Posted August 14, 2015 (edited) I made a little video about your lovely tool >https://www.youtube.com/watch?v=DaiYHtuCJDg Edited August 15, 2015 by Malena 4 Share this post Link to post Share on other sites
Posted August 15, 2015 I made a little video about your lovely tool Thanks, Malena - good job and nice video! Please allow me a technical question: I noticed that the quality of your YT video is surprisingly good - I never managed to post anything as clear and "crisp" as that on YT. Whenever I create a game video (using "Open Broadcaster Software" or FRAPS) it somehow becomes kind of blurred after I upload it to YT. How did you do it? Share this post Link to post Share on other sites
Posted August 15, 2015 Thanks, Malena - good job and nice video! Please allow me a technical question: I noticed that the quality of your YT video is surprisingly good - I never managed to post anything as clear and "crisp" as that on YT. Whenever I create a game video (using "Open Broadcaster Software" or FRAPS) it somehow becomes kind of blurred after I upload it to YT. How did you do it? Thanks Yaga. Well in my previous videos I was using Fraps for videocapturing and then was editing them in Camtasia Studio, but this time I decided to do the videocapture also with Camtasia since I needed to be able to show the DeedPlanner and to show it on top of Wurm. I was also surprised by the quality and will probably just use Camtasia from now on! I had done a test some time ago to compare the quality, but hadn't noticed any difference at that point for some reason. 1 Share this post Link to post Share on other sites
Posted August 17, 2015 (edited) I know you are busy now with wurm stuff but i had an idea on an improvement on the planner... When you put in a bunch of trees on a plan it can be a pain to remove them again. I was thinking that maybe you can add in a way to remove them all in one go with maybe the level area tool thing where it would remove all the trees/objects in the dragged highlighted area. I guess a toggle on/off thing would work too that way you can see things under the trees to make changes but then have them set back again when you are done. Edited August 17, 2015 by Kegan Share this post Link to post Share on other sites
Posted August 17, 2015 I can make objects deletion affect the whole tile, shouldn't be a big problem as very rarely there are more than 4 objects on tile. Share this post Link to post Share on other sites
Posted August 17, 2015 I can make objects deletion affect the whole tile, shouldn't be a big problem as very rarely there are more than 4 objects on tile. If you could get the drag highlight thing to work on that it would be great but it is not a big deal i guess. A way to toggle and hide the objects might be a better option but that might be to hard to manage...idk Share this post Link to post Share on other sites
Posted August 17, 2015 DeedPlanner 2.3.2 released! Changes:Added standalone staircaseUpdated staircases modelFixed rare mouse bug causing the program to sometimes crash on Windows As all of you probably noticed, updates are much less frequent now - I will try to return to more frequent rate of updates when next two major Wurm features I am working on will be finished (cannot say anything about them yet), but I would be REALLY happy if someone would join the project - even after returning to more active DP development I will be unable to keep older pace of updates. Programming knowledge is not really needed - if someone would like to help only with keeping the database up to date, all what is needed to know is basic Git usage (and there are many tools to automate that). Share this post Link to post Share on other sites
Posted August 18, 2015 I will try to return to more frequent rate of updates when next two major Wurm features I am working on will be finished (cannot say anything about them yet) Please, take alllllll the time you need. 1 Share this post Link to post Share on other sites
Posted September 3, 2015 Any chance you could add stone benches to the objects tab? Share this post Link to post Share on other sites
Posted September 4, 2015 As DeedPlanner have two more maintainers now, I brought DeedPlanner Trello page back to life: https://trello.com/b/o7MrFdUa/deedplanner Share this post Link to post Share on other sites
Posted September 5, 2015 (edited) Thanks.I had missed this update. Edited September 5, 2015 by Cecci Share this post Link to post Share on other sites
Posted September 5, 2015 Oh I see Bridges is marked there as planned (hopefully not merely suggested) and with red color too. Yayyyyy! Share this post Link to post Share on other sites
Posted September 5, 2015 Oh I see Bridges is marked there as planned (hopefully not merely suggested) and with red color too. Yayyyyy! Bridges are planned - more time-consuming than hard task to do, especially as it will require adding A LOT of new GUI elements and terrain checks. Share this post Link to post Share on other sites
Posted September 6, 2015 Can you guess what is wrong with this screenshot? Share this post Link to post Share on other sites
Posted September 6, 2015 (edited) Can you guess what is wrong with this screenshot?That the ss link does not work? Edit: When i right click the link it asks me if i want to translate the page so i think you are using some site that is not in English making the link not work for me..idk Edited September 6, 2015 by Kegan Share this post Link to post Share on other sites
Posted September 6, 2015 No stone brick bottom on the 2nd floor. Share this post Link to post Share on other sites
Posted September 6, 2015 hello Warlander, i get an error by starting the deedplanner 2.3.2 under Ubuntu 15.04 64bit. here is the comment: [2015-09-06 19:08:07] Error has occurred!Java vendor: Oracle CorporationJava version: 1.8.0_60java.lang.NullPointerExceptionat pl.wurmonline.deedplanner.data.Tile.renderGround(Tile.java:174)at pl.wurmonline.deedplanner.data.Tile.renderWorld(Tile.java:155)at pl.wurmonline.deedplanner.data.Tile.render3d(Tile.java:146)at pl.wurmonline.deedplanner.data.Map.render(Map.java:416)at pl.wurmonline.deedplanner.graphics.GraphicsLoop.display(GraphicsLoop.java:66)at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:665)at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:649)at javax.media.opengl.awt.GLJPanel$Updater.display(GLJPanel.java:1213)at javax.media.opengl.awt.GLJPanel$8.run(GLJPanel.java:1269)at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1119)at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:994)at javax.media.opengl.awt.GLJPanel$OffscreenBackend.doPaintComponent(GLJPanel.java:1777)at javax.media.opengl.awt.GLJPanel.paintComponent(GLJPanel.java:545)at javax.swing.JComponent.paint(JComponent.java:1056)at javax.swing.JComponent.paintChildren(JComponent.java:889)at javax.swing.JComponent.paint(JComponent.java:1065)at javax.swing.JComponent.paintChildren(JComponent.java:889)at javax.swing.JComponent.paint(JComponent.java:1065)at javax.swing.JLayeredPane.paint(JLayeredPane.java:586)at javax.swing.JComponent.paintChildren(JComponent.java:889)at javax.swing.JComponent.paint(JComponent.java:1065)at javax.swing.JComponent.paintToOffscreen(JComponent.java:5210)at javax.swing.BufferStrategyPaintManager.paint(BufferStrategyPaintManager.java:290)at javax.swing.RepaintManager.paint(RepaintManager.java:1272)at javax.swing.JComponent._paintImmediately(JComponent.java:5158)at javax.swing.JComponent.paintImmediately(JComponent.java:4969)at javax.swing.RepaintManager$4.run(RepaintManager.java:854)at javax.swing.RepaintManager$4.run(RepaintManager.java:814)at java.security.AccessController.doPrivileged(Native Method)at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:76)at javax.swing.RepaintManager.paintDirtyRegions(RepaintManager.java:814)at javax.swing.RepaintManager.paintDirtyRegions(RepaintManager.java:789)at javax.swing.RepaintManager.prePaintDirtyRegions(RepaintManager.java:738)at javax.swing.RepaintManager.access$1200(RepaintManager.java:64)at javax.swing.RepaintManager$ProcessingRunnable.run(RepaintManager.java:1732)at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:311)at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:756)at java.awt.EventQueue.access$500(EventQueue.java:97)at java.awt.EventQueue$3.run(EventQueue.java:709)at java.awt.EventQueue$3.run(EventQueue.java:703)at java.security.AccessController.doPrivileged(Native Method)at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:76)at java.awt.EventQueue.dispatchEvent(EventQueue.java:726)at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:201)at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:116)at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:105)at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:93)at java.awt.EventDispatchThread.run(EventDispatchThread.java:82) please, can you tell me whats the problem is? Share this post Link to post Share on other sites
Posted September 6, 2015 Most likely invalid save file or corrupted/outdated program database. Share this post Link to post Share on other sites
Posted September 7, 2015 DeedPlanner 2.3.3 released! Changes:Improved deleting objects (should be much easier now)Improved objects placement (old placement mode can be activated via shift key)Bottom floor of houses is using proper walls models nowAdded Czech translationImproved currently existing translationsDoubled scale of all trees Share this post Link to post Share on other sites
Posted September 7, 2015 (edited) Tried loading my save from 2.3.2, instant error, can still use the save however all of the stone archways/windows have been removed EDIT: Just realized I can't place stone archways anymore [2015-09-07 08:37:48] Error has occurred! Java vendor: Oracle Corporation Java version: 1.8.0_25 java.io.FileNotFoundException: C:\Users\Generic\Desktop\DeedPlanner 2.3.3\Data\Walls\Stone_Arched_Door.dae (The system cannot find the file specified) at java.io.FileInputStream.open(Native Method) at java.io.FileInputStream.<init>(Unknown Source) at java.io.FileInputStream.<init>(Unknown Source) at sun.net.www.protocol.file.FileURLConnection.connect(Unknown Source) at sun.net.www.protocol.file.FileURLConnection.getInputStream(Unknown Source) at com.sun.org.apache.xerces.internal.impl.XMLEntityManager.setupCurrentEntity(Unknown Source) at com.sun.org.apache.xerces.internal.impl.XMLVersionDetector.determineDocVersion(Unknown Source) at com.sun.org.apache.xerces.internal.parsers.XML11Configuration.parse(Unknown Source) at com.sun.org.apache.xerces.internal.parsers.XML11Configuration.parse(Unknown Source) at com.sun.org.apache.xerces.internal.parsers.XMLParser.parse(Unknown Source) at com.sun.org.apache.xerces.internal.parsers.DOMParser.parse(Unknown Source) at com.sun.org.apache.xerces.internal.jaxp.DocumentBuilderImpl.parse(Unknown Source) at javax.xml.parsers.DocumentBuilder.parse(Unknown Source) at pl.wurmonline.deedplanner.util.XMLUtils.fileToXMLDoc(XMLUtils.java:16) at pl.wurmonline.deedplanner.util.jogl.Mesh.loadMesh(Mesh.java:48) at pl.wurmonline.deedplanner.util.jogl.Mesh.render(Mesh.java:36) at pl.wurmonline.deedplanner.util.jogl.Model.render(Model.java:39) at pl.wurmonline.deedplanner.data.Wall.render(Wall.java:50) at pl.wurmonline.deedplanner.data.Tile.renderEntities(Tile.java:222) at pl.wurmonline.deedplanner.data.Tile.renderWorld(Tile.java:156) at pl.wurmonline.deedplanner.data.Tile.render3d(Tile.java:146) at pl.wurmonline.deedplanner.data.Map.render(Map.java:416) at pl.wurmonline.deedplanner.graphics.GraphicsLoop.display(GraphicsLoop.java:66) at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:665) at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:649) at javax.media.opengl.awt.GLJPanel$Updater.display(GLJPanel.java:1213) at javax.media.opengl.awt.GLJPanel$8.run(GLJPanel.java:1269) at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1119) at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:994) at javax.media.opengl.awt.GLJPanel$OffscreenBackend.doPaintComponent(GLJPanel.java:1777) at javax.media.opengl.awt.GLJPanel.paintComponent(GLJPanel.java:545) at javax.swing.JComponent.paint(Unknown Source) at javax.swing.JComponent.paintToOffscreen(Unknown Source) at javax.swing.RepaintManager$PaintManager.paintDoubleBuffered(Unknown Source) at javax.swing.RepaintManager$PaintManager.paint(Unknown Source) at javax.swing.RepaintManager.paint(Unknown Source) at javax.swing.JComponent._paintImmediately(Unknown Source) at javax.swing.JComponent.paintImmediately(Unknown Source) at javax.swing.RepaintManager$4.run(Unknown Source) at javax.swing.RepaintManager$4.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source) at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source) at com.jogamp.opengl.util.AWTAnimatorImpl$1.run(AWTAnimatorImpl.java:162) at java.awt.event.InvocationEvent.dispatch(Unknown Source) at java.awt.EventQueue.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access$400(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source) Edited September 7, 2015 by Huntar Share this post Link to post Share on other sites
Posted September 7, 2015 DeedPlanner 2.3.4 released! Changes:Fixed arched walls bugMissed this bug, sorry for that and thanks for reporting. 1 Share this post Link to post Share on other sites
Posted September 7, 2015 DeedPlanner 2.3.5 released! Changes:Fixed windows and portcullis bugSorry about that again, this should be the last problem for now. Share this post Link to post Share on other sites
Posted September 8, 2015 Can I just say: I absolutely love the fact that the parts are in a thumbnailed list now. It has made designing so much less tedious! Warlander if you need someone to help make those thumbnail images, I would be glad to help. Share this post Link to post Share on other sites
Posted September 8, 2015 Bridges are the key feature for the next DeedPlanner version, I added (approximate) checklist of progress on Trello and will focus just on them until they will be finished. I cannot give any ETA yet, but I will try to finish them before start of new academic year (1st October). After bridges and export of in-game terrain releases, DeedPlanner project goals will be finally accomplished after about 2,5 years of work, but this doesn't mean that there are no more things to do - future focus will be on making edition easier/more intuitive, improving graphics and optimization. 2 Share this post Link to post Share on other sites