Leaderboard


Popular Content

Showing content with the highest reputation on 21/06/12 in all areas

  1. 9 points
    +1 to raising the olive yield This whole having to refill on deed lamps seems like a terrible idea tho. Please revert the on deed lamps to always being lit, this feature should be a bonus to those of us who actually pay for a deed. We really don't need more make-work... I'm all for advantages to lighting things with oil instead of tar, something along the lines of: Off deed lamps and lanterns stay lit 3x longer with olive oil than with tar On deed lamps filled with olive oil stay lit for as long as the deed stands On deed lamps filled with tar stay lit for 15 RL days There's seriously no way that I could possibly find the time to harvest/make enough oil to fuel my deed lamps at the current consumption rate of 3-5 RL days... I guess if this wacky oil barrel idea ABSOLUTELY has to happen, alteast give us a decent period of lighting, 15 RL days filled with tar and 45 RL days if lit with oil...
  2. 3 points
    There is no way other that waiting for the correct season to get oil, where are Tar is always available, and can even be made on site using charcoal piles After spending the last couple of years getting rid of the horrid view-blocking trees known as olive trees, i've no way to get oil at all near me, and no way do i want to 1. waste my time filling lamps, or 2. travel a long way just to harvest olive trees that you cant walk between. Here is to the 'dark ages'
  3. 3 points
    66 lamps on my Chaos deed, if they last 5 days, I need them refilled 6 times a month on average. With one olive producing enough oil to fill one lamp, that's almost 400 olives I need to harvest and press per month. I'm not going to fuel some "market" wasting money on buying 400 olives a month, so my lamps will just run dry since tar apparently isn't suitable or something? What's to be happy about?
  4. 3 points
    "The last thing I remembered before I entered the depth of the red death!"
  5. 3 points
    Process raw tar. Raw tar needs processing in a " Tar Processing unit " ( new ) to be of any use. Tar processing unit ( similar to a forge but smaller and without a chimney, needs a couldron in construction ) is fueled by burning 20kg wood for cooking the raw tar into the following products From each 1kg of tar processed you get .50 tar pitch ( for ship building ), .25 carbon black oxide ( ingrediant for making ink and black paint/dye ), and .25 tar oil ( for using as lamp oil and general oil paint base. This tar oil will replace water, and water based colors will only be used as a dye for wood, leather and cloth items ). Also, mixing any dye on a 1 for 1 basis with clay makes a glaze that can be applied to clay items and fired resulting in a colored pottery item.
  6. 2 points
    a simple quote from the thread it was in. this is a great idea, as it opens other possibility's. And as Gorwst shows, tar oil will help with the new changes to lamps
  7. 2 points
    When I first read about the lamps, I was REALLY REALLY REALLY unhappy. I thought this was a terrible, awful, completely stupid change. Anyway I started carrying around a lump of tar with me on my regular deed inspections, and after a short time I decided hitting "refill" on the lamps was not nearly as time consuming and frustrating as I had expected it to be. Its one of the things I do on my periodic rounds checking on the deed. I don't need to fully refiill the lamps once it becomes part of my regular routine, so I am not lugging as much tar as I thought I would need, and I have only found a small number that actually go out because I missed them on my normal rounds. I imagine if I had started the game where lamp-filling was the norm, I would think nothing of it. I imagine the players most frustrated would be the real longterm veterans who were around when "perma-lights" first went in, and were promised as a normal "perk" of owning a deed. The rest of us I think will adapt faster than we realize. I would like to see the time extended to double, however. At least on-deed. Anyway -- I would have voted "NO! Hell No!!" a few days ago but now I am ok with it. Just extend the time, perhaps based on the quality of olive oil or tar of lamp. And I REALLY like the idea of using animal fat somehow; maybe boil it down to a concentrated form, I have no idea why this isn;t already in.
  8. 2 points
    Rolf needs glasses. His vision is getting harder and harder to see. I'd like to know exactly how this is a step in the right direction, how it IMPROVES the game. All I see is another chore in the schedule if you want lights. I was here too when we got Rolf to make guards light the lamps and it was said then that it was the guards refilling the lamps, not magic. I always assumed that they gathered the oil themselves, just like they get the materials themselves to do repairs of buildings and fences. I was made to understand that is was the guards, not magic preventing decay. That is a big part of why we buy deeds, so minor maintenance is taken care of for us. The only reasons left for deeds are building maintenance and keeping folks out of your stuff. If Rolf makes us all start supplying the guards with building materials for repairs, then it will truly be too much. I come to play a game, not do more and more drudge chores just to get through the day. I myself will be letting the world go dark. My daily schedule is busy enough. It's not any laziness, I just have plenty to do already. Hope you enjoy the darkness.
  9. 2 points
    QL of oil should affect the time a lamp stays lit. Low QL oil burns fast while high QL oil burns slow.
  10. 2 points
    Hi, Has anybody called for this nerf? Does it do any good but by repelling even more long time paying customers? I don't understand. I see new premiums (with deeds) around our place leaving in short cycles, and the cycles are becoming shorter and shorter. They place a deed in their initial enthusiasm, we usually do our best to help them getting going, as long as they behave like nice ppl. Usually now they drop at the second unavoidable nerf; Some times ago, they held for longer, they held for 3 or 5 of these. And we few old players never loose hope anyway, no matter how much we get nerfed into oblivion. It's a quite harmless nerf. We'll have to swallow the toad, we made ourselves responsible for the Kinoss Bay Canal, our own fault that we're in trouble now. Not only repairing/ imping the many, many lamps there planted for your convenience, but having to refill them more often is, for certain, a major contribution to our enjoyment of the game. But, Rolf, there's a limit. We're paying ~EUR 15 each month, often more, for our Freedom chars. And we feel robbed, and ignored, and just [treated in an unjust way] by you, more and more. One day this will have an end, and this day isn't in the so far future anymore. My best wishes for your child, may it rise and prosper, but maybe you'd finally realize that money doesn't grow on trees? Wurm is, IMHO, a great game, one of the best ever made. But it is getting wasted by the very own makers. Will you ever realize that nobody but a few freaks cares at all about your precious PvP? All PvP servers together don't even match the numbers of the smallest PvE server ... Will you ever realize where the money comes from that buys your burgers, and your baby's pampers? TBH, I have lost confidence. And I may drop my money elsewhere, other game company's have nice games, too. Wurm is pure awesomeness, but your constant nerfing is making it a pain. Plz xCuse if I'm too aggressive. It just makes me angry to see getting a reasonable part of my virtual life [messed] up, cannot help. Cannot somebody rescue Wurm from Rolf? Don't you see that you're destroying what you have built in this many years? Enjoy yourselves! PS: Post edited due to request. Bad words replaced by less offensive terms in [brackets]. And one sentence added at the end.
  11. 2 points
    I considered the forever-lit street lamps to be more as an additional feature/benefit of having a deed rather than a bug.
  12. 1 point
    Thorgot's blah blah blah Master Carpenter something MD is Still Fat Store. In business since 2008. Prices do not include the cost of mailing. Carpentry and Fine Carpentry (spindle, clay tool, grooming brush, rope tool, cheese drill, fruit press, loom, improving mallets, and any other carp and fine carp items) QL70: 30c QL80: 50c QL85: 90c QL90: 1.3s QL93: 2.5s (fine carpentry) QL95: 2.5s (regular carpentry) QL95: 4s (fine carpentry) Mallets (new only, for improving see above) QL70: 10c QL80: 20c QL90: 30c Bows (Willow or otherwise, any size, can not be mailed) I recommend Tfugl or Herrfritz. They can make very high quality bows. If they aren't available, I can do up to ql85. QL50: 20c QL60: 30c QL70: 50c QL80: 60c QL85: 90c QL90: 2.5s House planning and loom imping I can plan houses requiring up to 99 carpentry as I enjoy the thought of people constructing absurdly large buildings. I generally won't travel out of my way to improve looms or plan buildings but may sometimes be convinced to do so. Shipping cost is 0c picked up at Akhenaten, which is in Kinoss Bay, 10c mailed to anybody on Independence, or 20c mailed to other Freedom servers. See the mail page on the wiki if you don't understand why mailing things costs money. Bows, fishing rods and other large objects can not be mailed. Time and Improving Existing Items Items are made to order, so it may be several days before you receive them. If you would prefer I improve an existing item, you can deliver it to Akhenaten or mail it to me at your own expense and I will improve it, generally at a cost equal to the difference between the costs of the ql you want it at and the ql it started at. Enchantments I do not have access to enchantments at the moment. How Do I Order? PM me, post in this thread or send thorgot a /tell on Freedom. Or leave corpses in my house. Merchant Location My merchant is located in Freedom Market on Independence. You can find it near the east entrance, here:
  13. 1 point
    How about creating a new stat for tame-able animals and call it training? The training level of a mount would equate to a small CR increase for the rider and the mount. If the animal is not mountable, then it might get a small improvement to it's own CR, and a small improvement to it's effective gank bonus. This way there are two minor benefits, one to the mount, one to the player, whether the tamed creature is following or mounted. There's already the "Strong Willed" trait which would presumeably be a big negative to trainability of animals. This would be an animal husbandry based skill. Rather than repetitively grooming animals for skill, train them. This would make "average" horses with some training better, without needing an extended breeding program. For the training of an animal to be functional, the animal must be tamed. Untamed, trained mounts should not give bonuses. Uniques should not be eligible for training. The tool to use for training? Same as for taming - whatever the critter will eat.
  14. 1 point
    Q: Any chance of getting bridges by Xmas? A: Rolf: There is a chance, we'll see how big around November. Q: Will we see multi-story houses , and rooms within houses soon? A: MrBloodworth: I think you can refer to the bridges comment for that answer. They are related. A: Rolf: Yes I think so too. There's a chance. http://forum.wurmonline.com/index.php?/topic/14809-dev-chat-log-august-25th/ Then forward to the great ford implementation by Zcul entitled Unstick my cart Please let me Go on 19 march this year (Thread lost from blog during hacking problem) where Rolf stated he could finally "dedicate full time to the implementation of multi-story housing" Yet again all we see is updates to PVP , Nerfs (lamps, Breeding, Chanted grass and more), and consequential changes to existing things which have no relevance whatever to the addition of bridges nor multistory housing...... Ongoing since 2009.....3 years....... Soon? I need to know what the definition of soon is in Rolf's native language apparently....3 years is definately not the english definition of soon.....
  15. 1 point
    Can we have a swimming skill please? A few ideas: We can gain body strength and/or body stamina by swimming. Swimming skill that increases the speed of swimming, or reduces the amount of stamina used while swimming. Maybe some items that increases swimming skill (basic webbed footwear made from leather or something?) so you can have Circle of Cunning cast on them. The equipment that increases swimming could lead me on to other things like diving equipment, etc, but I'll leave that for someone else to suggest or expand on.
  16. 1 point
    Fo and Mag priests both suffer a bit in the department of having enchantments to offer to players, compared to Vynoran priests. In light of the changes to the lighting system and fuel, how about allowing Fo and Mag priests to cast light spells on lamps? Fo can cast light spells on aboveground lamps, and mag on belowground lamps. Libela should get some ability of the same nature as well, I suppose. Lamps without enchantments could be fueled normally. Lights with enchantments would need no fuel at all. All of a sudden there's a bit more of a market for Fo and Mag priests to do useful things for players. Wins all around.
  17. 1 point
    The Lights Are Going Out! To quote from another thread Heck ya man, I want to keep what is left of my game time positive I will be pulling all my lamps the minute they run out because every time I seem them snuffed out it will rub me the wrong way...and I sure as heck am not going keep them full so just best to pull them
  18. 1 point
    As one issue its not a huge deal, but when add up things you must do it does impact the amount of things you need to do to maintain things on and off deed. The people that want more realism and play wurm as a simulation are more than welcome to walk by every lamp on thier deed with a barrel full of olive oil and pause 40 seconds to simulate filling them, I don't understand the need to bring the rest of the playerbase that doesn't want to do the same along for the ride. The more things you add to the game that must be done constantly to keep things up that have been fine prior to changes, the more the game caters to folks that have obsessive amounts of time to play. I'm not sure if the ultimate goal is to create more markets for players looking to earn coin by being Lamplighters, Olive Farmers, Chimney Sweeps, Hairstylists or who knows what else.
  19. 1 point
    +1 I think its a great idea, we have climbing so swimming would be nice as well.
  20. 1 point
    Yeah sure, suck it up. Until something that bothers YOU is changed, right. A game feature that ran without complaint for what, two years, suddenly being removed is a valid concern.
  21. 1 point
    You're making a big deal over nothing. Sure the update isn't very refined, but the concept is good. Like I proposed, one should be able to fill an oil barrel with tar for a mitigated effect. Other than that, suck it up. One should not be able to run a large deed solo with no maintenance.
  22. 1 point
  23. 1 point
    I've almost gotten enough money to buy premium, and would like to offer my services to the general public. Please bear in mind the following: As a freeloader my skill cap is 20, which most of my gathering skills are. I only have a row boat, so I cannot deliver bulk supplies (I will make them if you wish but you will have to pick them up, or let me use your supplies at your deed) I will only work one job at a time. I only work in Celebration. I only need 2s for my first month of premium, please be generous Kalaii is my username, I'm located at the island at northeast Celebration My work experiance includes making rafts (in bulk), building a guard tower, and digging down dirt to make a mine.
  24. 1 point
    Just to clarify a few points of which any are welcome to correct me if I am wrong. First, these auto-filling olive oil barrels will only function for street lamps planted on deeds. The main "benifit" of them is that you can store large quantities of oilve oil within them which the deed guard (Spirit Templar) will "magically" (?) use to refill all street lamps planted on deed tiles which will be depleted at the standard set rate (3-5 days proposed) per each street lamp planted on deed. So even with this auto-filling oilve oil barrel on deed it will still use the standard amount of oil per street lamp, meaning the more street lamps you have planted on deed, the more oilve oil you will use up by using this "convienent" auto-filling oil barrel system. Rolf has never made it clear if a deed guard (Spirit Templar) will be required to enable this auto-filling oil barrel system to function or if his using the term "guards" is just a symbolic reference to the functioning of deed mechanisms; so as of this point I have no clear insight as to what will be required in this respect. Also, under this new proposed system to make oilve oil more "benificial" to players, tar will still be able to be used to manually fill street lamps both on and off deed, which will cause the street lamps to run out of fuel at the standard rate. Of course the use of tar in its current state could be changed at any time for our "benifit", as Rolf stated in his post that it was never intended to be used for fueling lamps anyway. Oracle has suggested that tar should have to be refined in some way in order to be used to fuel lamps, which would of course require further work and perhaps skill/failures on our part to refine it to a useable state. Yet to be instituted or determined but as I see it this is the next threat to the more convienent and less time consuming fueling of our street lamps and carry lanterns. *shudders* Beyond all this, under this new system of street lamps running out of fuel on this greatly accelerated basis, there is no way available to fuel off deed street lamps other than by individually monitoring each one at their different dispersed locations and refilling them each by hand with either oilve oil (or tar for now). I think not many players will be bothering with refilling lamps by hand at off deed locations under this "benificial" oilve oil system. Upon reflecting further on this concept of an accelerated rate of all street lamps running out of fuel to enhance the use of oilve oil as the intended fuel for street lamps, both the logic and benificial effects of this change elude me, as the glaring negatives stated by previous posts would light up the night skys far beyond the snuffing out of the last lonely street lamp peering out into the darkness. Time will tell but for now, only The Shadow knows..... =Ayes=
  25. 1 point
    That is exactly what this is, a distraction for us to keep us from bothering him about the promised changes. I for one will not fall for it, let the lamps go dark. I have my lanterns and really don't need more. I'm willing to fill it every day, but not every light ondeed. That's part of why I bought a deed. There are olives ondeed, let the guards harvest the olives themselves and make oil. I always considered it that way. Repairs go on without having to supply wood or stone, I assumed the guards collected that themselves for repairs. We don't need more realism in the game, and I can think of a lot of things that are way off reality. As just one example, fighting non aggro creatures such as a deer. We should never be able to just walk up on one, and should never be able to bash and cut it to death. It should run long before we get to it, and the best way to hunt them (with what we have) would be by bow. The same goes for many creatures. But no one has ever complained about it, and if he did make that change a lot more of you would be against it. To all of you that say this is ok, I'd like to know you opinion in about 2 months, after you've had lamps go dark and you find yourself spending days just collecting olives and making oil. Remember, you will not just do it once in a while, you will need to be doing it EVERY harvest. That's going to get old very fast and start taking up time you wanted to spend on important things. And what about the noob? Can't get his guards to fill the lamps because he has no sickle, no forestry skill, and no beverage skill to press for oil. Rolf wants more to pay to play, but actions like this will only serve to keep people from playing. It has to have some fun to it or no new player will stay. This is just 1 more boring chore necessary to keep a village looking nice. As I said before, this is a change, but it is definitely not an improvement to the game. Rolf should only add things that make the game more enjoyable, not more of a chore to do.
  26. 1 point
    One less reason to deed an area really. Shouldn't there be more incentives to deed up rather than just live on an enclosure? Set a barrel of tar as the fuel for guards and maybe you could maybe pass it off as acceptable. Honestly are these sort of changes just used as distractions when something that is supposed to be being worked on isn't coming along well? Celebration's still waiting on a map; Chaos is still waiting on PvP and the whole world is still waiting on multi-storey (more accurately, two-storey) buildings. No to mention the recent bout of client/java crashes. You put out a cool new server and raked in a bunch of players Rolf, don't start mucking about with things that work just fine. [/rant]
  27. 1 point
    So with them 2 changes going live it looks like we're getting this totally beyond stupid and pointless uber nerf. Here's too 90% of Wurm being in the dark! Thanks for making me reconsider re-subbing. I'll spend the 30euros on a light bulb or something.
  28. 1 point
    I think the problem with Oracle's suggestion is this: "From each 1kg of tar processed you get .50 tar pitch ( for ship building ), .25 carbon black oxide ( ingrediant for making ink and black paint/dye ), and .25 tar oil ( for using as lamp oil and general oil paint base." You could easily mass produce many many kgs of oil and ink. I think it'd be better ifi t was like 0,90 tar, 0,05 'carbon black oxide' (no idea what that really is) and 0,05 oil. This will mean you will actually need a bit of tar to fill your lamps, and not have a year supply of oil with only 20 pieces of tar.
  29. 1 point
    One problem with your little problem Some things are older than you think. Just because someone didn't work out industrial production methods doesn't mean something didn't exist before. Also, as another source of that realism you want, we could just press wemp seeds for oil too.
  30. 1 point
    So we're supposed to be waiting on multistory and instead he's playing with the lamps? *facepalm*
  31. 1 point
    As others have stated deed lights burning forever was NOT a bug but rather a feature players asked for & Rolf agreed to give us a couple of years ago. This is not a bug fix but a nerf & Rolf breaking a promise to the older players here. Deed lights burning forever was a perk of having a deed. Now it's being taken away & replaced with a needless chore that isn't even workable without farther changes to the game. Refine oils?? Are you serious? Let's add more work to busy work, to a new chore shall we? THAT will certainly add some fun to my game! :rolleyes: Rolf I seriously don't know how many more slaps in the face your older paying players are going to take.
  32. 1 point
    What about high QL lamps hold more oil and therefore can burn and stay lit longer and require not as much attention. This will require higher end skill for good lamps and still leave a market for lamps.
  33. 1 point
    I have also harvested lots of olives, but now you will have to do it EVERY harvest, not just once in a while. That is going to get very old very fast. Think about it, do you really want to spend that much time every month for olive oil? I would rather be doing lots of other things than that boring chore every 22 days. Don't know about you, but I came to play a game, not do more and more chores.
  34. 1 point
    -1 to 60 day lamps for one fill. -1 to casting more forever lamps +1 to making forestry more useful by adding to the amount harvested +1 to adjusting the seasons +1 to using animal fat after cooking it down to oil. +1 to adding more time to lamps staying lit or requiring less oil. +1 to the QL of lamps/oil effecting lasting longer
  35. 1 point
    which chores??? dishes??? laundry??? The only thing I have seen mentioned is farming and grooming......please enlighten me as to this chores argument that comes up every single time some people are required to do something....I realize that people can't handle any kind of changes here, but this idea that you have chores is simply silly. As far as the fixing of the lamps there have been numerous Idea's put out already. -1 to 60 day lamps for one fill. -1 to casting more forever lamps +1 to making forestry more useful by adding to the amount harvested +1 to adjusting the seasons +1 to using animal fat after cooking it down to oil. +1 to adding more time to lamps staying lit or requiring less oil. +1 to the QL of lamps/oil effecting lasting longer
  36. 1 point
    ginding skills is not the only thing in the game, aggro horses is probably to help control congestion. Whats wrong with animals attacking horses? seems basic to me. Use the taunt function and kite the animal away from the horse. You guys approach this with a very immature attitude with very little constructive feedback, just QQing all the time. If you don't like the way things are give some feedback that rofl can implement to help make things better. I think you need to look and what kind of game wurm is and re-evalutate your perception on what wurm is suppose to be. Listening to the community is one thing but raging and ranting about little changes like this is is another. Afterall is rofl's game and there will be many more changes to come before he markets this game. Consider it to be in BETA still, changes will happen and will come. For real is filling up some lamp and picking some olives a few times a month REALLY going to hurt your grind?!
  37. 1 point
    Have to add my concern - chores are simply getting too much. Another 'small fix'- but a big bite out of PLAYtime. Plus it's just not feasible that players will even manage to keep up with this 'small chore' (not enough trees to begin with). Plus the disadvantages of all canals and public roads going dark forever-after (no-one can seriously expect the players to keep those lit too next to the extra work on their own places allready). Plus the lessened appeal of the visual game overall (allready many complaints about too dark nights - just made darker again now...). Plus to top it all off, this wasn't even a bugfix, because the way it was working was intended, and fought over to get there a few years back... Time to undo this undoing of a feature I think.
  38. 1 point
    Having the same problem, Windows 7 64 ultimate i7-930 I had Java 7 fully updated. So i remove java 7 and instaled java 6 update 33 and click off auto update and deactivate Pbuffer support. Works fine now, must be jave 7 update thats doing this.
  39. 1 point
    I've read it and reject it. This is a change that was not needed. We don't need full realism in the game, especially when it will now take up so much time collecting oil, taking from time I could be spending PLAYING THE GAME. I'm sick to death of having more chores added to my day for realism. It's a game, and I want to be able to play, not work.
  40. 1 point
    First prize! Caravel: Ql: 52.619686 And... Second Prize! Knarr: Ql: 57.430935 Thank you VERY much Hauler! My apologies for the size of the images; If they're too big I can resize them
  41. 1 point
    Got another issue to deal with. Seems the guards will use ALL the olive oil ondeed. I have no way to save my good oil for compasses, guard will use it to refill the lamps. Just checked the little stash I had for compasses and it is almost gone already. And a small mention was made of what this is going to do to noobs. Let's address that more. A noob will have much more trouble getting a village started now and keeping it lit. How many will get a sickle, get the skill to harvest decent olives, and get the skill to press for olive oil without getting frustrated and quitting first? This adds a lot more work than some seem to realize, and all to no more purpose than to take up time. Time that could be fun, instead of another "chore" to do. This is a change to the game, but it is NOT an improvement.
  42. 1 point
    oil tub is probably a different container. Put your oil in another container...you seem to just want to complain about anything and everything. Have you even read the other post about "oil barrel"? />http://wurmonline.tumblr.com/post/25505328566/circumvening-the-nerf
  43. 1 point
    maybe 1 guard can keep say 20 lamps lit indefinately, 2 guards 50 and so on
  44. 1 point
    Definate +1 (yes I used the button also) haha...would be so much nicer than dropping piles (ATTN: Zcul) haha
  45. 1 point
    Hmm.. interesting. So since this seems to be the problem will we maybe be able to get some feeding troughs for our animals now? *nudge, nudge*
  46. 1 point
    Perhaps, if you hire a guard they will maintain the on deed lamps on a "never never" basis in addition to their regular duties ?
  47. 1 point
    I've left my remarks on the other threads too, but it is worth repeating. Forever lamps ondeed was NOT A BUG! It was a feature requested by the players a couple of years ago, and Rolf seems to have forgotten this. We knew back then that it would be a lot of work to keep enough tar or oil around to keep refilling the lamps, and Rolf agreed. Seems he has forgotten this.
  48. 1 point
    So, if I am intrepreting this correctly, for street lamps to be able to be refilled automatically on deeds, the deed must have a Spirit Templar (guard) or this oil barrel auto-filling system will not work. I have no Spirit Templars (guards) on my deeds and I certainly will not be paying 1 silver per month for a guard for each of my deeds to be auto-filling my deed street lamps. Beyond that, I am not going to be harvesting and producing olive oil to fuel on deed, or even off deed street lamps anyway. Too much work, not worth the effort just for the cosmetic effect of having lit street lamps on deed. The Wurm world will be a darker and dreary place with all the perimiter and off deed street lamps running out of fuel and returning those areas to darkness. Heck who cares? No real need to waste time and in game coins anymore placing lamps in off deed mines to light them up for others use. Why be concerned about them, let the mines be bleak and forbodeing. Everyone enjoys having the aggro mobs spring out at them from the dark. If they die is not my loss as I always go in there perpaired and am familiar with the mines in my area, with their uneven destroyed floors by exciting tunneling mobs. Yes, those damaging mobs have been reverted back to their previous inability to destroy mine floors (that some here had seen as a perfectly fine ability for them to have) but the mine floor damage remains to this day. As for me, if this change goes into effect, I will be removing all my off deed public street lamp lighting at various locations in the area, next to roads, houses, guard towers and in mines, simply because it will be pointless to have them decaying away there unlit serving no useful purpose when they run out of fuel at this proposed advanced rate. This is just a common sense result of this proposed change that can be realized with little forethought. Not too hard to figure this out. I will just store them on deed somewhere. Who knows, maybe someone in the future with no memory of their past functioning system will be interested in buying them. Maybe someone will start a new deed nearby and hire a Spirit Templar for 1 silver a month and see these street lamps as useful to them. The ones planted on my deeds, I will just let remain there unlit as faint reminders of their better days. Hey, maybe if they are unlit on deed Rolf should then make them subject to decay! This might then encourage people to then hire more Spirit Templars, more coins for him. Not a bad idea huh? Oh well then I guess I would have to just pick them all up on deed too and try to sell those as well. Hey, maybe I could buy a large magical chest for 50 silver to store them in to prevent their decay. So many choices! The end is not near. I will still continue playing Wurm, although some posters may be sorry to hear, but it is quite obvious that Wurm will not be as an attractive place in the darkness of night as it has been if this needless change goes into effect. Gee, it might be best to institute changes that enhance the game, making it more enjoyable and less time consuming to play, than those such as this which will have the opposite effect. Only The Shadow knows..... =Ayes=
  49. 1 point
    Rolf could make it so items from uniques(and items crafted from them) can't cross servers, the coding is in place for artifacts and would discourage raiders from other servers.
  50. 1 point
    Macroers and cheaters are going to do what they want regardless of how difficult you make the menus. That's up to Rolf and his admins to catch that kind of activity. Punishing legit players by making them go through 3 semi-randomized menus to get what they want to create is not the way to go about it. Usability is one of the reasons this game isn't more popular and you folks are really only shooting yourselves in the foot by arguing against better usability.
  • Newsletter

    Want to keep up to date with all our latest news and information?
    Sign Up