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Showing content with the highest reputation on 20/12/12 in all areas

  1. 5 points
    Pretty tired of reading posts like this. I'm an animal hoarder by anyone's definition. At any given time I have between four and twenty horses, and between four and twenty cattle. I keep them in fields that are so large they would support about a quarter of those horses in the real world just on grass, in a good climate with fertile land. I have given away or released into the wild more horses than I currently own. I have given away more cattle than I currently own. I have released into the wild many, many more horses than I captured from it in the first place. I have yet to successfully sell a horse. I think I sold some cattle almost a year ago for a few coppers. The game mechanics mandate that to breed horses I need at least four + whatever I've bred. This update / bug was a setback for me, I couldn't find all of my horses. But it hammers the point home again that I need to keep still more, not less, because stuff like this happens. Who really got stuffed around by this bug? The people who don't hoard animals. People with just one or two that lost just one or two. Rolf DID get the message about evil hoarders, he introduced overcrowding rules and changed it so that even enchanted grass can be packed if you over-use it. I was not affected in the least by either change (crowding always looked awful to me), except the bug related to enchanted grass where I lost a few months and maybe 80s worth of enchanting in 48 hours. I believe 90% of the posts complaining about evil animal hoarders are made by people who have never gone to the effort of breeding animals, building proper pens, keeping even a small herd of animals fed and healthy or gone anywhere near the trouble of levelling up meditation to the point where they can enchant grass. And I believe most of those posts are motivated by jealousy of others' achievements and "ingame wealth", not some altruistic robin hood approach to the game and its economics.
  2. 4 points
    Simple idea. I think it would be nice to have a rack to hold small barrels, I was thinking it would hold 25 barrels, like a fountain does. Edit: Best image I've found so far.
  3. 4 points
    Dear Santa Rolf, This year for Christmas I would like to have a Red Ryder Bow & Arrow set, with bonus eye damage. P.S. I will also accept a Troll Leg Lamp, wearing a fishnet stocking. Domhnall
  4. 4 points
    NOW IS THE TIME FOR RECKONING. NOW THE ANIMALS ARE FREE now the animals are free...
  5. 3 points
    Hey guys, It's already the 20th of December and we still don't have Christmas Trees. Are we going to be getting them this year? SirRick
  6. 3 points
    This is a short fan-made trailer I have been working on which aims to showcase the more creative and social aspects of Wurm Online. It is currently incomplete as I feel it needs a lot more gameplay footage but I'm sharing with everyone just to show the general layout and what I have done so far so that I may get some feedback and suggestions. Over the next few weeks, I will be traveling to a few events and large settlements to try and get some more footage. If you think I should be visiting your deed, pass me the details and I'll try to stop by. [media]http://www.youtube.com/watch?v=Ag6GixRxH7Q
  7. 3 points
    The developers need to work out a better system for dragons. Anything left to the players will end in a fight and is not going to help things in the long run. I made a suggestion in another thread and it seems like a good answer to the problem it needs to be fine tuned but it gets close to what i think would be fair for everyone.. Note: In the new dragon system they would ignore an fence and house wall making it impossible to be penned in. I am sure there are other things that need to be addressed but i think it is a good starting base to build off of.
  8. 3 points
    i want joanavon to be my wedding planner
  9. 3 points
  10. 2 points
    The Snowman are planing an attack!, Defend yourselves!
  11. 2 points
    Sorta like multiple priests linking together to cast high power spells. Allow additional carpenters to contribute their skill to planning structures larger than what is possible now. Whatever the formula. Maybe they all need to be above a certain skill and only a certain percentage of the additional carpenters' skill levels is usable but honestly what's the harm in allowing far larger structures in the game? Resource gathering time would effectively limit the proliferation of too many superstructures. Based on some of the screenshots posted since multistory buildings went live it's pretty obvious Wurm will only benefit from more complex and expressive architecture. In fact I would suggest that all development efforts should be focused on the sort of features that let players get as creative as possible. That's what's going to attract new players in droves, not crappy PVP mechanics.
  12. 2 points
  13. 2 points
    I too think we should put a bell on the cat. But who will do it? Seriously, what are the practical ways of doing this? Throw an enormous deed on the mountain? Fence him in? Tame it? I know I might pay money to see a video documenting someone's attempts to train it. "Day 400: having been dragon food 30 times already today, I think I am beginning to win it over. At least, when he raises his talon to kill me, it is a bit slower and he sighs a little."
  14. 2 points
    Now that we can make pretty impressive looking buildings it would be nice if we could make guard towers like we do normal buildings. The process of starting it would be identical to normal buildings and once the user is satisfied with how it looks they could construct a guard tower token somewhere in the building which would serve as the center point for guard spawns, distance to other guard towers, and the point for conversion on the PvP servers. Once the token is finished the writ would vanish and the building would become a kingdom building with all doors opening to all kingdom members but locked to enemies. To prevent a poor mans towers the material cost for the building would have to reach some minimum before it would be possible to build a guard tower token in it.
  15. 2 points
    Serious consideration needs to be taken on NEVER connecting the Pristine server cluster lands with the pre-release Freedom cluster servers. This is a significant and appropriate break point in Wurm's history with both the release of Wurm 1.0 and all of the significant fixes and quality improvements. There is a long list of reasons to keep the server clusters separate and negative consequences of Freedom cluster characters and their skills, items, resources, and wealth being allowed to enter the Pristine cluster servers. One of the biggest draws for both new and existing players to the Wurm Pristine server was that it is an entirely fresh start. Unexplored and unbuilt upon lands inhabited by characters all starting out at the same point. Allowing Freedom cluster characters to cross into the Pristine cluster will result in a sudden influx of extremely advanced characters as well as loads of high level enchanted tools, are items, weapons and armors far and above the quality of anything being used or able to be made on the Pristine server cluster. Skill Affinities As everyone starts out fresh on the Pristine cluster servers, every single character there has only one skill affinity. Due to its connection to the Wild/Chaos server, there are Freedom cluster characters with a large number of skill affinities on a single character - many traded or bought from other players by exploiting the ability to go to the Wild/Chaos server and 'let' another player kill you to acquire their affinity. Unique Creatures Server unique creatures such add atmosphere and challenge to the areas they inhabit as well as a goal focus for characters that hope to someday engage and defeat them. Likely no Pristine character that’s lived in the area since the start of the server or any Pristine started character will be involved in killing the uniques that live there. There's no doubt that mere days or just hours after connecting the Freedom server cluster to the Pristine server cluster that Pristine's uniques will fall to parties of long time Freedom cluster characters already decked out in drake hide armor and high quality enchanted weapons. Where's the challenge in that? Economy The Pristine cluster servers will quickly establish their own economy. Connecting the Freedom cluster servers would inject character accounts with massive silver and resource stockpiles acquired over many years of gameplay and farming traders for money. Obviously this would drastically both devalue the current high end items able to be crafted on Pristine and the hard won 'starting from scratch' skill levels of pristine characters. Gameplay wise for the Pristine cluster players this would destroy their ability to compete with the influx of wealth and high skill characters. Financially for Code Club this would also substantially reduce the amount of silver players will buy if the server clusters are connected. Old players on the Pristine server cluster will use transferred funds from their established Freedom characters and both old and new players will buy in-game money from wealthy Freedom players instead of Code Club. Past bugs, exploits and past baggage Every game during development has bugs, exploits and other issues that need to be stamped out and dealt with. Typically all characters, items, and wealth are wiped out when a game moves from beta to release. Obviously Wurm has taken a less than typical development path - still, why intentionally inflict these remnants of past bugs and changes on the new server cluster? Many of the account skills, wealth and some types of items gained from past fixed exploits and misc. bugs still exist on the Freedom cluster servers - compromises were made - from this point on decisions were put in place with the previous damage done left in place. Fountain backpacks, satchels and pans are the primary example - I'm sure several others exist. Even the nature of the items give out at Xmas has been significantly altered. Now more than ever is the time for a clean break between past errors and the new path forward. Making the Pristine server and new servers connected to it their own separate server cluster would be the best route forward. New servers can always be added to both Freedom and Pristine clusters in the future.
  16. 2 points
    I'm not sure what you're wanting from Rolf, Vet; world peace? An end to inequality, greed and envy? Might take a bit more than some dodgy programming and a new server. You could just, y'know, not play if it depresses you that much. Although the real world isn't much better in that regard. Anyone else up for some drunken nub-adventures next week?
  17. 1 point
    Faeran and I share our journey to the Independence server to join in the festivities at the Traditional Xmas Impalong 2012! Find it at our website: www.serversaredown.com We will continue to bring you more episodes that cover this exciting event and we hope to see you there!
  18. 1 point
    Don't know if it's been suggested before or in the works but, i'd like to see herbs and other items added to the farmable items list, basil, oregano, sage, parsley and rosemary are all grow on farms irl, other foods like millets and vegetables such as turnip, radish, peas, or Broccoli, lettuce, and cabbage(heavy wt foods) and all are basic food staples for many counties. with the grains and vegetables being the only thing besides fish that commoners ate in many countries during the middle ages. radishies alone where grown because they could be harvested in as lillte as a week PS: sheep would be nice, Wool same as cotton it just grows on animals and uses grooming instead of weeding. as a side note: changing the egg hatch rates would be nice
  19. 1 point
    My favorite quotes from Day 1 of Impalong: (After a reset and a 10 hour rollback - someone asked if Impalong had started yet) [2:54:58] <Thorgot> it is so fun it was started twice! (After at least a dozen disconnects and reconnects due to lag) [17:09:15] <Seancarl> with each relog, i become stronger (After running out of available space in every imping forge) [20:21:34] <Trystant> Just a reminder, please pick up your items as soon as you can, even if you're offline, thanks
  20. 1 point
    I agree I just read about the description for paving skill from wurm wikipedia...and it's made for streets. And it makes far more sense that someone with a high carpentry is able to build floors(also for the wooden structure under it) than the paving skill and it makes no sense to me, that I have a high stone cutting and masonry(masonry is the skill for using stone AND mortar properly together) but I'm not able to pave a ground with slate or marble? and since when are house floors the same as streets? and if rolf dont wanna change it, here is my suggestion: include masonry/carpentry in your c alculation of when youa re able to make a floor, cause those are the skills to make houses!
  21. 1 point
    No one is denying anoyone from going to the Pristine cluster. Just denying them being able to take thier boat full of insta-deed and super high ql stuff with them. Anyone can make a toon on the pristine cluster. If you do not want a fresh start, stay on the freedom cluster. If you want access to those high skilled crafter of old, stay on freedom cluster. If you want a 'safe' enviroment devoid of the really big nasties, stay on freedom cluster. If you do want a fresh start on equal footing with everyone else, go to pristine cluster. If you want the chance to work up your skills and be the GoTo guy for your craft, go to the Pristine cluster. If you want the challenge of developing around and someday defeating th big nasties, go to the Pristine cluster. The Pristine cluster and the Freedom cluster appeal to as different playstyles as PVE and PVP if not more so. Connecting them would Homogenize the population and make it all one playstyle again appealing to a smaller market again and losing people to boredom again. To those that say in 3 years it will be the same as Freedom, well let's talk about that in 3 years; and if so start a new cluster then.
  22. 1 point
    An aged fat Elen shys away, ruining the action.
  23. 1 point
    Visible santa hats! Hand out 99Ql ones or ones with a special name/look, but also then let us craft regular santa hats every December from now on.
  24. 1 point
    Now that armor is visible, chain armor should be the color of whatever metal it was crafted from. Iron (existing), steel, copper, bronze, silver or gold color.
  25. 1 point
    Well I would already be happy with a fix of the memory leak
  26. 1 point
    If we dont get a tree, then we will tie rolf up and makem a tree, i got a snowman army who agrees with this idea!
  27. 1 point
    The truth is, people with start complaining about how there is "no room" about five minutes after any server opens. It's because people want the room to be right there waiting for them when they step through the portal, just like in games like Minecraft. I live on Independence where the question of, "Where can I settle? There's no free room anywhere," is sometimes heard multiple times in the same night. Yet there are places not too far from me where you drop multiple 30x30 deeds. The way to solve the "no room" is to allow people to start by teleporting out into the middle of nowhere. Of course, then they'd just be complaining that there's no neighbors.
  28. 1 point
    This is not the first time problems using fences to secure our animals caused issues. I'm really mad about this. What animals I lost or how much time it took to round them up isn't important. What is, is the fact that the devs are making these kind of mistakes regarding things we the player highly prize. 1. It takes a lot of time to breed your own animals, for me its at least a year. 2. Their are no wild animals wandering around so your are forced to buy from others if you loose your breeding stock. 3. I can replace just about everything I have in a short time except my horses. Giving players tools to secure their animals should be one of the highest priority tasks. Why can't I put my horses in a barn? Oh oh oh, "It won't look right"...pfft. What would happen if all the sudden all the drake and scale armor suddenly disappeared? What would Epic people do if suddenly their arties disappeared?
  29. 1 point
    Improving slate slabs for paving skill would be a handy way to get some skill without paving a few hundred tiles worth. EDIT: Even if they were not impable, just using pave to create them at low levels would be useful.
  30. 1 point
    I see nothing wrong with this. They found a nice place and the only price they ask is that whoever deeds it lets them join the deed. If I were on that server I would consider it.
  31. 1 point
  32. 1 point
    Hello Rolf Thanks for letting all my animals loose Now I won't have to worry about replacing the enchanted grass in the pens
  33. 1 point
    I lost a whole afternoon leading back my neighbours animals to their pens, took me an estimated 3 real time hours. Add to it the 3 times downtime of the server it's quite a hefty price. I would propose Rolf is making a special manual spawn of all kinds of farm animals so everyone who has lost animals can replace them. These animals are often bought with real money, and on most servers they dont respawn in the wild!
  34. 1 point
    "I am Willbur Wallace the Pig. And I see a whole flock of my countryanimals, here in defiance of tyranny! You have come to graze as free cattle. And free cattle you are! What will you do without freedom? Will you fight?" "Two thousand against ten?" - the veteran shouted. "No! We will run - and live and poop by the trees!" "Yes!" Wallace shouted back. "Fight and you may die and get butchered. Run and you will live at least awhile. And dying in your haypile many years from now, would you be willing to trade all the days from this day to that for one chance, just one chance, to come back here as young pigglets and baby horsies and tell our owners that they may take our milk and eggs and hides but they will never take our freedom!"
  35. 1 point
    Rolf should stick to his word of linking the servers since I'm sure a lot of people moved to Pristine with the idea that they'd be able to bring the characters they invested in along sometime and not lose their hard work. To go back on that now wouldn't be fair to that portion of the player population. That said, Pristine should be given some time to develop. I would say one year is acceptable. This should make the server well established and a decent mark. Rolf never said when the servers would link up and all players accepted a blank timeline, so there should be no complaints. In the meantime, Release and Pristine can develop their own communities just like everyone else. Please don't trivialize the new player experience but dumping veterans on it too early.
  36. 1 point
    Aelfred, that really depends. If they're wild horses on pristine then sure it's no big deal, we can round them up again but on other Freedom servers when they are horses that people have been breeding for months? Losing those is way worse then losing a few hours grinding imo!
  37. 1 point
    I took a trip around independence today and noticed how not appealing all these abandoned deed are. This is largely due to the unnatural terraforming that has happened. I think that dirt walls over a certain, unnatural slope (100 maybe?) should over time roll down, maybe 2 dirts a month if no structure or wall is within a few tiles. This would mean that after the buildings decay, then we would eventually get a smoothing out of all these eyesores. The details would have to be worked out better, but we definitely need something like this in the game.
  38. 1 point
    Perhaps the issue is that you can't cross server pm?
  39. 1 point
    Exodus and Celebration was released at far lower population, has it really thinned out the players? I hear constant complaints about there not being any land to settle on either of these servers (Deliverance as well). Pristine turned out to be a huge success (300-400 players during prime time) and releasing Release will only help bring more players to Wurm. Wurm will probably be getting a consistent flow of new players over the coming months, and I predict more servers on the new cluster as well. New players will be more inclined to stay on a fresh map than one that already has been land hogged by old Wurm players within a day. http://jenn001.game.wurmonline.com/mrtg/paying.html All this is also bringing more players to the old servers so why people keep complaining about a new cluster for new players is beyond me.
  40. 1 point
    I hope that it is never connected or at least not for a year or two. It has been very exciting seeing this server come together and giving us that were not there in the beginning what it felt like to be the first in a new world. I am also excited about tthe chance to be the goto guy on the new server for high ql items but if they are connected then those dreams go poof and the same people that are on freedom now will be the same ones controlling the market then. They already have the skill, the set-up, and the capital to plop down an insta-deed on the new server the day it is connected driving local business into the ground. I know there are probably some with boats already loaded waiting for the day it is connected. Also once it is connected the uniques will be slaughtered in a month and it becomes 'just another server'. Then the fire of excitement will be extinguished and it will become like Celebration with 20-30 people playing on it. The reason people came to Pristine was not just new land but a new opportunity wich would not be served by connecting it to the old places and old players with the old market and ways of doing things.
  41. 1 point
    I usually dont comment on threads like this but GMs need to step up and actually do something about things like this. They need to realise that troll deeds need to be removed and they shouldnt be allowed. Its just common sense to see which deeds are those. But nope right now they dont care what you deed over unless its a highway
  42. 1 point
    I was going to comment on this newest rush to get to another new server but I'd best not say anything other than what I have just said. Never mind..... =Ayes=
  43. 1 point
    I would like to see abandoned areas eventually returned to nature.
  44. 1 point
    I agree because this closes all the old "windows of opportunity" - if you've been playing this game for a while you will know what I mean. This corrects old changes and truly creates Wurm fresh for 1.0. Connecting that to the old lands will compromise the appeal of Pristine imo.
  45. 1 point
    I agree it should stay like it is now for as long as possible... years maybe. If it is moved into the rest of the servers too soon 80-90+ QL items and casts will take over instantly from the other servers and kill the market new players have developed. I don't think wild was moved into freedom for a few years or so. There's something unique about a new server and watching it grow on its own without the help of massive amounts of high QL tools and gear.
  46. 1 point
    ^ nah not so true, everyone should be treated fairly. Its not fair to the new players that they didnt know about about the game. and the vets have better skills, more xp, better everything else. So dont throw that as an excuse.
  47. 1 point
    Whether that person did it to intentionally grief someone is, to me, irrelevant. (For that matter, we did have a problem on Celeb with people deeding over steppes with explicit names like "deathtosteppe", and nothing was done against it either.) What is relevant is that Pryath is instinctively defending the deed owner because he "spent over 30 silver deeding it".
  48. 1 point
    Yeah good idea, as well as being able to select a height of the roof? Dunno if that'd be possible, but just would be nice.
  49. 1 point
    Remember, unicorns are horses with horns, but the horns weigh them down so much that they can no longer swim or be hitched to carts.
  50. 1 point
    White with red flames should look great as well.
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