Posted November 11, 2013 You now have an option in the mainmenu on testserver to access the new crafting window. Drop two items into the top slots to get the creation list. You can also use it for unfinished items. Please keep in mind the board rules when replyinghttp://forum.wurmonline.com/index.php?/topic/83916-forum-rules-please-read-before-posting/ The seryll material in the crafting list can be ignored 5 Share this post Link to post Share on other sites
Posted November 11, 2013 you can drag items straight from a campfire into the crafting window, but it won't let you craft anything since you don't have the items on you also if you have dragged a pile of 10 lumps (for example) from the campfire to the crafting window then you take those items in your inventory, it will add 1 to the amount of items (hence the window will show 11 items but there is only 10) if you do the opposite and drag the lumps from your inventory into the crafting window then drop those lumps in the campfire, it duplicates the list of craftable items in the crafting window Share this post Link to post Share on other sites
Posted November 11, 2013 Tried using crafting interface to create Healing Covers with ingredients tooth, gland, wemp plants, rose flower, paws and tails. No craftable items are listed in the window for any combination of ingredients. Share this post Link to post Share on other sites
Posted November 11, 2013 When finishing an unfinished guard tower; The ql and weight of the unfinished tower did not up date along with the adding of items. Share this post Link to post Share on other sites
Posted November 11, 2013 · Hidden by BrQQQ, November 12, 2013 - Not bug related Hidden by BrQQQ, November 12, 2013 - Not bug related working really well for me. was nice to build a large cart with ease all in a crafting ui. can't wait till in the main game. great work. Share this post Link to post
Posted November 11, 2013 · Hidden by MamaDarkness, November 12, 2013 - misclicked and unhid Hidden by MamaDarkness, November 12, 2013 - misclicked and unhid Yeah great feature :-) Share this post Link to post
Posted November 12, 2013 Tried using crafting interface to create Healing Covers with ingredients tooth, gland, wemp plants, rose flower, paws and tails. No craftable items are listed in the window for any combination of ingredients. This might be because alchemy is not created, but mixed instead. (different code base, not yet included in the gui) Share this post Link to post Share on other sites
Posted November 12, 2013 · Hidden by Saroman, November 13, 2013 - Not crafting window and known Hidden by Saroman, November 13, 2013 - Not crafting window and known Grass animation is jumpy for some reason. Share this post Link to post
Posted November 14, 2013 - Making a tool active (double clicking it in inventory) doesn't move it to a craft UI box.- Using a tool on an item (right click) in inventory doesn't move that material to a craft UI boxe.- Dragging new materials to a box resets the create selection. Brick making is a good example of this. Even know some rock is still there adding more rock to the box resets the selection.- Clicking an item in the recipes section category does not load things from inventory into the craft UI boxes. Note, I'm not smart enough to second guess what's intended so anything that doesn't function how I think it should is a bug. Share this post Link to post Share on other sites
Posted November 14, 2013 - Continue actions don't automatically load goods from inventory.- Repair keybind doesn't work on either of the two loaded item icons.- Combining items with UI's combine button resets the current create item selection. - Making the item active in inventory, which is in craft UI box, and using inventory combine to add other items to that bundle removes it from craft UI (make item active and choose combine on any other).- A Group of items dragged to UI don't update when you add more to inventory. Say you drag a pile of logs into UI, adding more logs to that group in inventory doesn't update the stack in craft UI. Note, I'm not smart enough to second guess what's intended so anything that doesn't function how I think it should is a bug. Share this post Link to post Share on other sites
Posted November 20, 2013 I've been testing the crafting window, and must say overall, good job!. There is one thing I noticed while testing and that is that the "item left to add" window to the immediate right of the crafting interface doesn't seem to update until all of that particular item has been added. While building a BSB for example, it shows 24 planks and 4 nails needed to complete. As I add planks to the unfinished BSB, I would expect that the materials needed to complete would update as I went, but it continues to show 24 planks until the last plank is added, at that time the 24 planks disappear from the needed materials and only 4 nails are shown. Share this post Link to post Share on other sites
Posted November 20, 2013 when you drag items in the crafting window and those items can't be combined, the combine icon should turn grey and you shouldn't be able to click it when you get out of range to continue an item and click continue with 1/3 action, it turns 1 bubble orange but it doesn't turn back even though the action never started. doing this again turns a second bubble orange then another... (there is some more bugs after this regarding orange bubbles but i guess they result from this bug) when using wooden items, the crafting window doesn't show their wood type About the bug KidCurry posted: it happens if you continue an item the old way (right click on the unfinished item, then "continue building") while your crafting window is open. The window doesn't update in that case, but if you use the continue option from the window then it updates. It updates if you modify something in the crafting window too. Share this post Link to post Share on other sites
Posted November 21, 2013 It's unfortunate there's no easy way to get around the issue with non-combinable items that don't get totally used up. If you end up with items that "don't contain enough material" at the top of a big stack the only way to fix that is to re-drag items. Kinda wish it just automatically attempted on those parts that have enough material first. Sorry this isn't really a "bug" but I thought I'd mention it in case it is worth considering. Share this post Link to post Share on other sites
Posted November 21, 2013 It's unfortunate there's no easy way to get around the issue with non-combinable items that don't get totally used up. If you end up with items that "don't contain enough material" at the top of a big stack the only way to fix that is to re-drag items. Kinda wish it just automatically attempted on those parts that have enough material first. Sorry this isn't really a "bug" but I thought I'd mention it in case it is worth considering. There are another way to remove it. You can right click the stack in the crafting window and click remove, that will only remove the first item in the stack. Share this post Link to post Share on other sites
Posted November 22, 2013 (edited) · Hidden by Jberg, November 22, 2013 - Not bug related Hidden by Jberg, November 22, 2013 - Not bug related Question: When does this Window comes live? Edited November 22, 2013 by creed1 Share this post Link to post
Posted November 23, 2013 (edited) When you try and use large anvil with crafting window you get 'You may only use that item while it is on the ground' and I think that should probably be changed otherwise nothing using large anvil can use the crafting window Edited November 23, 2013 by Gavin Share this post Link to post Share on other sites
Posted November 23, 2013 When you try and use large anvil with crafting window you get 'You may only use that item while it is on the ground' and I think that should probably be changed otherwise nothing using large anvil can use the crafting window Drop the anvil on the ground and select the context option 'Add to crafting window' Share this post Link to post Share on other sites
Posted November 23, 2013 · Hidden by BrQQQ, November 23, 2013 - not bug related Hidden by BrQQQ, November 23, 2013 - not bug related You need to make good manual for new window after it is finished :-) Share this post Link to post
Posted November 24, 2013 (edited) · Hidden by BrQQQ, November 24, 2013 - No reason given Hidden by BrQQQ, November 24, 2013 - No reason given Deleting post myself it should have been added else where Edited November 24, 2013 by Arkonick Share this post Link to post
Posted November 24, 2013 -action's stacked are not all done, like u stack 3 actions and it does first two then it stops, that's when u select to do 1 action at a time and press the button 3 times Share this post Link to post Share on other sites
Posted November 25, 2013 Crashed when I clicked on the "recipes" button while a "level ground" action was processing. Log: Time is Mon Nov 25 00:20:41 PST 2013 Running client version 3.26-5625a [test] === System information === Executing from C:\Users\USERNAME\Desktop\ Operating system: Windows 7 (arch: x86, version: 6.1) Java version: 1.7.0_40 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 24.0-b56 (Oracle Corporation) [Java HotSpot(TM) Client VM] Available CPUs: 4 >>> Main thread exiting. Loading character Carnaxus Loading config default Loading props file C:\Users\USERNAME\AppData\Roaming\Wurm Online Test\configs\default\gamesettings.txt Loading props file C:\Users\USERNAME\AppData\Roaming\Wurm Online Test\players\Carnaxus\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\Users\USERNAME\AppData\Roaming\Wurm Online Test\configs\default\gamesettings.txt Saving props file C:\Users\USERNAME\AppData\Roaming\Wurm Online Test\configs\default\gamesettings.txt Saving props file C:\Users\USERNAME\AppData\Roaming\Wurm Online Test\configs\default\gamesettings.txt Saving props file C:\Users\USERNAME\AppData\Roaming\Wurm Online Test\players\Carnaxus\password.txt Saving props file C:\Users\USERNAME\AppData\Roaming\Wurm Online Test\configs\default\gamesettings.txt Loaded pack test_experimental.jar (r1355) Loaded pack test_sound.jar (r1) Loaded pack test_pmk.jar (r1160) Loaded pack test_graphics.jar (r1598) Options up-to-date! Exception in thread "GoogleAnalyticsThread" java.lang.NoClassDefFoundError: org/apache/commons/logging/LogFactory at org.apache.commons.httpclient.HttpClient.<clinit>(HttpClient.java:66) at class.oa.run(SourceFile:167) Caused by: java.lang.ClassNotFoundException: org.apache.commons.logging.LogFactory at java.net.URLClassLoader$1.run(Unknown Source) at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at com.sun.jnlp.JNLPClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 2 more Loading props file C:\Users\USERNAME\AppData\Roaming\Wurm Online Test\players\Carnaxus\playerdata.txt Loading props file C:\Users\USERNAME\AppData\Roaming\Wurm Online Test\players\Carnaxus\stats.txt Preparing to enable console logging. Now logging to C:\Users\USERNAME\AppData\Roaming\Wurm Online Test\console.Carnaxus.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 1 censor_chat = false cloud_shadows = false collada_animations = 2 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = false custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:false:0:1366:768:32:60:true:false enable_debugs = false enable_shift_drag = true enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = false game_client_thread_priority = 2 glsl_enabled = 2 gpu_skinning = true gui_opacity = 4 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = true hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false high_res_binoculars = true hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 key_bindings_source = 0 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = true log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 3 mega_texture_size = 3 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 1 other_log_rotation = 2 outline_picking = true pbuffer_enabled = true player_texture_size = 2 reflection_texture_size = 1 reflections = 2 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = false render_glow = false render_sun_glare = false resident_models = false save_skills_on_quit = true screenshot_file_format = 0 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 0 shift_drag_default = 10 showKChat = true show_body_in_inventory = true show_old_quickbar = false silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 1 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = true sound_engine = 2 sound_footstepslevel = 20 sound_music_level = 1 sound_play_ambients = true sound_play_buzz = false sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = false sound_play_weather = false sound_play_work = true stipple_enabled = true structure_render_distance = 4 submit_client_data = 1 terrain_bump = true terrain_res = 2 test_attach_equipment = false test_mode = 0 tile_transitions = true tiledecorations = 0 togglePushToTalk = true treelist_outline = true trees = 4 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 1 use_antialiasing = 1 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_fbo_reflections = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true water_detail = 1 Setting up dotXSI Model Loader Setting up Collada Model Loader Executing C:\Users\USERNAME\AppData\Roaming\Wurm Online Test\configs\default\keybindings.txt Translating legacy key ENTER to RETURN Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Word filter loaded: 23 java.lang.NullPointerException at class.do.a(SourceFile:480) at class.do.a(SourceFile:468) at class.do.<init>(SourceFile:58) at class.fN.<init>(SourceFile:13) at class.ex.<init>(SourceFile:448) at com.wurmonline.client.h.<init>(SourceFile:175) at com.wurmonline.client.h.a(SourceFile:1447) at class.mF.c(SourceFile:874) at class.mK.actionPerformed(SourceFile:1069) at javax.swing.AbstractButton.fireActionPerformed(Unknown Source) at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.setPressed(Unknown Source) at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source) at java.awt.Component.processMouseEvent(Unknown Source) at javax.swing.JComponent.processMouseEvent(Unknown Source) at java.awt.Component.processEvent(Unknown Source) at java.awt.Container.processEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Window.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.EventQueue.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access$200(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source) Starting job manager with 3 worker threads >>> Launch queue entry exiting. Using LWJGL display 1366:768:32:60 (true) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.0 Adapter info: aticfx64 (null) OpenGL vendor: ATI Technologies Inc. OpenGL renderer: AMD Radeon(TM) HD 6520G OpenGL version: 4.1.10600 Compatibility Profile Context OpenGL extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control GLSL version: 4.10 GLSL max vertex uniforms: 4096 (16384) GLSL max fragment uniforms: 4096 (16384) GLSL max varyings: 128 (128) Shader 'shader.white.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.white.vertex Shader 'shader.white.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.white.fragment Program 'program.white' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.white' validation: Validation successful. Updated attributes for 'program.white': 1 active Updating uniforms for 'program.white' Updated uniforms for 'program.white': 0 active (1) Loaded program program.white Loaded material material.mesh.default Shader 'shader.skin_tex0.1_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.skin_tex0.1_light.vertex Shader 'shader.tex0+light.1_light.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.tex0+light.1_light.fragment Program 'program.skin_tex0.1_light' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.skin_tex0.1_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0.1_light': 6 active Updating uniforms for 'program.skin_tex0.1_light' Single: bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 214 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0.1_light': 2 active (16) Loaded program program.skin_tex0.1_light Shader 'shader.skin_tex0.2_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.skin_tex0.2_light.vertex Shader 'shader.tex0+light.2_light.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.tex0+light.2_light.fragment Program 'program.skin_tex0.2_light' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.skin_tex0.2_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0.2_light': 6 active Updating uniforms for 'program.skin_tex0.2_light' Single: bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 263 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0.2_light': 2 active (65) Loaded program program.skin_tex0.2_light Shader 'shader.skin_tex0.3_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.skin_tex0.3_light.vertex Shader 'shader.tex0+light.3_light.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.tex0+light.3_light.fragment Program 'program.skin_tex0.3_light' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.skin_tex0.3_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0.3_light': 6 active Updating uniforms for 'program.skin_tex0.3_light' Single: bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 263 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0.3_light': 2 active (65) Loaded program program.skin_tex0.3_light Shader 'shader.skin_tex0.4_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.skin_tex0.4_light.vertex Shader 'shader.tex0+light.4_light.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.tex0+light.4_light.fragment Program 'program.skin_tex0.4_light' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.skin_tex0.4_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0.4_light': 6 active Updating uniforms for 'program.skin_tex0.4_light' Single: bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 263 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0.4_light': 2 active (65) Loaded program program.skin_tex0.4_light Shader 'shader.skin_tex0.5_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.skin_tex0.5_light.vertex Shader 'shader.tex0+light.5_light.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.tex0+light.5_light.fragment Program 'program.skin_tex0.5_light' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.skin_tex0.5_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0.5_light': 6 active Updating uniforms for 'program.skin_tex0.5_light' Single: bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 263 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0.5_light': 2 active (65) Loaded program program.skin_tex0.5_light Shader 'shader.skin_tex0.6_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.skin_tex0.6_light.vertex Shader 'shader.tex0+light.6_light.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.tex0+light.6_light.fragment Program 'program.skin_tex0.6_light' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.skin_tex0.6_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0.6_light': 6 active Updating uniforms for 'program.skin_tex0.6_light' Single: bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 263 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0.6_light': 2 active (65) Loaded program program.skin_tex0.6_light Shader 'shader.skin_tex0.7_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.skin_tex0.7_light.vertex Shader 'shader.tex0+light.7_light.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.tex0+light.7_light.fragment Program 'program.skin_tex0.7_light' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.skin_tex0.7_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0.7_light': 6 active Updating uniforms for 'program.skin_tex0.7_light' Single: bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 263 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0.7_light': 2 active (65) Loaded program program.skin_tex0.7_light Shader 'shader.skin_tex0.8_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.skin_tex0.8_light.vertex Shader 'shader.tex0+light.8_light.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.tex0+light.8_light.fragment Program 'program.skin_tex0.8_light' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.skin_tex0.8_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0.8_light': 6 active Updating uniforms for 'program.skin_tex0.8_light' Single: bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 263 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0.8_light': 2 active (65) Loaded program program.skin_tex0.8_light Loaded material material.mesh.skin Shader 'shader.skin_solid.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.skin_solid.vertex Shader 'shader.col.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.col.fragment Program 'program.skin_solid' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.skin_solid' validation: Validation successful. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_solid': 4 active Updating uniforms for 'program.skin_solid' Single: bones : loc 0 : type 35666 : size 200 Updated uniforms for 'program.skin_solid': 1 active (2) Loaded program program.skin_solid Loaded material material.mesh.skin_solid Shader 'shader.tex0+light+rarity.1_light.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.tex0+light+rarity.1_light.fragment Program 'program.skin_tex0_rare.1_light' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.skin_tex0_rare.1_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0_rare.1_light': 6 active Updating uniforms for 'program.skin_tex0_rare.1_light' Single: bones : loc 0 : type 35666 : size 200 Single: rarity : loc 214 : type 35666 : size 1 Single: time : loc 215 : type 35666 : size 1 Single: tex0 : loc 216 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0_rare.1_light': 4 active (18) Loaded program program.skin_tex0_rare.1_light Shader 'shader.tex0+light+rarity.2_light.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.tex0+light+rarity.2_light.fragment Program 'program.skin_tex0_rare.2_light' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.skin_tex0_rare.2_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0_rare.2_light': 6 active Updating uniforms for 'program.skin_tex0_rare.2_light' Single: bones : loc 0 : type 35666 : size 200 Single: rarity : loc 263 : type 35666 : size 1 Single: time : loc 264 : type 35666 : size 1 Single: tex0 : loc 265 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0_rare.2_light': 4 active (67) Loaded program program.skin_tex0_rare.2_light Shader 'shader.tex0+light+rarity.3_light.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.tex0+light+rarity.3_light.fragment Program 'program.skin_tex0_rare.3_light' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.skin_tex0_rare.3_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0_rare.3_light': 6 active Updating uniforms for 'program.skin_tex0_rare.3_light' Single: bones : loc 0 : type 35666 : size 200 Single: rarity : loc 263 : type 35666 : size 1 Single: time : loc 264 : type 35666 : size 1 Single: tex0 : loc 265 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0_rare.3_light': 4 active (67) Loaded program program.skin_tex0_rare.3_light Shader 'shader.tex0+light+rarity.4_light.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.tex0+light+rarity.4_light.fragment Program 'program.skin_tex0_rare.4_light' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.skin_tex0_rare.4_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0_rare.4_light': 6 active Updating uniforms for 'program.skin_tex0_rare.4_light' Single: bones : loc 0 : type 35666 : size 200 Single: rarity : loc 263 : type 35666 : size 1 Single: time : loc 264 : type 35666 : size 1 Single: tex0 : loc 265 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0_rare.4_light': 4 active (67) Loaded program program.skin_tex0_rare.4_light Shader 'shader.tex0+light+rarity.5_light.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.tex0+light+rarity.5_light.fragment Program 'program.skin_tex0_rare.5_light' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.skin_tex0_rare.5_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0_rare.5_light': 6 active Updating uniforms for 'program.skin_tex0_rare.5_light' Single: bones : loc 0 : type 35666 : size 200 Single: rarity : loc 263 : type 35666 : size 1 Single: time : loc 264 : type 35666 : size 1 Single: tex0 : loc 265 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0_rare.5_light': 4 active (67) Loaded program program.skin_tex0_rare.5_light Shader 'shader.tex0+light+rarity.6_light.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.tex0+light+rarity.6_light.fragment Program 'program.skin_tex0_rare.6_light' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.skin_tex0_rare.6_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0_rare.6_light': 6 active Updating uniforms for 'program.skin_tex0_rare.6_light' Single: bones : loc 0 : type 35666 : size 200 Single: rarity : loc 263 : type 35666 : size 1 Single: time : loc 264 : type 35666 : size 1 Single: tex0 : loc 265 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0_rare.6_light': 4 active (67) Loaded program program.skin_tex0_rare.6_light Shader 'shader.tex0+light+rarity.7_light.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.tex0+light+rarity.7_light.fragment Program 'program.skin_tex0_rare.7_light' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.skin_tex0_rare.7_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0_rare.7_light': 6 active Updating uniforms for 'program.skin_tex0_rare.7_light' Single: bones : loc 0 : type 35666 : size 200 Single: rarity : loc 263 : type 35666 : size 1 Single: time : loc 264 : type 35666 : size 1 Single: tex0 : loc 265 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0_rare.7_light': 4 active (67) Loaded program program.skin_tex0_rare.7_light Shader 'shader.tex0+light+rarity.8_light.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.tex0+light+rarity.8_light.fragment Program 'program.skin_tex0_rare.8_light' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.skin_tex0_rare.8_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0_rare.8_light': 6 active Updating uniforms for 'program.skin_tex0_rare.8_light' Single: bones : loc 0 : type 35666 : size 200 Single: rarity : loc 263 : type 35666 : size 1 Single: time : loc 264 : type 35666 : size 1 Single: tex0 : loc 265 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0_rare.8_light': 4 active (67) Loaded program program.skin_tex0_rare.8_light Loaded material material.mesh.skin_rare Shader 'shader.static_tex0.1_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.static_tex0.1_light.vertex Program 'program.static_tex0.1_light' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.static_tex0.1_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.static_tex0.1_light': 4 active Updating uniforms for 'program.static_tex0.1_light' Single: tex0 : loc 14 : type 35678 : size 1 Updated uniforms for 'program.static_tex0.1_light': 1 active (15) Loaded program program.static_tex0.1_light Shader 'shader.static_tex0.2_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.static_tex0.2_light.vertex Program 'program.static_tex0.2_light' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.static_tex0.2_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.static_tex0.2_light': 4 active Updating uniforms for 'program.static_tex0.2_light' Single: tex0 : loc 63 : type 35678 : size 1 Updated uniforms for 'program.static_tex0.2_light': 1 active (64) Loaded program program.static_tex0.2_light Shader 'shader.static_tex0.3_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.static_tex0.3_light.vertex Program 'program.static_tex0.3_light' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.static_tex0.3_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.static_tex0.3_light': 4 active Updating uniforms for 'program.static_tex0.3_light' Single: tex0 : loc 63 : type 35678 : size 1 Updated uniforms for 'program.static_tex0.3_light': 1 active (64) Loaded program program.static_tex0.3_light Shader 'shader.static_tex0.4_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.static_tex0.4_light.vertex Program 'program.static_tex0.4_light' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.static_tex0.4_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.static_tex0.4_light': 4 active Updating uniforms for 'program.static_tex0.4_light' Single: tex0 : loc 63 : type 35678 : size 1 Updated uniforms for 'program.static_tex0.4_light': 1 active (64) Loaded program program.static_tex0.4_light Shader 'shader.static_tex0.5_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.static_tex0.5_light.vertex Program 'program.static_tex0.5_light' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.static_tex0.5_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.static_tex0.5_light': 4 active Updating uniforms for 'program.static_tex0.5_light' Single: tex0 : loc 63 : type 35678 : size 1 Updated uniforms for 'program.static_tex0.5_light': 1 active (64) Loaded program program.static_tex0.5_light Shader 'shader.static_tex0.6_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.static_tex0.6_light.vertex Program 'program.static_tex0.6_light' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.static_tex0.6_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.static_tex0.6_light': 4 active Updating uniforms for 'program.static_tex0.6_light' Single: tex0 : loc 63 : type 35678 : size 1 Updated uniforms for 'program.static_tex0.6_light': 1 active (64) Loaded program program.static_tex0.6_light Shader 'shader.static_tex0.7_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.static_tex0.7_light.vertex Program 'program.static_tex0.7_light' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.static_tex0.7_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.static_tex0.7_light': 4 active Updating uniforms for 'program.static_tex0.7_light' Single: tex0 : loc 63 : type 35678 : size 1 Updated uniforms for 'program.static_tex0.7_light': 1 active (64) Loaded program program.static_tex0.7_light Shader 'shader.static_tex0.8_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.static_tex0.8_light.vertex Program 'program.static_tex0.8_light' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.static_tex0.8_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.static_tex0.8_light': 4 active Updating uniforms for 'program.static_tex0.8_light' Single: tex0 : loc 63 : type 35678 : size 1 Updated uniforms for 'program.static_tex0.8_light': 1 active (64) Loaded program program.static_tex0.8_light Loaded material material.mesh.static Shader 'shader.static_solid.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.static_solid.vertex Program 'program.static_solid' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.static_solid' validation: Validation successful. Updated attributes for 'program.static_solid': 2 active Updating uniforms for 'program.static_solid' Updated uniforms for 'program.static_solid': 0 active (1) Loaded program program.static_solid Loaded material material.mesh.static_solid Program 'program.static_tex0_rare.1_light' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.static_tex0_rare.1_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.static_tex0_rare.1_light': 4 active Updating uniforms for 'program.static_tex0_rare.1_light' Single: rarity : loc 14 : type 35666 : size 1 Single: time : loc 15 : type 35666 : size 1 Single: tex0 : loc 16 : type 35678 : size 1 Updated uniforms for 'program.static_tex0_rare.1_light': 3 active (17) Loaded program program.static_tex0_rare.1_light Program 'program.static_tex0_rare.2_light' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.static_tex0_rare.2_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.static_tex0_rare.2_light': 4 active Updating uniforms for 'program.static_tex0_rare.2_light' Single: rarity : loc 63 : type 35666 : size 1 Single: time : loc 64 : type 35666 : size 1 Single: tex0 : loc 65 : type 35678 : size 1 Updated uniforms for 'program.static_tex0_rare.2_light': 3 active (66) Loaded program program.static_tex0_rare.2_light Program 'program.static_tex0_rare.3_light' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.static_tex0_rare.3_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.static_tex0_rare.3_light': 4 active Updating uniforms for 'program.static_tex0_rare.3_light' Single: rarity : loc 63 : type 35666 : size 1 Single: time : loc 64 : type 35666 : size 1 Single: tex0 : loc 65 : type 35678 : size 1 Updated uniforms for 'program.static_tex0_rare.3_light': 3 active (66) Loaded program program.static_tex0_rare.3_light Program 'program.static_tex0_rare.4_light' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.static_tex0_rare.4_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.static_tex0_rare.4_light': 4 active Updating uniforms for 'program.static_tex0_rare.4_light' Single: rarity : loc 63 : type 35666 : size 1 Single: time : loc 64 : type 35666 : size 1 Single: tex0 : loc 65 : type 35678 : size 1 Updated uniforms for 'program.static_tex0_rare.4_light': 3 active (66) Loaded program program.static_tex0_rare.4_light Program 'program.static_tex0_rare.5_light' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.static_tex0_rare.5_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.static_tex0_rare.5_light': 4 active Updating uniforms for 'program.static_tex0_rare.5_light' Single: rarity : loc 63 : type 35666 : size 1 Single: time : loc 64 : type 35666 : size 1 Single: tex0 : loc 65 : type 35678 : size 1 Updated uniforms for 'program.static_tex0_rare.5_light': 3 active (66) Loaded program program.static_tex0_rare.5_light Program 'program.static_tex0_rare.6_light' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.static_tex0_rare.6_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.static_tex0_rare.6_light': 4 active Updating uniforms for 'program.static_tex0_rare.6_light' Single: rarity : loc 63 : type 35666 : size 1 Single: time : loc 64 : type 35666 : size 1 Single: tex0 : loc 65 : type 35678 : size 1 Updated uniforms for 'program.static_tex0_rare.6_light': 3 active (66) Loaded program program.static_tex0_rare.6_light Program 'program.static_tex0_rare.7_light' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.static_tex0_rare.7_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.static_tex0_rare.7_light': 4 active Updating uniforms for 'program.static_tex0_rare.7_light' Single: rarity : loc 63 : type 35666 : size 1 Single: time : loc 64 : type 35666 : size 1 Single: tex0 : loc 65 : type 35678 : size 1 Updated uniforms for 'program.static_tex0_rare.7_light': 3 active (66) Loaded program program.static_tex0_rare.7_light Program 'program.static_tex0_rare.8_light' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.static_tex0_rare.8_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.static_tex0_rare.8_light': 4 active Updating uniforms for 'program.static_tex0_rare.8_light' Single: rarity : loc 63 : type 35666 : size 1 Single: time : loc 64 : type 35666 : size 1 Single: tex0 : loc 65 : type 35678 : size 1 Updated uniforms for 'program.static_tex0_rare.8_light': 3 active (66) Loaded program program.static_tex0_rare.8_light Loaded material material.mesh.static_rare Shader 'shader.tex0.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.tex0.vertex Shader 'shader.tex0.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.tex0.fragment Program 'program.tex0' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.tex0' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.tex0': 2 active Updating uniforms for 'program.tex0' Single: tex0 : loc 1 : type 35678 : size 1 Updated uniforms for 'program.tex0': 1 active (2) Loaded program program.tex0 Loaded material material.mesh.tex0 Shader 'shader.vegetation.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.vegetation.vertex Shader 'shader.tex0+col.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.tex0+col.fragment Program 'program.vegetation' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.vegetation' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.vegetation': 4 active Updating uniforms for 'program.vegetation' Single: tex0 : loc 54 : type 35678 : size 1 Updated uniforms for 'program.vegetation': 1 active (55) Loaded program program.vegetation Loaded material material.mesh.vegetation Shader 'shader.grass.1_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.grass.1_light.vertex Program 'program.grass.1_light' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.grass.1_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.grass.1_light': 5 active Updating uniforms for 'program.grass.1_light' Single: time : loc 12 : type 35666 : size 1 Single: wind : loc 13 : type 35666 : size 1 Single: tex0 : loc 14 : type 35678 : size 1 Updated uniforms for 'program.grass.1_light': 3 active (15) Loaded program program.grass.1_light Shader 'shader.grass.2_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.grass.2_light.vertex Program 'program.grass.2_light' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.grass.2_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.grass.2_light': 5 active Updating uniforms for 'program.grass.2_light' Single: time : loc 54 : type 35666 : size 1 Single: wind : loc 55 : type 35666 : size 1 Single: tex0 : loc 56 : type 35678 : size 1 Updated uniforms for 'program.grass.2_light': 3 active (57) Loaded program program.grass.2_light Shader 'shader.grass.3_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.grass.3_light.vertex Program 'program.grass.3_light' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.grass.3_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.grass.3_light': 5 active Updating uniforms for 'program.grass.3_light' Single: time : loc 54 : type 35666 : size 1 Single: wind : loc 55 : type 35666 : size 1 Single: tex0 : loc 56 : type 35678 : size 1 Updated uniforms for 'program.grass.3_light': 3 active (57) Loaded program program.grass.3_light Shader 'shader.grass.4_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.grass.4_light.vertex Program 'program.grass.4_light' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.grass.4_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.grass.4_light': 5 active Updating uniforms for 'program.grass.4_light' Single: time : loc 54 : type 35666 : size 1 Single: wind : loc 55 : type 35666 : size 1 Single: tex0 : loc 56 : type 35678 : size 1 Updated uniforms for 'program.grass.4_light': 3 active (57) Loaded program program.grass.4_light Shader 'shader.grass.5_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.grass.5_light.vertex Program 'program.grass.5_light' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.grass.5_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.grass.5_light': 5 active Updating uniforms for 'program.grass.5_light' Single: time : loc 54 : type 35666 : size 1 Single: wind : loc 55 : type 35666 : size 1 Single: tex0 : loc 56 : type 35678 : size 1 Updated uniforms for 'program.grass.5_light': 3 active (57) Loaded program program.grass.5_light Shader 'shader.grass.6_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.grass.6_light.vertex Program 'program.grass.6_light' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.grass.6_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.grass.6_light': 5 active Updating uniforms for 'program.grass.6_light' Single: time : loc 54 : type 35666 : size 1 Single: wind : loc 55 : type 35666 : size 1 Single: tex0 : loc 56 : type 35678 : size 1 Updated uniforms for 'program.grass.6_light': 3 active (57) Loaded program program.grass.6_light Shader 'shader.grass.7_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.grass.7_light.vertex Program 'program.grass.7_light' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.grass.7_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.grass.7_light': 5 active Updating uniforms for 'program.grass.7_light' Single: time : loc 54 : type 35666 : size 1 Single: wind : loc 55 : type 35666 : size 1 Single: tex0 : loc 56 : type 35678 : size 1 Updated uniforms for 'program.grass.7_light': 3 active (57) Loaded program program.grass.7_light Shader 'shader.grass.8_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.grass.8_light.vertex Program 'program.grass.8_light' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.grass.8_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.grass.8_light': 5 active Updating uniforms for 'program.grass.8_light' Single: time : loc 54 : type 35666 : size 1 Single: wind : loc 55 : type 35666 : size 1 Single: tex0 : loc 56 : type 35678 : size 1 Updated uniforms for 'program.grass.8_light': 3 active (57) Loaded program program.grass.8_light Loaded material material.mesh.grass Shader 'shader.terrain.1_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.terrain.1_light.vertex Shader 'shader.terrain.1_light.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.terrain.1_light.fragment Program 'program.terrain.1_light' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.terrain.1_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.terrain.1_light': 5 active Updating uniforms for 'program.terrain.1_light' Single: tex0 : loc 18 : type 35678 : size 1 Updated uniforms for 'program.terrain.1_light': 1 active (19) Loaded program program.terrain.1_light Shader 'shader.terrain.2_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.terrain.2_light.vertex Shader 'shader.terrain.2_light.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.terrain.2_light.fragment Program 'program.terrain.2_light' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.terrain.2_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.terrain.2_light': 5 active Updating uniforms for 'program.terrain.2_light' Single: tex0 : loc 67 : type 35678 : size 1 Updated uniforms for 'program.terrain.2_light': 1 active (68) Loaded program program.terrain.2_light Shader 'shader.terrain.3_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.terrain.3_light.vertex Shader 'shader.terrain.3_light.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.terrain.3_light.fragment Program 'program.terrain.3_light' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.terrain.3_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.terrain.3_light': 5 active Updating uniforms for 'program.terrain.3_light' Single: tex0 : loc 67 : type 35678 : size 1 Updated uniforms for 'program.terrain.3_light': 1 active (68) Loaded program program.terrain.3_light Shader 'shader.terrain.4_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.terrain.4_light.vertex Shader 'shader.terrain.4_light.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.terrain.4_light.fragment Program 'program.terrain.4_light' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.terrain.4_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.terrain.4_light': 5 active Updating uniforms for 'program.terrain.4_light' Single: tex0 : loc 67 : type 35678 : size 1 Updated uniforms for 'program.terrain.4_light': 1 active (68) Loaded program program.terrain.4_light Shader 'shader.terrain.5_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.terrain.5_light.vertex Shader 'shader.terrain.5_light.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.terrain.5_light.fragment Program 'program.terrain.5_light' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.terrain.5_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.terrain.5_light': 5 active Updating uniforms for 'program.terrain.5_light' Single: tex0 : loc 67 : type 35678 : size 1 Updated uniforms for 'program.terrain.5_light': 1 active (68) Loaded program program.terrain.5_light Shader 'shader.terrain.6_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.terrain.6_light.vertex Shader 'shader.terrain.6_light.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.terrain.6_light.fragment Program 'program.terrain.6_light' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.terrain.6_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.terrain.6_light': 5 active Updating uniforms for 'program.terrain.6_light' Single: tex0 : loc 67 : type 35678 : size 1 Updated uniforms for 'program.terrain.6_light': 1 active (68) Loaded program program.terrain.6_light Shader 'shader.terrain.7_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.terrain.7_light.vertex Shader 'shader.terrain.7_light.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.terrain.7_light.fragment Program 'program.terrain.7_light' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.terrain.7_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.terrain.7_light': 5 active Updating uniforms for 'program.terrain.7_light' Single: tex0 : loc 67 : type 35678 : size 1 Updated uniforms for 'program.terrain.7_light': 1 active (68) Loaded program program.terrain.7_light Shader 'shader.terrain.8_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.terrain.8_light.vertex Shader 'shader.terrain.8_light.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.terrain.8_light.fragment Program 'program.terrain.8_light' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.terrain.8_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.terrain.8_light': 5 active Updating uniforms for 'program.terrain.8_light' Single: tex0 : loc 67 : type 35678 : size 1 Updated uniforms for 'program.terrain.8_light': 1 active (68) Loaded program program.terrain.8_light Loaded material material.terrain.bumpmap Launching dotXSI Model Loader threads Launching Collada Model Loader threads Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Experimental direct buffer cleaner init successful Startup Phase - Setting up.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 128 Loading window positions from C:\Users\USERNAME\AppData\Roaming\Wurm Online Test\players\Carnaxus\windows_1366x768.txt Loading props file C:\Users\USERNAME\AppData\Roaming\Wurm Online Test\players\Carnaxus\windows_1366x768.txt Gui initialized Startup Phase - Preparing terrain Shader 'shader.water.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.water.vertex Shader 'shader.water.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.water.fragment Program 'program.water' link: Vertex shader(s) linked, fragment shader(s) linked. Program 'program.water' validation: Validation warning! - Sampler value normalTex has not been set. Validation successful. Updated attributes for 'program.water': 1 active Updating uniforms for 'program.water' Single: eyeCoord : loc 0 : type 35665 : size 1 Single: windDirAndForce : loc 3 : type 35665 : size 1 Single: normalTex : loc 4 : type 35678 : size 1 Single: reflectionTex : loc 5 : type 35678 : size 1 Updated uniforms for 'program.water': 4 active (6) Loaded program program.water Startup Phase - Connecting .. java.net.ConnectException: Connection timed out: connect at sun.nio.ch.Net.connect0(Native Method) at sun.nio.ch.Net.connect(Unknown Source) at sun.nio.ch.Net.connect(Unknown Source) at sun.nio.ch.SocketChannelImpl.connect(Unknown Source) at class.nD.<init>(SourceFile:164) at class.l.<init>(SourceFile:172) at class.k.a(SourceFile:263) at com.wurmonline.client.h.g(SourceFile:739) at com.wurmonline.client.h.run(SourceFile:1464) at java.lang.Thread.run(Unknown Source) Disabling Nagles Writing to C:\Users\USERNAME\AppData\Roaming\Wurm Online Test\players\Carnaxus\test_logs\_Event.2013-11.txt Exception in thread "GoogleAnalyticsThread" java.lang.NoClassDefFoundError: Could not initialize class org.apache.commons.httpclient.HttpClient at class.oa.run(SourceFile:167) Login successful Executing C:\Users\USERNAME\AppData\Roaming\Wurm Online Test\configs\default\autorun.txt Starting update of login splash image... Finished loading new login splash image! Writing to C:\Users\USERNAME\AppData\Roaming\Wurm Online Test\players\Carnaxus\test_logs\_Local.2013-11.txt Exception in thread "GoogleAnalyticsThread" java.lang.NoClassDefFoundError: Could not initialize class org.apache.commons.httpclient.HttpClient at class.oa.run(SourceFile:167) Initializing font texture for SansSerif (11, bold). Texture Size: 128 Writing to C:\Users\USERNAME\AppData\Roaming\Wurm Online Test\players\Carnaxus\test_logs\PM__Aballister.2013-11.txt Initializing font texture for SansSerif (12). Texture Size: 128 Execution aborted at connection 1, iteration 31251 Run time 13m, local time Mon Nov 25 00:37:56 PST 2013 Destroying game window ====== CLIENT CRASH ====== Unexpected crash while playing java.nio.BufferUnderflowException at java.nio.HeapByteBuffer.get(Unknown Source) at class.k.a(SourceFile:3225) at class.k.b(SourceFile:3245) at class.k.a(SourceFile:2207) at class.nD.c(SourceFile:570) at class.k.a(SourceFile:198) at com.wurmonline.client.h.e(SourceFile:328) at com.wurmonline.client.h.run(SourceFile:1464) at java.lang.Thread.run(Unknown Source) MEvent. CASE! MEvent. CASE! MEvent. CASE! MEvent. CASE! Exiting Wurm after an Error Time is Mon Nov 25 00:38:29 PST 2013 Performing final cleanup after playing 13m Exception in thread "GoogleAnalyticsThread" java.lang.NoClassDefFoundError: Could not initialize class org.apache.commons.httpclient.HttpClient at class.oa.run(SourceFile:167) Saving props file C:\Users\USERNAME\AppData\Roaming\Wurm Online Test\players\Carnaxus\playerdata.txt Saving props file C:\Users\USERNAME\AppData\Roaming\Wurm Online Test\configs\default\gamesettings.txt Saving props file C:\Users\USERNAME\AppData\Roaming\Wurm Online Test\players\Carnaxus\stats.txt Dumped skills to C:\Users\USERNAME\AppData\Roaming\Wurm Online Test\players\Carnaxus\test_dumps\skills.20131125.0038.txt Saving window positions to C:\Users\USERNAME\AppData\Roaming\Wurm Online Test\players\Carnaxus\windows_1366x768.txt Saving props file C:\Users\USERNAME\AppData\Roaming\Wurm Online Test\players\Carnaxus\windows_1366x768.txt Destroying game window Shutting down OpenAL subsystem. XSI Model Loader Thread exited. Job executor 0 terminating XSI Model Loader Thread exited. Collada Model Loader exited. Collada Model Loader exited. Job executor 1 terminating Job executor 2 terminating Running garbage collector... Running finalization... Fast Clock Workaround Thread exited. Goodbye. Exit. WARNING: OpenAL was already stopped. Share this post Link to post Share on other sites
Posted November 25, 2013 Crashed when I clicked on the "recipes" button while a "level ground" action was processing. I have update the test client to 3.26-5640a please try that. Share this post Link to post Share on other sites
Posted November 25, 2013 The categories of both the creation window and the crafting recipes list were changed, they now have more categories, and they match eachother. This change will also affect the old creation system.Items that you lack the skill for are now listed in red in the creation window.The creation list now shows skill in a separate column.Double-clicking a craftable item in the crafting recipes list will search for that item. Double-clicking a non-craftable item will open up a new window. This will generate an error for now as it's not finished yet.What's this? has been added to the context menu in the crafting recipes list Share this post Link to post Share on other sites
Posted November 25, 2013 Only thing I see wrong with the Crafting ui is the fact you can't right click or double tap left mouse button to add items to the crafting window.Maybe a future add on to the system but not a game breaker. One thing I noticed was depending what is in what crafting slot at the top some times when you click item and click add to crafting menu it some times will added the object to the right side slot. The main object should always be on the left side slot and extra materials being added on the right side. I've tested bugs above that where reported but I don't see any of them as bugs seeing you have to do the same thing the old way of crafting. All I can see so far are suggestions to make it better. So One I will add would be a component's slots or the ability for the crafting ui to look in your main Inventory and auto add items needed for the object being crafted to eliminate the dragging of ever item used to the slot. Share this post Link to post Share on other sites
Posted November 27, 2013 · Hidden by Alectrys, November 27, 2013 - Not bug related. Hidden by Alectrys, November 27, 2013 - Not bug related. will we be able to improve items in the crafting window? tools, walls ,carts? Share this post Link to post