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Q&a Log & Discussion

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Here is the log broken down and sectioned from the Q&A session. The ***comments*** are comments made inside #wurmqa by other staff. The log is a complete log but due to it being so long I sectioned it off behind spoilers for those who are more focused on one topic then another and for easier reading.

Enjoy and discuss.

<@Wossoo> Hi everyone - and welcome to our Wurm Online Developer Q&A on the 7th December 2012 at 2:00PM CET

<@Wossoo> Thanks for coming!

<@Wossoo> I am going to field questions which have been sumbitted via email etc, and put them to Rolf and the other developers

<@Wossoo> On the subject of Wurm online going 1.0, what this means for the game and so on.

<@Wossoo> Rolf do you have anything you would like to say to start off with before questions?

<@Wossoo> Or any of the other developers.

<&Rolf> I can start off by saying Welcome all, and that as far as I know we're on track with the release

<&Rolf> not everything is done but there are no showstoppers

<&Rolf> so we have some work left but it looks good

<&Rolf> so bring'em on Wossoo

<@Wossoo> Okay - the questions are vaguely in theme order. Most came regarding the new server so we will start there.

<&Rolf> ok

New server questions

<@Wossoo> First question (easy one) - How big will the new server be?

<&Rolf> the size of Celebration etc, 8x8 kilometers

<@Wossoo> Okay cool - How will the priest issue be solved on the new server?

<@Wossoo> That is to say, will it get a WL? or some other way of making priests?

<&Rolf> no White Light - I still believe GM's can or should be able to teach the faiths

<&Rolf> so right now that's the idea

<@Wossoo> Sounds good - From Xblade - Will we be able to take our epic characters that have never set foot on freedom to the new island that is not connected to freedom?

<@Wossoo> or will the only way be via tutorial?

<&Rolf> you'll be able to get there from epic

<&Rolf> if you never entered the freedom servers

<&Rolf> it's existing functionality we wont change

<@Wossoo> Ahh interesting, so there will be some way to get money over?

<&Rolf> (coming from epic will of course reset your skills as usual)

<&Rolf> yes you can bring money that way, which I don't see a problem with

<@Wossoo> Alright

<&Rolf> that's just going to end up in the other players' pockets as usual

<&Rolf> skills and high quality materials are what I want to block

<@Wossoo> I expect the answer is no, but is the new server under the curve such as epic or is it at the same rate of gain as the other freedom servers?

<&Rolf> same rate of gain as the other freedom servers

<@Wossoo> Craig B. asks - What are the parameters for deciding when the new server will merge with the freedom cluster? I have friends planning on starting Wurm on that server and they are asking me when they will be able to play alongside me?

<&Rolf> there are no such parameters defined

<@Wossoo> ok, when it is connected what direction from the other servers will it be?

<&Rolf> not defined yet

<@Wossoo> Okay

<&Rolf> i don't want to start a land rush for that

<@Wossoo> heh

<@Wossoo> Pryath asks - Will all the new Wurm 1.0 features be rolled out to all Wurm Servers on 12/12, not just the new server?

<&Rolf> all servers yes

<&Rolf> hi pryath:)

<@Wossoo> ok - interesting one from Anders - Is there any chance of Independence falling to the same fate as JKH/MRH or are everyone's projects on the server reasonably safe?

<@Wossoo> and I mean old JKH/MRH

<@Wossoo> that were closed down

<&Rolf> if everyone leaves it most certainly will and I guess there is some sort of limit at x players left or so that I'll have to consider

<&Rolf> but right now I don't see that happening to any server

<@Wossoo> Ok - about the type of players you want on the new server - Does Rolf or anyone on the Dev team want to encourage experienced players to create an alt on the new server, or would they prefer that we didn't?

<&Rolf> i have different opinions on it

<&Rolf> i like if you stay where you are so those servers are living

<&Rolf> then again it's good with some guiding experience

<&Rolf> and organizers

<&Rolf> i think it's going to balance pretty good

<&Rolf> some new players may think the roughness of a pristine server is too much

<&Rolf> then they can go to epic through a portal and get to more civilized areas i guess or create an alt

<@Wossoo> Alright - from Pearle - Will you be releasing a map dump for the new server at any point?

<&Rolf> yes at one point but i'll wait a while as usual

<@Wossoo> Any ideas how long?

<&Rolf> not really no

<&Rolf> usually takes a week to a month?

<&Rolf> so yes I did have an idea how long:)

<@Wossoo> hah

<@Wossoo> Okay sounds good

<@Wossoo> There has been talk about changes that wont allow the uniques to be penned up. When will these changes make it to the Freedom servers, and will it be baseline for the pristine server?

<@Wossoo> or a better question maybe - will it have uniques?

<&Rolf> yes it will have uniques

<&Rolf> and those changes are always being worked on and introduced on all servers at the same time

<&Rolf> so if you manage to pen them don't expect it to last because one day they'll just fly away or something

<&Rolf> unfortunately not for this release

<@Wossoo> Do we have any ETAs for that?

<&Rolf> no

<@Wossoo> Alright

<@Wossoo> Are you confident that the new server (and other servers including GV) will be able to handle a massive influx of new players?

<&Rolf> there are limits on the number of players which we'll extend until we notice lag

<&Rolf> i have at least one backup server

<&Rolf> but we can open more if it goes that crazy

<&Rolf> i mean i have one extra map

<@Wossoo> Is that for Epic, Freedom or either?

<&Rolf> the limit will block free to play first though

<&Rolf> for this new pristine setting

<&Rolf> so they'd be connected

<&Rolf> then opened at the same time

<&Rolf> for the other freedom servers when that time comes

Multi-storey questions

<@Wossoo> Ahh I see. Well we've had alot of questions about the new server now (and servers in general)

<@Wossoo> so we will move onto multistorey questions

<@Wossoo> I didnt get a huge number of questions on this over email, but there are a few I think people would like to know

<@Wossoo> PM MaxC if you have others (viewers)

<@Wossoo> Can you confirm whether we will be able to extend existing houses upwards with multi-storey, and how the skill requirement will be determined?

<&Rolf> you'll have to make them flat first

<&Rolf> the skill requirements will be worked out during the weekend

<&Rolf> we have a general idea that we think works but we'll have to verify it

<@Wossoo> Okay, what is the general idea at the moment?

<&Rolf> at 21 skill you can build up to 3 floors

<&Rolf> then 1 floor extra per 2 carpentry skill

<@Wossoo> Woah

<@Wossoo> Oh sorry I misunderstood

<&Rolf> you need to be able to extend the base to support it though

<@Wossoo> So you mean floor tile or level?

<&Rolf> no, level

<@Wossoo> So we'll be able to build huge towers?

<&Rolf> we want both castles and mage towers

<&Rolf> yes

<&Rolf> but you'll need support on the sides

<@Wossoo> I suppose that leads onto the next question - how many levels maximum?

<&Rolf> with that idea it's 41 i think

<@Wossoo> 41 storeys! wow!

<@Wossoo> So what type of support would be needed to get that high?

<&Rolf> i'm thinking you need 3 levels lower on a side always

***<@Budda> 41 stories, do you even climb bro?***

<&Rolf> so can build 6 levels if you have 3 already

<&Rolf> then 9 max

<&Rolf> etc

<&Rolf> needs to be tested for insanity though

<@Wossoo> Can you clarify?

<@Wossoo> Like do you mean a bigger bottom floor or?

<&Rolf> yes

<&Rolf> eh no

<&Rolf> if you have two tiles

<&Rolf> you can build a 6 level tower

<&Rolf> as long as the other tile has 3 levels

<@Wossoo> ah alright

<&Rolf> and with three tiles you can build a 9 level house

<&Rolf> it may be too easy to build though

<@Wossoo> Yeah, and 41 levels is extremely high

<&Rolf> so maybe we have to make it a lot harder and only allow those numbers at 90+ skill

<@Wossoo> Oky

<@Wossoo> Slightly different question now - How will you solve forges/ovens on groundfloor and having multiple stories on top?

<&Rolf> we won't so you'll have to imagine chimneys all the way to the top

<@Wossoo> Alright, is that not a problem for playing on the level above?

<@Wossoo> Like wont there be smoke etc?

<@Wossoo> Other devs can answer by the way

<@Wossoo> if they know the answers

<&Rolf> that's up to the client team to solve yes

<+Budda> We'll fix that if thats the case, after release though

<@Wossoo> Okay, how will travel between levels work?

**<@Budda> clouds and magic carpets**

<&Rolf> for you guys who don't know much about wurm we're only three employees and a handful of volunteer developers so don't expect too much please:)

<&Rolf> initially you'll have to glide up and down ladders but there will come stairs you can just walk up and down

<&Rolf> the new shiny shrinkwrap collision system isn't totally done yet

<&Rolf> the new shiny shrinkwrap collision system isn't totally done yet

<@Wossoo> Whats that about?

<&Rolf> colliding on models

<@Wossoo> Ah sorry misready :)

<&Rolf> we collide on borders now

<&Rolf> and floor levels

<&Rolf> and eh trees but that's not shrinkwrap collision

<@Wossoo> Okay - sort of related to multistorey - from Tich: With the multistorey code and your comments that it would contribute to bridges - do we have any eta on when they will be done?

<&Rolf> actually Wollschaf said today that he sort of had figured out that bridges weren't too far away but I haven't looked at it yet

<@Wossoo> Tich will be very pleased!

<&Rolf> yeah

<&Rolf> he solved the level transition yesterday just in time for the deadline

<@Wossoo> In the #wurmqa channel - we've had a few questions about roofs. How will they work on multistorey?

<@Wossoo> also, will balconies be possible?

<&Rolf> haradur can you explain some?

<&Rolf> and/or zcul

<&Rolf> real balconies won't be possible until we've solved bridges

<&Rolf> until then you'll have to build terrasses insteda

<&Rolf> instead

<@Zcul> Roofs are built in the same way floors are built, and you will have variation of materials giving different looks.

<@Wossoo> Will there be no more auto-roofs?

<@Zcul> the larger the connecting roof tiles are, the more magnificent the roof will become, curtesy of Haradur and Saroman.

<&Rolf> as soon as you build one roof part the auto roof will go away yes Haradu?

<&Rolf> r

<@Zcul> Since multistory buildings require absolutely flat land, those who choose to build crooked constructions will still suffer the auto-roof.

<@Wollschaf> yes I've got a nice idea for bridges which may or may not work. It just fell out of the code

<@Wossoo> Ahh sounds good then.

<@Wossoo> I have a question about door locks

<@Wossoo> Basically, will it be possible to set individual lock permissions?

<@Wossoo> So we could have proper inns?

<@Wossoo> Terraced streets and large co-inhabited buildings even.

<@Zcul> This is something that is planned, and has been discussed alot. The solution that is on the table for an upcoming release would be to having minedoor like access to doors internally in buildings.

<&Rolf> ok totally flat houses will lose their roofs

<&Rolf> and you'll have to build them

<&Rolf> whereas if you have a non-flat building it will retain it's auto roof

<@Wossoo> Is that for current buildings too?

<&Rolf> yes that's for current building

<&Rolf> s

<@Wossoo> Okay

Graphic updates

<@Wossoo> I think we're a bit behind so I am going to have to move onto the next topic

<@Wossoo> which is graphics updates. We didnt get many questions on this though as such but we have a couple

<@Wossoo> Telarin asks - Will we have any visible, dyable, tunics etc. which can be used to cover armour, and will there be the ability to create custom coats of arms etc.

<&Rolf> tunics..

<&Rolf> i think we have tabards in the making

<@Wossoo> Yeah I heard about those, for kingdoms

<&Rolf> but they aren't done yet so don't expect it for release

<@Wossoo> Do you know if they will be dyeable? like flags but visible

***<@Zcul> @Sheridan like walls you will be able to destroy and rebuild the roof with different materials to your liking.

<@Zcul> on a tile-by-tile basis****

<&Rolf> right now we have visible armour which can't be colored

<@Wossoo> Okay

<&Rolf> but i want colorable clothing

<&Rolf> i don't know how it will work out with the armour though

<+Budda> soonâ„¢

<&Rolf> it's not coming this release

<&Rolf> and we have to discuss it more

<@Wossoo> On a similar note, do you know if armour made of different metals, such as gold chain, will look gold at any point?

<&Rolf> yes they will

<&Rolf> not at release though

<@Wollschaf> the underlying code of custom armor does support things like that

<@Wollschaf> in principle

<@Wossoo> Alright sounds good

<@Wossoo> I suppose we have a partial answer for the next question (kingdom tabards) but how will players be able to tell each other apart in PvP now it wont be obvious?

<&Rolf> mouse over will show enemies for one thing

<&Rolf> and we're adding tabards

<&Rolf> but initially it will be a bit hard

<@Wossoo> Will there be tabards (or similar) for horses too?

<&Rolf> not planned

<&Rolf> you'll be able to upload emblems for custom kingdoms

<&Rolf> darkfilo maintains that

<&Rolf> "upload"

<&Rolf> i mean send them to darkfilo:)

<&Rolf> banners and flags support that at release

<@Wossoo> Final question on graphics for now (as we're short on time) What graphics future for Wurm you see? How it would look in near future and why?

<&Rolf> we've still got a lot to improve with existing creatures and items which will keep us busy a good while

<&Rolf> and there will come more of both as well

<&Rolf> we need a lot more furnishing for instance

<&Rolf> and flower pots

<@Wossoo> What about themes - some people have commented that things are going slightly 'cartoony' in some aspects. Do you expect more of that or more gritty, rustic realism?

<&Rolf> i don't want it to become too cartoony

<@Zcul> I want it to become more gritty and rustic!

<&Rolf> not sure what that's about tbh

<@Wollschaf> graphics themes cannot be maintained without hindering general progress too much

<@Wossoo> Okay

Bugs, Updates and testing

<@Wossoo> The next area is a little bit more technical - about bugs, updates and testing

<&Rolf> ouch

<&Rolf> :)

<@Wollschaf> we have all of those

<@Wossoo> Will the upcoming update and marketing strategy to increase the inflow of newcomers affect in any way the frequency of updates?

<&Rolf> yeah i recognize the words

<&Rolf> yes i think we'll be able to slow down and make more stable updates

<&Rolf> in the future

<@Wossoo> Ahh sort of linked to that - With the official release of Wurm Online 1.0 will there be "regular" update schedule each week or month instead of just whenever you "think" things are ready to be implemented?

<&Rolf> i'm sure the first week will be hectic with updates so don't expect too much initially

<&Rolf> but everyone likes proper release schedules

<&Rolf> I don't think would have been here today though if we had followed standard procedure

<@Wossoo> on that point you just made about the first week etc - Software is software and you can never rule out issues, but how confident are the Development team that we will see a relatively smooth transition to 1.0?

<&Rolf> i'm like 90% confident

<@Wossoo> Just 90? :P

<&Rolf> i've been more confident before and it has borked so i stay at 90 this time

<@Wossoo> Alright fair enough! Better to be prepared I think

<@Wossoo> This one is a little more general - Have you prepared for the future of Wurm, as in what if something happened to you tomorrow? What would happen to Wurm? Would it shut down and that would be the end of it or are there plans in case something drastic were to happen to you?

<&Rolf> server development would stop a while and depending on how the economics look someone may step in and sort things out

<@Wossoo> Well, we all hope that wont happen of course :)

<@Wossoo> No matter how many lamps need oil

<&Rolf> hah yeah thanks

<&Rolf> haha

<&Rolf> i would have hired someone already if we had the money of course

<&Rolf> it's not like i want to be the end of the world person

<@Wossoo> Yeah what are the plans on increasing more paid employees as opposed to volunteers?

<&Rolf> grand

<&Rolf> i can only say grand

<@Wossoo> Do you think it's becoming financially more viable to hire more developers and staff?

<@Wossoo> Like I know you have three already now

<&Rolf> yes we really need a dedicated server developer initially

<&Rolf> we should be able to look at that after the release

<@Wossoo> Sounds good

<@Wossoo> So what are the plans for testing? Will it be more formalised?

<@Wossoo> and will new things be more thoroughly tested in future?

<&Rolf> doing testing the proper way

<&Rolf> like in the books

<&Rolf> you can code one line of code per day

<&Rolf> i'm not sure that's what our users want

<&Rolf> so they should be careful what they wish for:)

<+Budda> bugs for everyone!

<@Wossoo> hehe ok

<@Wossoo> We have had a couple of questions about this

<@Wossoo> Will you be taking another look at the combat system at any point soon?

<@Wossoo> Like a re-design or something?

<@Wossoo> or an overhaul

<&Rolf> (btw one line of code is of course exaggerating)

<@Wossoo> hehe yeah

<&Rolf> we've already changed a few things on the test server

<&Rolf> making stances more available

<@Wossoo> Any brief specifics?

<&Rolf> i'm dreaming of a more intuitive aim system

<&Rolf> with a simple click to swing your sword

<&Rolf> but we'll see when we get around to that

<@Wossoo> Ah that sounds cool - so you envisage more player skill than ingame avatar skill?

<&Rolf> simple, as in the longer you hold the more punch etc

<@Wossoo> Yeah

<&Rolf> but you'd decide if you want to punch hard or quick

<&Rolf> might work

<&Rolf> no eta

<@Wossoo> Ah that sounds cool. More options are good

<@Wossoo> From this question came questions about crafting system

<@Wossoo> any plans for that?

<&Rolf> budda has

<@Wossoo> ooh

<&Rolf> making crafting a bit more workbenchy

<+Budda> que

<&Rolf> and visible

<&Rolf> somehow, i haven't had time to consider it a lot lately

<+Budda> oh right, yeah I plan on making crafting a lot easier early in the new year

<+Budda> less click click click

<@Wossoo> ahh nice that would be great for wrists and shoulders around the world! :D

<&Rolf> budda to the rescue!

<+Budda> couple of things to do before that though

<@Wossoo> There have been a few comments around that Wurm is a bit like a second job. Are there any plans to speed things up more?

<&Rolf> i've tried to speed it up even more but met resistance

<&Rolf> it's also hard to increase speed for newbies

<@Wossoo> Yeah I think one of the things that makes Wurm great is that things do require real effort

<@Wossoo> and time

<&Rolf> since we want to show progress with skill

<&Rolf> yes

<@Wossoo> okay

<&Rolf> shortening the base start timer of 15 seconds i mean, for newbies

<&Rolf> or well it's about 12 if you're at full stamina

1.0 or general issues questions **CHAOS**

<@Wossoo> Well I think most questions on that subject are past, so it would be great to move onto some post 1.0 or general issues.

<&Rolf> ok

<&Rolf> ah look

<&Rolf> time flies

<@Wossoo> Chaos seems a big issue atm

<@Wossoo> so I have had a few questions about that

<@Wossoo> and I mean chaos server ;P

<&Rolf> haha yes

**<@Budda> attention the whole 3 people on chaos

<@Budda> chaos, the one with all the shady people hiding in caves, yelling at the sunlight**

<@Wossoo> Is there any news about that? Like have you decided on how to make it better?

<&Rolf> the real issue is that the people living there don't agree on a path forward

<&Rolf> some want fully raidable deeds

<&Rolf> some don't

<@Wossoo> What do you think is best?

<&Rolf> so it's sort of a stalemate and i don't feel like i improve things by changing anything

<&Rolf> i just favor one side and let the other down

<&Rolf> which is the balance we've ended up at now

<&Rolf> i'm all open for unbiased improvements

<&Rolf> which only benefits everyone

<@Wossoo> With non-PvP servers so close by, do you think it would be better to side with full PvP?

<&Rolf> potentially but non-pvpers have lived there now for a good while

<@Wossoo> What are your thoughts on including HoTS to Chaos?

<&Rolf> that it means siding with full pvp

<&Rolf> but it would be a lot more fun of course

<@Wossoo> It sounds like Chaos is stuck in a bit of an unhappy medium at the moment then. Any plans on how to deal with that?

<@Wossoo> or ETA?

<&Rolf> no eta

<&Rolf> we will need a poll system at one point

<&Rolf> i guess

<&Rolf> in the game

<&Rolf> then we can make some proper decisions maybe

<@Wossoo> Sounds interesting

<&Rolf> using the forum for that is as you know uncertain

<@Wossoo> Yeah

<@Wossoo> I suppose a bit more general from Chaos - would you say future development will be more focussed towards the PVE or PVP aspect of Wurm>

<@Wossoo> *?

<&Rolf> by the way, introducing hots on chaos won't be a lot more fun for those who don't want to pvp of course

<@Wossoo> I suppose there is always the question- why are they on a PvP server?

<@Wossoo> with so many KM of non-pvp across the water

<&Rolf> because we went from a total non-pvp server to limited pvp

<&Rolf> so they came early on and then later settled outside the pvp area

<@Wossoo> Hm true

<&Rolf> a lot of the new content such as items, creatures and graphics will be non-pvp related

<&Rolf> but i'm still itching to make pvp work better

<&Rolf> since that's what i personally want to do

<&Rolf> i love the feeling of a full loot

<@Wossoo> Do you think alternatives could work on Chaos?

<&Rolf> it's like winning the pot in poke

<&Rolf> r

<@Wossoo> Like allowing people to make PMK that can do PvP but not attack freedom

<@Wossoo> so allow people in PMKs on Chaos to have full PvP and people who are not in PMK would have no risk

<&Rolf> it requires some weird coding which risks spagetti bugs

<&Rolf> so i'm not very positive to it

<&Rolf> same issue as hots

<@Wossoo> It's 3:30PM which is the end time for this Q&A but there are alot more questions to ask - are you able to carry on a bit longer?

<&Rolf> yeah ten minutes

<@Wossoo> okay cool

<@Wossoo> I will move onto more general questions now and hopefully the biggest ones. There are so many questions but not enough time it seems!

General last minute questions

<@Wossoo> Despite all the Dev focus on getting v1.0 up and running smoothly, what significant changes to Wurm's features has Rolf considered for the next couple years after the inevitable bug-stomping from v1.0's live release?

<&Rolf> i want to add rivers, ice, temperature effects, improve combat, ehh

<+Budda> shaders on everything

<+Budda> improved performance

<&Rolf> more dungeon stuff

<&Rolf> hopefully several cave layers

<@Wollschaf> visible waves

<@Wossoo> Sounds like alot is planned then :)

<&Rolf> we've got work for a while

<@Wossoo> Are there any plans for are you open to the suggestion of currency exchange, similar to the system used in Second Life and www.virwox.com, or where players could buy currency off other players securely?

<&Rolf> we're talking to virwox.com

<&Rolf> just started

<&Rolf> needs api coding

<@Wossoo> That sounds very interesting

<@Wossoo> Any future plans for Alchemy? such as very small benefits from different potions which effects and ingredients players have to explore without knowledge

<&Rolf> yes alchemy is pretty basic still

<&Rolf> but no eta, it ends up on the list

<@Zcul> Cave cities!

<@Wossoo> hehe

<@Wossoo> Now that Wurm has hit it's official release date, what changes can players expect in how things are run - Cost, Forum format, Premium / non-premium status etc?

<&Rolf> no initial changes with those things

<@Wossoo> Sorry if I am speeding through these, just a couple more to go

<&Rolf> sure

<@Wossoo> Is it possible in the future release of the game for the Russian community, the game is a translation into Russian (and other languages)?

<&Rolf> afraid that's not even on the table right now

<@Wossoo> But you would like to in future?

<&Rolf> we're building english strings in code so need to externalize everything

<+Budda> big job

<@Wollschaf> an option would be to add translations for all the words so that you can look up easily what an item is

<&Rolf> then again the language feedback is often instead of visual feedback

<@Wollschaf> what's that mallet thing? Right-click, translate, get machine translation or something maintained by the community

<@Wollschaf> would help with the basic understanding at least and is in scope

<&Rolf> that would be a first step yes

<@Wossoo> Alright - a popular question was: Will people who played before 1.0 get something special? Kind of like when the game went gold?

<&Rolf> oh that would be nice but I don't know if we have time to add it

<&Rolf> we'll set a flag for premium players before the release but can't promise anything

<@Wossoo> Sounds cool

<@Wossoo> any plans for changes to the cooking system?

<&Rolf> not atm

<&Rolf> except we should add more dishes

<&Rolf> every system we have can be improved

<&Rolf> and extended

<@Wossoo> Can we have fish butchering products like eyes etc for Headhunter?

<&Rolf> so it's a matter of pick and choose where to code

<&Rolf> haha

<&Rolf> NO

<@Wossoo> Aww :P

<+Budda> headhunter has enough healing covers

<&Rolf> you can have it as the 1.0 gift

<@Wossoo> hah

<&Rolf> everyone gets fish eyes

<@Wossoo> Headhunter-IRC will be very happy

<&Rolf> ok got to go one last question

<@Wossoo> Final question, I believe - When will Pomona get her pompoms?

<&Rolf> aww

<&Rolf> actually we can do it now with the new models

<&Rolf> so it's on the table

<&Rolf> thanks everyone for listening!

<&Rolf> and enjoy Wurm 1.0

<@Wossoo> Yeah, its a shame we couldnt get every question asked

<@Wossoo> Yeah, its a shame we couldnt get every question asked

<&Rolf> yup

<@Wossoo> Hopefully we can have another Q&A at some point

<@Wossoo> for more general suggestions and questions

<@Wossoo> Thanks Rolf and the other developers for coming and answering questions!

Edited by Ruger
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After this im a bit dissapointed. First the server wont be the size of inde/chaos which i dont like. However the major things that dissapoint me is that how rolf kept praising wurm 1.0 etc and after this basically he says: We are a team of 3 please dont expect anything big. Also many things are not coming on wednesday like:bridges,3d mines,balconies,gold,silver and bronze chain armour wont be visible on release, staircases wont be able to be used and more. And over all many other old things are not coming on wednesday either only later. Later is when its done... However i still cant wait

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Thanks for posting this, Ruger. I, and I'm sure many others who couldn't be on, really appreciate it. :D

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Yes, agreed - many thanks Ruger.

Did I get this right? Only Epic players will be able to take silver across - the rest of us (and new players) have to pay real money for deed forms, merchant forms etc?

Hope I got that wrong.

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I agree I am rather disappointed by some of the things said.

I have never been a player on chaos but I would love to play there and am training my characters skills up to play there one day so to hear that it is going to be continued to be pushed onto the back burner and not reviewed is rather upsetting. Im beginning to wonder if the best course of action for full pvp in wurm due to all the non-pvpers on chaos is that a new server is opened the size of chaos east of deliverance. I think that is probably the best solution as it creates a even playing field, no super deeds, its a land grab, build your defenses while your getting attacked, etc.

As far as multi-story, budda hit it on the head "41 stories, do you even climb bro?" that is way huge but I look forward to it. I am upset no stairs so I will not be rebuilding my house until those come in.

I think my main upset right now is the chaos thing and poor management in time for the session. A lot more questions could of been addressed as well as better answered.

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Yes, agreed - many thanks Ruger.

Did I get this right? Only Epic players will be able to take silver across - the rest of us (and new players) have to pay real money for deed forms, merchant forms etc?

Hope I got that wrong.

Pretty much. Their is a work around for this though. Make a new character and send him to the epic server, take your character who has never been to epic server to the server that your character is on. So if you make an epic character on affliction take your freedom one to affliction, give the epic player the coin then send your epic player over to the pristine server to meet your new pristine character to give them the money.

Its a bunch to do but once you get through the tutorial its easy from there.

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Tx Ruger - I hope someone can explain all that to new players - baggies not meeee !!

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I have never been a player on chaos but I would love to play there and am training my characters skills up to play there one day so to hear that it is going to be continued to be pushed onto the back burner and not reviewed is rather upsetting. Im beginning to wonder if the best course of action for full pvp in wurm due to all the non-pvpers on chaos is that a new server is opened the size of chaos east of deliverance. I think that is probably the best solution as it creates a even playing field, no super deeds, its a land grab, build your defenses while your getting attacked, etc.

This is the last hope for any proper pvp for those of us who don't want to start from scratch on epic. It's either that or let us migrate our freedom characters to epic without any skill loss. Without this, it's time to throw in the towel.

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Oh wait, they won't have coin eh. Aw so they'll be at a disadvantage - same-old same-old.

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Tx Ruger - I hope someone can explain all that to new players - baggies not meeee !!

No need for new players, they won't have characters on freedom with silver to transfer.

I'm not sure I parsed his tower plan, it sounded like you can make a 1x1 3 stories tall, or a 1x2 with 1 tile at 3 stories and the other at 6. or a 1 x 3 with one end at 3 stories, the middle at 6 and the far end at 9 stories. That's going to make for some weird looking buildings. A minimal tile maximum height approach ends up making a spiral. E.G. a 3 x 3 base can all be 3 x 3, then 8 of those tiles can be 6 stories, then 7 of the remaining ones to 9, 6 to 12, 5 to 15 etc.

Seems an odd way to do it.

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Buildings are going to be epic, thank you! I was very worried we would be forced to make due with mediocre construction projects.

>>Drag cart up to other levels? I'm guessing asking to drive them would be asking too much, I would still like that tho.<<

I don't get the support mechanic mentioned. Here are some picture, are any correct?



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8 by 8 ground level size @ 96 Carp.


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1 by 2 ground level size.

When building will you need higher building skill (carpentry/masonry) to both plan and do continue building actions? Similar to how one needs 30 masonry to make a stone wall.

I'm curious about material consumption comparison between say first floor and tenth floors. Other then needing 38 skill ( 21 skill @ 3 plus 14 skill for 7 more) what other challenges are there?

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I almost choked when he said 1 additional floor per 2 carpentry skill. I was sure he was going to correct it to 20 but no.

I am afraid it might be an immersion killer for me with 41 story towers everywhere.

At the very least double the material requirements per floor or something to limit it.

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I don't get the support mechanic mentioned. Here are some picture, are any correct?

They match how I read it. The odd thing is I don't think you need an 8 x 8 to make your top picture, I think you can build that as a 1 x 8. I predict there are going to be some weird looking buildings.

I almost choked when he said 1 additional floor per 2 carpentry skill. I was sure he was going to correct it to 20 but no.

I am afraid it might be an immersion killer for me with 41 story towers everywhere.

At the very least double the material requirements per floor or something to limit it.

Yeah, I was expecting more like 1 story / 10 skill or some such so 9 stories at 90 skill. That and I'd assumed the bases had to be more symmetrical, the way I read it you just need an adjacent tile no more than 3 stories lower, maybe Rolf mis-spoke.

Edited by belthize

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@Atazs I remember Rolf saying last year when Deli openned that Wurm would not be making any more servers as big as Inde or Wild is size. Something about the database being too large for big servers and problems associated with that if I remember correctly. Somebody around here I bet could confirm that.

I wished for the new Players that the new Server would be a big one as well. I think big servers offer a better experience overall simply because they can hold more people and still have room to breath (that is what I miss about Inde from when my character used to live there).

Edited by Kyrmius
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No big surprises; tall towers sound great to me, shame about the metal armours.

Some things to look forward to in future updates, hopefully this one will avoid the worst of the bugfest.

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I thought it was a fascinating read.

I hope Wosso will continue to do a Q&A chat with Rolf on a regular long term basis, say the first Friday of each month.

Thank you for posting the transcript.

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Yeahh, periodic updates to let peeps know what is/has been worked on would be beneficial for all parties involved I think.

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Yes, agreed - many thanks Ruger.

Did I get this right? Only Epic players will be able to take silver across - the rest of us (and new players) have to pay real money for deed forms, merchant forms etc?

Hope I got that wrong.

Pretty much anyone can bring coin over through epic and it is a small island, soooo.....land grab from the start for all the newest players coming to wurm to see.

Better hope he doesn't get too many people actual new people coming or they are in for a treat when they cant find any land.

Basically same ole same ole land lords without the skills.

Also the whole drawn out 40 mins about the PvP stuff was....A bit much.....Considering...

Tutorial

21

Golden Valley players 21/400

PvE

474

Deliverance players 107/400

Independence players 159/800

Exodus players 109/800

Celebration players 99/400

PvP Light

122

Serenity players 68/400

Desertion players 37/400

Affliction players 17/400

Full PvP

72

Chaos players 42/800

Elevation players 30/400

Total players

689/5200

Edited by Protunia

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Based on what Rolf said, it would not be that hard to filter Freedom cluster silver to the fresh server via epic if you are determined enough. Just create a new epic character, take your main Freedom character to epic for a visit, hand silver to the alt, and let the new alt go to the new server (I am not sure how epic-> new server works, do you build a portal and if you have never been outside epic before, it gives you options similar to the tutorial portal...?)

I am not saying that's a great idea, just saying it sounds possible and not all that hard to do.

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Awesome stuff

<&Rolf> everyone gets fish eyes

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**<@Budda> attention the whole 3 people on chaos

<@Budda> chaos, the one with all the shady people hiding in caves, yelling at the sunlight**

Would expect more respect from a dev...

<@Wossoo> Is there any news about that? Like have you decided on how to make it better?

<&Rolf> the real issue is that the people living there don't agree on a path forward

<&Rolf> some want fully raidable deeds

<&Rolf> some don't

<@Wossoo> What do you think is best?

<&Rolf> so it's sort of a stalemate and i don't feel like i improve things by changing anything

Most people i know on chaos and the other freedom servers, want the old wild back, want full raiding. I lived on freedom a few weeks, everyone i spoke to actualy found it sad that wild was nerfed and alot of em stayed on freedom because of that, instead of coming to wild.

why not make a new server for those few people that seem to like a limited pvp server and give the original habitants of wild there old home back. You would also give the people on freedom that have wanted to try the real wild forrever a chance to do so.

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Ty for posting this Ruger. :)

Although I was all for high multistorey buildings 41 storeys does seem a bit much and it sounds like they went about determining the requirements in a rather complicated way. :huh:

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I think most people complains about the number of levels whitout really thinking about the material count even if no change its made.

1 8x8 house requires 96 carp, and either 640 planks & 32 nails or 640 bricks & 640 mortar, so even if you have the skill or someone planing it for you, you still need to make/buy/steal 1920 planks & 96 nails or 1920 bricks & 1920 mortar, just for the first 3 levels. If i didn´t read it wrong, auto roof is gone, so you need to make some kind of roof/floor for those 32 tiles, and all that if we count no internal walls.

while i´m sure that there is people out there with the resources and comitement to build a couple of this mega buildings, i don´t really expect to see this buildings poping out in large numbers, for the same razon i don´t see lots of 8x8 buildings around.

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