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silverback

How Do I Fix This Problem?

2 posts in this topic

Unexpected crash while playing The error was: <null>

 

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

 

Contents of console.log:

Time is Wed Jul 10 19:31:44 BST 2013

Running client version 3.24

 

=== System information ===

Executing from C:\Windows\system32\

Operating system: Windows 7 (arch: x86, version: 6.1)

Java version: 1.7.0_25 (Oracle Corporation) <http://java.oracle.com/>

Jvm version: 23.25-b01 (Oracle Corporation) [Java HotSpot Client VM]

Available CPUs: 4

 

>>> Main thread exiting.

Loading character Silverback

Loading config default

Loading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt

Loading props file C:\Users\USERNAME\wurm\players\Silverback\password.txt

>>> LoginFrame queue entry exiting.

java.net.MalformedURLException: unknown protocol: irc

at java.net.URL.<init>(Unknown Source)

at java.net.URL.<init>(Unknown Source)

at java.net.URL.<init>(Unknown Source)

at org.lwjgl.Sys.openURL(Sys.java:245)

at class.lz.hyperlinkUpdate(SourceFile:837)

at javax.swing.JEditorPane.fireHyperlinkUpdate(Unknown Source)

at javax.swing.text.html.HTMLEditorKit$LinkController.activateLink(Unknown Source)

at javax.swing.text.html.HTMLEditorKit$LinkController.mouseClicked(Unknown Source)

at java.awt.AWTEventMulticaster.mouseClicked(Unknown Source)

at java.awt.Component.processMouseEvent(Unknown Source)

at javax.swing.JComponent.processMouseEvent(Unknown Source)

at java.awt.Component.processEvent(Unknown Source)

at java.awt.Container.processEvent(Unknown Source)

at java.awt.Component.dispatchEventImpl(Unknown Source)

at java.awt.Container.dispatchEventImpl(Unknown Source)

at java.awt.Component.dispatchEvent(Unknown Source)

at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)

at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)

at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)

at java.awt.Container.dispatchEventImpl(Unknown Source)

at java.awt.Window.dispatchEventImpl(Unknown Source)

at java.awt.Component.dispatchEvent(Unknown Source)

at java.awt.EventQueue.dispatchEventImpl(Unknown Source)

at java.awt.EventQueue.access$200(Unknown Source)

at java.awt.EventQueue$3.run(Unknown Source)

at java.awt.EventQueue$3.run(Unknown Source)

at java.security.AccessController.doPrivileged(Native Method)

at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)

at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)

at java.awt.EventQueue$4.run(Unknown Source)

at java.awt.EventQueue$4.run(Unknown Source)

at java.security.AccessController.doPrivileged(Native Method)

at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)

at java.awt.EventQueue.dispatchEvent(Unknown Source)

at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)

at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)

at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)

at java.awt.EventDispatchThread.pumpEvents(Unknown Source)

at java.awt.EventDispatchThread.pumpEvents(Unknown Source)

at java.awt.EventDispatchThread.run(Unknown Source)

Loading character Husky

Loading props file C:\Users\USERNAME\wurm\players\Husky\password.txt

Saving props file C:\Users\USERNAME\wurm\players\Husky\password.txt

Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt

Loaded pack sound.jar (r1)

Loaded pack pmk.jar (r1398)

Loaded pack graphics.jar (r1420)

Options up-to-date!

Loading props file C:\Users\USERNAME\wurm\players\Husky\playerdata.txt

Loading props file C:\Users\USERNAME\wurm\players\Husky\stats.txt

 

Preparing to enable console logging.

Now logging to C:\Users\USERNAME\wurm\console.Husky.log

 

=== Wurm options ===

animation_playback_self = 2

auto_mipmaps_enabled = 2

auto_run_source = 0

cavedetail = 0

censor_chat = false

cloud_shadows = false

collada_animations = 0

color_black = 0.0,0.0,0.0

color_cyan = 0.0,1.0,1.0

color_error = 1.0,0.3,0.3

color_fuchsia = 1.0,0.0,1.0

color_green = 0.08,1.0,0.08

color_grey = 0.5,0.5,0.5

color_lime = 0.0,1.0,0.0

color_maroon = 0.5,0.0,0.0

color_navy_blue = 0.23,0.39,1.0

color_orange = 1.0,0.5,0.0

color_purple = 0.5,0.0,0.5

color_red = 1.0,0.0,0.0

color_royal_blue = 0.23,0.39,1.0

color_silver = 0.75,0.75,0.75

color_system = 0.5,1.0,0.5

color_teal = 0.0,0.5,0.5

color_white = 1.0,1.0,1.0

color_yellow = 1.0,1.0,0.0

compressed_textures = false

compressed_textures_S3TC = true

custim_timer_source = 1

customTimer1 = -1|-1

customTimer2 = -1|-1

customTimer3 = -1|-1

customTimer4 = -1|-1

customTimer5 = -1|-1

debug_mode = false

depth_clamp_enabled = 1

display_settings = false:false:0:1366:768:32:-1:false:true

enable_debugs = false

enable_shift_drag = false

enable_vsync = true

engine_multithreaded = 0

event_log_rotation = 2

exec_source = 0

fast_yield = false

fbo_enabled = 1

fog_coord_src = 0

font_antialias = 2

font_bold = 11

font_default = 12

font_header = 24

font_italian = 11

font_monospaced = 11

font_static = 13

fov_horizontal = 80

fps_limit = 120

fps_limit_background = 30

fps_limit_enabled = true

game_client_thread_priority = 2

glsl_enabled = 0

gpu_skinning = true

gui_opacity = 4

gui_skin = 2

has_read_eula = true

hide_inactive_friends = false

hide_menu_examine = false

hide_menu_no_target = false

hide_menu_spam_mode = true

hide_menu_stop = false

high_res_binoculars = false

hint_texture_scaling = 0

impColumn = true

inverse_mouse = false

irc_log_rotation = 2

irc_notif = 0

item_creature_render_distance = 0

key_bindings_source = 0

keyboard_layout = 0

loadInventoryStartup = true

local_list_in_event = false

log_extra_errors = false

log_gl_errors = false

mark_text_read = true

material_as_suffix = true

max_texture_size = 3

mega_texture_size = 4

model_loader_thread_priority = 2

model_loading_threads = 1

multidraw_enabled = 1

no_brightness = false

no_terrain_render = false

no_world_render = false

non_power_of_two = 2

occlusion_queries_enabled = 2

offscreen_texture_size = 0

other_log_rotation = 2

outline_picking = true

pbuffer_enabled = false

player_texture_size = 3

reflection_texture_size = 0

reflections = 0

release_context = false

release_context_on_jogl_sleep = false

remember_password = true

render_distant_terrain = true

render_glow = false

render_sun_glare = true

resident_models = false

save_skills_on_quit = false

screenshot_file_format = 1

season_override = 0

send_extra_tile_data = false

setting_timestamps = true

settings_version = 3

shadow_level = 0

shift_drag_default = 10

showKChat = true

show_body_in_inventory = true

show_old_quickbar = true

silent_friends_update = false

skillgain_minimum = 2

skillgain_no_alignment = true

skillgain_no_favor = true

skydetail = 0

sound_al_gain = 15

sound_buzzlevel = 2

sound_cache_enabled = true

sound_doppler_enabled = false

sound_engine = 2

sound_footstepslevel = 10

sound_music_level = 5

sound_play_ambients = true

sound_play_buzz = true

sound_play_combat = true

sound_play_door = true

sound_play_emotes = true

sound_play_footsteps = true

sound_play_music = true

sound_play_weather = true

sound_play_work = true

stipple_enabled = true

structure_render_distance = 0

submit_client_data = 1

terrain_bump = true

terrain_res = 0

test_attach_equipment = false

test_mode = 0

tile_transitions = true

tiledecorations = 0

togglePushToTalk = true

treelist_outline = true

trees = 0

update_optional = true

use_alpha_particles = true

use_anisotropic_filtering = 0

use_antialiasing = 0

use_color_picking = true

use_fast_clock_work_around = true

use_fbo_color_picking = true

use_fbo_reflections = true

use_nagles_algorithm = false

use_nano_timer = false

use_non_alpha_particles = true

use_phobia_models = false

use_tree_models = true

use_weather_particles = true

vbo_enabled = 0

viewport_bob = true

water_detail = 0

 

Setting up dotXSI Model Loader

Setting up Collada Model Loader

Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt

Translating legacy key ENTER to RETURN

Translating legacy key PAGE_UP to PRIOR

Translating legacy key PAGE_DOWN to NEXT

Word filter loaded: 23

Starting job manager with 3 worker threads

>>> Launch queue entry exiting.

Using LWJGL display 1366:768:0:0 (false)

 

Setting up OpenAL Sound Engine

OpenAL version: 1.1 ALSOFT 1.15.1

OpenAL renderer: OpenAL Soft

OpenAL vendor: OpenAL Community

OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency

Generating: 128 source channels.

 

=== OpenGL information ===

LWJGL version: 2.9.0

Adapter info: igdumd64 (null)

OpenGL vendor: Intel

OpenGL renderer: Intel® HD Graphics

OpenGL version: 2.1.0 - Build 8.15.10.2827

OpenGL extensions:

    GL_EXT_blend_minmax

    GL_EXT_blend_subtract

    GL_EXT_blend_color

    GL_EXT_abgr

    GL_EXT_texture3D

    GL_EXT_clip_volume_hint

    GL_EXT_compiled_vertex_array

    GL_SGIS_texture_edge_clamp

    GL_SGIS_generate_mipmap

    GL_EXT_draw_range_elements

    GL_SGIS_texture_lod

    GL_EXT_rescale_normal

    GL_EXT_packed_pixels

    GL_EXT_texture_edge_clamp

    GL_EXT_separate_specular_color

    GL_ARB_multitexture

    GL_EXT_texture_env_combine

    GL_EXT_bgra

    GL_EXT_blend_func_separate

    GL_EXT_secondary_color

    GL_EXT_fog_coord

    GL_EXT_texture_env_add

    GL_ARB_texture_cube_map

    GL_ARB_transpose_matrix

    GL_ARB_texture_env_add

    GL_IBM_texture_mirrored_repeat

    GL_EXT_multi_draw_arrays

    GL_NV_blend_square

    GL_ARB_texture_compression

    GL_3DFX_texture_compression_FXT1

    GL_EXT_texture_filter_anisotropic

    GL_ARB_texture_border_clamp

    GL_ARB_point_parameters

    GL_ARB_texture_env_combine

    GL_ARB_texture_env_dot3

    GL_ARB_texture_env_crossbar

    GL_EXT_texture_compression_s3tc

    GL_ARB_shadow

    GL_ARB_window_pos

    GL_EXT_shadow_funcs

    GL_EXT_stencil_wrap

    GL_ARB_vertex_program

    GL_EXT_texture_rectangle

    GL_ARB_fragment_program

    GL_EXT_stencil_two_side

    GL_ATI_separate_stencil

    GL_ARB_vertex_buffer_object

    GL_EXT_texture_lod_bias

    GL_ARB_occlusion_query

    GL_ARB_fragment_shader

    GL_ARB_shader_objects

    GL_ARB_shading_language_100

    GL_ARB_texture_non_power_of_two

    GL_ARB_vertex_shader

    GL_NV_texgen_reflection

    GL_ARB_point_sprite

    GL_ARB_fragment_program_shadow

    GL_EXT_blend_equation_separate

    GL_ARB_depth_texture

    GL_ARB_texture_rectangle

    GL_ARB_draw_buffers

    GL_ARB_color_buffer_float

    GL_ARB_half_float_pixel

    GL_ARB_texture_float

    GL_ARB_pixel_buffer_object

    GL_EXT_framebuffer_object

    GL_ARB_draw_instanced

    GL_ARB_half_float_vertex

    GL_EXT_draw_buffers2

    GL_WIN_swap_hint

    GL_EXT_texture_sRGB

    GL_EXT_packed_float

    GL_EXT_texture_shared_exponent

    GL_ARB_texture_rg

    GL_ARB_texture_compression_rgtc

    GL_NV_conditional_render

    GL_EXT_texture_swizzle

    GL_ARB_sync

    GL_ARB_framebuffer_sRGB

    GL_EXT_packed_depth_stencil

    GL_ARB_depth_buffer_float

    GL_EXT_transform_feedback

    GL_EXT_framebuffer_blit

    GL_ARB_framebuffer_object

    GL_EXT_texture_array

    GL_ARB_map_buffer_range

    GL_EXT_texture_snorm

    GL_INTEL_performance_queries

    GL_ARB_copy_buffer

    GL_ARB_sampler_objects

    GL_NV_primitive_restart

    GL_ARB_seamless_cube_map

    GL_ARB_uniform_buffer_object

    GL_ARB_depth_clamp

    GL_ARB_vertex_array_bgra

    GL_ARB_draw_elements_base_vertex

    GL_EXT_gpu_program_parameters

    GL_ARB_compatibility

    GL_ARB_vertex_array_object

 

Loaded material material.mesh.default

Missing required resource 

Loaded material material.mesh.skin

Loaded material material.mesh.skin_solid

Loaded material material.mesh.skin_rare

Loaded material material.mesh.static

Loaded material material.mesh.static_solid

Loaded material material.mesh.static_rare

Loaded material material.mesh.tex0

Loaded material material.mesh.vegetation

Launching dotXSI Model Loader threads

Launching Collada Model Loader threads

Starting workaround for fast running clocks

Using LWJGL timer.

Initialized mouse with 5 buttons.

Experimental direct buffer cleaner init successful

Startup Phase - Setting up..

Initializing font texture for SansSerif (12). Texture Size: 512

Initializing font texture for SansSerif (12, italic). Texture Size: 128

Loading window positions from C:\Users\USERNAME\wurm\players\Husky\windows_1366x768.txt

Loading props file C:\Users\USERNAME\wurm\players\Husky\windows_1366x768.txt

Gui initialized

Startup Phase - Preparing terrain

Startup Phase - ConnectiExiting Wurm after an Error

Time is Wed Jul 10 19:39:17 BST 2013

Performing final cleanup after playing  34m

Saving props file C:\Users\USERNAME\wurm\players\Husky\playerdata.txt

Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt

Saving props file C:\Users\USERNAME\wurm\players\Husky\stats.txt

Saving window positions to C:\Users\USERNAME\wurm\players\Husky\windows_1366x706.txt

Saving props file C:\Users\USERNAME\wurm\players\Husky\windows_1366x706.txt

Destroying game window

Shutting down OpenAL subsystem.

XSI Model Loader Thread exited.

XSI Model Loader Thread exited.

Collada Model Loader exited.

Collada Model Loader exited.

Job executor 0 terminating

Job executor 1 terminating

Job executor 2 terminating

Running garbage collector...

Fast Clock Workaround Thread exited.

Running finalization...

Goodbye.

Exit.

WARNING: OpenAL was already stopped.

 

Loading props file C:\Users\USERNAME\wurm\players\Husky\windows_1366x750.txt

Initializing font texture for SansSerif (13). Texture Size: 128

Null XSI_Image for "" in RootTemplate . Loading model anyway..

Writing to C:\Users\USERNAME\wurm\players\Husky\logs\_Local.2013-07.txt

Writing to C:\Users\USERNAME\wurm\players\Husky\logs\GL-Freedom.2013-07.txt

Execution aborted at connection 1, iteration 136

Run time  2m, local time Wed Jul 10 19:41:29 BST 2013

Destroying game window

====== CLIENT CRASH ======

Unexpected crash while playing

java.lang.OutOfMemoryError

at sun.misc.Unsafe.allocateMemory(Native Method)

at java.nio.DirectByteBuffer.<init>(Unknown Source)

at java.nio.ByteBuffer.allocateDirect(Unknown Source)

at org.lwjgl.BufferUtils.createByteBuffer(BufferUtils.java:60)

at class.mb.a(SourceFile:107)

at class.kh.a(SourceFile:215)

at class.jS.a(SourceFile:261)

at com.wurmonline.client.h.e(SourceFile:328)

at com.wurmonline.client.h.run(SourceFile:1464)

at java.lang.Thread.run(Unknown Source)

 

 


 


This is stupid I get "out of mem" & "null" every 20-25mins.. How do i fix this??


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uhhh that could be the problem with "not using java 64 bit" which you obviously cant install since you have a 32 bit system....the game is running out of memory because javas cash isnt big(it isnt using ram for it) 64 bit has 1gb possible java cash, java 32 bit has less the best thing that could help is reducing the texture sizes inside the launcher go under advanced graphics and setmaximum texture size to 1024 and player texture resolution too (or lower)


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