Leaderboard


Popular Content

Showing content with the highest reputation on 21/01/13 in Posts

  1. 14 points
    Armed with an idea from Garis and the power of google, I have went through the motions of creating a mod for Minecraft that allows for three dimensional deed and/or building planning for Wurm! So, without further ado, the Northmere Alliance of Celebration presents to you: The Wurm Blocks mod is essentially a tool to help you visualize your deed or building plans in a way that isn't possible using 2d programs. While those 2d programs are still great for layout, it's nice to see what your deed and buildings will (generally) look like once finished. Here are some teasers to show what it is you can do with Wurm Blocks in Minecraft. Installation Instructions In order to run Wurm Blocks you will require Minecraft Forge Universal version 6.6.0 and Minecraft version 1.4.7 ... I make no promises about the mod working beyond those versions. I recommend a fresh installation of Minecraft and Minecraft Forge. Windows Installation Step 1 Download and Install Minecraft Forge Universal from www.minecraftforge.net (click the link under 'Install' for a direct link to the installation instructions on their wiki), then run Minecraft in order to see if Minecraft Forge is working properly. Step 2 Download Wurm Blocks (Direct mediafire link here or dropbox link, courtesy of Xallo, here ) Step 3 Place wurmblocks.zip in your AppData\Roaming\.minecraft\mods folder. If you are unsure how to find your AppData folder, enter %appdata% into your Windows search function. Step 4 Run Minecraft. Wurm Blocks should be present in the Mods section. Load up your favorite Creative world and enjoy! Using Wurm Blocks In Creative Mode, Wurm Blocks are organized in their own tab on page 2 of the Creative Mode Inventory. Most Wurm Blocks function just like their vanilla counterparts. However, there are some exceptions: Half blocks will not make a full block if stacked; these are just meant to represent roofing. There are also steps with wurm roofing patterns applied in case you prefer to use those. Wurm-style fences are a different creature altogether. They are based off of Minecraft Vines only they won't disappear if the block they're attached to is removed. It isn't a perfect system (for instance, inside corners still can't have more than 1 fence), but by placing blocks, adding fences, and removing the blocks, you can build a model of your deed complete with fencing. There is a transparent block included for placing your fences on if you don't want to be bothered with breaking the block you attach your fences to, whatever your preference. Wurm Blocks are not craftable, so should primarily be used in Creative mode. If you choose to load them with op commands, their ID numbers begin at 503. If you have any ideas on how to improve Wurm Blocks, do let me know!
  2. 8 points
    Most of us who have played a while have learned this lesson, often the hard way. Wurm Players (Put A Deed On It) To the tune of "Single Ladies (Put A Ring On It)" by Beyonce All the Wurm players! (All the Wurm players!) x4 Now put your tools up! Just logged in Ready to begin Wurm's been waiting for me Decided to build, And now you want us killed 'Cause our house is where you wanted to be Walked around, examined the ground Asked the folks in Local Now we're grinding our skills, And trying to make meals But you just won't leave us be [Chorus] If you liked it then you should've put a deed on it Don't be mad when you see that we got it oh oh oh oh oh 1.0 oh oh oh oh oh Got our Settlement Form Before we terraformed Put 30 tiles in between our deeds You showed up Didn't even say "'sup" Just started chopping down trees Being all rude Seriously, dude, Did you take your medication? You had your chance, Put on your big boy pants And let me finish this BSB [Chorus] Don't assume about the space by your place Pay for it just in case Your money's all that cements your intents SIlver's all that guarantees Your mine and trees Build as you please Without unease or repairs And keeps folk off your lawn Gives you a place to spawn Templars to make a mess And enforce KOS... [Chorus]
  3. 5 points
    I just want to know why we're even discussing and debating the "physically improbable" in a game with GIANT FREAKING SPIDERS?!?
  4. 3 points
    If this is not a worthy suggestion I do not know what is. Sitting the hell down! I see plenty of chairs and places to sit down, chilled times to be had here and there but NO DAMN SITTING! I know Wurm is a levelling game but I have seen many times where there are a bunch of people STANDING NEXT TO CHAIRS HAVING A CHILLED CONVERSATION and it DRIVES ME CRAZY. /rant PS: Please?.
  5. 3 points
    Pretty simple request: Tool Racks We have Weapon Racks and Armor Racks already. Tool racks seem like an obvious next step.
  6. 3 points
    We already have the Huge Bell in the game and i now a lot of priests out there would love to build a church so an option to create a bell tower as a roof object would be fantastic.
  7. 3 points
    Last night there was a post about a possible exploit that was being used when raiding a deed that made it imposable to repair or even shoot a bow on their deed I guess. Well I come online this morning and went and looked to see the outcome and it is gone now not like the post was locked it was deleted all together or moved to a privet forums section. What is the deal with that? Why was it removed? It was in the server bug list but I can not find it at all now. Does this happen a lot? I know I have seen people talk about it before but it is the first time I have seen it first hand. Are there people protecting the exploits from being fixed so they can use them for their own gain? The post sid that a GM was one of the people there using the possible exploit to keep them form fighting back or repairing the structures so they can get in to raid. Is it the same GM that is covering up things? Idk..just seems odd to me know even more then it was before.
  8. 3 points
    Ermergerd, cant wait for this! I really hope this comes in next week! Keep up the good work Rolf and keep us updated please
  9. 3 points
    Food only last for a week.. thats not that bad. Magic Chests cost alot of silver, thats why they're so usefull. BSB/FSB are there for a reason, otherwise you constantly have to mine 50 iron everytime you have used it up, thats extremely irritating. Why should i be forced to work hard and earn money to buy new tools if i enjoy playing the game without being in the economy part? IMO, extremely bad suggestion
  10. 3 points
    NO FOR THE LOVE OF FO NO SKILL DECAY.
  11. 2 points
    It seems the old post about this has been archived so I thought now that 1.0 has been stabilized it would be a good time to ressurect items we would like to see added to the game. A hitching post would be a great addition to the game making Inns more useful and also allow visitors to a settlement a secure place to hitch thier horse so it will not wander off . If possible it would be best to be coded so that only the person who hitched the horse or the mayor if on a deed, could unhitch it. If not then permisssions similar to a large cart would do where they could be set for friends, citizens, and allies, or everyone ( they at least would not have their horse wander off even if it was not secure). Wood design Iron design They could be made available in wood,iron, or other metals (possibly stone but not sure what that would look like ) for decoration.
  12. 2 points
    1ql armor looks same as 90ql armor That takes all the speciality out of that amazing armor :S 1ql armors should be a bit darker or scrubby. the 90qls would be nice with better contrast and finer details just an eye candy and wouldnt hurt anyone ^^?
  13. 2 points
    Just finished a month-long project I've been working on, and wanted to toss up a few screenshots. I needed clay, and there was a spot in the middle of the Northmere. So, I raised an island and built myself a place to cook bricks, grind pottery, fish, meditate, concentrate on crafting skills, and generally relax. "Meredin" means "Lake Fort": From above, looking down at the clay pit: From the water: The entire project took somewhere in the neighborhood of 3800 dirt, 2500 stone bricks and mortar, 2000 clay for pottery brick floors, more than a few meals, many shipments of rock and lumber, and the patience of my allies while I droned on and on about my glacial progress. Now the fun part begins. Making myself at home. EDIT: Added a view from the lake
  14. 2 points
    -1, no, nein, nyet, just plain forget it! Why is it always noobs making such suggestions? Just play the game, learn how hard it is to get skills, and you will quickly see how stupid this suggestion really was.
  15. 2 points
    Just who are carebears these days? plenty of old Wild accounts sitting on the other freedom servers. I would say the strongest accounts actually are not on Chaos right now. Something to think about and this is not a poke at you Evil but where is everyones pride? All I ever hear is about losing gear. No one points out that you can win gear as well. A group of Caregears could easily sail across to Chaos, ally with an established group, raid, have fun and come back with fresh loot. Hell, they could even do the viking thing, and roll down the coast line looking for small places to pounce on before leaving Chaos again. Goods can flow both ways.......
  16. 2 points
    A solution to all your roof clipping problem would be making Pitched and Lean on Roofs like showed in this image. Making planning a roof split into two options: pitched roof or hip roof. Hip roofing will work as it dose now. Pitched roofs will however align themselves to lean on walls this becoming lean-on roofs. (Case of 1 roof tile surrounded by 1 to 3 walls) Or they will automatically align depending on the order you build them on plain houses. So if you have a 3x3, you plan a roof one a corner tile and when planning the other roof on the next tile the pitched roof will be created between those two tiles and continue when adding the 3'rd tile in the line. Edit1: A pitched roof on one tile not surrounded by any walls will become a gable roof. You can not plan pitched roofs on 1 tile houses. So this will apply to 1xN tile houses. Edit2: It is possible to make a leaned on roof on 2 tiles by leaning the first on a wall then building another lean on roof above that level.
  17. 2 points
    Here's a Wurm economy pro-tip for y'all: Players will always try their hardest to not be reliant on trade with others. You can't force players to trade. There are two assumptions/myths going on here that I don't believe hold water: 1. Taking away people's items will automatically make them take to the player market to replace them? - Players will do their darnest to avoid buying things from other players, in particular strangers. When a player needs an item investigating the market for a deal and paying out of their own purse is the absolute last resort for many players. Some would naturally turn to the market to fulfill their needs, but players will also lower their standards, barter with their friends and possibly even attempt fulfilling their item needs on their own. Bottom line is: Net losses from increased decay will NOT directly translate into increased market transactions. 2. I'm not making any money the way I imagine I would, the economy must be broken? Self-explanatory.
  18. 2 points
    One way of making sure players do not play your game, is make it seem even more like work. If there's no anti-decay stuff, people who take a break due to real life or due to whatever, will come back to - nothing. How many old players want to come back to absolutely nothing. Take a break for a month because you have a sick relative? Come back and because you haven't logged in for 30 days everything you "own" is gone. Not fun. Logging in to 'play' a game isn't supposed to be a job. Or work. It's supposed to be something you do for fun. The second you cross that line that makes it more work than fun, you lose people.
  19. 2 points
    When it comes to contributing in a pvp server and the gap between the new and old players here's my side of the story that will demystify some things : 1) In combat It really doesn't matter. When we gank on people, a mere 70fs from a freedomer like me is enough to do hits due to gank bonus. Ofcurse you will never be able to go 1 on 1 with the top guys, but thats really not the point of pvp. What I've learnt from my short stay in chaos so far is that pvp is all about planning ahead, communication and numbers. Hitting 70fs wasn't difficult for me as freedomer. When I joined chaos, only then I started training fighting subskills to improve. 2) Life in the village. Chaos is not the place where you will plant your own deed and have 1000 tiles of land to do whatever you want. You will have to learn to live with others in a big fortified location. Contributing to the village doesn't necessarily mean that you have to get 70+ weaponsmithing. Simple actions like making raw materials ( bricks, sand, planks ) are a start. Having decent digging which is natural if you played for half a year is also a very good contribution. After than, even average crafting skills can be of aid. At the moment I have a blacksmith and a vyn priest that are able to provide 50/50 horse shoes, ropes, good ql cotton, mauls etc. It took me 3 months to train the priest and the blacksmith together. If I managed to pull that off being a lazy person, I believe most freedomers can do better. All in all, I believe there is no such thing as player gap. PVP servers are based on teamplay, not on who can build the biggest house with his amazing carpentry. For every adventurous freedomer, who feels that he invested in his character and that picking fights in freedom with his neighbor is not enough anymore, the only logical step forward is to move to the pvp server. It will happen. After a year of gaming, having done multiple things, from grinding to building a deed one doesn't simply start from zero on epic, but tries to pursuit a different gaming style in chaos. That's how it happened for me and other freedomers too.
  20. 2 points
    [media]http://www.youtube.com/watch?v=Lm96Rderhdk In a few months, I would have no problem singing, but I just can't do it right now because of health issues (massive goiter - my voice isn't normally so deep). I hereby promise when my voice works again, I will sing it.
  21. 2 points
    Hmm, this reminds me a bit of some systems where you have families as a means to pass on your holdings + estates, to take the sting out of character death by allowing you to pass on your assets (plus sometimes a set % of trained skills) in order to introduce a system of Aging & Dying. Same Q&A brought up Temperatures & Diseases which usually means frostbite & potenital freezing death/illnesses. So Healthcare may in fact be another issue Wurmians deal with in the future. Methinks Riolf's VISIONâ„¢ may end up being something I am more than ever eager to have a looksee at...
  22. 1 point
    Lawedan Village Lawedan is a hardcore roleplaying community that encourages the players to simulate how their characters would act if they were at the Middle Ages. We are the only community that simulates and roleplays as much as we do here in Wurm. Please note that the community is not only for experienced players but actually we encourage new players to join. During gameplay you will also be able to grind most of the Skills in the game potentially up thanks to our "Guilding System", which also simulates the "Guilds" of the Middle Ages, in a guild you will receive tasks that will help both the village and the skill of your picked Guild (therefore joining the Guild of Blacksmiths will grind your blacksmithing skills up). We do not seek for skills, but for maturity, activity and roleplaying skills. We actually encourage new players to join us TODAY! Join now the best roleplaying community in Wurm! News! (19/01/2013) We have just finished the main gate to the Keep! The inner defenses of the castles are slowly becoming very strong! Jobs Ladder Unique Opportunity to become a noble! We have started projects to build the first castle in Lawedan, therefore we have several nobility positions open! If you think you are good enough to become a noble one, apply today (Nobility Ranks are not posted on the prezi table!) Check the Jobs Ladder for more information Note: We are very sorry that we are taking so long to make all the roles, it's a complex process as each role must promote roleplaying. We are trying to make the roleplay as awesome as it can get!! We are also creating the starting villa with all the features required to start one of the best roleplays ever. To apply contact (/tell deskoft) in game or Private Message me. We receive new players! Map The map is being re-written by our specialists! Taxes Citzenship Tax: 5010i (50 Copper and 10 Iron Coins) every first week of a month (IRL Time). House Tax (Per Tile): None Set Yet Shop Tax (+House Tax): None Set Yet NOTE THAT EVERYONE CAN PAY THIS TAX AS EVERYONE HAS A WAY OF GETTING COINS, OUR VILLAGE WILL ALSO GET YOU PAID! KING MATTHEW "THE GREAT" STRIKER The Great King of Lawedan, known for his great determination and courage when the situation looks impossible, King Matthew I, sometimes called King Matthew the Great is the first King of Lawedan and founder of both the Lost Order of the Dragon and the creator together with Sir Blakd of the Lawedan Castle. Although several stories are being told about him being quite a lunatic, he has probably earned the respect and gratitude of the people of Lawedan for his conviction and faith in his Kingdom, together with all the Great Nobles of Lawedan, he pushes forward the limits of the Kingdom in order to one day, be the dominant kingdom. CONSTABLE IGNASIUS PERMATO Constable Ignasius Permato is a war veteran known for his great methodology of combat, being one of the last members of the Order of the Silver Cross and for the known stories of him sparing lives of several enemies, Constable Ignasius Permato is the second one in command in the Army, apart from the King and he is in charge of the training of non-noble forces. GRAND SQUIRE MASON STRIKER The Grand Squire of King Matthew the Great, King Matthew gave Grand Squire Mason his last name for his life-long service, therefore being considered the third one in command.
  23. 1 point
    Simple idea. I think it would be nice to have a rack to hold small barrels, I was thinking it would hold 25 barrels, like a fountain does. Edit: Best image I've found so far.
  24. 1 point
    Hello, We just ran a poll here in City Hall with regards to the Chaos server. A poll in a forum with unlimited registration of course has limited credibility, but the current bad situation combined with the comments and the comparatively low percentage of people voting down PvP changes gives an image that is much more difficult to question than to acknowledge. That image is that people want more PvP which means that you should make preparations for a much more dramatic Chaos server, where your deed may become target for raiding. I am going to look at adding custom kingdoms to the Chaos server like on the Epic servers. These will not be allowed to reach or affect the rest of the Freedom cluster. There are questions with how to treat accounts that leave the server or return in various ways but it may be possible to solve in a decent way. Most probably, accounts will have to be set to the normal Freedom kingdom in case they leave for another server in the Freedom cluster. The other variant is to expand on the alliances, so that all alliances are at war and may raid eachother, and unallied villages are considered their own alliance. If custom kingdoms are added they will not be considered at war.
  25. 1 point
    Lets put this into perspective. The new player is kind of like the teenager that has no skills and can earn money by doing the tasks the adults have no interest in. Like mowing the lawn, or babysitting and the like. When you grow up you can actually gain the skills to produce stuff that is more useful. But it's still not the big company business. This may come later if you're willing to work you ass off to make the money. It is an illusion if the new player expects to jump right into the "economy" and make the big easy money. But that's not the point of the game either. It is a building and crafting game, not a business simulator.
  26. 1 point
    Merchants belonging to deleted accounts f2p or bans etc should also be removed. Merchants not touched by their owner after 90 days should be returned to the owner empty. It should be the owners Duty to maintain the merchant at least once every 90 days. Imo. Edit: How many orphaned merchant items could be removed from the DB by cleaning these up?
  27. 1 point
    No to this thread. The horse is dead. Leave it in peace.
  28. 1 point
    The prespective of a newbie character using low-ish ql tools, without much worry about ql isn't really the most correct. When you get to high 70's and up, you'll notice that without prime ql tools you'll take ages to improve items. Then there's the sheer number that is created to sell or just for the skilling. All those things wear out not only at your tools (in a stage that losing 5 ql might mean you'll want to re-imp -or buy a new one) but at the enchants that usually are procured with high ql tools. Of course you'd see less of this on the pristine servers, since the demand for really high ql tools and enchants can't be at any level even close to what you see on the connected freedom cluster, where anything below ql 50 isn't even considered marketable. So basically, you want no market for new players? If high decay is introduced, then high lvl players would do stuff by themselves, since buying in bulk would be useless. No one would want a single tool made by a low lvl player, because as we know lower ql items decay faster... Which means that in a short period ALL low lvl players, and specially free players, would quit because they would be spending more time making tools to do anything than doing money in-game. I made over 1 gold filling frying pans with a alt character while playing my main. The alt gained 0 skill, true... But i gained way more than 1 gold. I find it was a good trade. As with anything in the world, someone just starting at a job will always earn less, and have to work more, its the perks of experience and seniority. If you have a problem with this, i'd suggest finding yourself a spaceship, or a bridge, cause you'll have trouble with the real world.
  29. 1 point
    You seem to be basing this whole argument on the assumption that no one can make money in this game until they have 70+ in a crafting skill. There are many ways they can earn silver as has already been mentioned several times. I have 73 blacksmithing. Is that because I have been grinding it to sell items? No, I have never sold an item I've crafted. I have 73 blacksmithing because I've used the skill to make/imp things I need or want at the time and it goes up. You don't need to be trying to sell stuff to get your skill to a level where you believe it's needed to sell stuff. But to go back to the proposal of increased decay, I understand your reasoning to be this: Players buy high QL items which decay fairly fast > they need to get more of them > demand for items increases > price rises allowing people to sell low QL stuff to the people who can't afford the now much more expensive high QL stuff. [This would in fact just screw over the people with little cash to spend as they can no longer afford decent stuff] However, I would expect it to go one of these two ways: Players buy high QL items which decay fairly fast > they need to get more of them > demand for items increases > players make their own rather than have to frequently pay for new ones. Players buy high QL items which decay fairly fast > they need to get more of them > demand for items increases > Those who CAN produce higher QL stuff make more money than they do now because they continue to sell at the same price, but more people need to buy from them and more frequently. Edit: Oh, and also the MAIN issue with trying to sell low QL stuff isn't the cheap high QL suff available - it's the fact that everyone can make low QL stuff with very little effort - so they'll do that rather than buy it.
  30. 1 point
    I'm not in favor of increased decay on everything - been there done that in the case of some things, for example: BSB's are a saving grace for the new player that wishes to earn some money. Can you imagine making 2k bricks from shards that are decaying around you, then loading up your now decaying bricks and getting them to the person who's buying them and him then using them before they decay? This would collapse the very lucratave market available to new players of bulk item selling which is one of the easiest ways for them to earn reasonable amounts of silver.
  31. 1 point
    Hold on... just because gunpowder and cannons is a general no-no (same here) does not mean there are not other options. The various flavors of ballistas, projectiles, and aforementioned rams (Perhaps even a variation of Greek Fire). Not to mention ship-boarding. I have always supported the idea of modular configurations for ships, and larger ships being able to have more crammed in. Perhaps even unique configuration traits for each class. "Modules" can consist of chests, beds, forges, ovens, extra sails, extra oars, assorted shipboard weaponry, shields, reinforced sections, expanded cargo hold, etc
  32. 1 point
    The mailbox on deed also has a 92 cast which takes about 2 mins to arrive!!! formula is 101mins - cast power=how long it takes to get there,which means its a 9 mins mailbox just a minor detail:)
  33. 1 point
    The economy is fine, if anything its over active on these two servers
  34. 1 point
    Things do not last forever. I have a bunch of QL90+ pickaxes in a coffin that I have to imp up on a regular basis. Not even gonna talk about how often I have to imp up the one I have in my inventory, it might scare new players away. You're fairly new to the game Arch so you might not have noticed yet, but the higher QL an item has the longer it has taken to get there. I do not whip up a QL90 item in a few minutes like it is with a QL20 tool and 30 skill. I'm closer to 100 than 90 in the blacksmithing skill and it takes hours still to improve items to 90. Another thing which you're missing here is that you usually don't buy items from the people you live with, so you'd either have to walk over to some person in order to get your tool imped or send them via mail. This means you could potentially have to wait for it to get imped back up for days id the timezones and login hours doesn't match. This is okay if you have to do it maybe once a month on a tool or two, but I doubt people would bother if every second day you'd have to send a handful of items for re-imping.
  35. 1 point
    not high graphic settings or anything but
  36. 1 point
  37. 1 point
    I need my tools imped back up at least once a month if I use them regularly, and I know some that wear down 90ql rope tools or spindles in a few days. Weapons and shields also wear down fast. There does not need to be any further decay than there already is. Quite a lot of decay when you use items (on enchants as well) and and lots of decay if you leave items lying around unused.
  38. 1 point
    The biggest flaw with your idea is it won't help you if I never participate in the economy by buying from other players, increasing decay will just make me create more of what I need gaining more skill and needing less interaction with other player's to buy from. While 70 ql tools are nice, at low skill they are not a must have, the biggest issue I see with the new server's economy is there is not a lot of money circulating atm, over time that will improve as will the economy.
  39. 1 point
    [23:51:35] It has a clinker-built hull assembled with iron rivets and one mast with a square yard sail. At insufficient wind it is rown with oars. The side rudder is on the starboard side. It is locked with a lock of pretty good quality. It is made from applewood. You must use a mallet on the "Vrroooom Vrrooom" in order to improve it. Ql: 50.22979, Dam: 8.111959. It is moored here. The name of the owner, Soardad, has been etched in the stern. 16s Pick up S exodus or will deliver depending on server will charge
  40. 1 point
    Will be able to test this in a corbita soon. Would like to test in a rowboat too - because they don't have a sail they shouldn't do this. [media]https://www.youtube.com/watch?v=uWQ3ddPRNf0
  41. 1 point
  42. 1 point
    GOD NO! Wurm was NOT more social when skill decay was around, it just ment you were punished for being sick or going on holiday. if you want to make wurm more social let people send any item in a mail box or let their be telport portals at starter deeds for like 50c or something to save sailing miles aka you teleport from one starter deed to another. many people i know want weapons but don't want to travel across 3 server or don't have the time.
  43. 1 point
    I can't remember the precise mechanics we had before - was it any skill over 70 would decay if no tick was gained for... a week? All it means, was people would log in one day a week and work a tiny bit on every single skill to make sure it wouldn't decay, and that just frustrated everyone. Anyway, it was a loooong requested 'feature' to be removed and when it was EVERYONE rejoiced. I don't think a single person disliked the change.
  44. 1 point
    Try grinding -any- crafting skill to 70 or 80+ (not even mentioning 90 here) and then come back here. You're not talking a couple hours work, you're talking weeks if not months of work that would be gone becuase you want to force people to be more social (which really means to have more alts)
  45. 1 point
  46. 1 point
    +1 for Hordern I can't think of an obvious or easy way, but moving a merchant to a different legitimate (building or vendor stand) tile on deed would be awesome, and a great option for mayors, allowing owners of markets to shuffle around and rearrange the merchants to try to improve, expand, or optimize the layout of the market over time.
  47. 1 point
    Well one would assume anyone doing so would be part of a kingdom that is not freedom. Crossing server would surely convert you to freedom and give you a 2 week convert timer before you could rejoin your kingdom. That's a pretty good incentive not to go hopping over the border to escape.
  48. 1 point
    It needs to be premium only Pristine/Release voters though, otherwise vote would get stacked either way by those making free alts just to be able to checkbox the vote as they hit spawn. Yes it cuts out honest f2p but they are already cut out of having a game future being limited to no shipping, no horsing around and limited skills so tradewinds blowing in highskills really does not affect their opportunities. A way around this is to not announce the vote ahead of time, and when you do say valid voters are 1mo actives f2p or p2p.
  49. 1 point
    You described it perfectly Issle. Everyone has a place in a village on chaos. And you dont have to 1v1 the best player on chaos to contribute to group pvp, which is the deal 90% of the time
  50. 1 point
    That's kinda BS. If you started playing wurm 5-6 years ago, mostly everyone had to start JK before moving to another kingdom. I dont want dirty JK blood on my examine
  • Newsletter

    Want to keep up to date with all our latest news and information?
    Sign Up