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#1 silverback

silverback

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Posted 10 July 2013 - 06:43 PM

Unexpected crash while playing The error was: <null>
 
It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.
 
Contents of console.log:
Time is Wed Jul 10 19:31:44 BST 2013
Running client version 3.24
 
=== System information ===
Executing from C:\Windows\system32\
Operating system: Windows 7 (arch: x86, version: 6.1)
Java version: 1.7.0_25 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 23.25-b01 (Oracle Corporation) [Java HotSpot™ Client VM]
Available CPUs: 4
 
>>> Main thread exiting.
Loading character Silverback
Loading config default
Loading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
Loading props file C:\Users\USERNAME\wurm\players\Silverback\password.txt
>>> LoginFrame queue entry exiting.
java.net.MalformedURLException: unknown protocol: irc
at java.net.URL.<init>(Unknown Source)
at java.net.URL.<init>(Unknown Source)
at java.net.URL.<init>(Unknown Source)
at org.lwjgl.Sys.openURL(Sys.java:245)
at class.lz.hyperlinkUpdate(SourceFile:837)
at javax.swing.JEditorPane.fireHyperlinkUpdate(Unknown Source)
at javax.swing.text.html.HTMLEditorKit$LinkController.activateLink(Unknown Source)
at javax.swing.text.html.HTMLEditorKit$LinkController.mouseClicked(Unknown Source)
at java.awt.AWTEventMulticaster.mouseClicked(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Loading character Husky
Loading props file C:\Users\USERNAME\wurm\players\Husky\password.txt
Saving props file C:\Users\USERNAME\wurm\players\Husky\password.txt
Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
Loaded pack sound.jar (r1)
Loaded pack pmk.jar (r1398)
Loaded pack graphics.jar (r1420)
Options up-to-date!
Loading props file C:\Users\USERNAME\wurm\players\Husky\playerdata.txt
Loading props file C:\Users\USERNAME\wurm\players\Husky\stats.txt
 
Preparing to enable console logging.
Now logging to C:\Users\USERNAME\wurm\console.Husky.log
 
=== Wurm options ===
animation_playback_self = 2
auto_mipmaps_enabled = 2
auto_run_source = 0
cavedetail = 0
censor_chat = false
cloud_shadows = false
collada_animations = 0
color_black = 0.0,0.0,0.0
color_cyan = 0.0,1.0,1.0
color_error = 1.0,0.3,0.3
color_fuchsia = 1.0,0.0,1.0
color_green = 0.08,1.0,0.08
color_grey = 0.5,0.5,0.5
color_lime = 0.0,1.0,0.0
color_maroon = 0.5,0.0,0.0
color_navy_blue = 0.23,0.39,1.0
color_orange = 1.0,0.5,0.0
color_purple = 0.5,0.0,0.5
color_red = 1.0,0.0,0.0
color_royal_blue = 0.23,0.39,1.0
color_silver = 0.75,0.75,0.75
color_system = 0.5,1.0,0.5
color_teal = 0.0,0.5,0.5
color_white = 1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0
compressed_textures = false
compressed_textures_S3TC = true
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 1
display_settings = false:false:0:1366:768:32:-1:false:true
enable_debugs = false
enable_shift_drag = false
enable_vsync = true
engine_multithreaded = 0
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 1
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 12
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 13
fov_horizontal = 80
fps_limit = 120
fps_limit_background = 30
fps_limit_enabled = true
game_client_thread_priority = 2
glsl_enabled = 0
gpu_skinning = true
gui_opacity = 4
gui_skin = 2
has_read_eula = true
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
high_res_binoculars = false
hint_texture_scaling = 0
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 0
key_bindings_source = 0
keyboard_layout = 0
loadInventoryStartup = true
local_list_in_event = false
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_texture_size = 3
mega_texture_size = 4
model_loader_thread_priority = 2
model_loading_threads = 1
multidraw_enabled = 1
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 0
other_log_rotation = 2
outline_picking = true
pbuffer_enabled = false
player_texture_size = 3
reflection_texture_size = 0
reflections = 0
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_distant_terrain = true
render_glow = false
render_sun_glare = true
resident_models = false
save_skills_on_quit = false
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 3
shadow_level = 0
shift_drag_default = 10
showKChat = true
show_body_in_inventory = true
show_old_quickbar = true
silent_friends_update = false
skillgain_minimum = 2
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 0
sound_al_gain = 15
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_music_level = 5
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = true
sound_play_weather = true
sound_play_work = true
stipple_enabled = true
structure_render_distance = 0
submit_client_data = 1
terrain_bump = true
terrain_res = 0
test_attach_equipment = false
test_mode = 0
tile_transitions = true
tiledecorations = 0
togglePushToTalk = true
treelist_outline = true
trees = 0
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 0
use_antialiasing = 0
use_color_picking = true
use_fast_clock_work_around = true
use_fbo_color_picking = true
use_fbo_reflections = true
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 0
viewport_bob = true
water_detail = 0
 
Setting up dotXSI Model Loader
Setting up Collada Model Loader
Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
Translating legacy key ENTER to RETURN
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Word filter loaded: 23
Starting job manager with 3 worker threads
>>> Launch queue entry exiting.
Using LWJGL display 1366:768:0:0 (false)
 
Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.
 
=== OpenGL information ===
LWJGL version: 2.9.0
Adapter info: igdumd64 (null)
OpenGL vendor: Intel
OpenGL renderer: Intel® HD Graphics
OpenGL version: 2.1.0 - Build 8.15.10.2827
OpenGL extensions:
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_blend_color
    GL_EXT_abgr
    GL_EXT_texture3D
    GL_EXT_clip_volume_hint
    GL_EXT_compiled_vertex_array
    GL_SGIS_texture_edge_clamp
    GL_SGIS_generate_mipmap
    GL_EXT_draw_range_elements
    GL_SGIS_texture_lod
    GL_EXT_rescale_normal
    GL_EXT_packed_pixels
    GL_EXT_texture_edge_clamp
    GL_EXT_separate_specular_color
    GL_ARB_multitexture
    GL_EXT_texture_env_combine
    GL_EXT_bgra
    GL_EXT_blend_func_separate
    GL_EXT_secondary_color
    GL_EXT_fog_coord
    GL_EXT_texture_env_add
    GL_ARB_texture_cube_map
    GL_ARB_transpose_matrix
    GL_ARB_texture_env_add
    GL_IBM_texture_mirrored_repeat
    GL_EXT_multi_draw_arrays
    GL_NV_blend_square
    GL_ARB_texture_compression
    GL_3DFX_texture_compression_FXT1
    GL_EXT_texture_filter_anisotropic
    GL_ARB_texture_border_clamp
    GL_ARB_point_parameters
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_dot3
    GL_ARB_texture_env_crossbar
    GL_EXT_texture_compression_s3tc
    GL_ARB_shadow
    GL_ARB_window_pos
    GL_EXT_shadow_funcs
    GL_EXT_stencil_wrap
    GL_ARB_vertex_program
    GL_EXT_texture_rectangle
    GL_ARB_fragment_program
    GL_EXT_stencil_two_side
    GL_ATI_separate_stencil
    GL_ARB_vertex_buffer_object
    GL_EXT_texture_lod_bias
    GL_ARB_occlusion_query
    GL_ARB_fragment_shader
    GL_ARB_shader_objects
    GL_ARB_shading_language_100
    GL_ARB_texture_non_power_of_two
    GL_ARB_vertex_shader
    GL_NV_texgen_reflection
    GL_ARB_point_sprite
    GL_ARB_fragment_program_shadow
    GL_EXT_blend_equation_separate
    GL_ARB_depth_texture
    GL_ARB_texture_rectangle
    GL_ARB_draw_buffers
    GL_ARB_color_buffer_float
    GL_ARB_half_float_pixel
    GL_ARB_texture_float
    GL_ARB_pixel_buffer_object
    GL_EXT_framebuffer_object
    GL_ARB_draw_instanced
    GL_ARB_half_float_vertex
    GL_EXT_draw_buffers2
    GL_WIN_swap_hint
    GL_EXT_texture_sRGB
    GL_EXT_packed_float
    GL_EXT_texture_shared_exponent
    GL_ARB_texture_rg
    GL_ARB_texture_compression_rgtc
    GL_NV_conditional_render
    GL_EXT_texture_swizzle
    GL_ARB_sync
    GL_ARB_framebuffer_sRGB
    GL_EXT_packed_depth_stencil
    GL_ARB_depth_buffer_float
    GL_EXT_transform_feedback
    GL_EXT_framebuffer_blit
    GL_ARB_framebuffer_object
    GL_EXT_texture_array
    GL_ARB_map_buffer_range
    GL_EXT_texture_snorm
    GL_INTEL_performance_queries
    GL_ARB_copy_buffer
    GL_ARB_sampler_objects
    GL_NV_primitive_restart
    GL_ARB_seamless_cube_map
    GL_ARB_uniform_buffer_object
    GL_ARB_depth_clamp
    GL_ARB_vertex_array_bgra
    GL_ARB_draw_elements_base_vertex
    GL_EXT_gpu_program_parameters
    GL_ARB_compatibility
    GL_ARB_vertex_array_object
 
Loaded material material.mesh.default
Missing required resource 
Loaded material material.mesh.skin
Loaded material material.mesh.skin_solid
Loaded material material.mesh.skin_rare
Loaded material material.mesh.static
Loaded material material.mesh.static_solid
Loaded material material.mesh.static_rare
Loaded material material.mesh.tex0
Loaded material material.mesh.vegetation
Launching dotXSI Model Loader threads
Launching Collada Model Loader threads
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 5 buttons.
Experimental direct buffer cleaner init successful
Startup Phase - Setting up..
Initializing font texture for SansSerif (12). Texture Size: 512
Initializing font texture for SansSerif (12, italic). Texture Size: 128
Loading window positions from C:\Users\USERNAME\wurm\players\Husky\windows_1366x768.txt
Loading props file C:\Users\USERNAME\wurm\players\Husky\windows_1366x768.txt
Gui initialized
Startup Phase - Preparing terrain
Startup Phase - ConnectiExiting Wurm after an Error
Time is Wed Jul 10 19:39:17 BST 2013
Performing final cleanup after playing  34m
Saving props file C:\Users\USERNAME\wurm\players\Husky\playerdata.txt
Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
Saving props file C:\Users\USERNAME\wurm\players\Husky\stats.txt
Saving window positions to C:\Users\USERNAME\wurm\players\Husky\windows_1366x706.txt
Saving props file C:\Users\USERNAME\wurm\players\Husky\windows_1366x706.txt
Destroying game window
Shutting down OpenAL subsystem.
XSI Model Loader Thread exited.
XSI Model Loader Thread exited.
Collada Model Loader exited.
Collada Model Loader exited.
Job executor 0 terminating
Job executor 1 terminating
Job executor 2 terminating
Running garbage collector...
Fast Clock Workaround Thread exited.
Running finalization...
Goodbye.
Exit.
WARNING: OpenAL was already stopped.
 
Loading props file C:\Users\USERNAME\wurm\players\Husky\windows_1366x750.txt
Initializing font texture for SansSerif (13). Texture Size: 128
Null XSI_Image for "" in RootTemplate . Loading model anyway..
Writing to C:\Users\USERNAME\wurm\players\Husky\logs\_Local.2013-07.txt
Writing to C:\Users\USERNAME\wurm\players\Husky\logs\GL-Freedom.2013-07.txt
Execution aborted at connection 1, iteration 136
Run time  2m, local time Wed Jul 10 19:41:29 BST 2013
Destroying game window
====== CLIENT CRASH ======
Unexpected crash while playing
java.lang.OutOfMemoryError
at sun.misc.Unsafe.allocateMemory(Native Method)
at java.nio.DirectByteBuffer.<init>(Unknown Source)
at java.nio.ByteBuffer.allocateDirect(Unknown Source)
at org.lwjgl.BufferUtils.createByteBuffer(BufferUtils.java:60)
at class.mb.a(SourceFile:107)
at class.kh.a(SourceFile:215)
at class.jS.a(SourceFile:261)
at com.wurmonline.client.h.e(SourceFile:328)
at com.wurmonline.client.h.run(SourceFile:1464)
at java.lang.Thread.run(Unknown Source)
 

 

 

This is stupid I get "out of mem" & "null" every 20-25mins.. How do i fix this??



#2 Miretta

Miretta

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Posted 10 July 2013 - 07:31 PM

uhhh that could be the problem with "not using java 64 bit" which you obviously cant install since you have a 32 bit system....the game is running out of memory because javas cash isnt big(it isnt using ram for it) 64 bit has 1gb possible java cash, java 32 bit has less the best thing that could help is reducing the texture sizes inside the launcher go under advanced graphics and setmaximum texture size to 1024 and player texture resolution too (or lower)


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