Posted December 21, 2012 With The addition of capability to build multi story buildings, arches and internal walls, and the recent bug with holes in the middle of buildings, I thought that it would be very useful to to have the capability to extend building ground plans, so can make buildings larger or smaller without having to demolish the whole thing and rebuild from scratch.extending should require the same skill as to build a plan of the same shape and size.could be done by adding an option to extend in addition to the current plan option that requires you to hold the writ for the building in questionan additional option could be the option to merge two, or more, existing writs that are next to each other if you extend onto a tile that borders two or more buildings/plans, this would require possession of all writs for the merged buildings. 1 Share this post Link to post Share on other sites
Posted December 23, 2012 Why don't we already have this, is the true question. Share this post Link to post Share on other sites
Posted December 23, 2012 an additional option could be the option to merge two, or more, existing writs that are next to each other if you extend onto a tile that borders two or more buildings/plans, this would require possession of all writs for the merged buildings.I was right with you up until here. If you mean "an additional option could be the option to merge two, or more, existing writs so long as you have the skill for the whole building" then I'm still +1 to your whole idea Otherwise, its just an opportunity to bypass the carp requirements for large buildings. 1 Share this post Link to post Share on other sites
Posted December 23, 2012 I was right with you up until here. If you mean "an additional option could be the option to merge two, or more, existing writs so long as you have the skill for the whole building" then I'm still +1 to your whole idea Otherwise, its just an opportunity to bypass the carp requirements for large buildings.i thought that was covered by "extending should require the same skill as to build a plan of the same shape and size.", but yes that is what i meant Share this post Link to post Share on other sites
Posted December 23, 2012 Very low priority but sure, why not. Share this post Link to post Share on other sites
Posted December 23, 2012 (edited) +1 noobs hate to learn they cannot expand their shack and have to start over somewhere else. The worst case implementation to keep the database consistent might be an automated teardown, replan and free rebuild leaving only unfinished part the new expansions.-1 I think the merge part is too difficult though, stick to expansion first (using existing plan rules) and see how it goes. When this was brought up before it got complicated with wanting to build multi-writ rentals to enable inns and taverns. Don't want to skip the simple implementation by complicating it with the complicated.This is a game where I cannot enter my vineyard because I hedged it, with the neighbors horses getting out when the devs try to trim my hedges. Merging writs falls into that category of too easy to break. Edited December 23, 2012 by yarnevk Share this post Link to post Share on other sites
Posted December 23, 2012 building extensions would be a great idea +1 Share this post Link to post Share on other sites
Posted December 24, 2012 Its been vaguely frustrating to have to completely rebuild, if I found I needed more space. The waste of materials always bothered me. Share this post Link to post Share on other sites
Posted December 24, 2012 If not being able to nock out a wall and extand , then give back 75% of the material..on demolition. Share this post Link to post Share on other sites
Posted December 24, 2012 +1 on this good idea. I love it. Share this post Link to post Share on other sites