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  2. Moved to Suggestions & Ideas.
  3. WHY?? I get no skillgain/s from this but I am kicked into cooldown and the slot for the action is just wasted/consumed, what causes it? It puts me into cooldown in the timers, also if I try to meditate on same or another place I get a message I can not meditate again until the delay time passes. It's not exactly common but is starts to happen more often than "uncommon" event, was anything changed with events/timers/delays to cause this?
  4. Hiya Was planning a boat cave/shipwright, got to wondering about the height listed for the boats as I don't want the tops of the masts to clip the ceiling, so looked on the wiki (Vessel Details Chart). Noticed that the size is in tiles x tiles x multistory and the corbita and cog are listed at 7 stories tall. That would be a slope height of 213 (1st floor of 33, 6 more floors at 30). That seems off just from visual reference in-game. I found a couple ships of that size, used triangulation and geometry with a spyglass, and also found one next to a 20 slope road, and it appears that the real height is somewhere in the 120-150 slope range. I didn't find a ship right next to a multi-story building so I couldn't compare them directly side by side, but a 4 story building 3 tiles away from a cog with a stone wall on top seemed to be just a touch shorter than the top of the mast when standing equidistant from both. I didn't have perms to enter the building and compare from there. I have knarrs parked next to one of my buildings, which is 2 slope above water level. and the tops of the flags on the knarrs are just below eye level when standing on the 3rd floor. I don't know if someone has an exact height on the ships in 'slope above water level,' but that type of measurement would be more useful than 'multi-story' in my opinion. Even if we keep the multi-story measurement, the height is clearly off on the wiki, being somewhere closer to 3 to 3.5 for a knarr and maybe 4.5 to 5 for the cog and caravel. Unless I am completely misinterpreting how the multi-story measurement is intended. Thanks for listening Would welcome a conversation about this, or at least a clarification/confirmation about the height of these ships so I can go ahead and plan accordingly Dale
  5. As I recall it the % was never based on something like "per 100 items", but per one item. People have done this before and complained about the %. Burried in the forum are many old topics on subject.
  6. Today
  7. Can we dye bows please? I have this willow bow i use mostly, doesnt have the proper color like black wood theme. So would very much be able to dye them.
  8. That was my point, there is no reason. There used to be because it used to be an MMO where you had to work together to accomplish things. Now it's ultimately an idle clicker game with sandbox elements and you don't have to work with anybody to do anything. Sure, there are many enjoyable elements of the new design philosophy, but there was many enjoyable elements of the old design philosophy. But an even bigger point is that when you join the game, an MMO, and you see that you can barely find anyone in the game but somehow 40-50% of the land is taken; you are left confused. It's not a good look IMO, but different strokes for different folks.
  9. My chart was just an estimated guess ( a fair one) but seems right on the money compared to your actual survey. Wurmrithmatic, heh
  10. Supreme Iron Hatchet, 96QL 101WOA 90COC Starting bid: 30 s Increment (minimum): 1 s Reserve: No. Buyout: 1 g Sniper Protection: 30 minutes Private Bids: Accepted Good Luck All!
  11. Please add Hideaway By The Lake [2947, 3147] Thank you!
  12. https://xanadu.yaga.host/#4239,1255 Deed "Lemonwood Estate"
  13. scythe, silver 71 ql, 83N 90LT 89COC 93MS - 5 s small axe, silver, 71 ql, 98N 90LT 98COC 95MS, 6 s COD to seajay please
  14. u can also send me a PM, we love new villagers and if u wanna be 100 faith in no time this is the place to be too:
  15. Yesterday
  16. The only rift equipment that works on pvp is artisan rings iirc
  17. Though I can't find specifics regarding shoulder pads and speed adjustment, I know that Rare Horse equipment has reduced damage on use instead of bonus speeds. I would assume that for fairness all speed related "Equipment" is nullified on PvP. Hopefully someone with more knowledge can chime in as well.
  18. Without pads/different pads: With a set of 2 dragon pads equipped: Straight line with "X" pressed for walk, on flat grass tiles here. Same other armor types on other roads.. No bonus. I'm not tripping. The only difference it might be its on PVP server, but then again - not mention pads don't work on PVP servers, and if they don't - would be nice to actually know this.
  19. Exactly this. Deeds back in the days were a privilege not a given thing. New characters should be restricted on deeding (unable to make a deed until 24h /played for example, and a dynamic upkeep where if they have less than 72h /played, their upkeep and decay on any structure increases by 1% every day if they are offline for more than 30 days until they log back in.) and new players should be encouraged to join a deed and play with others before striking out on their own. Deed forms that you must buy for 10s from a trader should also return. I'd also add bonuses to deeds, depending on their size and player count to encourage players to play together. Unfortunately, the game's entire business model these days is getting people paying real life money to buy deeds so it's unlikely to change.
  20. In case you guys are new around here, when it comes to Wurm and they say weeks, they mean months. Come back in June for the announcement to begin testing in July/August with a final release date in Q4. This is only for the action rework of course. Announcements for the release date of the portals are coming after.
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