Leaderboard


Popular Content

Showing most liked content since 05/19/19 in all areas

  1. 38 likes
    All of this heated debate is entirely self-inflicted. The unwillingness to be a more open and communicative entity causes all of these threads. Your players - no, your customers - are literally just asking for information. Information that's being adamantly refused based on policy with roots in ancient history. Games survive by adapting to their player base. When League of Legends first came out, it was marketed towards younger players with a more animated art style and more colorful characters than their competition. Over time, the player base grew up and now you have characters resembling a harbor butcher and heavy metal meat grinder in the game. When Path of Exile first came out, it was marketed towards those who wanted a dark, slow, gritty ARPG. It's adapted over time and become a fast-paced, high-depth ARPG that now dwarfs the genre. If you want Wurm to continue, it's time to re-evaluate and adapt to your market. The refusal to change the way you share information and stifling it from your consumers is ancient. It predates my introduction to the game entirely - years ago. You need to bury the hatchet and win back your community (both players from before and after) instead of holding them at arms length and hoping the problem goes away. Your fear for sharing information comes from getting flamed in the past. Welcome to the internet. Everyone gets flamed no matter what they do. You get flamed right now for not sharing future plans. You share future plans, you get flamed for those plans not being good. The plan gets delayed, you get flamed for not getting it done. You execute your plan, you get flamed because the implementation was bad. I've been flamed for releasing a free, open-source public mod here on these very forums, calling it shoddy work and a disservice to the community. The perception of the general public comes from how you handle pressure and respond to getting flamed. Frankly, and sorry if this comes off as flame; you're not doing a very good job of that. First of all, agree with people when they say something correct. When someone mentions an issue that's valid, such as priests being a sore spot in PvP, just admit it's a fair point. Now they know their issue is recognized and you're on the same side. When you're on their side and agree with them, you can then correct their points. Follow that up with information about how you would address it, or just tell them it's something that will be addressed later. Secondly, learn to take a knee and apologize when mistakes are made. If you recall this incident, you can notice very clearly there's no official statement saying something along the lines of "Sorry we banned over a dozen people who weren't even online at the time. Here's why, and we'll do better in the future." It's actually remarkable how looking through so many public statements, the only one that even resembles an apology is when horses turned gray. Even then, the lines are remarkably unapologetic. Third and finally, make clear official statements regarding popular issues. If you hear something enough times (cough epic cough) you should be willing to put your foot down and make a clear, official statement regarding that topic to set the record straight. Not here in this thread, not even in the one asking for it. In the City Hall with a thread of it's own, addressing the topic in the most clear manner you can. I know the argument to this will be "there is nothing to say" which, while false, can still be worked around. State in an official manner that there's no plan, or some plan, or a plan in the works, or whatever - and that it will or will not be coming out any time soon. Say that epic will remain open or not for X amount of time. Take questions you see a lot regarding the topic and answer them. You don't need a release date. You don't need a roadmap with a sequential plan. You don't even need a plan. You just need go get over this stupid policy of leaving your customers theorizing potential futures and wallowing in the unknown.
  2. 32 likes
    I've put everything here so it wasn't burried in thread and got told a suggestion would be better. I'm aware that "reset epic" is a thread but this isn't about resetting epic. It's about resetting PVP without effecting epic, currently. @Retrograde Honestly, you're far past the point of this, so it should be done: You should put the new map on its own server. "waaa a new server waaa" yes, but make it so you require new accounts/fresh skills if portal over. Be strong emphasis on the fact things will reset, they will wipe. use it as a more Permanent test server - use it as an event server, host Hunger games, host different pvp-focused events, make the enviorment more about FUN. Remove skill loss from PVP - item loss is enough. We will test all mechanics through gameplay without effecting epic/chaos - Nobody loses their progress on Epic/Chaos but it's to the point NOBODY playing those servers anyway, you'll see great population boost on this new server. if people rather stay on epic/chaos, that's fine, they have that choice. If you release a quirky mechanic, we can event it, the map has to be good - it could even be old Elevation. Without hota and instead battle camps, the dynamics can change. You got a chance to make a Challenge 3, except it plays out for far longer. Give players some power to host Campaigns, with the help of GM's we could setup mini missions and events. Have a part of the map especially for this, a hota-type zone where nobody can deed but GM's can easily wipe/rebuild for each campaign/event without effecting the other portion of the map. Could even have an "event island" so its out of the way. Then the fact that we should all make new accounts will realllllly give new players and returning players a level ground - it will also extend the time it takes to stag the server by about 2 years. If we are all on 1 server, we have to go out and train, if we're all old accounts on a new map, why are we leaving deed? The pvp will be great. There will be an actual market for items. Honestly, this would be the most SICKEST thing wurm has done for 5 years. Make a new map, make it new accounts only, you'll have a new epic-type environment for a good year or two whilst you focus other areas and players aren't drowned in existing items or skills and tomes. Gaps and old exploits that once existed would exist no more. We'd all grind on the same methods. No windows. Let's do it. Do not under estimate how fun starting out fresh is, with groups meeting each other on foot. People who are worried about reset, do you think that you have to sit there and grind 50 body str and 90 weapon skills. no. You'll literally be getting 20 chain smith just to create your friends a chain set, you won't be sat there making 100 Chain gaunlets you'll be making 5 chain sets for your friends, you'll be relied on. It's so different now for the Kingdom and Group experience, we have 1 account that can do EVERYTHING. It's wrong. Hunting will be dangerous, you'll do it like the old days where you go out in duo's to hunt cause chance of pvp was high. You'll have "roles" again where people are concentrated on different skills because nobody can be a jack of all trades for the first year, it isn't a reset of characters it's a reset of PVP - Bring back what truly creates a PVP server, the fellowship. The working together. The mclovin where are my crops i need to tame and you're the highest farmer with your 40 skill. Take pvp back to the roots and test everything that came and has been added from the ground up. Fresh accounts. Fresh map. The deeds will even be small because we just won't have the skill to do these grand projects. It's literally a extended challenge 3 server. You could even add "challenge portals" so we can teleport over on our current accounts but load in with fresh stats. it's guaranteed to carry us over until you guys truly work on Epic and we'll have the right idea from a fresh players perspective of what works and what doesn't. End the stagnation with accounts, items and map itself. A new start, one simple map, on a simple server. I do not care if after 1 year you wipe me and my account, I'm not going into this server with a mindset of grind but a mindset for pvp and fun, with events.
  3. 31 likes
    Hi all, We’ve been aware of the discussions on the forums regarding the desire for a completely new and fresh experience in PvP on Epic. The issue we face with this is the long term requirement in order to set something like this up. As such we've compiled a list of changes we can make in a short timeframe that we feel address the majority of issues raised. Everything below is planned for just after the end of june update about a month from now, but is dependent on a vote to be held soon to see if the majority is in favor of a reset to the Elevation map and some pretty heavy mechanic changes for epic in general. Everything below is not final and we are more then open suggestions of things to add/remove/change. Larger changes to Epic as a whole are planned for later in the year, and will include any successful changes over the next few months as well as extra planned content and changes for that time. Changes below are all Epic Only Changes and some are also Elevation Only Changes General Changes(All of Epic) New 2k Sized Map by Ausimus This week we will open a public poll on the forums to vote on the possibility of a new map for Elevation. The current 4k map size is a bit large so we would like to go back to a 2k size map. This map will be a temporary map and will be unlikely to be around past the end of this year we have future plans that could easily force Elevation to change again in the future. Resetting of the map would also come with no new map given for the first month or two, allowing for exploration and unexpected confrontation. Deeds disbanding on a set number of chain drains(Elevation Only) A common complaint is deeds can be near impossible to disband even after its clear the owner has not been defending it in days. Our current plan is to require 5 drains in a row to disband a deed but we are open to suggestions on what number of drains in a row should trigger an auto disband of that deed. Meditation effects will cap out at 9, effect above 9 will no longer work on epic. Scaling SOTG is disabled meaning no sotg at all. Hate path creature damage effect will be changed to something non damage boosting. Insanity Clean wound will be reworked to heal more wound types. Balancing all the effects over level 9 are just not viable in the time we have, we propose disabling meditation skills/passives over level 9. These will be revisited in the future when there is more time to spend on Meditation as a whole. Stone Skin, True Strike, and Continuum will have their cooldowns drastically increased to 1 hour. Currently these spells are way to powerful and can be cast almost endlessly with enough karma. We are looking for some feedback on what you think good cooldown lengths might be for each of these spells on their own. Physical Damage Resistance/Penalty will be replaced by Fall Damage. Stacking DR can get a bit crazy, the idea behind this is to change the physical damage valrei trait and replacing it with fall damage similar to the water damage one. Rare vehicles will no longer increase the speed of an under crewed boat it will now increase its cargo. This perk has been long known to be one of the best rare item bonuses in the game for pvp, we would like to remove the passenger bonus and instead allow rare+ boats to have increased cargo areas instead. 30% increased cargo space per rarity level Reduce Hell Horse Speeds Hell horses might be a little too fast, we are looking for ideas on how you would like to see them slowed down some ideas include reducing rare shoe bonus and removing the always on speed traits. Combat skill Soft Caps To help balance out the top tier accounts vs people just joining we would like offer a sort of soft cap on some combat related skills including body stats. This would not make leveling them any slower but would reduce your effectiveness per level in that skill above a set level for each. Your total carry weight(for example) and other less combat oriented areas will still receive full benefit from levels. Open up quick travel between any server border with a 1 hour cooldown for everyone on the boat before they may cross using that again. Many know that sailing between servers on the epic cluster can turn into 2+ hour long trips, I would like to find some reasonable limit to help prevent abuse but I think we can find a good middle ground any suggestions appreciated. Speed up horse breeding Currently losing too many horses in a short period can mean sitting back for weeks to restock. The current plan is to speed up gestation to roughly 2 days until birth but leave growth periods the same. Remove Karma Recall(Along with recall being gone will mean no teleporting out of stupid situations you might get into). It’s no fun to be tracking someone down from a sticky situation they got into and for them to just vanish from being cornered back to a safe deed with everything they own. Map Reset Specific Changes (Elevation Only) Reduce the max slope you can dig to something under 300 while keeping the skill you need to dig it the same. This will make creating massive dirt walls a bit harder and allow more people to help build deeds instead of requiring 99+ digging accounts to finish walls. Reduce the max rock you can surface mine and place mine doors on while keeping the skill required the same. Rock pits are an issue as they add onto dirt walls, though with mine door restrictions below might not be needed feed back on this appreciated. Can only have 4 mine doors placed on any given 11x11 area and must have 3 spaces between each individual mine door. We all know of the current mine door meta, we would like to end that with this new map and put some hard caps on the amount of mine doors in a given area. We’re looking for your feedback on this all but won’t be responding immediately, instead we’ll be collecting some questions and things to discuss on the devstream later today.
  4. 21 likes
    Theres 2016, 2017, 2018, and 2019. See you guys in 2020.
  5. 18 likes
  6. 12 likes
    There hasn't been a new map for Wurm Online since 2015, when Elevation was reset. It's been over 4 years since there's been new land. Anyone who only heard of Wurm through Wurm Unlimited (for example, me) has never had the opportunity to experience a new map for the game. That gold rush sensation of exploring new land and claiming it as your own. Players on PvP want a new map. Players from Wurm Unlimited might be interested in trying Wurm Online with a new map. Who knows, maybe it's just the bombshell you want for the upcoming dev stream.
  7. 12 likes
    If you keep coming back to post on the forums, you haven't quit
  8. 11 likes
    Age-confused White Dragon Hatchling has been caught and there will be a public slaying. Come everyone for the hide and blood and to remove a menace to peaceful folks. Chayra is the one who found it, and wanted to make it a public event. Thanks go to them. I helped to pen it and will arrange the slaying. Location is west of Vrock Landing G12 on game map. Close-up below Area marked as Boat parking is definitely inside local area and you should also (but I'm not guaranteeing) be able to park anywhere inside that bay and still receive hide/blood. Altars etc. area Has now 4 gold altars that can be blessed for deities as required. They are intentionally low ql to decay faster in case local population doesn't like them. Slaying area itself is surrounded by a fence with one red gate at southeast corner. Gate will be opened to everyone once Dragon Hatchling is teased out. Above altars to the east is small pen with few free horses. Age-confused you ask? Well while initially: [03:17:54] The venerable white dragon hatchling moves in to attack you. It must have found a fountain of youth in the cave we penned it in. Because a bit later: [19:24:06] The The young white dragon hatchling is in front of you very close. Below ground Edit: Well, today: [23:11:00] The The aged white dragon hatchling is ahead of you to the left pretty close by. Below ground Nevertheless, it shall be slain. We provide altars and saccables for volunteer priests to cast Summon soul. Thank you for Bloodscythe for offer of helping with Summons. Bone is reserved (and possibly skull). But as always every premium player in local at time of slay will get piece of hide and a blood. - Nestangol Mayor of Northwind Cove owner of Hermit's Rest
  9. 11 likes
    I've sat down with budda and discussed this at length today, what I can say is that currently a new server is ruled out due to the amount of behind the scenes work it would take to set it up, it's not just spinning up another server and clicking open, but a lot more work in ensuring transfers are right, how it all handles, and so on. What I can say is we are looking into the other things listed here, we can't meet all requirements but we are working on what we can do in the short term to tide you all over until we can look at the long term, and that does include a potential map reset, under several provisions that we will outline when we have the time to sit down and ensure we know what we can bring to the table. As for long term, I am working on getting as much information to share as possible. My hope is to share it with the understanding that it's not 100% guaranteed but merely our current thinking towards it and our goals for Epic in general. Stay tuned
  10. 11 likes
    I've just told Teal she has to work 60 hours if this comes out cause im quitting my job. Mcdonalds will be ok without me.
  11. 11 likes
    So epic and more specifically elevation the main epic pvp server will be completely left untouched with no attention for at least another year on top of the years already and potentially more, because of a potential but currently not thought of situation, is that correct? Why would anyone play on elevation now? There is no point to invest time and money into the server because there might be a change to the map sometime in the future but no guarantees. Can the people in charge of this game look at us with a straight face and explain to us why they think anyone should spend their money and time on the server that may or may not last? Or are people expected to ignore epic for the next 1+ years?
  12. 11 likes
    you are postponing everything you have been saying for the last years, to basically let us know NOW after we have tried to get a definitive answer for months that nothing is gonna happen with pvp? yeah get ready to lose even more subs lol, rip
  13. 11 likes
    Read the threads where lots and lots of people are giving you their feedback on current game state. Your customers don't share the same perception as you, the service providers, do. More and more people seem to be voting with their feet too. Planned roadmap - Many times promised, never delivered. Sindusk, Ausimus and Darklords do great and fantastic things without a doubt. I have seen their work first hand in WU. What's lacking is solid communication. When is that coming?
  14. 10 likes
    2 logs to start creating a bonfire on the ground. Additional 50-100 logs to finish. Bonfire is like 2-3 meters tall. Quality of the logs affect: - final quality, thus max light radius (should be much higher then standard source of light) - how long it last, without refueling (could be 1 full wurm day on good quality) Additionally, it can be seen from big distances (twice as tall banners or more). - maybe quality could also affect distance, from wich it can be spotted Used for: - marking landing spots for ships - fancy lightning in front of your deed gate or around your walls - generally marking spots, especially a night - you got the idea Why? Couse night is dark and full of terrors.
  15. 10 likes
    I'll raise it for discussion All things you've mentioned here have already been raised, we'll share more when it's all laid out
  16. 10 likes
    I don't understand this feeling. There have been countless threads on the forums from pvpers aimed at pvers to talk and understand why they don't play pvp, clear up misconceptions, and promote the pvp aspect of the game. They are -always- met by toxicity from the pve side saying how people may just not want to pvp and stop forcing it on everyone or they just want more brick slaves or whatever weird reason it was in whatever thread. Pvpers have supported pvp with a huge passion, yes there are some toxic pvpers the same way pve has them, but what you see going on lately is passion reaching a breaking point. Passion from the players meeting a lack of passion in return from those in charge. How can anyone in good conscience try to promote people to jump on a sinking ship just because it's a nice ship when it's not? We just want the ship fixed first so it can sail again. The problem is that those that can fix it are letting it sink further and further to the point we wonder when is it too far to be saved, and that's why we aren't happy with the answers finally given. Plain and simple, if pvpers did not support the pvp side of the game, none of these threads would exist.
  17. 10 likes
    Maybe some of the reason why people left is the fact they feel censored ingame and on the forums by staff who work to undermine discussion.
  18. 10 likes
    wew who would expect that kind of dedication from a community relations coordinator, i am sorry my bad
  19. 9 likes
    I mean it's not like anyone can't just say "we'll discuss this and let you know if its possible or not" instead of just making an irrelevant post
  20. 9 likes
    @Retrograde Honestly, you're far past the point of this, so it should be done: You should put the new map on its own server. "waaa a new server waaa" yes, but make it so you require new accounts. Be strong emphasis on the fact things will reset, they will wipe. use it as a more Permanent test server - use it as an event server, host Hunger games, host different pvp-focused events, make the enviorment more about FUN. Remove skill loss from PVP - item loss is enough. We will test all mechanics through gameplay without effecting epic/chaos - Nobody loses their progress on Epic/Chaos but it's to the point NOBODY playing those servers anyway, you'll see great population boost on this new server. if people rather stay on epic/chaos, that's fine, they have that choice. If you release a quirky mechanic, we can event it, the map has to be good - it could even be old Elevation. Without hota and instead battle camps, the dynamics can change. You got a chance to make a Challenge 3, except it plays out for far longer. Give players some power to host Campaigns, with the help of GM's we could setup mini missions and events. Have a part of the map especially for this, a hota-type zone where nobody can deed but GM's can easily wipe/rebuild for each campaign/event without effecting the other portion of the map. Could even have an "event island" so its out of the way. Then the fact that we should all make new accounts will realllllly give new players and returning players a level ground - it will also extend the time it takes to stag the server by about 2 years. If we are all on 1 server, we have to go out and train, if we're all old accounts on a new map, why are we leaving deed? The pvp will be great. There will be an actual market for items. Honestly, this would be the most SICKEST thing wurm has done for 5 years. Make a new map, make it new accounts only, you'll have a new epic-type environment for a good year or two whilst you focus other areas and players aren't drowned in existing items or skills and tomes. Gaps and old exploits that once existed would exist no more. We'd all grind on the same methods. No windows. Let's do it. Do not under estimate how fun starting out fresh is, with groups meeting each other on foot.
  21. 8 likes
    Black dog isle - Lyhrinae Greetings Wurmians! It’s been a busy two weeks for us, as I’m prepping for the first official Wurm devstream, and we get everything ready for the update going live next week. So let’s get to it. Devstream! That’s right, we’re down to less than 3 days until we go live with our first Wurm Online devstream! This devstream will be an introduction to the devs on the stream (who will be rotating depending on availability, hosted by me), our history with Wurm, and go into what’s coming in Mays update while we show it off and start our very own developer deed in Wurm! We’ll also be unveiling and discussing the roadmap for the rest of this year, which is a big thing and we know you’ve all wanted it, and finishing off with a quick Q&A for all your burning questions. We’ll be doing this regularly so make sure to follow us below! Coming update With the planned update on the 30th of May I’ve snuck behind the scenes and grabbed a list of patch notes early! Please note this is not the full list, as usual anything sensitive would not be shared and other things currently in testing may not be confirmed as of yet, but here goes: Change: Some Journal issues addressed. (see notes) Added % value to skill points needed. Made adjustments so some past legendary kills are credited. Previously built colossi should now count. Previously built guard towers should now count. Bugfix: You can no longer drag paper from bulk containers into an archaeology journal. Bugfix: Fixed an issue which prevented you from drinking from a well if it had an item placed upon it. See note below. Bugfix: Adjusted threshold for actions while moving preventing spell casting while in motion in addition to other actions. Bugfix: Fixed a placing issue for one per tile items when being placed on same tile. Bugfix: Fixed a bug which caused siege machines to play animation even if the firing was unsuccessful. Bugfix: 20+ fighting skill is no longer required to repair guard towers on PvE servers. Bugfix: A hot, unfuelled bee smoker will no longer say (smoking). Client Changes New: Distant tree rendering has been greatly improved with the modern renderer. New: Rarity and detail normal maps have been added for player textures with the modern renderer. New: Added an option in settings under the game tab to Swap Mouse Buttons for left and right click options. Bugfix: Fixed an issue which caused planted buoys in deep water to be invisible if you enabled contribution culling in adv. Graphics. As you can see, there’s a lot of bug fixes in this update, along with the huge distant tree view, check it out! Keybinds One thing in suggestions for a long time is the addition of more keybinds, and we’d like to see them too! So we’ve catalogued a lot and kept on the lookout, if you can think of any to add please add them in this thread so they’re all in one place! I’m off to do my hair, put on my makeup (takes forever, always gets clogged in the beard), paint my nails, get everything ready for the devstream coming up this Saturday, there’s lots to do and I’m already otterly exhausted! Until then though, keep on Wurming! Retrograde & the Wurm team
  22. 8 likes
    This mentality baffles me. There are only two reasons why you would make such a statement: 1 you dont care about pvp as developers and are hoping for a quiet death or 2 you just are too lazy to bother doing anything at all and you are hoping for it to just go away. Your players are loudly asking for a map reset. Look at this thread! Not even a single pvper here is against a map reset. Everyone is on board with this. You ygot a dead cluster, a pile of players asking for a new map, and an entire pvp community telling you how to fix this issue with little effort. 1) Release a new Elevation map 2) Turn off player Gods on Epic 3) Go play with new colored buckets. Hell, the pvp community will give you the damn map! Make a contest, have people.submit maps to you, and select one! Hell even if your reward was a sleep powder, your inbox would explode with the amount of submissions you'll get. Drop a map, flip a switch, and forget about the thing for a year. People will come back and bash each other's brains out for a while guaranteed. You could get this done in an afternoon. You just said work on it has not even started! You are holding the whole pvp community hostage because someone had a wild idea while scratching their bellybutton and watching tv that you don't even know you're going to implement! What's wrong with you people!?
  23. 8 likes
    If you dont understand what I am trying to say, then I guess you simply have not been reading what the playerbase has been asking about for the past year or two. But let me see if I can explain further. I know you are not aware, but waiting a year or more to solve an issue on a game is not acceptable. I know Wurm has been getting away with it for years but is not okay. Really. Its not. You can't expect your playerbase to just wait there in suspense paying premium while you get around to it. People will get bored and leave because there is nothing new coming. So your response to this is "we are working on something, guys, but we have other projects to work on first so we'll get around to it eventually." Do you think thats okay? The population of the whole Epic cluster has dropped down to -single digits- most of the day, and you think thats okay? I have no idea how you justify that to yourself. Yet here you are seeing your community pleading with you for a simple solution that will keep them busy until you "get around to it". Replace the elevation map and turn off player Gods on Epic. Bam! Instant happiness. But you rather come here and play dumb, like if its the first time you see it ever. You're either trolling the community, or you are really clueless. I don't know which is worse.
  24. 8 likes
    Second hand information isn’t reliable in a game like Wurm, especially PvP. If you want to get a complete view.... Join a kingdom on Chaos that: You like the PMK gear they designed or You like that one guy or gal who you bought something from (or sold to) or Whichever kingdom’s trolls you hate less or You want to join the winning side or You want to join the losing side Just don’t say people are toxic and wash your hands clean of PvP. Most guys on Chaos will drop what they want to do just to help you out. Imagine not helping out people in your kingdom and expect to win ? No kingdom would ever last like that. I’ve been apart of alliances on Freedom, nothing to this day has compared to kingdom comradery
  25. 8 likes
    yeah you right, we havent provided any feedback at all, must have been a dream, a looooooooooooong, boring, dream btw, read it a few days ago, but still no answer on that thread you dont even go through