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Warlander

Deedplanner 2.9.10 - 3D House And Deed Planner

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...I forgot to remove debug code from released version, sorry. :D New "silent" version released, I will be more more careful next time!

You can download this jar and replace previous version jar if you don't want to download the whole program again: https://dl.dropboxusercontent.com/u/67758055/Wurm/HouseCalc3d/DeedPlanner.jar

Edited by Warlander
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Is it possible for you to add the Colossus and eventually diagonal roads?


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Colossuses are still in old model format. About diagonal roads - at least for now I am not planning any large updates - only bugfixes, small changes and database updates. Maybe I or other project contributors will add them in the future (the same with bridges).

Edited by Warlander

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Colossuses are still in old model format. About diagonal roads - at least for now I am not planning any large updates - only bugfixes, small changes and database updates. Maybe I or other project contributors will add them in the future (the same with bridges).

Will "stone fence" ever be implemented into this program?

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So Colossus will never happen?  I don't really understand models much so I need a better explanation if you don't mind of why they won't be added.


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I made .obj objects loader. I can convert .dae models used by Wurm to .obj format, but older models still use .xsi format supported by only one, commercial program.

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OK, this is the the error I get for the Intel chip:

Failed to create display!
DISPLAY CREATION FAILED
Nov 16, 2013 3:12:11 PM Lib.Graphics.GLInit initDisplay
Schwerwiegend: null
org.lwjgl.LWJGLException: Could not choose GLX13 config
at org.lwjgl.opengl.LinuxDisplayPeerInfo.initDefaultPeerInfo(Native Method)
at org.lwjgl.opengl.LinuxDisplayPeerInfo.(LinuxDisplayPeerInfo.java:61)
at org.lwjgl.opengl.LinuxDisplay.createPeerInfo(LinuxDisplay.java:788)
at org.lwjgl.opengl.DrawableGL.setPixelFormat(DrawableGL.java:61)
at org.lwjgl.opengl.Display.create(Display.java:846)
at org.lwjgl.opengl.Display.create(Display.java:757)
at Lib.Graphics.GLInit.initDisplay(GLInit.java:35)
at Mapper.Mapper$1.run(Mapper.java:87)

 

This, I get with the NVidia:

Failed to create display!
DISPLAY CREATION FAILED
Nov 16, 2013 3:11:44 PM Lib.Graphics.GLInit initDisplay
Schwerwiegend: null
org.lwjgl.LWJGLException: Samples > 0 specified but there's no support for GLX_ARB_multisample
    at org.lwjgl.opengl.LinuxDisplayPeerInfo.initDefaultPeerInfo(Native Method)
    at org.lwjgl.opengl.LinuxDisplayPeerInfo.<init>(LinuxDisplayPeerInfo.java:61)
    at org.lwjgl.opengl.LinuxDisplay.createPeerInfo(LinuxDisplay.java:788)
    at org.lwjgl.opengl.DrawableGL.setPixelFormat(DrawableGL.java:61)
    at org.lwjgl.opengl.Display.create(Display.java:846)
    at org.lwjgl.opengl.Display.create(Display.java:757)
    at Lib.Graphics.GLInit.initDisplay(GLInit.java:35)
    at Mapper.Mapper$1.run(Mapper.java:87)

Unfortunately I don't understand that error. I don't even know if it's something I have to fix, or you.

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I made .obj objects loader. I can convert .dae models used by Wurm to .obj format, but older models still use .xsi format supported by only one, commercial program.

 

Does a deed token fall under this to, or do I need some new glasses XD (I'm using a statue of a nymph now as token replacement, not to bad should there be no token-model available :))

 

Anyways, gonna download the latest version, I havent done anything with "height" so far, but since you say the latest version fixes a bug with that, I'll play safe before I plan out everything only to see it bug when I try to change slopes.

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Are banners and flags possible?  Would love to place flags on the top of my Colosseum


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I couldn't find olive trees, is that one still with an old model?


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Few tree models (mostly fruit trees) still have old format.

Edited by Warlander

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Im having trouble placing floors inside the writ anything in particular that i need to do to allow floors to be placed?

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You can place floor tiles only inside houses. Can you explain more please?

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I can make non-flat tiles little darker.

 

 

Hi,

Can you please disable this for the mine level?

 

Snow

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Out of curiosity would which Java bit I have installed matter for this app? I open it and it just freezes.


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Hm, for some reason when I try to launch the program it's saying it's missing house.calc. something like that. Why is it saying that and I even have the older version, which also says the same. What do I need to do so I can use the program? 


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Out of curiosity would which Java bit I have installed matter for this app? I open it and it just freezes.

Java 7, should run on both 32 and 64 bit Java - tested on Oracle JRE and OpenJDK.

Ryamu, can you post what is shown?

Edited by Warlander

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It says:


 


Could not find the main class: Form.House.Calc. Program will now eit.


 


Then it closes. What's it mean says it for both this version and outdated. I have java 7 so not sure what's up


 


 


Edit: Hm, guess it was somehow blocked by my antivirus. I re-allowed access and it seems to work ok now! Thanks though lol this is a great program and will help a LOT in planning out big projects.


Edited by Ryamu

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Hi Warlander,


 


seems the roof bug is back again:


 


0din.jpg


Edited by Yaga

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Easy fix for that I noticed was either deleting the section and re-applying, or if that fails then to delete a few surrounding sections until if fixes, and re-apply them.


 


Of course does not repair the root cause, it is just simply a bandaid.


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Easy fix for that I noticed was either deleting the section and re-applying, or if that fails then to delete a few surrounding sections until if fixes, and re-apply them.

 

Of course does not repair the root cause, it is just simply a bandaid.

 

Doesn't help, unfortunately:

 

18ut.jpg

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Strange, toggling around with it has always worked for me, will have to see if the recent versions of the planner allow the fix to work.


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Strange, toggling around with it has always worked for me, will have to see if the recent versions of the planner allow the fix to work.

 

This deleting-and-re-applying method used to work for me, but after several updates it never ever works anymore.  When you get this bug on a building, it stays unless perhaps you break the entire building and start again (haven't tried that, but I have tried removing segments of the roof and even the whole roof with no luck)

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