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Warlander

Deedplanner 2.9.10 - 3D House And Deed Planner

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DeedPlanner 2 alpha should appear at the beginning of next week if all goes well. :)

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DeedPlanner 2 alpha should appear at the beginning of next week if all goes well. :)

Will it be possible to import old files?

If yes, i'm gonna continue to work on my xanadu-deed for now... otherwise i'll just wait for the 2.0 :P

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Will it be possible to import old files?

If yes, i'm gonna continue to work on my xanadu-deed for now... otherwise i'll just wait for the 2.0 :P

Not in alpha, I will add possibility to import old saves in beta, when all "old" features will be done.

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Ah kk :)


Guess I'm sticking to the 1.7 for now.. but I'll sure as hell try out the alpha as soon as it's out, great work so far!


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Will timber framed walls be added soon?

Yes, I already added them in alpha.

Edit: I finally managed to fix veeery old roofs bug - most of all of them should display correctly now. :)

Now I just need to do some testing and polish map loading/saving, almost everything is done and polished.

Edited by Warlander
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I am having a issue where deed planner wont launch at all . Im on the current version of java 64bit with windows 8. It worked a month ago, but i have went to Xanadu since then and need to plan out my new deed :D. I would post a error log but i havent seen any error thing pop up it just tries to start and nothing happens.


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Program is almost ready for release (the code is finished already), I just need a few more hours to import all objects from old DP.

Please download new JRE version (Java 8), as it will be required to run a new versions of the program: http://www.oracle.com/technetwork/java/javase/downloads/jre8-downloads-2133155.html.

If this will cause too much problems I can revert back to Java 7, but this upgrade is giving me some new possibilities.

Edited by Warlander
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DeedPlanner 2 ALPHA 1 is out! I added new download link on the first page.

Please remember - this is alpha version, bugs may (and probably will) occur, but I will try to fix them as soon as I can. You can make maps using it and this maps probably will be compatible with all future versions, but current version don't have all necessary "edition restrictions", so you should be careful and avoid creating things like houses on slopes.

In addition, look at the above post - program now need Java 8 to run, before posting any program launching problems please make sure you already have it and program is using it to launch.

Edited by Warlander

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Minor issue with the timber walls, they don't show the 'foundations' like they do in-game :)


 


Edit: New map = crashes the program, had to use task manager to close it :/


Edited by Shadz

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Tried the new version on my work-pc..

Really really laggy here (i5 2520m, 2.5GHz - 8GB Ram)

Wanted to start the old version then, didn't work at all :D

That could be just the pc here though, I'll try both at home later today!

PS: What I saw from the v2 is the tiered list of tiles(i.E. Mine-doors/Resources/etc)

To be honest, I feel like that's not necessary for the current amount of tiles possible.

I guess you implemented that for the other objects like walls and stuff? I can totally see it working there :)

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planner is freezing when i try to rsize the map, same for creating a new map.


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Well so far it seems okay not sure on some of the changes but i will wait till i get more adapted to the new planner before any suggestions.


 


I will play with it some more later but i did see that the timber shutters were on the wrong side sometimes but i think that happens in game too unless they fixed it.  I did get a frozen screen when i tried to resize to the north and that was as far as i got this round. I did get an error in the logs and have it below.


 


java.lang.reflect.InvocationTargetException

at java.awt.EventQueue.invokeAndWait(Unknown Source)

at java.awt.EventQueue.invokeAndWait(Unknown Source)

at javax.swing.SwingUtilities.invokeAndWait(Unknown Source)

at com.jogamp.opengl.util.AWTAnimatorImpl.display(AWTAnimatorImpl.java:90)

at com.jogamp.opengl.util.AnimatorBase.display(AnimatorBase.java:416)

at com.jogamp.opengl.util.FPSAnimator$MainTask.run(FPSAnimator.java:172)

at java.util.TimerThread.mainLoop(Unknown Source)

at java.util.TimerThread.run(Unknown Source)

Caused by: java.util.ConcurrentModificationException

at java.util.LinkedList$ListItr.checkForComodification(Unknown Source)

at java.util.LinkedList$ListItr.next(Unknown Source)

at java.lang.Iterable.forEach(Unknown Source)

at pl.wurmonline.deedplanner.util.jogl.RenderableEntity.clearEntities(RenderableEntity.java:16)

at pl.wurmonline.deedplanner.graphics.GraphicsLoop.display(GraphicsLoop.java:45)

at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:665)

at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:649)

at javax.media.opengl.awt.GLJPanel$Updater.display(GLJPanel.java:1210)

at javax.media.opengl.awt.GLJPanel$8.run(GLJPanel.java:1266)

at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1119)

at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:994)

at javax.media.opengl.awt.GLJPanel$OffscreenBackend.doPaintComponent(GLJPanel.java:1731)

at javax.media.opengl.awt.GLJPanel.paintComponent(GLJPanel.java:538)

at javax.swing.JComponent.paint(Unknown Source)

at javax.swing.JComponent.paintToOffscreen(Unknown Source)

at javax.swing.RepaintManager$PaintManager.paintDoubleBuffered(Unknown Source)

at javax.swing.RepaintManager$PaintManager.paint(Unknown Source)

at javax.swing.RepaintManager.paint(Unknown Source)

at javax.swing.JComponent._paintImmediately(Unknown Source)

at javax.swing.JComponent.paintImmediately(Unknown Source)

at javax.swing.RepaintManager$3.run(Unknown Source)

at javax.swing.RepaintManager$3.run(Unknown Source)

at java.security.AccessController.doPrivileged(Native Method)

at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)

at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)

at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)

at com.jogamp.opengl.util.AWTAnimatorImpl$1.run(AWTAnimatorImpl.java:162)

at java.awt.event.InvocationEvent.dispatch(Unknown Source)

at java.awt.EventQueue.dispatchEventImpl(Unknown Source)

at java.awt.EventQueue.access$400(Unknown Source)

at java.awt.EventQueue$3.run(Unknown Source)

at java.awt.EventQueue$3.run(Unknown Source)

at java.security.AccessController.doPrivileged(Native Method)

at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)

at java.awt.EventQueue.dispatchEvent(Unknown Source)

at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)

at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)

at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)

at java.awt.EventDispatchThread.pumpEvents(Unknown Source)

at java.awt.EventDispatchThread.pumpEvents(Unknown Source)

at java.awt.EventDispatchThread.run(Unknown Source)


Edited by Kegan

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Resizing - I managed to do it in steps of 5 north 5 east. Saved blank file at size 60x60, 70x70 etc


 


Tried to reload, and get the old error .. Index out of Bounds.


 


It would seem the 'Load' function is not reading the new map size and then resizing automatically - it's assuming a 50x50 deed will be loaded, and attempting to load a higher size gets the error.


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1: Not a major thing but the ladders on the floor openings are facing north by default and should be south...


2: Added an extra click to my 2d/3d view change the simple icon/button was so easy...see i told you i hate change that is an extra click i will  never get back, lol


 


Well i think i will just compile a list i am guessing i will see more things as i go so i will post that later tonight. 


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Resizing - I managed to do it in steps of 5 north 5 east. Saved blank file at size 60x60, 70x70 etc

 

Tried to reload, and get the old error .. Index out of Bounds.

It would seem the 'Load' function is not reading the new map size and then resizing automatically - it's assuming a 50x50 deed will be loaded, and attempting to load a higher size gets the error.

Edited by Warlander

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I will release new alpha version when I will fix enough bugs/implement enough features (I want to make releases less frequent, but bigger - unless critical bug is found, naturally).

 

Are these fixes in as a new download or waiting on a new version release ? Not sure if you count these as critical :)

 

Edited by Bullbrand

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I will wait for more users suggestions/bug reports (and implementation of them if possible) before next release which should make alpha usable, but ALPHA 2 should appear tomorrow. :)

Launcher will change a lot, if everything will go as planned small updates should be almost seamless.

Edited by Warlander

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We need diagonal roads in this, and i don't think i saw flowerbeds in the wall section either... These would be a very nice addition imo


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We need diagonal roads in this, and i don't think i saw flowerbeds in the wall section either... These would be a very nice addition imo

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Might consider naming the download something else i downloaded the last old version 1.7p as a backup and it shares the same name as the new alpha. 


Edited by Kegan

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Downloaded, then unzip to a new folder.


dobble klik on DeedPlanner


 


"A Java Exception has occured."


 


can you help please.


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Update Java to java 8. Link at Page 53


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Btw, can anyone with Mac OS test if the program is working on this system? It should, but if someone will check I will be thankful. :)

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Needed to install JRE 8.  Should make sure this is really obvious somewhere.  It will get burried in posts.  Launches fine on OSX now.


Edited by Mongoo
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