Posted May 11, 2015 hello warlander when will the new version released? and will the new items be there, like bridges etc? Share this post Link to post Share on other sites
Posted May 12, 2015 Finally I was able to execute DeedPlanner again on my MacBook. But I had to remove /Library/Java/Extensions first. It was conflicting with the libraries included in DeedPlanner.Thanks! 1 Share this post Link to post Share on other sites
Posted May 12, 2015 (edited) bridges? lol Edit: It took Rolf and team years to get it figured out do you think you can tackle it? Edited May 12, 2015 by Kegan 2 Share this post Link to post Share on other sites
Posted May 12, 2015 bridges? lol Edit: It took Rolf and team years to get it figured out do you think you can tackle it? I have more faith in Warlander 4 Share this post Link to post Share on other sites
Posted May 13, 2015 Any hopes on adding market stalls? Share this post Link to post Share on other sites
Posted May 13, 2015 Any hopes on adding market stalls? I tried adding the marketstall on my own... i got them in but they were... kinda misplaced when putting them on the plan x'D (It was placed 3 tiles off... when i tried to rotate it it still rotated around the selected tile) Share this post Link to post Share on other sites
Posted May 14, 2015 (edited) hello warlander when will the new version released? and will the new items be there, like bridges etc? This weekend, in best case - maybe even on Friday. New version will include mostly bugfixes and very minor changes, but also some new models (like staircases) and possibility to rotate floors. Small preview: Any hopes on adding market stalls? I tried adding the marketstall on my own... i got them in but they were... kinda misplaced when putting them on the plan x'D (It was placed 3 tiles off... when i tried to rotate it it still rotated around the selected tile) I encountered the same issue when trying to add it - I will surely add it when I will have enough time to adapt model to the in-program loader. bridges? lol Edit: It took Rolf and team years to get it figured out do you think you can tackle it? In case of DeedPlanner I don't need to worry about collisions, dropping items, fighting etc. and from the very beginning program was designed for creating 3d structures, so this is mostly matter of figuring out how bridge planning and rendering works in-game and implementing similar algorithms (I need more time to figure out both of these aspects, but I already have some assumptions). Edited May 14, 2015 by Warlander 8 Share this post Link to post Share on other sites
Posted May 14, 2015 Cannot express ENOUGH how grateful I am for all the work you do on this, Warlander! You've been right on top of new features to the game, helping us implement them into our deeds smoothly and perfectly to our liking with Deedplanner... So very awesome of you! 1 Share this post Link to post Share on other sites
Posted May 15, 2015 Hmm, When i download and try to run it in the zip, i just get an error and it crashes. When i extract it to my desktop, i get the same thing. Share this post Link to post Share on other sites
Posted May 15, 2015 Hmm, When i download and try to run it in the zip, i just get an error and it crashes. When i extract it to my desktop, i get the same thing. Error message? Program cannot be run in .zip, but on desktop - if everything got extracted correctly - there shouldn't be any problems. Share this post Link to post Share on other sites
Posted May 16, 2015 DeedPlanner 2.2.1 released! Changes:Added possibility to rotate floorsAdded intelligent walls rotation near edge of floorAdded small interface changesAdded all stairsAdded magic chestMade labels-related memory leak less significant Outside of previously announced features I added few others, including one more interesting, not announced change - intelligent walls rotation. Share this post Link to post Share on other sites
Posted May 16, 2015 DeedPlanner 2.2.1 released! Changes: Added all stairs Outside of previously announced features I added few others, including one more interesting, not announced change - intelligent walls rotation. Share this post Link to post Share on other sites
Posted May 18, 2015 Wonderful tool; just spent a long, long time heightmapping my entire deed and a bit of perimeter. Given such, I have some feature requests in the form of hotkeys, as pictured The hotkeys, above, as well as the 2-tier graduation of height changes, would have made the job far easier and faster; the main goal is to reduce the amount you to move your mouse away from the tile you were working on. Other ideas to help with this:A small dot on the last corner you edited (so if you do move the mouse away, it's quickly found).Colourblind mode - green-to-red was painful to see what tiles were finished, since I'm red/green colourblind. Might suggest blue-to-red in such a mode. Fantastic tool, I look forward to seeing bridges. Share this post Link to post Share on other sites
Posted May 18, 2015 (edited) Wonderful tool; just spent a long, long time heightmapping my entire deed and a bit of perimeter. Given such, I have some feature requests in the form of hotkeys, as pictured The hotkeys, above, as well as the 2-tier graduation of height changes, would have made the job far easier and faster; the main goal is to reduce the amount you to move your mouse away from the tile you were working on. Other ideas to help with this: A small dot on the last corner you edited (so if you do move the mouse away, it's quickly found). Colourblind mode - green-to-red was painful to see what tiles were finished, since I'm red/green colourblind. Might suggest blue-to-red in such a mode. Fantastic tool, I look forward to seeing bridges. Hotkeys are very good idea, I will check if it is possible to add them without any major changes, the same with a small dot. Colorblind mode should appear in next update. Edit: I will just leave one big spoiler here... Open it at your own risk. Edited May 19, 2015 by Warlander 4 Share this post Link to post Share on other sites
Posted May 19, 2015 Hello, I have been trying to load up maps in the new version and keep running into errors. I searched the thread, but I did not see anything similar. None of my old maps will load. I am running Java 8 64 and Win 8.1. Any help would be appreciated. Thank you for a great program. [2015-05-19 10:20:42] Error has occurred!Java vendor: Oracle CorporationJava version: 1.8.0_45java.lang.NoClassDefFoundError: com/google/common/io/LittleEndianDataInputStream at pl.wurmonline.deedplanner.data.Map.parseMap(Map.java:55) at pl.wurmonline.deedplanner.forms.LoadWindow.loadManager(LoadWindow.java:31) at pl.wurmonline.deedplanner.forms.LoadWindow.fileButtonActionPerformed(LoadWindow.java:180) at pl.wurmonline.deedplanner.forms.LoadWindow.access$400(LoadWindow.java:17) at pl.wurmonline.deedplanner.forms.LoadWindow$5.actionPerformed(LoadWindow.java:88) at javax.swing.AbstractButton.fireActionPerformed(Unknown Source) at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.setPressed(Unknown Source) at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source) at java.awt.Component.processMouseEvent(Unknown Source) at javax.swing.JComponent.processMouseEvent(Unknown Source) at java.awt.Component.processEvent(Unknown Source) at java.awt.Container.processEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Window.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.EventQueue.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access$500(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source)Caused by: java.lang.ClassNotFoundException: com.google.common.io.LittleEndianDataInputStream at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 41 more Share this post Link to post Share on other sites
Posted May 20, 2015 (edited) I had an idea tonight.. When you are working with a big building and want to try something new it can be a pain to delete every wall/floor so why not put in a building delete function? I was thinking that maybe in the labels and materials tab might be a good spot and maybe the same code that figures out what is part of the building in there can figure out what to delete. It might not work but just something to think about Edited May 20, 2015 by Kegan Share this post Link to post Share on other sites
Posted May 20, 2015 I had an idea tonight.. When you are working with a big building and want to try something new it can be a pain to delete every wall/floor so why not put in a building delete function? I was thinking that maybe in the labels and materials tab might be a good spot and maybe the same code that figures out what is part of the building in there can figure out what to delete. It might not work but just something to think about Nice idea, I encountered similar issue when using program to plan my own house yesterday - existing code should be possible to reuse, when I will finish caves I will take a look at this. Share this post Link to post Share on other sites
Posted May 20, 2015 I will just leave one big spoiler here... Open it at your own risk. Image not loading Share this post Link to post Share on other sites
Posted May 20, 2015 I missed the edit with the screenshot of the mine nice work. Will the mine have height to them of just one level? Share this post Link to post Share on other sites
Posted May 20, 2015 First I want to say, great job you are doing, Warlander. Deed planner is excelent tool. And now my stupid question (no offence, please, I do not want to be rude) Is there any chance bridges will be included any time soon? I just finished design of indoor swimming pool, where roof will be from bridges. And because that project will be quite big, I want to test how such roof will looks like, before I will drown thousands of bricks there... Share this post Link to post Share on other sites
Posted May 20, 2015 I missed the edit with the screenshot of the mine nice work. Will the mine have height to them of just one level?Possibility to edit both absolute height and cave height - cave height will be shown with dots.About bridges - I want to implement them, but I need some time to gather more data and design the whole feature. 2 Share this post Link to post Share on other sites
Posted May 20, 2015 (edited) In the old cave system and the regular planner now i use different ground/blocks to indicate slope but in the new version you had posted it looked to be in 3d so was just wondering. I can't even begin to imagine how hard bridges is going to be but i think you will get it figured out. Edited May 20, 2015 by Kegan Share this post Link to post Share on other sites
Posted May 21, 2015 Crash when trying to start http://pastebin.com/0ya9R5nS Share this post Link to post Share on other sites
Posted May 21, 2015 (edited) Crash when trying to start http://pastebin.com/0ya9R5nS It crashed for me too but i am going to paste in the error here for Warlander. Are you using an old map that is no longer compatible maybe or is this a new one? Error that is given.. [Fatal Error] :1:1: Content is not allowed in prolog. [2015-05-21 14:07:25] Error has occurred! Java vendor: Oracle Corporation Java version: 1.8.0_20 java.lang.NoClassDefFoundError: com/google/common/io/LittleEndianDataInputStream at pl.wurmonline.deedplanner.data.Map.parseMap(Map.java:55) at pl.wurmonline.deedplanner.forms.LoadWindow.loadManager(LoadWindow.java:31) at pl.wurmonline.deedplanner.forms.LoadWindow.urlButtonActionPerformed(LoadWindow.java:156) at pl.wurmonline.deedplanner.forms.LoadWindow.access$200(LoadWindow.java:17) at pl.wurmonline.deedplanner.forms.LoadWindow$3.actionPerformed(LoadWindow.java:72) at javax.swing.AbstractButton.fireActionPerformed(Unknown Source) at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.setPressed(Unknown Source) at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source) at java.awt.Component.processMouseEvent(Unknown Source) at javax.swing.JComponent.processMouseEvent(Unknown Source) at java.awt.Component.processEvent(Unknown Source) at java.awt.Container.processEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Window.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.EventQueue.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access$400(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source) Caused by: java.lang.ClassNotFoundException: com.google.common.io.LittleEndianDataInputStream at java.net.URLClassLoader$1.run(Unknown Source) at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 41 more Edited May 21, 2015 by Kegan Share this post Link to post Share on other sites
Posted May 21, 2015 I have to repeat what others have said, thank you so so so much for this tool. I really don't see how we could manage without it! Looking forward to when bridges are added, even if it's in the form of have a few static kinds to start with. By static I mean say a 3 tile long, 1 tile wide bridge. Or a 10 tile long, 2 tile wide bridge. Just something "rough" that we can get at least some idea with. Some feedback as well. I find myself missing the icons at the top to switch between 2d and 3d mode. Any possibility to return those? (and of course add a third for the wurm view) Thanks again! Share this post Link to post Share on other sites