Sign in to follow this  
Followers 0
RedBaron_Johan

Countdown to 1.2, Full List of Features.

179 posts in this topic

Woah ! Crate ftw.


Share this post


Link to post
Share on other sites

Nice! :P


Edited by whykillme

Share this post


Link to post
Share on other sites

So are we ever going to get any more new servers? It seems like a good time to add one with this large update.


Edited by Kegan

Share this post


Link to post
Share on other sites

So many good features.... I can't wait. Good updates all around. Can't wait for 1.3.


1 person likes this

Share this post


Link to post
Share on other sites

Nice! :P Why is "/winvite" chosen and not "/vinvite" ?

My finger slipped, of course it is /vinvite

I have edited the post.

3 people like this

Share this post


Link to post
Share on other sites

oh  nice!!! the reinforcements for floors i suggested.


1 person likes this

Share this post


Link to post
Share on other sites

What about briges ? :(


2 people like this

Share this post


Link to post
Share on other sites
Village Recruitment Board

 

 

Is there a place for it on the starter-deed or free to plant anythere?

Share this post


Link to post
Share on other sites

So are we ever going to get any more new servers? It seems like a good time to add one with this large update.

Well you did not see any new island on the world maps yet right? ;)

Share this post


Link to post
Share on other sites

Is there a place for it on the starter-deed or free to plant anythere?

It is a craftable item which can be placed as well as available on starter deeds.

Share this post


Link to post
Share on other sites

oh  nice!!! the reinforcements for floors i suggested.

As said in the OP its in case rock floors aren't secure enough. I'm completely guessing but I wonder if that means 3-d caves are in the works?

Share this post


Link to post
Share on other sites

What about briges ? :(

The bridges still have some way to go before implementation. But we have devs working on it so it is not forgotten.

1 person likes this

Share this post


Link to post
Share on other sites

So many good features.... I can't wait. Good updates all around. Can't wait for 1.3.

Please let us finish update 1.2 before hyping 1.3 thank you good sir! ;)

3 people like this

Share this post


Link to post
Share on other sites

As said in the OP its in case rock floors aren't secure enough. I'm completely guessing but I wonder if that means 3-d caves are in the works?

more like when u want ungriefable mines.

1 person likes this

Share this post


Link to post
Share on other sites

Glad to see alot of this stuff!

Share this post


Link to post
Share on other sites

OH! Are the new boat skins coming too? Just sailboat?

Share this post


Link to post
Share on other sites

Johan can you guys discuss making the PMK requirements reasonable again? They are too high for the current population and they should be a selling point of wurm but it is just a feature that is stagnating because the pop requirements are too high to start one.


5 people like this

Share this post


Link to post
Share on other sites

when will the update happen?

 

18th of feb

1 person likes this

Share this post


Link to post
Share on other sites

Well you did not see any new island on the world maps yet right? ;)

I know we don't really need any but there is nothing like it to boost morale and get a new fresh desire to play more than a new server. That is why i had suggested having one server dedicated to get a map reset every year for the ones that like that adventure. Anyway this is not the place for that i guess..good update cant wait to get that crafting window going :)

3 people like this

Share this post


Link to post
Share on other sites

I'm so turned on right now lol


Ok, forgive my French, couldnt resist..


 


Everything looks awesome and so cant wait for all of it


 


Just, Reinforced cave floors, No more annoying newbies wrecking my mines, Bless you devs :D


And ofc most awaited Crafting window, this is grand!


2 people like this

Share this post


Link to post
Share on other sites

Johan can you guys discuss making the PMK requirements reasonable again? They are too high for the current population and they should be a selling point of wurm but it is just a feature that is stagnating because the pop requirements are too high to start one.

1 person likes this

Share this post


Link to post
Share on other sites

Johan can you guys discuss making the PMK requirements reasonable again? They are too high for the current population and they should be a selling point of wurm but it is just a feature that is stagnating because the pop requirements are too high to start one.

This. Can we get something on this? 

Edited by atazs
1 person likes this

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0