Warlander

Deedplanner 2.6.4 - 3D House And Deed Planner

1,940 posts in this topic

I really, REALLY like this tool. I like being able to see a potential build in 3D. I modeled one of the buildings I have, and they look exactly alike.

I notice that the plank floor openings are not present - adding those in the future?

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okay i am not getting a grid in my window it is just the gray color like the boarders i can see the load/save stuff but no textures in the tabs like for the walls etc. (Java 7 update 17)

zvBRXNK.jpg

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okay i am not getting a grid in my window it is just the gray color like the boarders i can see the load/save stuff but no textures in the tabs like for the walls etc. (Java 7 update 17)

zvBRXNK.jpg

this is how it looks to me to :/

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Might be cool to add stuff like ove,s forges, beds, bell towers, bsb and FSB?

But mostly ovens and forges, since the chimneys stick out of the upper floors and roofs.

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Wow, wow, wow, wow, wow, wow, wow,wow, wow, wow, wow....

That is, hands down, the most sophisticated way of planning buildings ever to grace Wurm. :D

Have used it already, the software is fantastic :D I got it running ok on Windows 7 64-bit. Still a few bugs but I'm sure they can be ironed out. For example, I sometimes have trouble placing walls, little hard to describe though.

Next: add in trees/bushes, hedges, and maybe even objects such as beds and BSBs, and maybe even a way to terraform areas to certain heights. I imagine that a lot of the work has already been done - but I don't think this software is complete until it can be used fully as a deed planner. Being able to fly around potential deeds in 3D would be so, so epic...

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OK, so i tried it and have the same prob as Kegan, blank window.

Did Java version check, at the oracle website, V7 - update17. Detected old versions also, going to uninstal those and see.

EDIT: No joy, still blank window.

Edited by ReaverKane

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FYI, I'm running V7 update 17 (build 1.7.0_17-b02) on WinXP and it works fine for me. Even had two Wurm clients open and running at the time.

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Wow, quite impressive. Already loving this, amazing work guys. Much appreciated xD

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awesome!

same problem with Dr.cheese, hard to plan the walls on the program.

and i cant seem to rezise the area i wanna build in?

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HouseCalc updated to version 1.0a.

Changes:

-added version info in lower left corner

-added info and error logs to the main directory - program err and out streams are saved there. If you encounter any problem, you should be able to see error in error log.

About resizing - I will probably add resize option when I will finish settings menu.

About floors opening - I am trying to add them, but ladders must be hardcoded.

Anyone who encounter blank screen problem - can you show what will be printed in error log?

Edited by Warlander

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Unpacking it helped me for the blank window. First drag and drop the folder with housecalc somewhere on your HDD, I was getting blank screen after running it straight from winrar.

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error log

Apr 14, 2013 1:57:44 PM Lib.Graphics.GLInit initDisplay

SEVERE: null

org.lwjgl.LWJGLException: Failed to find ARB pixel format 1 0

at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)

at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)

at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:229)

at org.lwjgl.opengl.Display.createWindow(Display.java:303)

at org.lwjgl.opengl.Display.create(Display.java:845)

at org.lwjgl.opengl.Display.create(Display.java:754)

at Lib.Graphics.GLInit.initDisplay(GLInit.java:28)

at Mapper.Mapper$1.run(Mapper.java:43)

Exception in thread "Thread-2" java.lang.RuntimeException: No OpenGL context found in the current thread.

at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)

at org.lwjgl.opengl.GL11.glClearColor(GL11.java:569)

at Lib.Graphics.GLInit.initOpenGL(GLInit.java:35)

at Mapper.Mapper$1.run(Mapper.java:44)

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Error log

Apr 14, 2013 8:01:38 PM Lib.Graphics.GLInit initDisplay

SEVERE: null

org.lwjgl.LWJGLException: Failed to find ARB pixel format 1 0

at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)

at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)

at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:229)

at org.lwjgl.opengl.Display.createWindow(Display.java:303)

at org.lwjgl.opengl.Display.create(Display.java:845)

at org.lwjgl.opengl.Display.create(Display.java:754)

at Lib.Graphics.GLInit.initDisplay(GLInit.java:28)

at Mapper.Mapper$1.run(Mapper.java:43)

Exception in thread "Thread-2" java.lang.RuntimeException: No OpenGL context found in the current thread.

at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)

at org.lwjgl.opengl.GL11.glClearColor(GL11.java:569)

at Lib.Graphics.GLInit.initOpenGL(GLInit.java:35)

at Mapper.Mapper$1.run(Mapper.java:44)

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okay i am not getting a grid in my window it is just the gray color like the boarders i can see the load/save stuff but no textures in the tabs like for the walls etc. (Java 7 update 17)

zvBRXNK.jpg

Same here...downloaded newest java....7 ud17 still grey screen only...

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I am thinking it is an amd video card thing i am not that good with pc stuff but opengl is a nvidia only thing i think?

Edited by Kegan

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Version 1.0b released.

Changes:

-fixed ARB pixel format bug (it was caused by antialiasing which is not supported on some computers - now if the program will detect that antialiasing is not supported it will disable it).

-fixed walls placement - it should be better now.

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nope 1.0b still the same thing...

Apr 14, 2013 2:30:41 PM Lib.Graphics.GLInit initDisplay

SEVERE: null

org.lwjgl.LWJGLException: Failed to find ARB pixel format 1 0

at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)

at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)

at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:229)

at org.lwjgl.opengl.Display.createWindow(Display.java:303)

at org.lwjgl.opengl.Display.create(Display.java:845)

at org.lwjgl.opengl.Display.create(Display.java:754)

at Lib.Graphics.GLInit.initDisplay(GLInit.java:42)

at Mapper.Mapper$1.run(Mapper.java:43)

Exception in thread "Thread-2" java.lang.RuntimeException: No OpenGL context found in the current thread.

at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)

at org.lwjgl.opengl.GL11.glClearColor(GL11.java:569)

at Lib.Graphics.GLInit.initOpenGL(GLInit.java:51)

at Mapper.Mapper$1.run(Mapper.java:44)

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Not being able to try this out sucks. Hope it can be fixed soon :P

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This is an incredible tool! Thank you for the hard work you put into it.

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Version 1.0c released - it must work now. :D This is the only change in this update.

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