 8s http://wurmpedia.com/index.php/Cog Delivery is possible for additional price of course. Providing lifetime warranty for this ship - future repairs + improving back to 70QL for free with my mats (in my shipyard 28x / 17y) contact me there, PM or ingame nicks: ckczk or Pijavice
  27. 1 point
    I know this was tried and have been controversial but the skill decay mechanism needs adjustements. Please read until the end before shouting at this idea Wurm is a social game with a lot of different skills increasing while doing an incredible amount of different actions. Currently, the more you do something, the better you are. But you can do everything you want. And this is perfect. You can see carpenters, diggers, miners, tailors, blacksmithes ... To build a decent boat, you need a good tailor and a good blacksmith. To build a decent house, you need a paving specialist, a carpenter, a mason, a gardener. This is really wonderful to live in a village with these different jobs working together, or to build a house with the help of close (or far) neighbours coming to help. It is marvelous to discuss about trade, exchanging bricks for planks, boat for services. There are some known blacksmithes on the island, some famous hunters, and some ship builders. But when the land and landers become older and older, skills are higher and higher. A shipbuilder needed a tailor to make the sail, he don't need him anymore, he can make it himself. On the contrary, the tailor is now able to make a Knarr alone because he was bored and tried to make some boat for personal pleasure. On the markets, tools with 50QL are almost given as everybody can make 80QL in their home forge. Houses are castle, no more unique wild animals, tower guards everywhere, terrain looks like Balinese rice field, all leveled and there is as much blacksmithes and ship builders than players. From my point of view, such a world is already dead. The game become a solo game in a easily terraformed land (remembers you some other game ?). That's why we have Pristine/Release separated from the other island. The real Wurm game is this newland/newbie feeling, where you ask others to help you in domains you suck at. What I propose is to keep the social aspect of the game : the more OFTEN you do something, the better you are. You still can do everything you want. If you want to make a boat, as you wish. You'll finish your frigate and become a real decent ship builder. But now you want to be a hunter and kill this famous dragon. So be it. You'll gain very high sword skills and you are now able to kill a dragon by spitting at him. BUT, you have lost some skills in ship building and this is normal because you don't made one for ages. This is the basic idea. Skills you don't use should decay. I have no really full technical proposal to do but I heard and understand the first reactions I read in another thread. They all have a solution. Proposal : I tried to keep the concept simple, precisions will follow : every time you gain X skill points, you lost X/nb of skills available in all other skills. The main objective is to having the possibility to specialize but not in every domain at the same time. - Skills do not decay while disconnected ! Real life calling or school period is not a problem. If you are not connected, you don't lose skills because you are not gaining skills either. - The loss can be determined by category : if you gain in a sub-carpentry skills, you don't lose points in other carpentry related skills. - We can imagine to "protect" the top 3 skills from this loss. Thus, the 3 higher skills you have won't be affected if you decide to search for flowers to seduce girls or try to make healing covers. - The global amount of skillpoints always increases. When you gain X skillpoints, you lose X/n skills points elsewhere even where you have already 0, and can't go lower. n can be the number of different skills or another factor. - The only advantage of old players is experience. I mean real experience of the game, no XP. A new player can still imagine to be the best blacksmith on the island. Currently, the only way is to create a new island separated from others and to arrive with the first settlers. - Skills could not decay lower than 20. I'm ready to hear critics and I'll try to answer or propose a decent solution.
  28. 1 point
    ive been playing this game now for 2 weeks and i see flawed arguement with increased decay. 1. increased decay as im still new to game would really annoy me with all the ahrd work i have done to make my home . 2. as new player i would never expect to comtete with top players with tools etc. 3. i dont have the time nor the monies to keep fixing decayed items nor going to a trader to buy a new tool. and i do prefer make my own anyways unless i want one making (luckily im in town where smithy makes them for me ) 4. i made coin in this game 5 silver for 1000 mortar boring but i got money. 5. more decay would actually drive me away from the game as i play it for fun not a chore. in conclusion bleating on how new players get beat down in the economy game of wurm is a flawed arguement. There is many ways making money. Perosnally i dont need ue traders anymore im settled and have everything i need so dont ned buy anything. im in a very good alliance where we help one another even new players can help without any money ever being exchanged. forgot to mention also ima single mother and cant afford to stump loads money in this game i barely able pay for the premuim and my deed.
  29. 1 point
    The prespective of a newbie character using low-ish ql tools, without much worry about ql isn't really the most correct. When you get to high 70's and up, you'll notice that without prime ql tools you'll take ages to improve items. Then there's the sheer number that is created to sell or just for the skilling. All those things wear out not only at your tools (in a stage that losing 5 ql might mean you'll want to re-imp -or buy a new one) but at the enchants that usually are procured with high ql tools. Of course you'd see less of this on the pristine servers, since the demand for really high ql tools and enchants can't be at any level even close to what you see on the connected freedom cluster, where anything below ql 50 isn't even considered marketable. So basically, you want no market for new players? If high decay is introduced, then high lvl players would do stuff by themselves, since buying in bulk would be useless. No one would want a single tool made by a low lvl player, because as we know lower ql items decay faster... Which means that in a short period ALL low lvl players, and specially free players, would quit because they would be spending more time making tools to do anything than doing money in-game. I made over 1 gold filling frying pans with a alt character while playing my main. The alt gained 0 skill, true... But i gained way more than 1 gold. I find it was a good trade. As with anything in the world, someone just starting at a job will always earn less, and have to work more, its the perks of experience and seniority. If you have a problem with this, i'd suggest finding yourself a spaceship, or a bridge, cause you'll have trouble with the real world.
  30. 1 point
    Step one : Break block Step two : put block somewhere else repeat
  31. 1 point
    Done. Hoping she looks OK in the dark, if not I'll re-do it when its light.
  32. 1 point
    /me awaits the first wurm tutorials set in minecraft
  33. 1 point
    That looks awesome! Now I need to figure out how to play Minecraft :-)
  34. 1 point
    What is this "outside" that you refer to? Do you mean the void between work and Wurm?
  35. 1 point
    Tool rack or workbench graphic would be awesome. I'd even love to hang a backpack or satchels on a wall to organize tools like it was in swg but racks do have more benefits!
  36. 1 point
    I am okay with that as long as it is just if ridden we don't need them being fast on their own would cause to much trouble with boats
  37. 1 point
    bad bad post as obviously your not doing what most do. i for one burn up picks like zerobyte does corn in his kitchen. every few days when im mining i gotta take my tools to get reimped--renchanted, all of this over time leads to me stocking on pickaxes, but still same end result, There is decay on tools, when your grinding ya burnem up, then takem to a blacksmith or priest to get them improved again. Your suggestion kills off a great buisness all servers take advantage of. Also your suggest would kill the economy. Driving all values down to nothing, No one would really make any money at all. so -1 from me. Decay is fine the way it is. Mess with this you mess with all players and there gameplay. We dont want to replace all our tools once a week or month. We paid for them, we pay to improve them, We use them when we want too. We dont need a 2nd and 3rd job playing a game as this would certainly kill the fun factor, money factor, and my sanity.
  38. 1 point
    Suggestions from people like these completely ruin the game, decay is bad enough as it is, leave it.
  39. 1 point
    If the game can only function smoothly in deserted or very scarcely populated areas then its' a game with a dim future. In MMO's people are naturally going to gravitate together. Especially on PvP servers. That's the fundamental difference between Wurm and Say... Minecraft. Wurm's massive with many players on persistent maps. if you have to be alone or nearly alone to have the client operate as well as it used to do even 2 months ago then we're in trouble.
  40. 1 point
    Hmm, I had literally never noticed it. At least we might be able to understand it now!
  41. 1 point
    +1 and show sleeping people in beds if they are used.
  42. 1 point
  43. 1 point
  44. 1 point
  45. 1 point
    Makes it sound like the rest of us dont get a say. Only the people on Pristine and Release. If the checkbox is to be implemented down the track, make it fair and for all of freedom. imo.
  46. 1 point
    I would do it just to learn how I can carry a glowing lump of metal in my pocket and how I can smash a log into a chair to make it better!!
  47. 1 point
    For some reason during all the DC tonight my game was switched to spring so got a few more screenshots for you...
  48. 1 point
    I love the winter textures. I started Wurm during one of the long holiday winters, and was actually VERY disappointed when I learned that spring was indistinguishable from summer in Wurm. No blooming cherry or apple trees, no nothing. Just the let-down of a long spring/summer, a brief autumn, and a brief winter. So, before they do anything more regarding winter, they should give us a real spring.
  49. 1 point
    Would be cool if you could give your friends a URL for creating an account and that would make them your child, they get the benefits of your traits and being with you at the start of the game.
  50. 1 point
    Its still doable on test I think. Saw achild corpse during the multistorey testing.
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