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  1. 43 likes
    Alright, here’s what’s happening over the next few months. As said in the last dev blog, we’ve switched to a different update cycle with monthly smaller updates and interspersed larger marketable updates, aiming for a few large updates a year on a predictable schedule. This month’s small update includes the client rendering distance changes that have been worked on for the past while, as well as some new creature AI additions, and the usual slew of bug fixes. These AI changes are intended to finish off the work started a long time ago on the Valrei creatures with the initial Uttacha changes, making them more interesting encounters in combat than the usual ‘target and wait’ that a large portion of PvE combat is currently. These Valrei creature changes will ideally make any fights involving the remaining creatures more interesting and varied than normal, and will lead into some content for the planned large update later on. The June and July updates are currently planned to include a few new UI changes for the preview client, as well as overall UI QoL features and general combat & combat UI improvements with some focus on giving more information to the player about what is happening in combat, as well as the usual bug fixes and possibly another new feature that I’m not ready to share yet. The first planned large update in this new cycle will be a large expansion to an existing set of content in Wurm Online which will see players exploring new lands and working together against a common enemy - hereafter codenamed Frontier. It will combine a lot of existing features and recent changes in Wurm into a big chunk of new content available to all players - old and new. The Valrei creature changes going live this month are a precursor to some of the work that will be involved with this update, and the reason they are going out early is to help us gather feedback over the next short while to lead into some of the planned changes for Frontier. As I’ve said in the past I don’t want to share too many details before they are finalised or well underway, so the most I will give out right now is that it will be a large update with new repeatable content that should entice players with a wide range of interests, and touch most parts of Wurm as a whole. Later in the year after Frontier is complete we’ll be moving onto extending the building options available to everyone, and later on after that we will begin working on plans for introducing another new skill to the game. Frontier will also be a precursor for big changes that will come to Epic in the future, and feedback from how everything goes later in the year will inform us on how we implement the current plans that we have. These changes to Epic won’t be anytime in the next few months, but when they do come they will involve a large overhaul to the cluster in an attempt to bring it closer to the original design for Epic years ago. We will be addressing the larger complaints of the Epic community in that update - but some smaller changes will be heading to live in the coming months as well. For those changes see the recent feedback thread posted here. More info about the exact plans we have for later on will be shared after Frontier is live. As always, more information about everything we’re working on will be shared closer to the dates that they’ll be coming in. Frontier will be accompanied by a marketing push to help make the most out of the new update cycle, and is where everyone will get a lot more info about what exactly is coming into the game.
  2. 32 likes
    I've put everything here so it wasn't burried in thread and got told a suggestion would be better. I'm aware that "reset epic" is a thread but this isn't about resetting epic. It's about resetting PVP without effecting epic, currently. @Retrograde Honestly, you're far past the point of this, so it should be done: You should put the new map on its own server. "waaa a new server waaa" yes, but make it so you require new accounts/fresh skills if portal over. Be strong emphasis on the fact things will reset, they will wipe. use it as a more Permanent test server - use it as an event server, host Hunger games, host different pvp-focused events, make the enviorment more about FUN. Remove skill loss from PVP - item loss is enough. We will test all mechanics through gameplay without effecting epic/chaos - Nobody loses their progress on Epic/Chaos but it's to the point NOBODY playing those servers anyway, you'll see great population boost on this new server. if people rather stay on epic/chaos, that's fine, they have that choice. If you release a quirky mechanic, we can event it, the map has to be good - it could even be old Elevation. Without hota and instead battle camps, the dynamics can change. You got a chance to make a Challenge 3, except it plays out for far longer. Give players some power to host Campaigns, with the help of GM's we could setup mini missions and events. Have a part of the map especially for this, a hota-type zone where nobody can deed but GM's can easily wipe/rebuild for each campaign/event without effecting the other portion of the map. Could even have an "event island" so its out of the way. Then the fact that we should all make new accounts will realllllly give new players and returning players a level ground - it will also extend the time it takes to stag the server by about 2 years. If we are all on 1 server, we have to go out and train, if we're all old accounts on a new map, why are we leaving deed? The pvp will be great. There will be an actual market for items. Honestly, this would be the most SICKEST thing wurm has done for 5 years. Make a new map, make it new accounts only, you'll have a new epic-type environment for a good year or two whilst you focus other areas and players aren't drowned in existing items or skills and tomes. Gaps and old exploits that once existed would exist no more. We'd all grind on the same methods. No windows. Let's do it. Do not under estimate how fun starting out fresh is, with groups meeting each other on foot. People who are worried about reset, do you think that you have to sit there and grind 50 body str and 90 weapon skills. no. You'll literally be getting 20 chain smith just to create your friends a chain set, you won't be sat there making 100 Chain gaunlets you'll be making 5 chain sets for your friends, you'll be relied on. It's so different now for the Kingdom and Group experience, we have 1 account that can do EVERYTHING. It's wrong. Hunting will be dangerous, you'll do it like the old days where you go out in duo's to hunt cause chance of pvp was high. You'll have "roles" again where people are concentrated on different skills because nobody can be a jack of all trades for the first year, it isn't a reset of characters it's a reset of PVP - Bring back what truly creates a PVP server, the fellowship. The working together. The mclovin where are my crops i need to tame and you're the highest farmer with your 40 skill. Take pvp back to the roots and test everything that came and has been added from the ground up. Fresh accounts. Fresh map. The deeds will even be small because we just won't have the skill to do these grand projects. It's literally a extended challenge 3 server. You could even add "challenge portals" so we can teleport over on our current accounts but load in with fresh stats. it's guaranteed to carry us over until you guys truly work on Epic and we'll have the right idea from a fresh players perspective of what works and what doesn't. End the stagnation with accounts, items and map itself. A new start, one simple map, on a simple server. I do not care if after 1 year you wipe me and my account, I'm not going into this server with a mindset of grind but a mindset for pvp and fun, with events.
  3. 31 likes
    Hi all, We’ve been aware of the discussions on the forums regarding the desire for a completely new and fresh experience in PvP on Epic. The issue we face with this is the long term requirement in order to set something like this up. As such we've compiled a list of changes we can make in a short timeframe that we feel address the majority of issues raised. Everything below is planned for just after the end of june update about a month from now, but is dependent on a vote to be held soon to see if the majority is in favor of a reset to the Elevation map and some pretty heavy mechanic changes for epic in general. Everything below is not final and we are more then open suggestions of things to add/remove/change. Larger changes to Epic as a whole are planned for later in the year, and will include any successful changes over the next few months as well as extra planned content and changes for that time. Changes below are all Epic Only Changes and some are also Elevation Only Changes General Changes(All of Epic) New 2k Sized Map by Ausimus This week we will open a public poll on the forums to vote on the possibility of a new map for Elevation. The current 4k map size is a bit large so we would like to go back to a 2k size map. This map will be a temporary map and will be unlikely to be around past the end of this year we have future plans that could easily force Elevation to change again in the future. Resetting of the map would also come with no new map given for the first month or two, allowing for exploration and unexpected confrontation. Deeds disbanding on a set number of chain drains(Elevation Only) A common complaint is deeds can be near impossible to disband even after its clear the owner has not been defending it in days. Our current plan is to require 5 drains in a row to disband a deed but we are open to suggestions on what number of drains in a row should trigger an auto disband of that deed. Meditation effects will cap out at 9, effect above 9 will no longer work on epic. Scaling SOTG is disabled meaning no sotg at all. Hate path creature damage effect will be changed to something non damage boosting. Insanity Clean wound will be reworked to heal more wound types. Balancing all the effects over level 9 are just not viable in the time we have, we propose disabling meditation skills/passives over level 9. These will be revisited in the future when there is more time to spend on Meditation as a whole. Stone Skin, True Strike, and Continuum will have their cooldowns drastically increased to 1 hour. Currently these spells are way to powerful and can be cast almost endlessly with enough karma. We are looking for some feedback on what you think good cooldown lengths might be for each of these spells on their own. Physical Damage Resistance/Penalty will be replaced by Fall Damage. Stacking DR can get a bit crazy, the idea behind this is to change the physical damage valrei trait and replacing it with fall damage similar to the water damage one. Rare vehicles will no longer increase the speed of an under crewed boat it will now increase its cargo. This perk has been long known to be one of the best rare item bonuses in the game for pvp, we would like to remove the passenger bonus and instead allow rare+ boats to have increased cargo areas instead. 30% increased cargo space per rarity level Reduce Hell Horse Speeds Hell horses might be a little too fast, we are looking for ideas on how you would like to see them slowed down some ideas include reducing rare shoe bonus and removing the always on speed traits. Combat skill Soft Caps To help balance out the top tier accounts vs people just joining we would like offer a sort of soft cap on some combat related skills including body stats. This would not make leveling them any slower but would reduce your effectiveness per level in that skill above a set level for each. Your total carry weight(for example) and other less combat oriented areas will still receive full benefit from levels. Open up quick travel between any server border with a 1 hour cooldown for everyone on the boat before they may cross using that again. Many know that sailing between servers on the epic cluster can turn into 2+ hour long trips, I would like to find some reasonable limit to help prevent abuse but I think we can find a good middle ground any suggestions appreciated. Speed up horse breeding Currently losing too many horses in a short period can mean sitting back for weeks to restock. The current plan is to speed up gestation to roughly 2 days until birth but leave growth periods the same. Remove Karma Recall(Along with recall being gone will mean no teleporting out of stupid situations you might get into). It’s no fun to be tracking someone down from a sticky situation they got into and for them to just vanish from being cornered back to a safe deed with everything they own. Map Reset Specific Changes (Elevation Only) Reduce the max slope you can dig to something under 300 while keeping the skill you need to dig it the same. This will make creating massive dirt walls a bit harder and allow more people to help build deeds instead of requiring 99+ digging accounts to finish walls. Reduce the max rock you can surface mine and place mine doors on while keeping the skill required the same. Rock pits are an issue as they add onto dirt walls, though with mine door restrictions below might not be needed feed back on this appreciated. Can only have 4 mine doors placed on any given 11x11 area and must have 3 spaces between each individual mine door. We all know of the current mine door meta, we would like to end that with this new map and put some hard caps on the amount of mine doors in a given area. We’re looking for your feedback on this all but won’t be responding immediately, instead we’ll be collecting some questions and things to discuss on the devstream later today.
  4. 18 likes
  5. 12 likes
    There hasn't been a new map for Wurm Online since 2015, when Elevation was reset. It's been over 4 years since there's been new land. Anyone who only heard of Wurm through Wurm Unlimited (for example, me) has never had the opportunity to experience a new map for the game. That gold rush sensation of exploring new land and claiming it as your own. Players on PvP want a new map. Players from Wurm Unlimited might be interested in trying Wurm Online with a new map. Who knows, maybe it's just the bombshell you want for the upcoming dev stream.
  6. 11 likes
    Age-confused White Dragon Hatchling has been caught and there will be a public slaying. Come everyone for the hide and blood and to remove a menace to peaceful folks. Chayra is the one who found it, and wanted to make it a public event. Thanks go to them. I helped to pen it and will arrange the slaying. Location is west of Vrock Landing G12 on game map. Close-up below Area marked as Boat parking is definitely inside local area and you should also (but I'm not guaranteeing) be able to park anywhere inside that bay and still receive hide/blood. Altars etc. area Has now 4 gold altars that can be blessed for deities as required. They are intentionally low ql to decay faster in case local population doesn't like them. Slaying area itself is surrounded by a fence with one red gate at southeast corner. Gate will be opened to everyone once Dragon Hatchling is teased out. Above altars to the east is small pen with few free horses. Age-confused you ask? Well while initially: [03:17:54] The venerable white dragon hatchling moves in to attack you. It must have found a fountain of youth in the cave we penned it in. Because a bit later: [19:24:06] The The young white dragon hatchling is in front of you very close. Below ground Edit: Well, today: [23:11:00] The The aged white dragon hatchling is ahead of you to the left pretty close by. Below ground Nevertheless, it shall be slain. We provide altars and saccables for volunteer priests to cast Summon soul. Thank you for Bloodscythe for offer of helping with Summons. Bone is reserved (and possibly skull). But as always every premium player in local at time of slay will get piece of hide and a blood. - Nestangol Mayor of Northwind Cove owner of Hermit's Rest
  7. 11 likes
    I've sat down with budda and discussed this at length today, what I can say is that currently a new server is ruled out due to the amount of behind the scenes work it would take to set it up, it's not just spinning up another server and clicking open, but a lot more work in ensuring transfers are right, how it all handles, and so on. What I can say is we are looking into the other things listed here, we can't meet all requirements but we are working on what we can do in the short term to tide you all over until we can look at the long term, and that does include a potential map reset, under several provisions that we will outline when we have the time to sit down and ensure we know what we can bring to the table. As for long term, I am working on getting as much information to share as possible. My hope is to share it with the understanding that it's not 100% guaranteed but merely our current thinking towards it and our goals for Epic in general. Stay tuned
  8. 11 likes
    I've just told Teal she has to work 60 hours if this comes out cause im quitting my job. Mcdonalds will be ok without me.
  9. 11 likes
    So epic and more specifically elevation the main epic pvp server will be completely left untouched with no attention for at least another year on top of the years already and potentially more, because of a potential but currently not thought of situation, is that correct? Why would anyone play on elevation now? There is no point to invest time and money into the server because there might be a change to the map sometime in the future but no guarantees. Can the people in charge of this game look at us with a straight face and explain to us why they think anyone should spend their money and time on the server that may or may not last? Or are people expected to ignore epic for the next 1+ years?
  10. 10 likes
    2 logs to start creating a bonfire on the ground. Additional 50-100 logs to finish. Bonfire is like 2-3 meters tall. Quality of the logs affect: - final quality, thus max light radius (should be much higher then standard source of light) - how long it last, without refueling (could be 1 full wurm day on good quality) Additionally, it can be seen from big distances (twice as tall banners or more). - maybe quality could also affect distance, from wich it can be spotted Used for: - marking landing spots for ships - fancy lightning in front of your deed gate or around your walls - generally marking spots, especially a night - you got the idea Why? Couse night is dark and full of terrors.
  11. 10 likes
    If you are going to keep the other servers connected. i suggest maybe travel via server boarder be disabled for around 1-3 months? to stop everyone from having everything ready in knarrs etc to bring over and insta build deeds in 1 day. only have portal travel allowed through home server deeds enabled?
  12. 10 likes
    I'll raise it for discussion All things you've mentioned here have already been raised, we'll share more when it's all laid out
  13. 10 likes
    I don't understand this feeling. There have been countless threads on the forums from pvpers aimed at pvers to talk and understand why they don't play pvp, clear up misconceptions, and promote the pvp aspect of the game. They are -always- met by toxicity from the pve side saying how people may just not want to pvp and stop forcing it on everyone or they just want more brick slaves or whatever weird reason it was in whatever thread. Pvpers have supported pvp with a huge passion, yes there are some toxic pvpers the same way pve has them, but what you see going on lately is passion reaching a breaking point. Passion from the players meeting a lack of passion in return from those in charge. How can anyone in good conscience try to promote people to jump on a sinking ship just because it's a nice ship when it's not? We just want the ship fixed first so it can sail again. The problem is that those that can fix it are letting it sink further and further to the point we wonder when is it too far to be saved, and that's why we aren't happy with the answers finally given. Plain and simple, if pvpers did not support the pvp side of the game, none of these threads would exist.
  14. 9 likes
  15. 9 likes
    Shiny! Fancy! I would love a second option for the current wood floors (much like brick vs round brick wall/floors options) Would really show off some of the Fine Carpentry furnishings we have gotten over the last few years. It's not like people are going to be immediately clamoring for new, beautiful rugs to go on them or anything ...
  16. 9 likes
    I mean it's not like anyone can't just say "we'll discuss this and let you know if its possible or not" instead of just making an irrelevant post
  17. 9 likes
    @Retrograde Honestly, you're far past the point of this, so it should be done: You should put the new map on its own server. "waaa a new server waaa" yes, but make it so you require new accounts. Be strong emphasis on the fact things will reset, they will wipe. use it as a more Permanent test server - use it as an event server, host Hunger games, host different pvp-focused events, make the enviorment more about FUN. Remove skill loss from PVP - item loss is enough. We will test all mechanics through gameplay without effecting epic/chaos - Nobody loses their progress on Epic/Chaos but it's to the point NOBODY playing those servers anyway, you'll see great population boost on this new server. if people rather stay on epic/chaos, that's fine, they have that choice. If you release a quirky mechanic, we can event it, the map has to be good - it could even be old Elevation. Without hota and instead battle camps, the dynamics can change. You got a chance to make a Challenge 3, except it plays out for far longer. Give players some power to host Campaigns, with the help of GM's we could setup mini missions and events. Have a part of the map especially for this, a hota-type zone where nobody can deed but GM's can easily wipe/rebuild for each campaign/event without effecting the other portion of the map. Could even have an "event island" so its out of the way. Then the fact that we should all make new accounts will realllllly give new players and returning players a level ground - it will also extend the time it takes to stag the server by about 2 years. If we are all on 1 server, we have to go out and train, if we're all old accounts on a new map, why are we leaving deed? The pvp will be great. There will be an actual market for items. Honestly, this would be the most SICKEST thing wurm has done for 5 years. Make a new map, make it new accounts only, you'll have a new epic-type environment for a good year or two whilst you focus other areas and players aren't drowned in existing items or skills and tomes. Gaps and old exploits that once existed would exist no more. We'd all grind on the same methods. No windows. Let's do it. Do not under estimate how fun starting out fresh is, with groups meeting each other on foot.
  18. 8 likes
  19. 8 likes
    We have been going over your feedback and these are some changes/additions to my original post. The poll with a full list of final changes should be up later this week once the final details are decided on until then let us know how you feel about these revised changes. Fresh Item Elevation After reading through the feedback we all worked to see what the technical details would be to make something like this possible. Below are what we believe would be viable for the scope of this reset. We are still exploring the final details of how to execute some parts of this so details subject to change. Will only be in effect for the first few months, no set date likely when people feel they are ready for it. Anyone who does not move off elevation on their own will be forcefully moved to their kingdoms home server starter village during reset downtime. Server border travel between any epic server will be disabled. Mail between any epic servers will be disabled Any mail you have waiting for you on elevation will be sent to the home server with you Only way to get to elevation will be from starter deeds teleports to it, will require you to be 100% naked and carrying no items to cross. This will mean no home server raids for the first few months everyone will basically be stuck on elevation, there is no way around this I can think of. You would also not be able to move items from 1 home server to the other during this period. Any ideas about ways you might think to smuggle items would be appreciated before they can ruin the reset. No Traders on New Elevation Teleports We realize people have some concerns about removing teleports, if it becomes an issue they can always be turned back on but we would like to see how it goes to start. Farwalker stones and twigs will not be sold on new elevation with removal of traders, for now home servers will still be able to use them and buy them. Minedoors Wish there was time to rethink minedoor mechanics more but other than removing the limit per 11x11 area we will be keeping gaps between doors and adding interrupts to placing mine doors similar to when building walls. Remove the limit per 11x11 area. Will still be required to have 3 full tile gaps between mine doors placed. Combat interrupts placing mine doors. Hell Horses Because they exist already on home servers just removing them is not possible long term, we could make it so you cannot ride them or hitch them on elevation as a middle ground. Remove riding and hitching of hell horses on elevation. Make horses slow down more consistently time wise from taking damage.
  20. 8 likes
    Nope, a mirror was never available for purchase from a trader. And the only ability to trade them was due to a bug in which you put the mirror in a container then traded. Would be nice to have them available for simply 1s from a trader though, or even just the ability to change your appearance at any time, as I hardly see any harm in it.
  21. 8 likes
    In the latest dev stream, the following question and answer came up: Q: "Is a skill reset on epic on the table for updates later on down the line." A: "Down the line there will be large changes like that, yes, but not any time in the next few months." Can this be expanded on further@Retrograde? I know I'm not alone when I say, I do not want a skill reset on the server which I have spent the last 7/8 years playing. And people are going to want to know if their years of playing are going to be undone, whether or not it's "in the next few months". Personally I feel that the people demanding skill resets would probably be better off with a Challenge-esque server cluster where they can fight with sticks in perpetuity. Although I'm guessing Challenge was stopped for a reason?
  22. 8 likes
    we can reduce the bonuses from moonmetals. This isn't the major changes planned, this is to give you all something from late june to when we can work on our major overhaul in November
  23. 8 likes
    This mentality baffles me. There are only two reasons why you would make such a statement: 1 you dont care about pvp as developers and are hoping for a quiet death or 2 you just are too lazy to bother doing anything at all and you are hoping for it to just go away. Your players are loudly asking for a map reset. Look at this thread! Not even a single pvper here is against a map reset. Everyone is on board with this. You ygot a dead cluster, a pile of players asking for a new map, and an entire pvp community telling you how to fix this issue with little effort. 1) Release a new Elevation map 2) Turn off player Gods on Epic 3) Go play with new colored buckets. Hell, the pvp community will give you the damn map! Make a contest, have people.submit maps to you, and select one! Hell even if your reward was a sleep powder, your inbox would explode with the amount of submissions you'll get. Drop a map, flip a switch, and forget about the thing for a year. People will come back and bash each other's brains out for a while guaranteed. You could get this done in an afternoon. You just said work on it has not even started! You are holding the whole pvp community hostage because someone had a wild idea while scratching their bellybutton and watching tv that you don't even know you're going to implement! What's wrong with you people!?
  24. 8 likes
    If you dont understand what I am trying to say, then I guess you simply have not been reading what the playerbase has been asking about for the past year or two. But let me see if I can explain further. I know you are not aware, but waiting a year or more to solve an issue on a game is not acceptable. I know Wurm has been getting away with it for years but is not okay. Really. Its not. You can't expect your playerbase to just wait there in suspense paying premium while you get around to it. People will get bored and leave because there is nothing new coming. So your response to this is "we are working on something, guys, but we have other projects to work on first so we'll get around to it eventually." Do you think thats okay? The population of the whole Epic cluster has dropped down to -single digits- most of the day, and you think thats okay? I have no idea how you justify that to yourself. Yet here you are seeing your community pleading with you for a simple solution that will keep them busy until you "get around to it". Replace the elevation map and turn off player Gods on Epic. Bam! Instant happiness. But you rather come here and play dumb, like if its the first time you see it ever. You're either trolling the community, or you are really clueless. I don't know which is worse.
  25. 8 likes
    As someone who started out on Epic, waay back in the day, I really want to be sympathetic to the folks agitating here. But I can't help feeling any dev who actually reads this is likely to be so discouraged by the level of vitriol, they'll just go find something else to do. We've already had people shouting for the devs to tell us anything at all, even something really nebulous. Then, when PR say they're getting a statement together, with plans etc., the demands change to "tell us something substantial or GTFO". Honestly, if you're not happy, please just go - find another game or community that pleases you, and be happy. It seems the folks complaining the loudest are the ones who left ages ago.