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Showing content with the highest reputation on 11/07/12 in all areas

  1. 4 points
    It would be nice if we had some kind of visual indicator for the rare drumroll, so that if we have sound off for some reason, we still know when it happens. I was thinking a blue colored message in event along the lines of "You suddenly feel inspired" would be adequate.
  2. 3 points
    And the best thing! He comes with a left wing and a right wing included!
  3. 2 points
    This is a mechanic that has bothered me since first planting my deed. Even without setting to a democracy, a deed owner is forced to trust his villagers not to swindle him out of a deed. At low placement/upkeep values this isnt a huge deal, btu on a multi gold deed this could be a real issue. That said, my suggestion is this: Autocracy : Zero % chance of removal of mayor. AKA - mayor is OWNER of deed. Oligarchy : 80% required to vote new mayor in. Democracy : 50% or whatever it is now, required to vote a new mayor in. I feel this would resolve a lot of issues. please vote yes.
  4. 2 points
    My forum search has not found anything such as this, so here goes. Dirt dug is thrown directly into cart (think wheel barrow). Steps: 1. Target cart (game checks: see if cart in range, permissions, is accessible (not through a wall/fence)) 2. Dig - Dirt goes directly into cart (if cart full or no cart targeted dig fails or goes to player inventory dirt drops to ground on tile you are standing on as a pile) - Player inventory is not accessed, dirt does not cycle through inventory on its way to the cart. I would think that current in game code should be able to be used for most of this.
  5. 2 points
    I propose two new farming products, one an actual crop the other a byproduct. Hay would be a crop. It'd be similar in appearance to wheat crops, but greener and without the head of grain. You could get hay seeds by 'picking seeds' from mixed grass. Unlike other crops, when harvested hay tiles wouldn't turn back into dirt, but instead revert to their 'seedling stage' like when you just plant them and start growing again. (This mimics the real life production of hay, in which a field is sown only once and continually harvested from). After harvesting, you could make hay-bales from the hay and strings of cloth. Maybe 2 strings of cloth and 10 bushels of hay. Hay bales would weigh around 25kg and when dropped, animals would go to it and eat it instead of grass tiles. 1 bale of hay could feed a horse/cow/bull for about one or two (wurm) weeks, lasting less time proportionate for how many animals are eating from it. The other product would be straw, a byproduct of all cereal crops (Oat, Wheat, Barley, and Rye). After harvesting the crop from the cereals, it would leave behind a tile of "<Crop> Stalks" which could be harvested again with a scythe to yield straw. Straw could be used for thatch, forge fuel, bedding (Maybe an alternative to bear fur in beds?) flooring, etc.
  6. 2 points
    So currently Alchemy has only a few uses due to the Natural substances skill, obviously healing covers, dye and a few other things. I'd like to see it have more uses, things like Natural remedies and short term buffs, tools could include a pestle and mortar (use the milling skill maybe?) and maybe use a knife to cut certain herbs etc, using pottery flasks to hold the created remedies. for example you could create potions that do different things: -speeds healing by 2x for a certain amount of time -allows you to carry more weight for a short amount of time -cures internal wounds -acts as an antidote to poison wounds specifically (more effective than a healing cover and replaces its use, more dosage taken per wound/size of wound) -cuts aggro range of hostile creatures by 20% -reduce stamina loss through actions by 10% and on the other side there is hostile uses such as: -poisoning enemy water supplies -powders added to shards that increase damage against specific building types (wood/stone) Time of effect would be small, maybe half an hour at 90QL, and dosage and strength would depend on amount of materials used versus water used. Dosages wouldnt stack, so only one active at a time I'm sure theres plenty more uses for it these wer just a few ideas.
  7. 2 points
    I’ve spent a bit longer coding the required 3D collision for multi storey buildings but as it looks now it’s working pretty much perfectly. You won’t be able to attack or steal between different levels or do other nasty things that shouldn’t be possible. The code has also been revamped in the core and is faster and more coherent. Now I plan on spending a week on taking care of a slew of pesky old bugs. We’re discussing a server update tomorrow but we need to make sure we don’t break too much since it also requires client and possibly pack updates. Today is election day in the US. I wish you all the best and hope that you make a good decision! View the full article
  8. 2 points
    I can understand the angst that losing some prize livestock can cause people. I have today lost 5 dogs and can only find 2. Now the quality of these animals was not great and I understand that dogs are not exactly the top of the tree as regards achievements however, I do feel that we have to remind ourselves that we are talking about pixels here! Animals do get lost in real life, they do stray out of fields. This is the first time that this has ever happened to me in over 15 months playing on two servers. If it does not become a regular occurence I will gladly donate a few head of livestock in return for some of the improvements promised in December. I hope that everyone finds what they have lost. Let us support Rolf and his team.
  9. 2 points
    what are those rules good for then?
  10. 2 points
    This is only there because this update was kind of sudden and unexpected for me. The full changes will be in the main update later on, so you might get some jittery lights still at the moment...ignore them. The lights will still be a lot better than the old cave lights, so I'm sure you can deal with a few small problems that might occur.
  11. 2 points
    instead of cart maybe it could automatically start a pile on the ground.
  12. 2 points
    I bet there's a conspiracy somewhere... Just a quick question - if the PR team is there to relay relevant information to the public & players, why would the public & players then get access to chat logs between devs and the PR team? Would that just not defeat the purpose of the PR team?
  13. 2 points
    I think this would be a better alternative to having enchanted grass packed.
  14. 2 points
    Lets make it real fun.. lets use orienteering! Or maybe Geo-caching.. place small containers like pouches with items for the person who finds it.. all directions will be provided using real navigation standards...
  15. 2 points
    I'm aware of this and I check for new posts. I call BS on the last sentence however. If they can take the time to make twitter accounts for Wurm updates, and post updates, then they can make a simple post as well. How else is a new player to see this stuff? I see people still complaining about lack of animations, or outdated graphics, yet how are they to know where this new stuff is when it's not on the official forums, and unless I'm utterly blind there isn't even an official thread showing where to find this stuff (twitters, etc)? Are the twitter accounts even "official"? This stuff needs to be more public so people see it, and remain hopeful of what's to come, rather than see nothing and leave. Yeah, it might not be for me to say, but having your soon-to-be new products unveiled in a random forum thread by some random forum member that follows a possibly unofficial twitter account is a terrible way to promote this Wurm 1.0 ordeal. We have a section for incoming graphics and changes, why don't we.... use it?
  16. 1 point
    Can we please have a command to shut off global freedom chat, and a way to make /ignore work cross server? Currently there is no avoiding the mindbloggling thoughtflow of some people in global chat and it is causing a lot of frustration. Only by turning all freedom chats off, both global AND local server chat, it can be completely ignored, but there should be a way to turn specifically global chat off. Ontop of that, we should be allowed to /ignore someone, regardless of where they are. Cross-server PMS would also be great. I think it'd be appreciated by many, many people.
  17. 1 point
    Well, Here we are one month from release of Wurm 1.0 and I am sure everyone is as excited as I am for the new improvements. I have been playing since 2006 and the new avatar models and visible armor have been my most sort after item. How about some more sneak peaks?? hmmm ... or maybe a preview video of the avatar? What has been shown so far is very limited so how about it devs!
  18. 1 point
    Since I'm in the process of grinding loads of LWing, I'm pretty much swimming in studded sets. So if you're new/newish and in need of some 60ish ql armor, head on over to Ultimarus in the north(32x7y) and grab one off the armor rack I'll try to keep stocked for the time being and since my house is off deed you shouldn't have any trouble doing so. Now, if you'd like to extend a little 'thank you' my way I've also set up a large barrel in which you can place leather and rivets which I'm always in need of. Anyways, if you try to make your way up here be quite careful - northern roads are dangerous.
  19. 1 point
    Welcome to the Market Island I recently resolved to make a day-long tour of all of the markets on the Celebration server, in order not only to familiarize myself with their locations and the routes between them, but also to get a sense of the extent and variety of the merchandise on the server. First, it should be noted that every market I visited is located on or very near the shoreline, and I almost never found myself more than 20 tiles from my ship. This fact along with the abundance of interior and exterior shoreline, and the existence of good canals makes Celebration an exemplary server with respect to the abundance and ease of travel between its markets. Rather than traveling over large and dangerous land passages to one central marketplace, the markets on Celebration are situated relatively close to population centers, and with the possible exception of the southern and southwestern shores, no matter where you are on the server you are pretty close to a market. Due largely to the layout of the channels and interior waters of Celebration, a Southwestern Gale is close to optimal for touring the server. Few if any of the water routes on my tour require sailing southwest: My trip began at location 0, my home port of Wealdin Anchorage, which is not a market, but which is situated near the center of no fewer than 7 market destinations. It is a good place for a merchant to call home. 1. Golden Market I sailed west and then southeast to my first stop, Golden Market. The lore surrounding Golden Market is mixed and mysterious. It is fairly well agreed upon that the founder of this market has passed away, and that loss hangs heavily upon the place. Someone clearly has maintained the deed, and there were half-rotten bulk storage bins by the piers. I repaired everything while I was here, and made a note to bring tools for improving all of the stands when I come here next. When I sailed in, it was in the dead of the night, and I was immediately aware of how dark and gloomy the place was. On the deed beside the market stood imprisoned the venerable starving Kyklops. A site to behold. Lamps sat cold and lifeless amid the market stalls, likely gathering cobwebs. I was attacked by several waves of spiders upon first entering the market square. After dispatching them, bandaging, and burying the corpses, I set about inspecting the merchandise. Without doubt, the Golden Market currently has the best and most comprehensive stock of weaponry and armor on the Celebration server. In terms of quality, variety, and practicality, I was very impressed by the merchandise. The Golden Market is a dangerous place where dangerous people go to buy dangerous things. The idea of an all-in-one market is appealing on many levels, but not nearly as appealing as a grim, haunted place where you go to find some of the best armor and weapons on the server. It would be a fitting tribute to the founder of this market, should the master weaponsmiths and armorers of Celebration, present and future, choose to make that its legacy. 2. Tapdance Market I sailed east and then southeast to my second stop, the Tapdance marketplace, which spontaneously emerged this summer in the perimeter north of Celebration's default spawn location. Since it is owned by nobody and not on a deed, I found the market stalls in advanced stages of disintegration. Several were missing, leading to gaps in the market where new merchants cannot presently be placed. The Tapdance market is the only one of the locations I visited not within sight of the water. Still, it's a short walk north from the shore, up a very gentle hill, and another dozen tiles or so to reach the merchants, so it is no great hardship for visiting sailors to transport their wares here. In addition, the area around Tapdance is at the confluence of several very well designed highway systems that lead out into the wider world, so it is a natural center of overland trade and transit. There are also several traders in the vicinity, and an abundance of trading post buildings with vendors inside of them. Some carry quite rare and impressive items, making this patchwork market worth the visit for deal-seekers. Most of the merchants dealt in the ubiquitous ropes, sails and anchors which, likely owing to our geography, are probably the single most common class of items sold on merchants on our island. There was also a small assortment of weapons and armor suitable to new players and advanced players. The most noteworthy and helpful vendor I found there was one that sold almost one of every single thing a new player needs in Wurm. Seeds, cotton for bandages, healing covers, a lantern, very basic armor, and modest upgrades to all of the starter equipment, as well as some things that should be starter equipment like a sickle. None of this was mind-blowing gear, but all of it was useful to new players. Overall, a very considerate and helpful merchant. 3. Amish Paradise Market The first thing I noticed sailing into AP Market, which has built a reputation as a sort of mercantile Mecca on Celebration, was the enormous flotilla of ships moored in its harbor. Which and how many were for sale was impossible to gauge at a glance, but I imagine quite a few. Amish Paradise Market has a very convenient and well organized bulk vendor merchant pier, with more capacity than I've seen at any of the other markets thus far. All of the bulk goods piers were designed such that deep hulled cargo vessels could easily pull up and load or unload cargo without requiring additional transport. The well stocked merchants at these stands sell keys for the various bulk item bins, making it possible to conveniently exchange massive quantities of bulk goods here. Amish Paradise Market is easily the most vital market on the Celebration Isle. You can buy nearly anything here, from high quality livestock to ships. With dozens of vendors, and nearly every market stall occupied, you can find almost everything you want at this market, and perhaps even some incredible deals. The most noteworthy exception to this was (at the time of this writing) high end weaponry and armor. AP Market seems to be underserved in this respect. There is a lack of sufficient quality and variety of weapons to satisfy demanding customers. However, there was at least one stand filled with an impressive selection of working tools. These are not tools for people who are interested in grinding skills, but for people who want to get real work done quickly. High quality, high speed tools for busy craftsmen and dedicated landshapers. The size of the market and sheer number of vendors means there is a lot of overlap in inventories. Thus, a newcomer to the market might spend a considerable amount of time digging through row after row of vendors, only to conclude that nobody is selling what they're looking for. This can be frustrating, and might possibly be eased if more of the vendors were more precisely and descriptively named. However, none of this can detract from the main strength of this crucial and powerful economic center, which is its active, lively, and helpful community and its strong leadership. Amish Paradise Market seems positioned to remain the center of commercial gravity on Celebration for a long time to come. 4. Kami Market This merchant has had a mixed and trying experience with the Straits of Kami. As the natural crossroads of maritime traffic between the eastern coasts and the interior waterways, and foot traffic from the northern to the southern parts of the island, Kami sits atop a seemingly perfect piece of real estate for a market. However, its vastly overbuilt market strip evokes the feeling of desolation and desertion. There are, by some estimates, more market stalls at Kami than there are deeds on the Celebration isle, so it should come as no surprise that the place feels empty. And in commerce, perception is reality. There were a handful of brave or vigilant merchants along this corridor, doubtless there to serve the local foot traffic that crosses over the landbridge connecting the northern and southern landmasses. This landbridge hinders traffic for any deep-hulled ships that cross it, requiring passing sailors of corbitas, cogs, and caravels to push over one tile per unit of length of their ship. Knarrs and smaller vessels are unimpeded by this landbridge, but it is a hindrance for bulk merchants sailing through the location. This almost certainly contributes to the large number of empty merchant stalls. Overall, I found the merchandise at this market lacking in volume, diversity, and in some cases overpriced. It might still be worth a stop if you're seeking something rare and difficult to find, and have exhausted your other options. Perhaps in the future, as the population of Celebration grows, the abundance of market stalls here will prove to be of use, and it will blossom into a vibrant market in its own right. It already has the perfect location, but it might take a radical conceptual redesign to make the most of that asset. 5. Da Boneyard This avante-garde boutique market is conveniently located halfway between Kami Market and Northern Sanctuary, making it a good place to stop and quench your thirst before continuing on. Owned, designed, and stocked by a single craftsman, Da Boneyard can offer a unique shopping experience you are like to find nowhere else on Celebration. There are four vendors (with room for more). They each are clearly labeled, and they each sell very specific types of merchandise. Weapons and Shields, Armor, Gems, and Tools. All of the merchandise is of reasonably good quality, and is reasonably priced. Do to Da Boneyard's unitary crafting base, there isn't a tremendous variety or quantity of merchandise, but the most important and attractive thing about this market is that you will know within 30 seconds whether the item you're looking for is available. Get in, get your stuff (or not), get out. Easy. Reliable. Right on the coast, no messing around. Items of Iron and Stone. For type-A personalities who set out to buy something specific, know what they're looking for, and don't want to sift through stand after stand of random stuff, this is a breath of fresh air in market design, which other markets would (in this writer's opinion) be well served to emulate. 6. Northern Sanctuary While Amish Paradise is the most vital and active market on the server, Northern Sanctuary is easily the most visually arresting, beautiful and supernatural feeling of all the markets I've toured. The harbor is home to a prismatic array of brightly colored merchant vessels. Flags and banners of every kind and color stand sentinel along the shore. The buildings, the lights, even the barrels and storage bins are all awash in rainbow hues. The modestly sized market is up a short stroll up from the seaside boardwalk, situated among the vineyards and near a beautiful multifaith chapel courtyard. These merchants were stocked with a modest variety of high end, enchanted tools, armor, and weapons. There was a vendor selling extremely well bred horses, and, very noteably, another one exclusively selling high quality hides. There is an outdoor museum of "Hunt of the Ancients" statues here, relics of older times that may not know their equal anywhere in the Freedom Isles. For these and all of the reasons above, sailors and merchants from everywhere on Celebration should make at least one voyage to this market, which is without a doubt our northern jewel and certainly the loveliest deed I've ever seen. 7. Ridgepoint Market From Northern Sanctuary, I turned my bowsprit south and made a fast run through the depths of the Ridgepoint Canal, which connects the northern seas to the wide and shallow waters of the Northmere. Here I made my final stop, at the Ridgepoint Market. Ridgepoint Market is the main commercial hub of the Ridgepoint Alliance, which includes a host of northern villages. It is modest in size, about equal to Golden Market, and it is home to a modest variety of tools, weapons, armor, and carpentry items. Some of these tools and weapons were of excellent quality, equal to the demands of the wild and mountainous North. Some were lower quality and priced for bargain hunters. Ridgepoint, due to its location between the northern seas and the interior lakes of Celebration, may have stolen some of the wind from the Kami Market in the southeast. The people who built this most impressive canal are crafters and miners of skill and determination, and are obviously capable of fine metalwork equal to the mountains they have tamed. 0. And Back Again This concludes my account of the markets of Celebration. These landmarks will almost certainly shift. New markets will rise and others will fall. Deeds will trade hands. But each of these markets contributes something vital and important to the commercial tapestry of our island, and taken together they make Celebration an economic powerhouse in the Freedom Isles. After seeing what I have seen today, I am convinced that anything I want can be had on this server, and that each market could greatly benefit from additional merchants and increased specialization.
  20. 1 point
    Those horses are gorgeous. A huge improvement over what they currently look like. I don't believe they look cartoon-y at all; they look stock and sturdy as a workhorse should. The poses might seem a little funny but it's probably because they just finished making the skin. I imagine when they add the animations and finalize them, they won't have things like their tails sticking straight out.
  21. 1 point
    On the update it seems all animals were able to walk through fences and thus everything was set free. So now were going to have to rely on the integrity of people back there stuff.. Come on wurm community Prove me wrong and help your neighbor. LETS DO IT !!
  22. 1 point
    this pretty much. Now for the love of god, remove trolls bashing.
  23. 1 point
    I think it'd be awesome if bell towers would ring automatically every in-game hour. Having read recent commentary about Spirit Templars using Huge Oil Barrels to refuel Street Lamps, I think it would be clever if they rang the bell every real-time hour (server time). Some people may not like this, so I suggest a toggle option upon right clicking bell-towers. User suggestions are: Local bell towers ring for players when their custom timers run out. Since this is client side it wouldn't be a form of harass. I think this would add a great atmospheric feel to player-owned deeds with Spirit Templars. Please discuss what you like or dislike about this suggestion.
  24. 1 point
    More siege engines would be one way to balance out any possible height bonus to archery: towers, movable cover, shielded rams, etc Atm shields and being able to build walls for cover are somewhat effective.
  25. 1 point
    I suggest torches, so cozy
  26. 1 point
    I kinda don´t like the new stamina depletion against a green background, it fooled you too easy, specially in combat situations wen you tend to only make a quick look and your atention is more toward other things like combat log or such. Can it be changed back? Salu2.
  27. 1 point
    I voted YES. I still operate my deed(s) as a "Homestead" and not a Village. I still disagree with the Homestead category of deed being removed during the 2010 revamp...Why?.... because not all deeds will be run as villages no matter how mad that makes some Players and Devs. People do different things with deeds besides running a village.This is a sandbox mmo and I will run my deed as I see fit damnit, and that will be as a Homestead. Only themepark mmos tell Players that Players have to do stuff only one way, and telling Players that all deeds are "Villages" is about as themepark as somebody can get imho. I as a Deed owner should be able to invite a player to be my guest on my deed without fear that a guest could ever take over said deed. Under the current deed system that means the guest will be a citizen. No "guest", even if they are a citizen, should ever be able to vote out the owner as mayor unless that deed as been set to democracy by that owner/mayor. If the Deed is set as a Democracy then of course the citizens should have the right to vote in a new mayor.... but deeds that are set to democracy will tend to be real villages, not homesteads or other like most of us run. Yes I believe most deeds are run as Homesteads or "Land Trusts" ("Land Reserves"), not as villages. We don't need to go back to the old system imo, but Players need to get the idea out of their heads that all deeds are villages. That will never be true. If some Players want to allow other Players to vote them out as Mayor then that's thier choice. "To Each His or Her Own." I just don't want it to happen to me, and I want the settlement options to keep that from happening. I will never say yes to a request from another Player to join my deed as a citizen, nor shall I invite another Player until I have 100% control of my deed through settlement options. To me that means.... Yes we need to have the "vote out the mayor" option removed from Dictatorship Deeds/settings. Does that mean I am probably a jerk? Maybe... but since we have to have deeds just to keep the thieves off our porch in Wurm then by the gods I better be able to keep Players from voting me off the porch as well.
  28. 1 point
    This would make terraforming much easier, fingers crossed this idea is introduced into the game
  29. 1 point
    great job! in this game they fix even little bugs ^^ Ive played games where some bugs stay over 2years until they get 'noticed' by GMs/Admins
  30. 1 point
    Yes, make a desktop shortcut to javaws.exe, with the target as: "C:\Whatever\Your\Java\Path\Is\java.exe" http://www.wurmonline.com/client/wurmclient.jnlp Alternatively, run "javaws.exe -viewer" and install the shortcut for whatever client you're using. Though I think with this update it might install shortcuts by default, may need to check that though. (May only install the shortcuts on first install, I'm not sure.)
  31. 1 point
    Hi, don't think that player created names would make much sense - we'd see unpleasant names soon (imagine a pig named "[yourName]luvsMe"), and it would put another burden onto our beloved GM's ;-) I don't think it would be this of a hassle to create some tables of names for each kind of animal that would get a name, dogs, pigs, cattle - what else? And they'd just receive a random name, out of 2 entries of this. Just like the horses, only from another name table. The names could be easily found in a thread here "Suggest an animal name". Have fun!
  32. 1 point
    Something cool to make would be 1 time use poison to apply to say arrows since it's not very practical to enchant arrows, whip up a large batch and apply to arrows, the poison effect is lost when the arrow hits. Different poisons could have different effects, slows more, makes it RT, possibly even a chemical that adds burn damage? Another one could be explosives, item that you throw at a building for extra damage (or even person?) or could even launch out of a catapult. Lots of things you could do with this, perhaps even add small nails to do damage to people in an area of where it hits. Others could be where it gives you courage so you hit harder, but worry less about taking hits so are less likely to dodge/block/parry. Lots of things we could do with alchemy.
  33. 1 point
    +1 We were talking about this is vent the other day, and how neat it would be to do a raid, and poison all the water wells on the enemy deed. You would have to constantly taste the water in fear of getting killed. Some potion ideas I have had: -Strength potion (body strength) -Endurance potion (body stamina) -Agility potion (body control) -Fortitude potion (soul strength) -Clarity potion (soul depth) Each potion would have a cap to it, like forest giant strength, so it helps newbie players, but doesn't put older account even further ahead. Also different weapon poisons: -Sapping poison (reduces stamina regeneration, and increases stamina drain) -Disorientation poison (produces a green tunnel on the effected characters screen)
  34. 1 point
    So do I, though it has lead to my arrest for indecent exposure multiple times.
  35. 1 point
    Since it seems like it's not common knowledge how to read coordinates in an X, Y plane. I want to give those of you who don't know a mini-lesson: Step 1: you read the X coordinate first (the horizontal number corresponding to a point within a column (squares, blocks, cells, etc.) in which a location you are trying to convey is located. This is usually found at the top on Wurm maps. Step 2: you then scroll horizontally from the location you are looking at until you reach the column of y-values. They are usually on the left on Wurm maps. This is the Y coordinate of the location. Now, without cheating and reading below look for Amish Paradise on this map and come back here. Double check! You should have seen that Amish Paradise is located at 41,O on the map. If you succeeded, congratulations! Now wasn't that easy? Go from left to right and then up and down. Left to right... up.. and down. And make sure if you're using a map that uses X and Y values and doesn't do something different like DarkMalice's new map, label which is the X and the Y. It will save the rest of us the trouble of double checking on the map to make sure you didn't put them backwards. *********************************** I'm just poking fun at you guys who write your coordinates backwards.
  36. 1 point
    +1 i have missed a drumroll once and looked at a shiney nail for quite some time , plus it can help with the complains of people never making or attempting a rare just cuz they have volume off , all we can say is "scroll up im sure there is a rare attempt somewhere"
  37. 1 point
    Under no circumstance should you get a high ql slab of ore after smelting. Maybe 2/3 the ql of the initial item?
  38. 1 point
    Nice informative post. It erks me as well that people don't know how to read coordinates as it's taught in every math class in every school in every country. Shows that kids simply don't pay attention sometimes ^^
  39. 1 point
    In my opinion they look buggy and, well, I dunno, I can't think of a word other than ugly. I know what you mean and I agree, but I think the way these punishments are implemented is just wrong.
  40. 1 point
    I like the idea of a skill that isn't really important but slowly goes up over time by doing regular wurm things like fueling your fire. +1 from me.
  41. 1 point
    Eeerrw quick get a snake to eat it.
  42. 1 point
    EVERY action a Gm does it logged, posted and reviewed by the entire team up to and including Rolf. A Gm account is logged 8 ways to Sunday and reviewed for even the slightest infractions. Every ban we do is posted for the entire team to review and is discussed and used as a review / teaching lesson for newer GM's. Every action we do, we post about, to cover our asses from a player base that tries to get us fired for farting into a stiff breeze As was stated before, please for the love of all that provides cookies, stop stating as fact a system that you know not how it works. and to amadee, yes, the wrong answer and getting kicked anyway was a direct accident on my part, i sent a global announce as soon as i saw what i did to every player on the server, perhaps you were still offline at the time, but i immediately apologized for my screw up with fat finger syndrome.
  43. 1 point
    How about adding in that if the deed mayor changes the renaming timer is reset so if you're buying a deed you can rename it right away?
  44. 1 point
    3s/24 hrs. If someone wants to spend 20 silver a week changing the name of their deed it won't affect my game play so I see no need for a time restriction.
  45. 1 point
    or have that other person tame the other bear. or be an awesome Fo style priest.
  46. 1 point
  47. 1 point
    I give a big +1 for the idea, production and supply of these works of art. That said I'd like to make a comment to those commenting about the price. I'm a business owner, and as such have first hand experience in pricing products for sale and know what it takes to get them on shelves for consumers. I understand that we would all like to have mementos such as these at incredibly low prices, but that is not the reality of life or logic. Please note below potential factors producers must address before pricing an item: The time/effort it took to design the item, including meetings/discussions. The artists skill/expertise to sculpt the original mold. Assuming each is not made by hand individually. The tools/facilities necessary to produce these items were not free and this must be accounted for by the producer. The materials used (which often range in quality and therefore expense). In this case a solid bronze, not plated only. The shipping it costs him/her to aqcuire the various raw materials. These are likely not massed produced in the real sense of the term as it pertains to savings. In the industry, mass production where costs drop significantly is usually at least 10'000 units. Wherever these materials/production faciilities are kept there is an ongoing rent or mortgage that must be accounted for. Even a proper web presence costs money. The producer does not work just to cover his costs, he wants to be able to pay for his wurm addiction etc. etc. The above truly are just some of the potential factors, and more than justify the price already. Our consumer perspectives have been warped by low quality trinkets that cost next to nothing coming from countries that pay their workers $1 a day. This is not that type of product. It's a luxury item, and nobody is forced to buy it. Yes we all would want one, and not everybody should afford one, that is life presently. Consider that if you decided to produce one of these yourself from scratch with the proper materials/tools and assuming you had the skill, the cost would be... much much more. Consumers rarely think of how much the infrastructure costs, that is needed to get products to market. So, in my lengthy opinion, please lets stop addressing the expense. And thank you for making this item available. Yes we want one, or five. No we are not all entitled to have one. Those are my 87 cents (inflation).
  48. 1 point
    In order to continuously improve our services and provide best quality hosting package to our customers, we will be performing a maintenance on the host node hosting your VPS server starting from Thursday, October 1st until Saturday October 3rd, 2012. Start Date: November 1st End Date: November 3rd Duration: 48 hours Expected downtime: 1 hour Account(s): wurmpedia.com So basically we don't know when during this timeframe the downtime will be but at least we know it's happening. /Rolf
  49. 1 point
    Hot food cooking is a pretty in-depth skill as it is now. There are many, many, many recipes and subskills involved. Currently, there are many food items produced by hot food cooking or another cooking skill, but, other than casseroles and meals, hardly any of them are ever made or consumed. I find this dissapointing. We have recipes ranging from cakes, to porridge, to delicious soups and tuna caseroles. What I would like to suggest is "cravings" (okay, maybe not the exactly right word, but I simply don't know the proper word so bear with me ) A craving would be much like a mission. It randomly appears and randomly goes away. For example, your character could suddenly get a craving for a blueberry jam sandwich, or some nice hot soup. It would appear with a message in event "your stomach grunts at you and you're really hungry for a <food item> now.". The food item would be a completely random item picked from the database. It would be great if the databse could even recognize ingredients, such as "nettle soup". If that's not doable, just any random food item would work - wether its a little herring or blueberry, or a strawberry cake or meal. Eating your craving item will not lower your nutrition, but it will fill your food bar by however amount you eat. Ontop of that, eating your craved food will also give you +20 KARMA. as it stands right now, karma is near impossible to gain on the freedom isles but doing a mission on epic gives you 1000(?) karma, so I don't think it's a huge thing to ask, just a little reward to make the immense food system in wurm more desirable. TL;DR version; Character can get cravings Eating craved item gives +20 karma No nerfs, only small bonus Hopefully makes more use of the depth of the cooking system.
  50. 1 point
    (This is based off of events from this page http://www.wurmpedia...x.php/Backstory) A hand written account of the Golden Valley Conference found in the Kellon library in Rockingfjord. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- It is 980 NT, and I have been given the privilige of seeing a strange event on the dawn of a new age, so I will write about it for future generations to read. For the first time in the history of the three empires, the emperors are going to talk face to face. Around me in the the finest boats of Jen-Kellon are the finest knights of Jen-Kellon. They will protect the Emperor with their lives if this confrontation becomes violent. I have a feeling it will, for the Blacklighters are never trustworthy. You may be wondering by now why on Wurm our terrible Emperor has agreed to meet with the Emperors of Mol-Rehan and Horde of the Summoned in the middle of the Gull Sea. And you may be wondering why I agreed to join the nobles and wise men on this journey. It sounds like a trap, and I feel worse about this every time I think about it. However, there is a reason for me joining on this boat ride. I'll begin by explaining events that happened a few months ago. People all over our horrible empire started having strange dreams. Everyone who had it explained it the same way. They dreampt of an island made of pure gold in a vast ocean. On the island they saw four figures: two female and two male. They all described them the same way, and the priests eventually realized that they were describing the gods. Lybia, Vynora, Magranon and Fo were all there in peace. People then say that out of the water came 3 people. One had the pale skin of a blacklighter, one carried a shield of Jen-Kellon, and the other carried a shield of Mol-Rehan. Then apparently, the gods led the people to a worldportal, where they went inside and entered a new world. And then, there was a strange discovery on the isle of Golden Valley, an island in the Gull Sea that was captured from Lómaner after they were finally defeated by Jen-Kellon 150 years ago, begging the expansion of our cruel empire. Jen-Kellon wise men quickly went to examine the discovery. It was a worldportal, the first discovered in who knows how long. After many negotiations with the leaders of the other empires, we learned that Mol-Rehanians and Hordesmen were all having the same dream. It was decided then, that we were all to meet on the isle in peace. I'm going to sleep now. We arrive at the isle tomorrow.