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  3. Yes i can: please tell me why you play this game.
  4. ^ Not getting rifts and Challenge, that was expected as it was part of <the promise> so to speak. And another thing to consider, CC.... WU will eventually be far behind enough to become "Wurm Classic" *hint nudge*.
  5. Oh then we should ask for ridiculous ###### in order to get a decent transfer rate, so here goes: Freedom has 90ql tools at 90+ enchants so they are de facto getting 1.9x of the baseline xp of the server. Right? On jackal you start with 0 skill 0 gear and 0 enchants. So it takes 1-2 months just to be able to have 50 coc on 50ql tools for the average joe. There are no thousands of 80+ql veggies to be bought for a silver to sac like on freedom. There are no roads, canals or highways to quickly move bulk stuff around. So if you are gonna make skill transfer be poop then we want: - permanent sleep bonus on jackal:) - a random event in freedom chat where every 30m a CA picks a jackal player and shouts that said player is the sexiest man alive. - if we play on jackal and we trip and fall on our face we want to gain atleast 5 fight skill from it. - sea serpents on freedom cluster should swallow some random farmer on there then tp on to jackal and blurp him out in the ocean bay of camp freedom so we can watch him drown:) - we should be able to use a normal rope to tie a hell hound on to a tree then poke it with a 1ql shaft like a pinata to make it drop 90ql coal. - if you have to stop randomly for more than 2m because alt+tab then the tile you are sitting on should auto transform in enchanted grass. - when you reach 30 faith your toon should become a champion of that deity and be able to imp and cast spells. I mean we are struggling on Jackal in order to save Wurm so we are champions of the cause and of our deities. - meditation carpets should be flying mounts. Another solution would be if we get to keep the xp that does not transfer on freedom for the next jackal.
  6. So you see no problem with alienating people and breaking promises after they already paid money for a product? How can people trust their "new" steam release when they are abandoning their "old" steam release that people already payed for? How can players of that new version trust CodeClub to not abandon them a few months down the line when they realize that steam isn't bringing them the money they wanted to see?
  7. Wurm is hardest at the start, a newbie has no skill no knowledge. So then he finds out from local or ca_help he can buy super tools and weapon for next to nothing. Does that then proceeds to use said tools to skill up some skill they like. After a while they realise their grind is but a drop in the ocean as there are players with alot higher skill than theirs so they cannot compete with those and get frustrated and quit. So there has to be a system that rewards skilling up your toon other than just selling the products of said skill. And the old toons should get those perks too since they should not be penalised for playing the game a long time and being good at it. Sure it sucks that most of the players that skilled those toons are now gone but nothing will change if we ###### about it so why do it? These gold diggers will swoop in on the steam server anyway spam Trade with wtb sleep poweders and referals and outgrind the newbies and corner the markets there too. And there will be rich newbies that will get a taste on Steam server, like the game, then splash some cash to buy an OP toon on freedom because they dont feel like grinding so atm is a buyers market: buy lowp now then sell high to the newbies. And is gonna be funny to have the steam server in a chokehold by these gold farmers while freedom cluster will finally have a more relaxed real economy since they wont bother to try and sell here when they have a gold mine on steam.
  8. All that this does is buff old toons and increase the value of old accounts even more it does nothing for new accounts only old ones
  9. I can't tell if you're joking or not. Also I don't really like the sound of most of these things. Especially to auto-repair. -1
  10. Full Steam Ahead

    Not even that. Steam itself is available for Debian-based Linux distributions only, and even that requires 32-bit libraries installed. In an era you can't buy a 32-bit processor if even if you wanted to, Steam is still available for 32-bit ONLY. This means that to use Steam on Linux you have to: (1) Install multilib, a bunch of otherwise completely useless 32-bit libs, repeatedly reported to be problematic and basically an awful mess, (2) Use Ubuntu (actually, Crapbuntu) or Debian, both crappy distros infected by systemd to the bone. You don't like those? you have to do weird tricks to make it work on other distros. All that just to start Steam, not to mention the many problems reported even if you manage to run it. On the other hand, Wurm runs flawlessly on any GNU/Linux distribution I've tried as it is now, without Steam.
  11. It may feel "unwurmy" to the doctriners but a certain firemaking skill showing "fuel bars" over forges would be nice. The event tab is a monstrous thing that'd be good to move away from to make the UI better generally. The bar could show different granularities at different levels, like 25% intervals at level 15-20, which is very rough, getting smoother as your skill increases.
  12. Full Steam Ahead

    I dislike Steam and I never use it. However, I do see why you opted to add a Steam version, and I don't mind it as long I will be still be able to play the game without Steam. However, I must point out here that there is absolutely no reason for adding Steam servers, since there are many Freedom servers already, way more that what was needed even when Wurm population were at its peak. Even if Steam version would quad that peak population of the past, the existing Freedom servers will be more than enough. If you really want to add Steam servers, at least make them connected to Freedom servers right from the beginning. Separate Steam servers will probably be accessible via Steam only (let's not forget we are talking about the worst DRM here; if they publish Wurm, of course they will try to make it playable via Steam only; that's their job). This will impact Freedom servers in a very negative way: most new players will join the game via Steam, because sadly that's what they only know; this means that, if Steam servers are separated, Freedom servers will become the "poor sibling". I am pretty sure many Freedom players will start over on Steam not because they like Steam but because more people will be there, thus deserting Freedom even more than what it is today. On the other hand, connected servers will make the game flourish both for old and new players. What's the necessity of adding new Steam servers, anyway? We already have 7 Freedom servers (8 if you count Jackal), and their population is miserably low. Or you have to add Steam servers because Steam asks you to do so? If that's the case then I can foresee the death of freedom (both the Freedom servers and the freedom to play the game without DRM).
  13. [dyadyadi@dmitry-pc wurm-launcher]$ '/home/dyadyadi/Games/wurm-launcher/WurmLauncher' Runtime path: /home/dyadyadi/Games/wurm-launcher/linux64/runtime/lib/amd64/server/libjvm.so Working Directory: /home/dyadyadi/Games/wurm-launcher Number of options: 7 Create java VM! Time is Tue Oct 15 09:30:48 MSK 2019 Running client version 4.1.79(67d8693) === System information === Executing from /home/USERNAME/Games/wurm-launcher/ Operating system: Linux (arch: amd64, version: 5.2.21-1-MANJARO) Java version: 1.8.0_211 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.211-b12 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] Available CPUs: 4 Max memory: 1452MB >>> Main thread exiting. Loading character dyadyadi Loading config default Loading props file /home/USERNAME/wurm/configs/default/gamesettings.txt Exception in thread "JavaFX Application Thread" java.lang.NullPointerException at class.fMz1MZ3Xmy.XwhlvVTrl(SourceFile:194) at class.fMz1MZ3Xmy.iHOS3zg1KL(SourceFile:70) at com.sun.javafx.binding.ExpressionHelper$Generic.fireValueChangedEvent(ExpressionHelper.java:349) at com.sun.javafx.binding.ExpressionHelper.fireValueChangedEvent(ExpressionHelper.java:81) at javafx.beans.property.ReadOnlyObjectPropertyBase.fireValueChangedEvent(ReadOnlyObjectPropertyBase.java:74) at javafx.beans.property.ReadOnlyObjectWrapper.fireValueChangedEvent(ReadOnlyObjectWrapper.java:102) at javafx.beans.property.ObjectPropertyBase.markInvalid(ObjectPropertyBase.java:112) at javafx.beans.property.ObjectPropertyBase.set(ObjectPropertyBase.java:146) at javafx.scene.control.SelectionModel.setSelectedItem(SelectionModel.java:102) at javafx.scene.control.ComboBox$ComboBoxSelectionModel.lambda$new$85(ComboBox.java:494) at com.sun.javafx.binding.ExpressionHelper$SingleInvalidation.fireValueChangedEvent(ExpressionHelper.java:137) at com.sun.javafx.binding.ExpressionHelper.fireValueChangedEvent(ExpressionHelper.java:81) at javafx.beans.property.ReadOnlyIntegerPropertyBase.fireValueChangedEvent(ReadOnlyIntegerPropertyBase.java:72) at javafx.beans.property.ReadOnlyIntegerWrapper.fireValueChangedEvent(ReadOnlyIntegerWrapper.java:102) at javafx.beans.property.IntegerPropertyBase.markInvalid(IntegerPropertyBase.java:113) at javafx.beans.property.IntegerPropertyBase.set(IntegerPropertyBase.java:147) at javafx.scene.control.SelectionModel.setSelectedIndex(SelectionModel.java:68) at javafx.scene.control.SingleSelectionModel.updateSelectedIndex(SingleSelectionModel.java:215) at javafx.scene.control.SingleSelectionModel.select(SingleSelectionModel.java:149) at javafx.scene.control.SingleSelectionModel.clearAndSelect(SingleSelectionModel.java:103) at javafx.scene.control.ComboBox.lambda$new$83(ComboBox.java:262) at com.sun.javafx.binding.ExpressionHelper$SingleChange.fireValueChangedEvent(ExpressionHelper.java:182) at com.sun.javafx.binding.ExpressionHelper.fireValueChangedEvent(ExpressionHelper.java:81) at javafx.beans.property.ObjectPropertyBase.fireValueChangedEvent(ObjectPropertyBase.java:105) at javafx.beans.property.ObjectPropertyBase.markInvalid(ObjectPropertyBase.java:112) at javafx.beans.property.ObjectPropertyBase.set(ObjectPropertyBase.java:146) at javafx.scene.control.ComboBoxBase.setValue(ComboBoxBase.java:150) at class.fMz1MZ3Xmy.mMV5oPkCW(SourceFile:146) at class.fMz1MZ3Xmy.<init>(SourceFile:89) at com.wurmonline.client.launcherfx.BILF1iey6X.XwhlvVTrl(SourceFile:173) at com.wurmonline.client.launcherfx.BILF1iey6X.<clinit>(SourceFile:76) at class.EdJ5ODruFM.iHOS3zg1KL(SourceFile:398) at class.EdJ5ODruFM.iHOS3zg1KL(SourceFile:334) at class.EdJ5ODruFM.XwhlvVTrl(SourceFile:306) at class.EdJ5ODruFM.FZOk5L6Gfy(SourceFile:1130) at com.wurmonline.client.launcherfx.WurmLauncherFX.<init>(SourceFile:103) at com.wurmonline.client.launcherfx.WurmMain.iHOS3zg1KL(SourceFile:318) at com.sun.javafx.application.PlatformImpl.lambda$null$402(PlatformImpl.java:295) at java.security.AccessController.doPrivileged(Native Method) at com.sun.javafx.application.PlatformImpl.lambda$runLater$403(PlatformImpl.java:294) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95) at com.sun.glass.ui.gtk.GtkApplication._runLoop(Native Method) at com.sun.glass.ui.gtk.GtkApplication.lambda$null$208(GtkApplication.java:245) at java.lang.Thread.run(Thread.java:748) Executing /home/USERNAME/wurm/configs/default/keybindings.txt Keybinds UI: Secondary keybind for MOVE_BACK: DOWN Keybinds UI: Secondary keybind for MOVE_FORWARD: UP Keybinds UI: Secondary keybind for "toggle inventory": F3 Keybinds UI: Secondary keybind for TOGGLE_CHARACTER: P Keybinds UI: Secondary keybind for TURN_RIGHT: RIGHT Keybinds UI: Secondary keybind for TURN_LEFT: LEFT Keybinds UI: Secondary keybind for TOGGLE_CHAT: T Keybinds UI: Secondary keybind for "toggle skills": F2 Options up-to-date! Loading props file /home/USERNAME/wurm/players/dyadyadi/password.txt Saving props file /home/USERNAME/wurm/players/dyadyadi/password.txt Saving props file /home/USERNAME/wurm/configs/default/gamesettings.txt Keybindings saved. Loaded pack sound.jar (r1) Loaded pack pmk.jar (r3647) Loaded pack graphics.jar (r3649) Preparing to enable console logging. Now logging to /home/USERNAME/wurm/console.dyadyadi.log Time is Tue Oct 15 09:31:10 MSK 2019 Running client version 4.1.79 client build# 67d86937624c94057b2afffc092671b6592434d5 client build time 2019-10-01 00:41 === System information === Executing from /home/USERNAME/Games/wurm-launcher/ Operating system: Linux (arch: amd64, version: 5.2.21-1-MANJARO) Java version: 1.8.0_211 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.211-b12 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] Available CPUs: 4 === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 1 auto_run_source = 0 cavedetail = 2 censor_chat = true collada_animations = 3 colorItemsDamage = true color_black = 0.0,0.0,0.0,1.0 color_cyan = 0.0,1.0,1.0,1.0 color_enchant_desc = 0.5,0.5,1.0,1.0 color_enchant_name = 0.0,0.5,0.5,1.0 color_enchant_power = 0.0,1.0,1.0,1.0 color_error = 1.0,0.3,0.3,1.0 color_fuchsia = 1.0,0.0,1.0,1.0 color_green = 0.4,0.72,0.47,1.0 color_grey = 0.5,0.75,1.0,1.0 color_lime = 0.5,1.0,0.5,1.0 color_maroon = 0.5,0.0,0.0,1.0 color_navy_blue = 0.23,0.39,1.0,1.0 color_orange = 1.0,0.58,0.04,1.0 color_outline_ally = 0.5,1.0,0.5,1.0 color_outline_friend = 0.5,0.75,1.0,1.0 color_outline_hostile = 1.0,0.0,0.0,1.0 color_outline_neutral = 0.5,0.5,1.0,1.0 color_purple = 0.5,0.0,0.5,1.0 color_red = 1.0,0.0,0.0,1.0 color_royal_blue = 0.5,0.5,1.0,1.0 color_salve_acid = 1.0,1.0,0.0,1.0 color_salve_fire = 1.0,0.0,0.0,1.0 color_salve_frost = 0.0,0.0,1.0,1.0 color_silver = 0.75,0.75,0.75,1.0 color_system = 0.5,1.0,0.5,1.0 color_teal = 0.0,0.5,0.5,1.0 color_white = 1.0,1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0,1.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 200 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 1 disable_select_all_shortcut = false display_settings = false:false:0:1366:768:32:60:true:false enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = false enable_vsync = false event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 10 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true head_bob = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = false hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = true hint_texture_scaling = 2 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 3 key_bindings_source = 0 keyboard_layout = 0 limit_dynamic_lights = true loadInventoryStartup = true local_list_in_event = false lod = 1 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_dynamic_lights = 8 max_shader_lights = 8 max_texture_size = 2 mega_texture_size = 4 model_loader_thread_priority = 2 model_loading_threads = 3 mount_rotation = false multicolor_usage = 1 multidraw_enabled = 1 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 1 normal_maps = false occlusion_queries_enabled = 2 offscreen_texture_size = 2 other_log_rotation = 2 outline_picking = true player_texture_size = 2 quick_keybinds = true reflection_texture_size = 2 reflections = 2 remember_password = true render_bloom = false render_distant_terrain = true render_fxaa = false render_sun_glare = false render_vignette = false renderer_type = 1 resident_models = false save_skills_on_quit = false screen_brightness = 0.0 screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 9 shadow_level = 0 shadow_mapsize = 1 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 1 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 5 sound_play_PMAlert = false sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = true structure_render_distance = 3 submit_client_data = 0 supersampling = 0 swap_mouse_buttons = false terrain_res = 2 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 2 togglePushToTalk = true treelist_outline = true trees = 3 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 4 use_antialiasing = 1 use_fast_clock_work_around = true use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 1 viewport_bob = true water_detail = 2 Setting up WurmModel Model Loader Executing /home/USERNAME/wurm/configs/default/keybindings.txt Translating legacy key NUMPAD7 to KP_7 Translating legacy key SUBTRACT to KP_SUBTRACT Translating legacy key NUMPAD9 to KP_9 Translating legacy key NUMPAD8 to KP_8 Translating legacy key NUMPAD5 to KP_5 Translating legacy key MULTIPLY to KP_MULTIPLY Translating legacy key NUMPAD1 to KP_1 Translating legacy key NUMPAD0 to KP_0 Translating legacy key NUMPAD3 to KP_3 Translating legacy key NUMPAD2 to KP_2 Translating legacy key ADD to KP_ADD Translating legacy key DECIMAL to KP_DECIMAL Translating legacy key DIVIDE to KP_DIVIDE Translating legacy key NUMPAD6 to KP_6 Translating legacy key NUMPAD4 to KP_4 Word filter loaded: 23 Starting global job manager with 4 worker threads Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.19.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize Generating: 128 source channels. === OpenGL information === LWJGL version: 3.2.2 1.2.0 OpenGL vendor: Intel Open Source Technology Center OpenGL renderer: Mesa DRI Intel(R) Sandybridge Mobile OpenGL version: 3.0 Mesa 19.2.1 OpenGL extensions: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fog_distance GL_APPLE_packed_pixels GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_AMD_texture_texture4 GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_compressed_texture_pixel_storage GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_fragment_layer_viewport GL_ARB_invalidate_subdata GL_ARB_program_interface_query GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_vertex_attrib_binding GL_KHR_debug GL_KHR_robustness GL_ARB_buffer_storage GL_ARB_clear_texture GL_ARB_internalformat_query2 GL_ARB_multi_bind GL_ARB_seamless_cubemap_per_texture GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_texture_mirror_clamp_to_edge GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix GL_INTEL_performance_query GL_ARB_clip_control GL_ARB_conditional_render_inverted GL_ARB_cull_distance GL_ARB_get_texture_sub_image GL_ARB_pipeline_statistics_query GL_ARB_texture_barrier GL_ARB_transform_feedback_overflow_query GL_EXT_polygon_offset_clamp GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_ARB_parallel_shader_compile GL_KHR_no_error GL_MESA_shader_integer_functions GL_ARB_polygon_offset_clamp GL_ARB_texture_filter_anisotropic GL_KHR_parallel_shader_compile GL_EXT_shader_framebuffer_fetch_non_coherent GL_EXT_texture_sRGB_R8 GL_EXT_texture_shadow_lod OpenGL pixel format: 8:8:8:8 OpenGL depth format: 24:8 GLSL version: 1.30 GLSL max vertex uniforms: 16384 (16384) GLSL max fragment uniforms: 16384 (16384) GLSL max varyings: 128 (128) GLSL max lights: 8 (8) GLSL defines (1.3): #define USE_CLIP_VERTEX 1 Vertex/index buffer memory limit: 0MiB Starting workaround for fast running clocks Using LWJGL timer. Startup Phase - Initializing.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 512 Preloading builtin materials Preloading builtin materials done Setting up Collada Model Loader Launching Collada Model Loader threads Launching WOM Loader threads Startup Phase - Setting up.. No positions file for 1366x768 No position data stored for fightwindow No position data stored for healthbar No position data stored for missionprogress No position data stored for target No position data stored for selected No position data stored for quickbar No position data stored for toolbelt No position data stored for compass No position data stored for skillTracker No position data stored for notification No position data stored for statusEffect No position data stored for skills No position data stored for spelleffects No position data stored for missions No position data stored for achievementWindow No position data stored for chat No position data stored for event No position data stored for inventory No position data stored for Character No position data stored for timers No position data stored for creation No position data stored for creationList No position data stored for recipeList No position data stored for journal No position data stored for equipment No position data stored for wikisearch No position data stored for stats No position data stored for friend No position data stored for support No position data stored for trade No position data stored for menuwindow Gui initialized Startup Phase - Preparing terrain... Startup Phase - Connecting .. Disabling Nagles Writing to /home/USERNAME/wurm/players/dyadyadi/logs/_Event.2019-10.txt Disabling Nagles Writing to /home/USERNAME/wurm/players/dyadyadi/logs/Village.2019-10.txt Writing to /home/USERNAME/wurm/players/dyadyadi/logs/CA_HELP.2019-10.txt Writing to /home/USERNAME/wurm/players/dyadyadi/logs/GL-Freedom.2019-10.txt Writing to /home/USERNAME/wurm/players/dyadyadi/logs/Freedom.2019-10.txt Writing to /home/USERNAME/wurm/players/dyadyadi/logs/Trade.2019-10.txt Login successful Executing /home/USERNAME/wurm/configs/default/autorun.txt Starting update of login splash image... Initializing font texture for Cry Uncial (64). Texture Size: 1024 Initializing font texture for SansSerif (12). Texture Size: 512 Finished loading new login splash image! Water reflection offscreen size 1024x1024 # # A fatal error has been detected by the Java Runtime Environment: # # SIGSEGV (0xb) at pc=0x00007f6efb40ea4f, pid=23348, tid=0x00007f6ef8237700 # # JRE version: Java(TM) SE Runtime Environment (8.0_211-b12) (build 1.8.0_211-b12) # Java VM: Java HotSpot(TM) 64-Bit Server VM (25.211-b12 mixed mode linux-amd64 compressed oops) # Problematic frame: # C [i965_dri.so+0xa2a4f] # # Core dump written. Default location: /home/dyadyadi/Games/wurm-launcher/core or core.23348 # # An error report file with more information is saved as: # /home/dyadyadi/Games/wurm-launcher/hs_err_pid23348.log # # If you would like to submit a bug report, please visit: # http://bugreport.java.com/bugreport/crash.jsp # The crash happened outside the Java Virtual Machine in native code. # See problematic frame for where to report the bug. # Аварийный останов (стек памяти сброшен на диск) [dyadyadi@dmitry-pc wurm-launcher]$ Now it’s such a log. It starts up but freezes and leaves the game.
  14. Hi! One of the biggest draw back to starting a new toon nowadays is the fact that you dont feel strong/rewarded for grinding your skills because there are many veteran characters that can pump high ql items and enchants at dump prices. So was thinking it could feel a bit more rewarding if by grinding you skill that toon could receive small buffs for it like: Channeling 50 - 5% less shatter chance, channeling 70 - 5% stronger cast Repairing 50 - 5% less damage taken by items in your inv, repairing 70 - Auto-repairs anything in inventory that goes past 0.50 damage:) ( i wish!) just make it 10% less damage taken by items Weaponsmithing 50 - Every failed action has a 1% chance to spam a buffoon that laughs histerically and yells: poop! i like poop! Weaponsmithing 70 - Every failed action has a 1% chance to rare the item Animal husbandry 50 -10% less chance to have the mother die at birth Animal husbandry 70 have a chance to get twins! X weapon skill - at 50 get like 10% less damage taken by the weap at 70 get like 10% more power from the casts on the weapon You get the ideea. I feel like this way you won't anger the veteran toons since they will get the buffs too. The new players will feel like they are improving even tho they are buying their tools from vets. Overall bit by bit your wurm life could improve significantly by collecting all these small buffs. Will have to make them show up just in the spell effects tho not in the buffs bar because they have the potential to be way too many.
  15. Just saw this-if I find myself down in that area, I will!
  16. Fantastic service and clear instructions. I'm considering doing more business with him.
  17. Will it be PC only or Mac and Linux too??? nvm just read on a different forum page that it will come to Mac
  18. New Rift

    Hey guys, is anyone coming to the Rift on Independence? Supposed to start in roughly 3 hours. Nobody here so far. Nice flat area just south of grand steppe.
  19. Roofs all have the same hight, which is where the wall ends and the plan of the roof is prior to construction. That's where the actual roof resides. The rest is pretty much an optical illusion of sorts since Wurm is a 2D game and not true 3D like many think it to be. My suggestion could allow for the "ceiling" to be created where the plan is, with a roof above it as normal visible only from the outside. Since one can't really inhabit the space between the plan and the actual roof, that spot where the ceiling would be affects nothing. You can make the ceiling removable too, just like we remove the trimming on walls, or whatever works. I don't care as long as we get ceilings.
  20. Lodestones on Jackal offer 'Redeem Rift Points' and 'Redeem Jackal Points' only if the player has no active item. If the player has any item active, these two options are not listed. This behavior may be working as designed, but seems unusual so I wanted to at least mention it.
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