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  1. 22 likes
    Over the last few years the update cycle for Wurm Online and Wurm Unlimited has been a bit sporadic to say the least. The goal in that time has been to stick to a fortnightly schedule with the odd larger update for big changes or new mechanics, but there have been many times where that hasn’t been effective or possible. There are various reasons for this, ranging from needing to push out bug fixes soon after a larger update to not having enough changes ready to go live in that two week timespan. With such a small team working on Wurm it can be difficult to get enough ready to go in that two week timespan to have something meaningful to show or have enough time to get sufficient testing completed. Starting with this week’s update and going forward into the future, our development cycle will be changing a bit, meaning that the update cycle will change to match. The new goal will be moving from fortnightly-ish updates to a more predictable schedule of the last Thursday of each month - plus any necessary hotfixes in the week afterwards. This should allow us more time between updates to better plan what new things are coming, flesh them out a bit more, and have sufficient time for internal (and public where appropriate) testing periods to nail everything down. It’ll also better allow for us to schedule and share information about upcoming updates and share tidbits of new things coming on the planned devstreams. This new planned schedule may not translate 1:1 to Wurm Unlimited in most cases, but we will be aiming for those to be a bit more consistent compared to the latest 1.9 update to WU. Included in this change to the update cycle we’ll be changing our planning and development cycle to shift towards a more predictable pattern of larger content updates, currently planned for a few times a year. Because of this the primary monthly updates might be overall smaller going forward, but will still include things like bugfixes, tweaks/changes, and smaller content additions as appropriate. The larger updates will be planned around a theme and should include additions or changes to a variety of things in the game, as well as introducing new mechanics and things to do. We hope this change going forward will put our development cycle back into a more predictable pattern, giving us a bit more time to get things right, and give everybody playing Wurm some clear knowledge on when new and exciting things are due into the game.
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    Hello again everyone! I'm here to Officially announce the Second Annual 2019 Summer Friend-A-Long, Brought to you by Dragon Beard Markets, Academy Network Alliance of Pristine, and random donaters like you out there! This years Event will be held July 22-27/28th. Hopefully this window will allow most folks the chance to attend and join in and the foolery of it all. Some of you may be asking what is an Imp-along? Well basically is a community event where everyone gets together to imp and cast for other folks for free! Anyone can come, anyone can help imp. The only real restrictions is on channeling skill. We have already built a dedicated deed for the event, collected a massive amount of materials, cotton, body bags, booze and cake (maybe cake) for the event! . There will be some minor changes made to the setup based on feedback received, and a few things added. I destroyed a mountain so you could all put your tents closer this year... cause you will need them. I always say if you didn't die at the imp-along you did it wrong, so don't fail me now. Please keep and eye on this thread as i will be updating it regularly with details of events, changes, whatever.... When: July 22nd- 27th Midnight AKST 2019 Where: Pristine, T16, Friendship Bay deed. Map: https://prnt.sc/jdif1w - In game Map location. Map: https://prnt.sc/jdifka - Map from latest dumps. You can also plot to Friendship Bay from the highway network nearly anywhere on pristine. What to bring: Anything you want Imped, Casted, bloods mixed, your imbues applied, Mendings, etc, if it can be improved we can prob handle it here. Friendship Inn and Lounge: Need a place to sleep off a hard days work? Hide from a GM (good luck), or just get out of the way? The Friendship inn and Lounge, has a pleasant little relaxation area on the room with a wide variety of booze for you discerning wurmian hooligans. The inn is capable of bedding 80 characters in 70 secure rooms with storage options. If you need a secure room for your stay please make a post requesting a room, be sure to include your character(s) names in the post. There is also a large piece of land set aside for "Tent City" Just outside the inn on the sandy beach area next to the docking (parking) slips on the East end of the event location. Room Numbers and Assignment: The Deed: The imping hall itself it a 5 floor pottery building with slate/marble decor. with 3 floors dedicated to various tasks. The First floor is the Smithing area, with 24x forges nestled together in a large group in the center, in the corners you will find some relaxing area's to afk/get out of the way in along with stairwells to the other floors. The second floor is for Non smithing related imps, broken into 4 main area's depending on the skill used. The 3rd floor is the Casting/sermon floor. I've broken all the spells into 4 main groups, based on the spell/priests that cast it. each group has at least 2-4 dedicated altars PER priest for that category, the more common priest like vyn/nahjo have at least 15 altars each on that floor, so no worries about tripping over each other at the altar! All organized into corners, In the center of it all is another ring of altars, surrounding a rare altar for the sermon goers, and the building is designed in such a way, that everyone below you should be counted as listeners for HUGE faith ticks! At this time we have about 3 Million Favor worth of veggies ready to go! Want to help chop? no? good we don't need you, because@ChampagneDragonis amazing and did ALL the prep work for the veggies for us! Apparently he likes doing this, so yah, amazing! He also does it for your precious silvers, so if you need stuff chopped look no further. What we still need: 70q Yarn, and Leather are the main low spot right now in terms of imping materials. Also accepting donation as prizes for the random giveaways and other events. Ships, rares, Kingdom Flags, Hota's Arch statues, etc.... anything you think might be a good prize. Donations are recorded and acredited here on the thread and announced when given away in case you want to make a donation for a service thread etc. If you can attend are want to work some skills specifically please post, and let me know what your willing to do, so we can get a general idea what we have covered. Ship Imps: The WEST end of the deed is where docks are located for people who would like there ships imped as well. Please do not park here if your ship is over 70q, and Please move your ship once it has been imped help keep congestion down in the area for the impers. Ship Parking: The EAST end of the deed houses several new docking teirs that will house many ships, if your ship does not need to be impled please be sure to park on the EAST side of the deed, where "Tent City" is located just East of the Friendship Inn and Lounge. Blood Mixing: We have a large supply of source salt for potion making, so feel free to bring your bloods for mixing. Hopefully well get a couple high skill volunteers who can do them for us! Got a nice NS? drop me a line here or PM me if your willing to help out. What is expected of you as a patron: Be polite and be respectful Don't forget to NAME ALL YOUR ITEMS! Cant stress this enough. Anything not properly named is likely to be lost or stuffed in an overflow bin, and once moved with no name, there is basically no way to identify it as yours. Please try and remove your items promptly once imped/casted to avoid having your items secured in overflow. You do NOT need to label them with what cast/imp you want, just your name. Just make sure you place them in the correct container. Do NOT abuse people's generosity! Don't bring 10 or even 5 of the same item for imping/casting. The only real exception to this might be horse shoes. Anyone caught taking advantage will forfeit there items and be asked to leave. And the veteran impers do know what to look for, i removed almost 100 items last year due to abuse, and it was veterans who tipped me off. Do NOT sell items that were done for you at the impalong. Its about helping people out, not taking advantage of someone else's work to put coin in your pocket. Getting items casted is at your own risk! Thoe the priest will be required to have at least 80 channeling and demonstrate so with there 70+ title. Shatters can and will happen at an event like this. Item quality plays a big in this so if your going to get something casted, consider imping it first. If an item is shattered, and its reproducible on site, feel free to ask someone with skill to re craft it for you. You should not need to pick any items up that are not your (nor will you be able to inside a building) If your items are moved to overflow please contact a "Wurm Lord" Also feel free to help imp items even if you don't have that skill to 70. The only real restriction is channeling. Everyone is welcome to help out! Consider this an opportunity to grind your skills and no expense to you other then time. Mats and favor are provided so go crazy imp or cast all the things! Imping Materials: All materials provided will be stocked in the resource carts next to each station, the general public will not have access to the bulk of materials, if you need a refill on something please ask a "Wurm Lord" for a refill. What is expected as an Imper or Caster at the Friend-A-Long: All of the above + Please name your lumps/materials if you have to put them back in the forge etc 70+ in your imping skills of choice is recommended but feel free to chip in with whatever skills you have for imping. -OR- 70+ Channeling skill is required to be permitted to cast on other people's items. You should be sure to wear your 70+ channeling title Staff Members Lists AKA "Wurm Lords": Materials Provided: Prizes Donated: Events and Games: Registered Impers: Registered Priests: Gratz:
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    Um.. I kind of .. sort of.. [23:26:27] Baking increased by 0,000008 to 100,000000 ...did that tonight \o/ I don't know how long it took, maybe 4 months less or more.. I've been more serious about it in the past 2.. but still had some slacking days and compensating crazy grind on others.. Could post my skill progression after 2 weeks... currently playing on another pc and cant show how fast or slow this have been going over the past months..(will post some skill logs in 2 weeks when my vacation ends) Is there anybody else with 100 baking skill, is the skill naming still a thing?
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    You see the lands of Wurm - Yaga Greetings Wurmians! We’re back with a quick Valrei International detailing what’s coming in today's update as well as showing a little bit about what’s coming soon after, so let’s get into it! Dev news I know some of you have shared frustration at the time between updates recently, and this is due to us being in the middle of shifting to a new design cycle aimed at improving how we deliver content and more substantial updates. Product Manager Budda will be writing a devblog over the coming week about our reasons behind this shift in updates and what it means for you as players. It’s a big change and one I am keen to see come to life, it should help make my news much easier! Wurm Devstreams Journal tiers The final generic journal tiers will go live as of the next update (due today) with the long haul laid out. These goals may take considerable time and effort, but these are intended to be achieved over a long period of time. It’s a long road, but you might find it’s worth the journey. After these we’ll begin looking at skill specific journals, similar to how the priest ones work, but we don’t expect these out anytime soon. Looking normal Along with normal and specular mapping for armour is the addition of normal mapping for player skins as well! This is amazing work and really does improve a lot of the graphics of Wurm. These will not be going live today, but will be coming very soon. Also coming soon is rarity on armour! Saroman hosted the “Wurm Online Test Server Fashion Show” over this week and has some stunning numbers to show Community Content This weeks community content is the deed Evendim, which forum member Kaylessa is documenting her build of her new deed. It’s an ambitious project and I hope she continues to update the thread, because I’ve been looking for new ideas! That's it from us this week, the new journal content will all have you sinking your teeth in so break a leg this weekend! Until next time, keep on Wurming! Retrograde & the Wurm team.
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    A public statement isn't a binding contract. You can just say what you're planning and if it doesn't happen for a long time or ever, oh well. There were reasons it didn't happen. But at the very least, stating what you're aiming towards will remove the contempt from players and allow them to make goals in preparation for what comes next. If you announce something for epic, the people playing there will feel a lot better about spending their time on it. Some people might even come back for a bit in anticipation of the next update. You don't need to set timelines or give release dates. You don't need to give specific details about what's planned or the technical specifications of how it will work. You don't even need to give an order about which will be completed first. All you need to do is simply tell everyone what the future of the game looks like. I find it crazy how it's so hard to simply say what you're planning.
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    Troll King Slaying You've heard of wolf in sheep's clothing, well local villagers have been complaining of missing milk and cheese shortage. One day upon thinking I found the lost cow of ST. Angus de Bovine, I was rudely clubbed in the face when trying to milk it. We have a menace on our hands that is not ping for once, but instead a surly troll king that needs putting down. All are invited to the slaying to free the land of this monstrosity, as well collect its blood. Bone, skull, and corps n bits will be publicly rolled as well. Location is close enough to coastline to park boats of alts as well to stock up on ointments of stonecutting. Location is Exodus O8 on ingame map
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    If I had a choice between being completely in the dark and having NO idea what the future holds, and having a clue what the devs are working on, even if there is no timetable..... it legitimizes the time I continue to spend playing the game to know what is being worked on. For a guy who is PAID to keep people playing this game, I cannot believe you are having to be reminded of this @Retrograde. Whether we agree or disagree about the changes that the devs are making, the fact that we are here, in this very thread talking about it, should show you how much people care about this game.
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    Imagine you walking into a McDonalds and asking the guy behind the counter for a burger without pickles or mustard. To which he responds: "No sir, burgers are intended to have those things so you have to eat them that way." I am pretty sure an attitude like that would run a company like McDonalds into the ground. One thing you have never seen to grasp is the concept of how customer service works. You listen to customer feedback and then you decide if its feasible/profitable/viable and act accordingly. You don't silence your customer before he speaks because "you don't see his comment staying on topic." I love this game. I love our community. I love the dev team and the rest of Wurm Staff. But I hate how you guys handle player feedback. If you don't like what people say you silence them. That's extremely frustrating for people like me who love this game and would like to chime in with our opinions. I am not saying you have to agree with players, answer them, get into a back and forth or even provide them with what they want (altho giving your customer what they want is generally a good business practice), but neither should you censor them. Let the thread go on, let people post their opinions, bring forth their grievances, criticize and share their feelings. Then you can come back later, read it, and take what you want from it. You provide a live service, and with it comes a community. A community will be harsh and loving at the same time. It all comes with the territory. The whole "we are a very small dev team" excuse is not acceptable. Hire more! I am sure there is no end of qualified volunteers that will help for free with whatever needs helping, even with community management. Don't censor and ignore your player base. Its insulting.
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    Finally a thread is posted by the Head Developer where a healthy discussion ensues about the future of the game. For some reason it is then locked. I don't mean to be rude here, but why is healthy discussion stiffled by staff when it seems to go in a direction you don't like? I can understand if people are being noxious, there's personal attacks, or a violation of the forum/game rules. But none of that happened there. You have a community hungry for information and updates and promising changes, and instead you tell us we're not supposed to ask? Why? Why can't we have a discussion about the game we want to play and we all love? Why can't you listen to your community (the good and the bad) and get an idea of what we want? Not even a page and it got locked.
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    rude The troll model is at least a humanoid
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    An idea for a public event in Wurm would be Troll Camps The concept is simple: Similar in nature to a rift, Troll camps would spawn an encampment in an area that meets the requirements. This encampment would have a small area which contains the actual camp, and a multitude of trolls spawned around it with perhaps a troll chieftain of some sort. The camp would generate trolls just as a den does. Once the Chief is defeated and the encampment cleared, the actual camp would produce a chest with rewards. Rewards could vary from simple random quality crude tools or weapons that cannot be imped to small and rare quantities of moon metal lumps, drake leather or pretty much anything. This is a concept I believe would give mid tier players or small groups a chance at some low risk/low reward content. The rewards could be tiered to the difficulty if that's a thing, or simply completely random with high quality/rare items having a lower chance to drop. It also requires very minimal design work, as it can use many of the art, mechanics and enemies already present in the game. Thoughts? Edit: Troll Chieftain could be a normal troll called Troll Chieftain that has slightly higher stats compared to other trolls similar to a Captain is compared to other tower guards. Furthermore, the chest spawned could be nothing more than the actual tent or campsite hut that can only be opened once all the camp mops are defeated. Also thethering the mobs to a specific distance from the map is important as well.
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    Honestly the excuse of having a small development team is getting old. There has been at least 10 people I know that have applied, most of which never even got a response. You cant grow the team if you don't even try. It is clear help is needed, start allowing people to help and stop keeping everyone in the dark.
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    my only question is: you've been kind of leading us along for some time now with changes to epic as a possibility ( I don't mean this in a negative way, its just a fact) and is the new "system of not telling anything coming forward" going to just, keep delaying the delay recently I asked in discord if we're EVER going to get any information on it, and you responded as soon as the movement code is fixed you're going to be giving us some information on it (loose quote) so, what gives. do we play there? do we prep stuff there? is it worth building anything? is it worth playing there at all? epic is a place with a lot of history for quite a few of us that still play this game and we wonder where our home is going, or isn't. I really want to be able to play both clusters seamlessly, why isn't there some sort of way to allow for proper ratio of skill/stat gain to be translated into freedom skills thanks
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    I had an itch to play some old games from my childhood. So as any person does these days I installed DOSBox... yeah it's over-glroified, I wasn't happy. So in good Nomad fashion I sourced parts via Craigslist, ebay, thriftshops, and back-alley shaddy deals. I bought a grand total of four computers and I'm not going to admit how many other parts. Yep, I built a computer for DOS. No I'm not using windows 98se, no I didn't do VMWare with 98se, I did the emulator scene in my teenage years, downloading SNES emulators in the Library at School onto zip drive disks to take home (because the School had a T1 line). As I got older I realized there's nothing like the original hardware, console games and computer alike. So I built a computer dedicated for MS-DOS 7.10. I ended up with a horizontal Desktop case, beige ofc. But as some know, those days not every case was wire harnessed to fit every motherboard connection (for HDD LED, Power LED, Power Switch, , Reset Switch, etc). I butchered one case by grind cutting the power switch out. I took the wiring harness that fit my desired motherboard and with some extra wire from donated fans, and one of the four cases along with some heatshrink tubing, spliced my own custome wire harness that fits this case. I then grind-cut the power supply location to open the back panel so that no matter what power suply i used, it will let the plug and on/off switch fit. I cable managed the s*** out of the IDE and Floppy ribbon cables, to get a nice clean look. So I ended up with... - Pentium III 450mhz - 128mb RAM (managed via QEMM to replace HIMEM.SYS and EMMS86.SYS) - 16MB AGP video (I've sourced a few cheap s f*** 32mb agp cards for next weekends shopping) - Ensoniq AudioPCI 5200 Soundblaster Pro card. - 2x 3.5in floppy drives and bought nearly 150 floppy disks, because original hardward :P. - NEC Multispin 4x CD_ROM drive, think CD-ROM drive jukebox.. it holds 4 discs. - 5.25in bay stereo speaker (wanted to go for the console effect. I can pack it away and no need for external speakers) As you can imagine, drivers can be hard to find. For the soundcard I found someone that had an original CD who zipped the files to me. I wanted to remember the "fun" of QBasic 4.5 so I used a binary file splitter to chop up the driver files into 1.44mb floppy sized chunks. 13x disks in fact. I then coded a SETUP..EXE to process copying all 13 files, splice the chopped parts back together, update the AUTOEXEC.BAT and CONFIG.SYS, then ATTRIB+H CONFIG.SYS again, then clean up temp files from splicing. Mega fun, takes a special kind. I plan on coding more SETUP.EXE's for the CD-ROM driver, and VGA card as well. I could just use a CD and manually copy/paste them and update files, but why settle when I can use 13x floppy disks! I've installed Daggerfall, which as crappy as it's controls are, plays buttery smooth, Wizardry, Bard's Tale, and a few random games like Jill of the Jungle, Jazz Jackrabbit, and Blake Stone Aliens of Gold. Soon I'll get the classics, Duke Nukem, Doom, Quake, Wolfenstein, etc. There's just one issue I can't seem to solve atm...
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    for the wall in the house ,to see diff armours on (same size) picture .or see the yellow potions use .and make mirror maze lol
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    Look at it! Creamy, warm, delicious! Why have the devs deprived us from its godly flavor! Make it happen!
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    Hi all. It's been a while since my last update here. I'm going to start by taking this quote from another thread: Let me break this apart into the main bits: No cloud optimization for Wurm This is true in general. Wurm cannot scale in the sense that we can't spin up say two or three instances to help Xanadu cope with lag. Yet this is not the only solution cloud has to offer. I'm mainly looking for the stability that comes with hosting on AWS from a network perspective as well as the ability to build in even more safeguards against data loss. It also means faster recovery in the event of a server outage. Hetzner doesn't give us a whole lot of options in that regard and the network has been abysmal for quite some time. The Costs The costs are a huge burden on me, as a matter of fact. One thing I did when talking to Rolf about this was show that, if done right, we can meet or beat the current hosting costs. This is primarily why it has been taking me so long - I'm trying to do more heavy lifting with code than infrastructure. It would be easier for me to shove things into the more expensive offerings, but it would be bad for Wurm as a whole to incur such a high cost in comparison. We are also looking into the three-year pricing to save even more money and to ensure that Wurm will be around for quite some time. The Silence It hasn't quite been three months, but I can explain the silence. First off, part of that has been me taking a leave. I got things to a point where I can start getting a test cluster stood up and we've had a successful connection test with my infrastructure in place. Since that time my focus was on Wurm Unlimited as well as some personal things that had come up. I hate to use this as a shield, but keep in mind that I work on Wurm in addition to a full-time job. I needed some time off from everything so I could come back to this fresh. My day job had me working deeply with AWS as well, and I've actually learned some new tricks that might help me with Wurm's infrastructure. I need to spend a little time with that and see if it'll be a better way than how I've been doing it. Going Forward My time over the next two weeks will be scarce, but starting in mid-May, I plan on diving back into this in all my off-time again. My current road map for this looks like: Server auto-deployment code. (We currently do a manual deploy to Test for the server) Data backup and restore from S3. (This will allow me to clone a server during downtime) Using the above, stand up clones of all three test servers in the new Wurm AWS account. Deploy a special test-client that connects to them After this, it will be a period of observation and hopefully some stress testing from all of you. I'll work with Retrograde and Budda on some kind of event with rewards, but the main problem with that is it may require several attempts. I'll mainly need to push the server to it's limits and see where any bottlenecks are. I welcome questions, comments, and criticism equally.
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    There has been a growing trend over the years with the wurm staff it seems a bad one less and less information is given out everyone is being more vague people constantly using the excuse of "we are but a small team we cant get things done on time" yet you turn away potentially good developers you dont give people the chance to proof what they say they are worth The staff team itself is getting more and more intertwined instead of having clear roles being assigned This might be harsh but a project managers job is to make sure that projects that are ongoing get done in time and if that deadline isnt reached figure out why that deadline isnt reached and find a solution to it so who ever is in that position needs to put their foot down and get that straightened out as any project small or large short or long term needs a good manager to keep the ball rolling The team promised transparency after the community got angry from the way certain things where handled and soon after we get a lost and attitude of "we wont share info as it might make us look bad" it already is making you look bad the frustration with players is rising People are leaving due to any number of reasons but 2 big ones is lack of knowledge of the way forward(when is new content being added what type of things might we see in the coming year(not when but what)) and the good old "wurm is dead we are just enjoying its rotting casket" which is something that gets brought up by a lot of long time players who have seen and been there for its decline We dont expect 100% perfection from you guys what we want is a loose road map(no dates just possible ideas) with nothing set in stone we want to see that the money we pay in subscription cost goes towards development and not just 10% server cost and 90% lost We would love to see the public relations people bring the "social media" vibe to well social media no sticking to just twitch but spread to youtube to twitter to facebook create content share user created places(deed of the month for example) bring life to wurm's social media accounts and the playerbase will grow(without a single penny of investment into ads) There are so many small things that we the players see that make us want to pull our hair out that the team just seems oblivious to and its sad like the devlog example of "oh go help this person on the test server then if you want to know what goes onto there" well how about it is actually made player testing friendly so that no gm input is required as suggested there 8 hours of waiting for a gm to respond is no good Or maybe the bashing on the game that people in positions of power do on other platforms when new players are showing interest(be it joking or not) it has to stop a first impression is everything and social media is the way to go so when your little bit of effort to be on social media involves bashing your own game there is something wrong We dont want this game to die it is one of a kind and honestly if a game came around that had the features wurm did without the restrictions that other games put in(life is feudal's skill system prime example) this game would bleed to death in no time and we say this every time a game similar to wurm comes out and it keeps happening players leave but never enough in 1 go to make a serious dent But really we want this game to thrive and grow not shrink and die and right now the staff seem to be sticking to what appears to be set in stone the old way of doing things the way they once where 10 years ago and so on and well honestly that doesnt work anymore these days In the age of instant gratification and social media being the way to grow your image( "A single decent looking girl can reach a following of 1 million+ people if she plays her cards right why cant you?" quote comes to mind) and companies being burned at the stake for ###### reasons(Lies/micro transactions/unfinished games/bugs/on purpose nerfs to sell mtx and so on and on) why not learn from their lessons and be more open make a list of content that is being worked on and a list of possible upcoming content and make it clear none of it is set in stone and no release dates will be given Just give more information be more open share more details and let the community help you to become better and grow more we want to help you guys we know you are struggling and trying to figure things out and screwing up along the way but we still stand by you even when you annoy us to no end we still want to watch you guys grow to become more so let us help you take in our advice talk to us discuss things with us accept our help when someone comes along who can help out on a certain area Dont shut us out like you guys seem to love doing from time to time accept us instead we are what makes you be able to do what you do so use us and our knowledge and experience and excitement and thrive to make sure that you can do a better job then without us
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    As stated in the OP part of the reason for these changes is to better have time before a release to give out information and testing periods for appropriate changes. There are a fair amount of things currently in the works, and there is a longer list that we're planning on for the near future, and an even longer list for what to do after that. Giving out all of those plans and ideas at such an early stage does nothing good in my opinion, we have years and years of instances we can reference back on where an idea or plan was shared well before it had been started in any meaningful way, and many of those instances lead to that project being delayed or outright dropped as other things popped up/took precedence - and that always leads to a ton of threads and questions about when X or Y is due because we announced it a year ago. Plans change a lot and our team is _very_ small. A project may be started and not touched again for 6 months due to the person working on it not having sufficient time for it, or abandoned outright until years later when someone else feels they can do it justice. I would much rather announce what is coming when I can for sure say that it is coming in a reasonable timeframe instead of more promises of Soon™. This isn't a matter of "no information until two weeks beforehand", but more of "I don't want to promise this new thing when I haven't even started on it yet." Echoing Retro, everything already goes through the test server. We have the immeasurably awesome Alectrys on there most days testing what is coming and confirming they work as intended, but as with anything sometimes things can slip through the gaps. We'll still be going forward with the public testing scenarios that we have in the past for larger changes and mechanic additions as that tends to do a lot for the stability of such large changes, but for 95% of the changes and updates we add Alectrys' testing is sufficient enough to the point where a couple of people who see a new set of upcoming notes and decide to test the one thing they're interested in isn't really going to add anything that we don't already have. That being said, I'm sure Alectrys would love the help of any dedicated people that are interested in helping out on the regular.
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    Any chance we could get a roadmap? While the internal changed to the development cycle will surely help deliver cleaner content, we still don't know if anyone reads the suggestions sections of the forum. There are a lot of suggestions there supported by vast majority of the community but, since the beginning of time, those are not responded to by the staff. While i understand that devs can't spend all their time replying to those, it would be nice to know what is in the works and in what order is it planned to be implemented. Not to sound ignorant, for years the impression is that there is no plan at all and things are implemented ad-hoc (headbob?). There were a lot of amazing updates over the last few years but very few of them were something players actually asked for. I know we get the snippets and previews in Valrei International but they usually let us know about things nearly finished and a short time before they are live. Current theme seems like there is no actual roadmap or a plan of any kind but it's more of "let's wing it" which i hope is just a false impression.
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    I'm sorry you feel that you. The scenario you described sounds terrible. But I was there and it did not go down exactly like that. People were trying to give you advise. Regarding dual sword, get the hard facts. Does it work? How effective is it? Knowing the facts, are you happy with how it works? Then do what you like. You asked for a horse, and I said I had no spares. I usually bring spares to Rifts, but was in a rush today. A few of us saw you run naked into the Rift mob and dying, for the nth time, and someone found your dead grey horse and body, told you about it. You could have asked for help locate and secure them, instead of going solo and dying multiple times. Many of us have suffered death at a Rift and know how it feels. Just got to ask, no biggie. I have Rifted with you a number of times. I have to say that it is not unusual for you to perish a few times in a Rift. Something about your current gameplay doesn't work so well, and might benefit from some adjustments. Having done more than 30 Rifts is ok, but if your performance and survivability can do with improvements, maybe take those advise under consideration. From one noob to another, we get told our mistakes, one way or another. Just roll with it and play on. See you at the next Rift!