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Update 1.2 is now Live!

work and progress news update new update update live

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#1 RedBaron_Johan

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Posted 18 February 2014 - 10:15 AM

ReleaseL.jpg

Update 1.2 is Here!


Today, Tuesday 18th of February we release the anticipated update 1.2 to you, our valued players.

If you are wondering what was in this update you can read all about it here.

We will work hard to keep downtime at a minimum and make this launch a successful one.


But will we stop working on the update after this launch date? No.

There are still several features that are just around the corner which has been awaiting the compatibility now achieved.


In the coming weeks we will also launch a new tutorial zone which will be more intuitive and inviting.

It can also be skipped so you can jump straight into the game.

 

New more robust and powerful servers in Germany is currently being tested for running Wurm.

This would result in higher performance, stability and support for more simultaneous players.

 

So even in the joy of delivering this update to you, we do not break our stride.

We just kick in the next gear and

Keep on Developing!


CCO & PR @ WurmOnline Staff


#2 rosedragon

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Posted 18 February 2014 - 10:22 AM

 

New more robust and powerful servers in Germany is currently being tested for running Wurm.

This would result in higher performance, stability and support for more simultaneous players.

SWEETTTTTT!


Sell your soul to Libila and unleash your evil side! forum.wurmonline.com/index.php?/topic/111245-deathfell-bl-chaos-looking-for-some-mad-and-lost-souls-to-join-the-legion/


#3 stonecutter1995

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Posted 18 February 2014 - 10:25 AM

New more robust and powerful servers in Germany is currently being tested for running Wurm.

This would result in higher performance, stability and support for more simultaneous players.

 

 

 

Why not in Holland?

 

But yeah sounds pretty good to me, Keep Up The Good Work!


<-_Stonecutter_->


#4 Covenant

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Posted 18 February 2014 - 10:28 AM

I want to grow extra thumbs just to give more thumbs up to you guys and all the hard work you've done. A million thank you's! Not having used the test server to experiment, I was concerned about using objects like looms, large anvils etc with the craft interface - right-click>add to crafting window is bliss. Now, I have a date with my loom.


At least you get a place to sit and fiddle with string without people coming along and stabbing you in the crotch.

#5 Valdor

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Posted 18 February 2014 - 10:30 AM

Woot! Congrats. Looking forward to checking out the new stuff :)


Sir Valdor (now complete with a deed and a rare horse)


#6 Devily

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Posted 18 February 2014 - 10:36 AM

Big thank you to the developers and every one else who has bin working on the new update.

 

As for now i can see why we wait patiently for updates! Big congratulations to the dev team for there job.



#7 Argustin

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Posted 18 February 2014 - 10:43 AM

You rule! Good job!


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#8 Mantas

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Posted 18 February 2014 - 10:47 AM

Finally!

#9 Arronicus

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Posted 18 February 2014 - 10:51 AM

Firstpage! Nice job, inb4 massive server problems xD


666 Posts. Personal goal completed.


#10 rosedragon

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Posted 18 February 2014 - 10:56 AM

When dropping small wheel to crafting window, there is no suggestion of what it can be made into (small wheel axle).


Edited by rosedragon, 18 February 2014 - 10:57 AM.

Sell your soul to Libila and unleash your evil side! forum.wurmonline.com/index.php?/topic/111245-deathfell-bl-chaos-looking-for-some-mad-and-lost-souls-to-join-the-legion/


#11 RedBaron_Johan

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Posted 18 February 2014 - 11:00 AM

If you search for wheel in crafting recipes, then press search material. You will get the results you are looking for Rosedragon.


CCO & PR @ WurmOnline Staff


#12 rosedragon

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Posted 18 February 2014 - 11:11 AM

If you search for wheel in crafting recipes, then press search material. You will get the results you are looking for Rosedragon.

yes I know. I was mentioning the behavior is like.. something is missing.. ;3


Sell your soul to Libila and unleash your evil side! forum.wurmonline.com/index.php?/topic/111245-deathfell-bl-chaos-looking-for-some-mad-and-lost-souls-to-join-the-legion/


#13 atazs

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Posted 18 February 2014 - 11:55 AM

One thing, the new items are way too hard... 43% on a marble brazier pillar with 65 masonry, need 50 mortar and 50 marble bricks, attaching them is again really painful, 8% on wagon at 40 FC and it doesnt get better, even people who have 80FC have troubles creating them. Copper braziers, 69% with 50 JS with a 72ql anvil, crates have decent % but attaching things to them is a pain, i failed about 30 times with 30ql planks at 40FC


Edited by atazs, 18 February 2014 - 11:57 AM.

Atazs reveals the Hammer of Magranon [20:01:14] The settlement of Wurm Income Disintegrating Like Caves has just been disbanded by Kix.

#14 Bittereinder

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Posted 18 February 2014 - 12:01 PM

For the amount they can carry... they should be hard to make.


Likes to craft. :)

#15 Vroomfondel

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Posted 18 February 2014 - 12:01 PM

Atazs, those particular items were not meant to be easy.  But just as a hint, use the best parts you can, and imp all impable parts before attaching.  I'l admit I'm at 92 FC, but it only took 5 minutes to build the wagon, and another 10 to imp it to 70.  I used very good wood all the way.


Spoon!

#16 Leroy

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Posted 18 February 2014 - 12:26 PM

so I presume fine carp is shipbuilding of the hills now and wagon is carvel sailing the forests?

Leroy - J11 Xanadu  Carpenter-in-Progress


#17 alaskanbob

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Posted 18 February 2014 - 12:34 PM

One thing, the new items are way too hard... 43% on a marble brazier pillar with 65 masonry, need 50 mortar and 50 marble bricks, attaching them is again really painful, 8% on wagon at 40 FC and it doesnt get better, even people who have 80FC have troubles creating them. Copper braziers, 69% with 50 JS with a 72ql anvil, crates have decent % but attaching things to them is a pain, i failed about 30 times with 30ql planks at 40FC

Yes and no. I don't mind there being some harder to make items as everything else is fairly easy to make. Something to work towards



#18 Devily

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Posted 18 February 2014 - 12:45 PM

Yes and no. I don't mind there being some harder to make items as everything else is fairly easy to make. Something to work towards

 

Agree, you can also see it like this: People who worked there but off to get higher skill to achieve something now can make something more easy then all other players giving back for what they worked for.



#19 Torgrim

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Posted 18 February 2014 - 12:54 PM

I think a wagon should use more material to build, more like a small sailing boat, it's pretty comparable when you look at them but wagon is way easier to build. High skills to build is ok, why not have some things that you need to work for? Getting 40 FC is not hard even on freedom.



#20 Berris

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Posted 18 February 2014 - 01:13 PM

Wow.  Such update.  So servers.  Much stuff.  Amaze.


“You never know what is enough unless you know what is more than enough.”  William Blake.