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Dragoromir

Ground glows bright at night?

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Hey guys


 


Got a problem with my graphics... the ground glows bright at night...


 


Sent a ticket and tried most of what was suggested, yet the ground still glows at night...


 


I no longer need lamps or any source of light to move around, which is good lol but hell... my game looks awful and unrealistic


 


So I was hoping to get some help over the issue, thanks in advance


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Please post a copy of your console log here so the tech savvy people can take a look and offer some tips.


 


It will be found in your wurm folder with the name something like console.playername.


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I have the same kind of issue, but for me the ground glows when I look at the floor so the light is always flashing and blinking... it's very annoying...


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Time is Thu Feb 06 20:35:01 PST 2014
Running client version 3.30-5856

=== System information ===
Executing from C:\Users\USERNAME\Desktop\
Operating system: Windows 8 (arch: x86, version: 6.2)
Java version: 1.7.0_51 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 24.51-b03 (Oracle Corporation) [Java HotSpot Client VM]
Available CPUs: 4

Feb 06, 2014 8:35:01 PM java.util.prefs.WindowsPreferences <init>
WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5.
>>> Main thread exiting.
Loading character Bardamor
Loading config default
Loading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
Loading props file C:\Users\USERNAME\wurm\players\Bardamor\password.txt
>>> LoginFrame queue entry exiting.
Saving props file C:\Users\USERNAME\wurm\players\Bardamor\password.txt
Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
Loaded pack sound.jar (r1)
Loaded pack pmk.jar (r1593)
Loaded pack graphics.jar (r1727)
Options up-to-date!
Loading props file C:\Users\USERNAME\wurm\players\Bardamor\playerdata.txt
Loading props file C:\Users\USERNAME\wurm\players\Bardamor\stats.txt

Preparing to enable console logging.
Now logging to C:\Users\USERNAME\wurm\console.Bardamor.log

=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 2
auto_run_source = 0
cavedetail = 2
censor_chat = false
cloud_shadows = false
collada_animations = 3
color_black = 0.0,0.0,0.0
color_cyan = 0.0,1.0,1.0
color_error = 1.0,0.3,0.3
color_fuchsia = 1.0,0.0,1.0
color_green = 0.08,1.0,0.08
color_grey = 0.5,0.5,0.5
color_lime = 0.0,1.0,0.0
color_maroon = 0.5,0.0,0.0
color_navy_blue = 0.23,0.39,1.0
color_orange = 1.0,0.5,0.0
color_purple = 0.5,0.0,0.5
color_red = 1.0,0.0,0.0
color_royal_blue = 0.23,0.39,1.0
color_silver = 0.75,0.75,0.75
color_system = 0.5,1.0,0.5
color_teal = 0.0,0.5,0.5
color_white = 1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 150
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 2
disable_select_all_shortcut = false
display_settings = false:false:0:1920:1080:32:120:true:false
enable_debugs = false
enable_shift_drag = false
enable_vsync = true
engine_multithreaded = 0
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 80
fps_limit = 120
fps_limit_background = 30
fps_limit_enabled = true
game_client_thread_priority = 2
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 2
gui_skin = 1
has_read_eula = true
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
high_res_binoculars = true
hint_texture_scaling = 1
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 4
key_bindings_source = 0
keyboard_layout = 0
loadInventoryStartup = true
local_list_in_event = false
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_texture_size = 3
mega_texture_size = 5
model_loader_thread_priority = 2
model_loading_threads = 1
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 2
other_log_rotation = 2
outline_picking = true
pbuffer_enabled = true
player_texture_size = 2
reflection_texture_size = 2
reflections = 2
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_distant_terrain = true
render_glow = false
render_sun_glare = true
resident_models = false
save_skills_on_quit = false
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 3
shadow_level = 0
shift_drag_default = 10
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 3
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 1
sound_al_gain = 15
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_music_level = 0
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = true
sound_play_weather = true
sound_play_work = true
stipple_enabled = true
structure_render_distance = 4
submit_client_data = 1
terrain_bump = true
terrain_res = 1
test_attach_equipment = false
test_mode = 0
tile_transitions = true
tiledecorations = 2
togglePushToTalk = true
treelist_outline = true
trees = 2
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 4
use_antialiasing = 0
use_color_picking = true
use_fast_clock_work_around = true
use_fbo_color_picking = true
use_fbo_reflections = true
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 0
viewport_bob = true
water_detail = 2

Feb 06, 2014 8:35:16 PM class.MWG54dNHR1 run
INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=2eeec5fd-e1ea-451c-8e59-61ea3f05c949, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.30-5856, name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=-1686017696]
Setting up dotXSI Model Loader
Setting up Collada Model Loader
Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
Translating legacy key ENTER to RETURN
Translating legacy key CAPS_LOCK to CAPITAL
Translating legacy key PAGE_UP to PRIOR
Warning: Unrecognized action SHIELD BASH
Warning: Unrecognized action AIM_RIGH
Translating legacy key PAGE_DOWN to NEXT
java.io.IOException: font.sign not found
 at class.ZZZ01FSRVn.Ma4vZ9hcx8(SourceFile:153)
 at class.YdAcUPyoEN.<clinit>(SourceFile:34)
 at class.SLMsQgtabT.<init>(SourceFile:260)
 at com.wurmonline.client.XU4A7KzrWy.<init>(SourceFile:175)
 at com.wurmonline.client.XU4A7KzrWy.Ma4vZ9hcx8(SourceFile:1447)
 at class.RXw5tQYha6.iSx4WIvakA(SourceFile:874)
 at class.ULu250cVnH.actionPerformed(SourceFile:1069)
 at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
 at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
 at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
 at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
 at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
 at java.awt.Component.processMouseEvent(Unknown Source)
 at javax.swing.JComponent.processMouseEvent(Unknown Source)
 at java.awt.Component.processEvent(Unknown Source)
 at java.awt.Container.processEvent(Unknown Source)
 at java.awt.Component.dispatchEventImpl(Unknown Source)
 at java.awt.Container.dispatchEventImpl(Unknown Source)
 at java.awt.Component.dispatchEvent(Unknown Source)
 at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
 at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
 at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
 at java.awt.Container.dispatchEventImpl(Unknown Source)
 at java.awt.Window.dispatchEventImpl(Unknown Source)
 at java.awt.Component.dispatchEvent(Unknown Source)
 at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
 at java.awt.EventQueue.access$200(Unknown Source)
 at java.awt.EventQueue$3.run(Unknown Source)
 at java.awt.EventQueue$3.run(Unknown Source)
 at java.security.AccessController.doPrivileged(Native Method)
 at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
 at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
 at java.awt.EventQueue$4.run(Unknown Source)
 at java.awt.EventQueue$4.run(Unknown Source)
 at java.security.AccessController.doPrivileged(Native Method)
 at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
 at java.awt.EventQueue.dispatchEvent(Unknown Source)
 at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
 at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
 at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
 at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
 at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
 at java.awt.EventDispatchThread.run(Unknown Source)
Feb 06, 2014 8:35:16 PM class.MWG54dNHR1 run
INFO: Event successfully posted to Google Analytics
Word filter loaded: 23
Starting job manager with 3 worker threads
>>> Launch queue entry exiting.
Using LWJGL display 1920:1080:32:120 (true)

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (null)
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce GTX 770/PCIe/SSE2
OpenGL version: 4.4.0
OpenGL extensions:
    GL_AMD_multi_draw_indirect
    GL_AMD_seamless_cubemap_per_texture
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_bindless_texture
    GL_ARB_blend_func_extended
    GL_ARB_buffer_storage
    GL_ARB_clear_buffer_object
    GL_ARB_clear_texture
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_conservative_depth
    GL_ARB_compute_shader
    GL_ARB_compute_variable_group_size
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_indirect
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_gpu_shader5
    GL_ARB_gpu_shader_fp64
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_indirect_parameters
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multi_draw_indirect
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_robust_buffer_access_behavior
    GL_ARB_robustness
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_draw_parameters
    GL_ARB_shader_group_vote
    GL_ARB_shader_image_load_store
    GL_ARB_shader_image_size
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_query_buffer_object
    GL_ARB_shader_storage_buffer_object
    GL_ARB_shader_subroutine
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_include
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_stencil8
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_transform_feedback_instanced
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_S3_s3tc
    GL_EXT_texture_env_add
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_Cg_shader
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXTX_framebuffer_mixed_formats
    GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_shader_objects
    GL_EXT_separate_specular_color
    GL_EXT_shader_image_load_store
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_transform_feedback2
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_EXT_import_sync_object
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KHR_debug
    GL_KTX_buffer_region
    GL_NV_bindless_multi_draw_indirect
    GL_NV_bindless_texture
    GL_NV_blend_equation_advanced
    GL_NV_blend_square
    GL_NV_compute_program5
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_depth_clamp
    GL_NV_draw_texture
    GL_NV_ES1_1_compatibility
    GL_NV_explicit_multisample
    GL_NV_fence
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragment_program
    GL_NV_fragment_program_option
    GL_NV_fragment_program2
    GL_NV_framebuffer_multisample_coverage
    GL_NV_geometry_shader4
    GL_NV_gpu_program4
    GL_NV_gpu_program4_1
    GL_NV_gpu_program5
    GL_NV_gpu_program5_mem_extended
    GL_NV_gpu_program_fp64
    GL_NV_gpu_shader5
    GL_NV_half_float
    GL_NV_light_max_exponent
    GL_NV_multisample_coverage
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_parameter_buffer_object
    GL_NV_parameter_buffer_object2
    GL_NV_path_rendering
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_shader_atomic_counters
    GL_NV_shader_atomic_float
    GL_NV_shader_buffer_load
    GL_NV_shader_storage_buffer_object
    GL_ARB_sparse_texture
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_expand_normal
    GL_NV_texture_multisample
    GL_NV_texture_rectangle
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_transform_feedback
    GL_NV_transform_feedback2
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_attrib_integer_64bit
    GL_NV_vertex_buffer_unified_memory
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_NVX_conditional_render
    GL_NVX_gpu_memory_info
    GL_NVX_nvenc_interop
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_EXT_swap_control

GLSL version: 4.40 NVIDIA via Cg compiler
GLSL max vertex uniforms: 4096 (4096)
GLSL max fragment uniforms: 2048 (2048)
GLSL max varyings: 124 (124)
Loaded vertex shader shader.white.vertex
Loaded pixel shader shader.white.fragment
Updated attributes for 'program.white': 1 active
Updating uniforms for 'program.white'
Updated uniforms for 'program.white': 0 active (1)
Loaded program program.white
Loaded material material.mesh.default
Loaded vertex shader shader.skin_tex0.1_light.vertex
Loaded pixel shader shader.tex0+light.1_light.fragment
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0.1_light': 6 active
Updating uniforms for 'program.skin_tex0.1_light'
  Array : bones : loc 0 : type 35666 : size 200
  Single: tex0 : loc 200 : type 35678 : size 1
Updated uniforms for 'program.skin_tex0.1_light': 2 active (16)
Loaded program program.skin_tex0.1_light
Loaded vertex shader shader.skin_tex0.2_light.vertex
Loaded pixel shader shader.tex0+light.2_light.fragment
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0.2_light': 6 active
Updating uniforms for 'program.skin_tex0.2_light'
  Array : bones : loc 0 : type 35666 : size 200
  Single: tex0 : loc 200 : type 35678 : size 1
Updated uniforms for 'program.skin_tex0.2_light': 2 active (40)
Loaded program program.skin_tex0.2_light
Loaded vertex shader shader.skin_tex0.3_light.vertex
Loaded pixel shader shader.tex0+light.3_light.fragment
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0.3_light': 6 active
Updating uniforms for 'program.skin_tex0.3_light'
  Array : bones : loc 0 : type 35666 : size 200
  Single: tex0 : loc 200 : type 35678 : size 1
Updated uniforms for 'program.skin_tex0.3_light': 2 active (43)
Loaded program program.skin_tex0.3_light
Loaded vertex shader shader.skin_tex0.4_light.vertex
Loaded pixel shader shader.tex0+light.4_light.fragment
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0.4_light': 6 active
Updating uniforms for 'program.skin_tex0.4_light'
  Array : bones : loc 0 : type 35666 : size 200
  Single: tex0 : loc 200 : type 35678 : size 1
Updated uniforms for 'program.skin_tex0.4_light': 2 active (46)
Loaded program program.skin_tex0.4_light
Loaded vertex shader shader.skin_tex0.5_light.vertex
Loaded pixel shader shader.tex0+light.5_light.fragment
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0.5_light': 6 active
Updating uniforms for 'program.skin_tex0.5_light'
  Array : bones : loc 0 : type 35666 : size 200
  Single: tex0 : loc 200 : type 35678 : size 1
Updated uniforms for 'program.skin_tex0.5_light': 2 active (49)
Loaded program program.skin_tex0.5_light
Loaded vertex shader shader.skin_tex0.6_light.vertex
Loaded pixel shader shader.tex0+light.6_light.fragment
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0.6_light': 6 active
Updating uniforms for 'program.skin_tex0.6_light'
  Array : bones : loc 0 : type 35666 : size 200
  Single: tex0 : loc 200 : type 35678 : size 1
Updated uniforms for 'program.skin_tex0.6_light': 2 active (52)
Loaded program program.skin_tex0.6_light
Loaded vertex shader shader.skin_tex0.7_light.vertex
Loaded pixel shader shader.tex0+light.7_light.fragment
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0.7_light': 6 active
Updating uniforms for 'program.skin_tex0.7_light'
  Array : bones : loc 0 : type 35666 : size 200
  Single: tex0 : loc 200 : type 35678 : size 1
Updated uniforms for 'program.skin_tex0.7_light': 2 active (55)
Loaded program program.skin_tex0.7_light
Loaded vertex shader shader.skin_tex0.8_light.vertex
Loaded pixel shader shader.tex0+light.8_light.fragment
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0.8_light': 6 active
Updating uniforms for 'program.skin_tex0.8_light'
  Array : bones : loc 0 : type 35666 : size 200
  Single: tex0 : loc 200 : type 35678 : size 1
Updated uniforms for 'program.skin_tex0.8_light': 2 active (58)
Loaded program program.skin_tex0.8_light
Loaded material material.mesh.skin
Loaded vertex shader shader.skin_solid.vertex
Loaded pixel shader shader.col.fragment
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_solid': 4 active
Updating uniforms for 'program.skin_solid'
  Array : bones : loc 0 : type 35666 : size 200
Updated uniforms for 'program.skin_solid': 1 active (2)
Loaded program program.skin_solid
Loaded material material.mesh.skin_solid
Loaded pixel shader shader.tex0+light+rarity.1_light.fragment
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0_rare.1_light': 6 active
Updating uniforms for 'program.skin_tex0_rare.1_light'
  Array : bones : loc 0 : type 35666 : size 200
  Single: rarity : loc 200 : type 35666 : size 1
  Single: tex0 : loc 201 : type 35678 : size 1
  Single: time : loc 202 : type 35666 : size 1
Updated uniforms for 'program.skin_tex0_rare.1_light': 4 active (18)
Loaded program program.skin_tex0_rare.1_light
Loaded pixel shader shader.tex0+light+rarity.2_light.fragment
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0_rare.2_light': 6 active
Updating uniforms for 'program.skin_tex0_rare.2_light'
  Array : bones : loc 0 : type 35666 : size 200
  Single: rarity : loc 200 : type 35666 : size 1
  Single: tex0 : loc 201 : type 35678 : size 1
  Single: time : loc 202 : type 35666 : size 1
Updated uniforms for 'program.skin_tex0_rare.2_light': 4 active (42)
Loaded program program.skin_tex0_rare.2_light
Loaded pixel shader shader.tex0+light+rarity.3_light.fragment
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0_rare.3_light': 6 active
Updating uniforms for 'program.skin_tex0_rare.3_light'
  Array : bones : loc 0 : type 35666 : size 200
  Single: rarity : loc 200 : type 35666 : size 1
  Single: tex0 : loc 201 : type 35678 : size 1
  Single: time : loc 202 : type 35666 : size 1
Updated uniforms for 'program.skin_tex0_rare.3_light': 4 active (45)
Loaded program program.skin_tex0_rare.3_light
Loaded pixel shader shader.tex0+light+rarity.4_light.fragment
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0_rare.4_light': 6 active
Updating uniforms for 'program.skin_tex0_rare.4_light'
  Array : bones : loc 0 : type 35666 : size 200
  Single: rarity : loc 200 : type 35666 : size 1
  Single: tex0 : loc 201 : type 35678 : size 1
  Single: time : loc 202 : type 35666 : size 1
Updated uniforms for 'program.skin_tex0_rare.4_light': 4 active (48)
Loaded program program.skin_tex0_rare.4_light
Loaded pixel shader shader.tex0+light+rarity.5_light.fragment
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0_rare.5_light': 6 active
Updating uniforms for 'program.skin_tex0_rare.5_light'
  Array : bones : loc 0 : type 35666 : size 200
  Single: rarity : loc 200 : type 35666 : size 1
  Single: tex0 : loc 201 : type 35678 : size 1
  Single: time : loc 202 : type 35666 : size 1
Updated uniforms for 'program.skin_tex0_rare.5_light': 4 active (51)
Loaded program program.skin_tex0_rare.5_light
Loaded pixel shader shader.tex0+light+rarity.6_light.fragment
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0_rare.6_light': 6 active
Updating uniforms for 'program.skin_tex0_rare.6_light'
  Array : bones : loc 0 : type 35666 : size 200
  Single: rarity : loc 200 : type 35666 : size 1
  Single: tex0 : loc 201 : type 35678 : size 1
  Single: time : loc 202 : type 35666 : size 1
Updated uniforms for 'program.skin_tex0_rare.6_light': 4 active (54)
Loaded program program.skin_tex0_rare.6_light
Loaded pixel shader shader.tex0+light+rarity.7_light.fragment
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0_rare.7_light': 6 active
Updating uniforms for 'program.skin_tex0_rare.7_light'
  Array : bones : loc 0 : type 35666 : size 200
  Single: rarity : loc 200 : type 35666 : size 1
  Single: tex0 : loc 201 : type 35678 : size 1
  Single: time : loc 202 : type 35666 : size 1
Updated uniforms for 'program.skin_tex0_rare.7_light': 4 active (57)
Loaded program program.skin_tex0_rare.7_light
Loaded pixel shader shader.tex0+light+rarity.8_light.fragment
Bind attribute: vIndex
Bind attribute: vWeight
Updated attributes for 'program.skin_tex0_rare.8_light': 6 active
Updating uniforms for 'program.skin_tex0_rare.8_light'
  Array : bones : loc 0 : type 35666 : size 200
  Single: rarity : loc 200 : type 35666 : size 1
  Single: tex0 : loc 201 : type 35678 : size 1
  Single: time : loc 202 : type 35666 : size 1
Updated uniforms for 'program.skin_tex0_rare.8_light': 4 active (60)
Loaded program program.skin_tex0_rare.8_light
Loaded material material.mesh.skin_rare
Loaded vertex shader shader.static_tex0.1_light.vertex
Updated attributes for 'program.static_tex0.1_light': 4 active
Updating uniforms for 'program.static_tex0.1_light'
  Single: tex0 : loc 0 : type 35678 : size 1
Updated uniforms for 'program.static_tex0.1_light': 1 active (15)
Loaded program program.static_tex0.1_light
Loaded vertex shader shader.static_tex0.2_light.vertex
Updated attributes for 'program.static_tex0.2_light': 4 active
Updating uniforms for 'program.static_tex0.2_light'
  Single: tex0 : loc 0 : type 35678 : size 1
Updated uniforms for 'program.static_tex0.2_light': 1 active (39)
Loaded program program.static_tex0.2_light
Loaded vertex shader shader.static_tex0.3_light.vertex
Updated attributes for 'program.static_tex0.3_light': 4 active
Updating uniforms for 'program.static_tex0.3_light'
  Single: tex0 : loc 0 : type 35678 : size 1
Updated uniforms for 'program.static_tex0.3_light': 1 active (42)
Loaded program program.static_tex0.3_light
Loaded vertex shader shader.static_tex0.4_light.vertex
Updated attributes for 'program.static_tex0.4_light': 4 active
Updating uniforms for 'program.static_tex0.4_light'
  Single: tex0 : loc 0 : type 35678 : size 1
Updated uniforms for 'program.static_tex0.4_light': 1 active (45)
Loaded program program.static_tex0.4_light
Loaded vertex shader shader.static_tex0.5_light.vertex
Updated attributes for 'program.static_tex0.5_light': 4 active
Updating uniforms for 'program.static_tex0.5_light'
  Single: tex0 : loc 0 : type 35678 : size 1
Updated uniforms for 'program.static_tex0.5_light': 1 active (48)
Loaded program program.static_tex0.5_light
Loaded vertex shader shader.static_tex0.6_light.vertex
Updated attributes for 'program.static_tex0.6_light': 4 active
Updating uniforms for 'program.static_tex0.6_light'
  Single: tex0 : loc 0 : type 35678 : size 1
Updated uniforms for 'program.static_tex0.6_light': 1 active (51)
Loaded program program.static_tex0.6_light
Loaded vertex shader shader.static_tex0.7_light.vertex
Updated attributes for 'program.static_tex0.7_light': 4 active
Updating uniforms for 'program.static_tex0.7_light'
  Single: tex0 : loc 0 : type 35678 : size 1
Updated uniforms for 'program.static_tex0.7_light': 1 active (54)
Loaded program program.static_tex0.7_light
Loaded vertex shader shader.static_tex0.8_light.vertex
Updated attributes for 'program.static_tex0.8_light': 4 active
Updating uniforms for 'program.static_tex0.8_light'
  Single: tex0 : loc 0 : type 35678 : size 1
Updated uniforms for 'program.static_tex0.8_light': 1 active (57)
Loaded program program.static_tex0.8_light
Loaded material material.mesh.static
Loaded vertex shader shader.static_solid.vertex
Updated attributes for 'program.static_solid': 2 active
Updating uniforms for 'program.static_solid'
Updated uniforms for 'program.static_solid': 0 active (1)
Loaded program program.static_solid
Loaded material material.mesh.static_solid
Updated attributes for 'program.static_tex0_rare.1_light': 4 active
Updating uniforms for 'program.static_tex0_rare.1_light'
  Single: rarity : loc 0 : type 35666 : size 1
  Single: tex0 : loc 1 : type 35678 : size 1
  Single: time : loc 2 : type 35666 : size 1
Updated uniforms for 'program.static_tex0_rare.1_light': 3 active (17)
Loaded program program.static_tex0_rare.1_light
Updated attributes for 'program.static_tex0_rare.2_light': 4 active
Updating uniforms for 'program.static_tex0_rare.2_light'
  Single: rarity : loc 0 : type 35666 : size 1
  Single: tex0 : loc 1 : type 35678 : size 1
  Single: time : loc 2 : type 35666 : size 1
Updated uniforms for 'program.static_tex0_rare.2_light': 3 active (41)
Loaded program program.static_tex0_rare.2_light
Updated attributes for 'program.static_tex0_rare.3_light': 4 active
Updating uniforms for 'program.static_tex0_rare.3_light'
  Single: rarity : loc 0 : type 35666 : size 1
  Single: tex0 : loc 1 : type 35678 : size 1
  Single: time : loc 2 : type 35666 : size 1
Updated uniforms for 'program.static_tex0_rare.3_light': 3 active (44)
Loaded program program.static_tex0_rare.3_light
Updated attributes for 'program.static_tex0_rare.4_light': 4 active
Updating uniforms for 'program.static_tex0_rare.4_light'
  Single: rarity : loc 0 : type 35666 : size 1
  Single: tex0 : loc 1 : type 35678 : size 1
  Single: time : loc 2 : type 35666 : size 1
Updated uniforms for 'program.static_tex0_rare.4_light': 3 active (47)
Loaded program program.static_tex0_rare.4_light
Updated attributes for 'program.static_tex0_rare.5_light': 4 active
Updating uniforms for 'program.static_tex0_rare.5_light'
  Single: rarity : loc 0 : type 35666 : size 1
  Single: tex0 : loc 1 : type 35678 : size 1
  Single: time : loc 2 : type 35666 : size 1
Updated uniforms for 'program.static_tex0_rare.5_light': 3 active (50)
Loaded program program.static_tex0_rare.5_light
Updated attributes for 'program.static_tex0_rare.6_light': 4 active
Updating uniforms for 'program.static_tex0_rare.6_light'
  Single: rarity : loc 0 : type 35666 : size 1
  Single: tex0 : loc 1 : type 35678 : size 1
  Single: time : loc 2 : type 35666 : size 1
Updated uniforms for 'program.static_tex0_rare.6_light': 3 active (53)
Loaded program program.static_tex0_rare.6_light
Updated attributes for 'program.static_tex0_rare.7_light': 4 active
Updating uniforms for 'program.static_tex0_rare.7_light'
  Single: rarity : loc 0 : type 35666 : size 1
  Single: tex0 : loc 1 : type 35678 : size 1
  Single: time : loc 2 : type 35666 : size 1
Updated uniforms for 'program.static_tex0_rare.7_light': 3 active (56)
Loaded program program.static_tex0_rare.7_light
Updated attributes for 'program.static_tex0_rare.8_light': 4 active
Updating uniforms for 'program.static_tex0_rare.8_light'
  Single: rarity : loc 0 : type 35666 : size 1
  Single: tex0 : loc 1 : type 35678 : size 1
  Single: time : loc 2 : type 35666 : size 1
Updated uniforms for 'program.static_tex0_rare.8_light': 3 active (59)
Loaded program program.static_tex0_rare.8_light
Loaded material material.mesh.static_rare
Loaded vertex shader shader.tex0.vertex
Loaded pixel shader shader.tex0.fragment
Updated attributes for 'program.tex0': 2 active
Updating uniforms for 'program.tex0'
  Single: tex0 : loc 0 : type 35678 : size 1
Updated uniforms for 'program.tex0': 1 active (2)
Loaded program program.tex0
Loaded material material.mesh.tex0
Loaded vertex shader shader.vegetation.vertex
Loaded pixel shader shader.tex0+col.fragment
Updated attributes for 'program.vegetation': 4 active
Updating uniforms for 'program.vegetation'
  Single: tex0 : loc 0 : type 35678 : size 1
Updated uniforms for 'program.vegetation': 1 active (64)
Loaded program program.vegetation
Loaded material material.mesh.vegetation
Loaded vertex shader shader.grass.1_light.vertex
Updated attributes for 'program.grass.1_light': 5 active
Updating uniforms for 'program.grass.1_light'
  Single: tex0 : loc 0 : type 35678 : size 1
  Single: time : loc 1 : type 35666 : size 1
  Single: wind : loc 2 : type 35666 : size 1
Updated uniforms for 'program.grass.1_light': 3 active (14)
Loaded program program.grass.1_light
Loaded vertex shader shader.grass.2_light.vertex
Updated attributes for 'program.grass.2_light': 5 active
Updating uniforms for 'program.grass.2_light'
  Single: tex0 : loc 0 : type 35678 : size 1
  Single: time : loc 1 : type 35666 : size 1
  Single: wind : loc 2 : type 35666 : size 1
Updated uniforms for 'program.grass.2_light': 3 active (19)
Loaded program program.grass.2_light
Loaded vertex shader shader.grass.3_light.vertex
Updated attributes for 'program.grass.3_light': 5 active
Updating uniforms for 'program.grass.3_light'
  Single: tex0 : loc 0 : type 35678 : size 1
  Single: time : loc 1 : type 35666 : size 1
  Single: wind : loc 2 : type 35666 : size 1
Updated uniforms for 'program.grass.3_light': 3 active (65)
Loaded program program.grass.3_light
Loaded vertex shader shader.grass.4_light.vertex
Updated attributes for 'program.grass.4_light': 5 active
Updating uniforms for 'program.grass.4_light'
  Single: tex0 : loc 0 : type 35678 : size 1
  Single: time : loc 1 : type 35666 : size 1
  Single: wind : loc 2 : type 35666 : size 1
Updated uniforms for 'program.grass.4_light': 3 active (65)
Loaded program program.grass.4_light
Loaded vertex shader shader.grass.5_light.vertex
Updated attributes for 'program.grass.5_light': 5 active
Updating uniforms for 'program.grass.5_light'
  Single: tex0 : loc 0 : type 35678 : size 1
  Single: time : loc 1 : type 35666 : size 1
  Single: wind : loc 2 : type 35666 : size 1
Updated uniforms for 'program.grass.5_light': 3 active (65)
Loaded program program.grass.5_light
Loaded vertex shader shader.grass.6_light.vertex
Updated attributes for 'program.grass.6_light': 5 active
Updating uniforms for 'program.grass.6_light'
  Single: tex0 : loc 0 : type 35678 : size 1
  Single: time : loc 1 : type 35666 : size 1
  Single: wind : loc 2 : type 35666 : size 1
Updated uniforms for 'program.grass.6_light': 3 active (65)
Loaded program program.grass.6_light
Loaded vertex shader shader.grass.7_light.vertex
Updated attributes for 'program.grass.7_light': 5 active
Updating uniforms for 'program.grass.7_light'
  Single: tex0 : loc 0 : type 35678 : size 1
  Single: time : loc 1 : type 35666 : size 1
  Single: wind : loc 2 : type 35666 : size 1
Updated uniforms for 'program.grass.7_light': 3 active (65)
Loaded program program.grass.7_light
Loaded vertex shader shader.grass.8_light.vertex
Updated attributes for 'program.grass.8_light': 5 active
Updating uniforms for 'program.grass.8_light'
  Single: tex0 : loc 0 : type 35678 : size 1
  Single: time : loc 1 : type 35666 : size 1
  Single: wind : loc 2 : type 35666 : size 1
Updated uniforms for 'program.grass.8_light': 3 active (65)
Loaded program program.grass.8_light
Loaded material material.mesh.grass
Loaded vertex shader shader.terrain.1_light.vertex
Loaded pixel shader shader.terrain.1_light.fragment
Updated attributes for 'program.terrain.1_light': 5 active
Updating uniforms for 'program.terrain.1_light'
  Single: shadowUVScale : loc 0 : type 35666 : size 1
  Single: tex0 : loc 1 : type 35678 : size 1
  Single: tex1 : loc 2 : type 35678 : size 1
Updated uniforms for 'program.terrain.1_light': 3 active (21)
Loaded program program.terrain.1_light
Loaded vertex shader shader.terrain.2_light.vertex
Loaded pixel shader shader.terrain.2_light.fragment
Updated attributes for 'program.terrain.2_light': 5 active
Updating uniforms for 'program.terrain.2_light'
  Single: shadowUVScale : loc 0 : type 35666 : size 1
  Single: tex0 : loc 1 : type 35678 : size 1
  Single: tex1 : loc 2 : type 35678 : size 1
Updated uniforms for 'program.terrain.2_light': 3 active (27)
Loaded program program.terrain.2_light
Loaded vertex shader shader.terrain.3_light.vertex
Loaded pixel shader shader.terrain.3_light.fragment
Updated attributes for 'program.terrain.3_light': 5 active
Updating uniforms for 'program.terrain.3_light'
  Single: shadowUVScale : loc 0 : type 35666 : size 1
  Single: tex0 : loc 1 : type 35678 : size 1
  Single: tex1 : loc 2 : type 35678 : size 1
Updated uniforms for 'program.terrain.3_light': 3 active (43)
Loaded program program.terrain.3_light
Loaded vertex shader shader.terrain.4_light.vertex
Loaded pixel shader shader.terrain.4_light.fragment
Updated attributes for 'program.terrain.4_light': 5 active
Updating uniforms for 'program.terrain.4_light'
  Single: shadowUVScale : loc 0 : type 35666 : size 1
  Single: tex0 : loc 1 : type 35678 : size 1
  Single: tex1 : loc 2 : type 35678 : size 1
Updated uniforms for 'program.terrain.4_light': 3 active (47)
Loaded program program.terrain.4_light
Loaded vertex shader shader.terrain.5_light.vertex
Loaded pixel shader shader.terrain.5_light.fragment
Updated attributes for 'program.terrain.5_light': 5 active
Updating uniforms for 'program.terrain.5_light'
  Single: shadowUVScale : loc 0 : type 35666 : size 1
  Single: tex0 : loc 1 : type 35678 : size 1
  Single: tex1 : loc 2 : type 35678 : size 1
Updated uniforms for 'program.terrain.5_light': 3 active (51)
Loaded program program.terrain.5_light
Loaded vertex shader shader.terrain.6_light.vertex
Loaded pixel shader shader.terrain.6_light.fragment
Updated attributes for 'program.terrain.6_light': 5 active
Updating uniforms for 'program.terrain.6_light'
  Single: shadowUVScale : loc 0 : type 35666 : size 1
  Single: tex0 : loc 1 : type 35678 : size 1
  Single: tex1 : loc 2 : type 35678 : size 1
Updated uniforms for 'program.terrain.6_light': 3 active (55)
Loaded program program.terrain.6_light
Loaded vertex shader shader.terrain.7_light.vertex
Loaded pixel shader shader.terrain.7_light.fragment
Updated attributes for 'program.terrain.7_light': 5 active
Updating uniforms for 'program.terrain.7_light'
  Single: shadowUVScale : loc 0 : type 35666 : size 1
  Single: tex0 : loc 1 : type 35678 : size 1
  Single: tex1 : loc 2 : type 35678 : size 1
Updated uniforms for 'program.terrain.7_light': 3 active (59)
Loaded program program.terrain.7_light
Loaded vertex shader shader.terrain.8_light.vertex
Loaded pixel shader shader.terrain.8_light.fragment
Updated attributes for 'program.terrain.8_light': 5 active
Updating uniforms for 'program.terrain.8_light'
  Single: shadowUVScale : loc 0 : type 35666 : size 1
  Single: tex0 : loc 1 : type 35678 : size 1
  Single: tex1 : loc 2 : type 35678 : size 1
Updated uniforms for 'program.terrain.8_light': 3 active (63)
Loaded program program.terrain.8_light
Loaded material material.terrain.bumpmap
Launching dotXSI Model Loader threads
Launching Collada Model Loader threads
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 5 buttons.
Experimental direct buffer cleaner init successful
Startup Phase - Setting up..
Initializing font texture for SansSerif (11). Texture Size: 512
Initializing font texture for SansSerif (11, italic). Texture Size: 128
Loading window positions from C:\Users\USERNAME\wurm\players\Bardamor\windows_1920x1080.txt
Loading props file C:\Users\USERNAME\wurm\players\Bardamor\windows_1920x1080.txt
Gui initialized
Startup Phase - Preparing terrain
Loaded vertex shader shader.water.vertex
Loaded pixel shader shader.water.fragment
Updated attributes for 'program.water': 1 active
Updating uniforms for 'program.water'
  Single: eyeCoord : loc 0 : type 35665 : size 1
  Single: normalTex : loc 1 : type 35678 : size 1
  Single: reflectionTex : loc 2 : type 35678 : size 1
  Single: windDirAndForce : loc 3 : type 35665 : size 1
Updated uniforms for 'program.water': 4 active (6)
Loaded program program.water
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\Bardamor\logs\_Event.2014-02.txt
Disabling Nagles
Feb 06, 2014 8:35:24 PM class.MWG54dNHR1 run
INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=2eeec5fd-e1ea-451c-8e59-61ea3f05c949, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.30-5856, name=ec, value=Churn, name=ea, value=collect, name=el, value=Login, name=ev, value=true, name=cd01, value=-1686017696]
Writing to C:\Users\USERNAME\wurm\players\Bardamor\logs\_Friends.2014-02.txt
Writing to C:\Users\USERNAME\wurm\players\Bardamor\logs\Village.2014-02.txt
Writing to C:\Users\USERNAME\wurm\players\Bardamor\logs\CA_HELP.2014-02.txt
Login successful
Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt
Translating legacy key CAPS_LOCK to CAPITAL
Feb 06, 2014 8:35:24 PM class.MWG54dNHR1 run
INFO: Event successfully posted to Google Analytics
Starting update of login splash image...
Finished loading new login splash image!
Now using reflection FBO (1024)
Writing to C:\Users\USERNAME\wurm\players\Bardamor\logs\Mol_Rehan.2014-02.txt
Feb 06, 2014 8:38:44 PM class.MWG54dNHR1 run
INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=2eeec5fd-e1ea-451c-8e59-61ea3f05c949, name=t, value=ni, name=an, value=Wurm Client, name=av, value=3.30-5856, name=ec, value=Performance, name=ea, value=collect, name=el, value=FPS, name=ev, value=109, name=cd01, value=-1686017696]
Feb 06, 2014 8:38:44 PM class.MWG54dNHR1 run
INFO: Event successfully posted to Google Analytics
Writing to C:\Users\USERNAME\wurm\players\Bardamor\logs\_Combat.2014-02.txt
Saved screenshot to C:\Users\USERNAME\wurm\players\Bardamor\screenshots\wurm.20140206.2153.jpg.
Saved screenshot to C:\Users\USERNAME\wurm\players\Bardamor\screenshots\wurm.20140206.2153_1.jpg.
Writing to C:\Users\USERNAME\wurm\players\Bardamor\logs\_Skills.2014-02.txt
Initializing font texture for SansSerif (11, bold). Texture Size: 128
Time is Fri Feb 07 00:10:38 PST 2014
Performing final cleanup after playing  3h 35m
Saving props file C:\Users\USERNAME\wurm\players\Bardamor\playerdata.txt
Feb 07, 2014 12:10:38 AM class.MWG54dNHR1 run
INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=2eeec5fd-e1ea-451c-8e59-61ea3f05c949, name=t, value=ni, name=an, value=Wurm Client, name=av, value=3.30-5856, name=ec, value=Timing, name=ea, value=collect, name=el, value=SessionTime, name=ev, value=309979, name=cd01, value=-1686017696]
Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
Saving props file C:\Users\USERNAME\wurm\players\Bardamor\stats.txt
Saving window positions to C:\Users\USERNAME\wurm\players\Bardamor\windows_1920x1080.txt
Saving props file C:\Users\USERNAME\wurm\players\Bardamor\windows_1920x1080.txt
Destroying game window
Feb 07, 2014 12:10:38 AM class.MWG54dNHR1 run
INFO: Event successfully posted to Google Analytics
Shutting down OpenAL subsystem.
Job executor 0 terminating
Collada Model Loader exited.
XSI Model Loader Thread exited.
XSI Model Loader Thread exited.
Collada Model Loader exited.
Job executor 1 terminating
Job executor 2 terminating
Running garbage collector...
Running finalization...
Fast Clock Workaround Thread exited.
Goodbye.
Exit.
WARNING: OpenAL was already stopped.

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Disable just "GLSL shader support" and "Use direct color picking"


Edited by Kitsunenobaka

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