This thread is not for debating the merits of the defacto change that fence enclosure is now a deed without the deed management features, but rather the mechanics needed to implement this rather than it being just policy requiring GM/CA enforcements This is something I posted in another thread earlier but I want to keep the mechanics of how to do this in the suggestion forum away from the political debate for a more constructive discussion of how to do it if we are going to or have to do it.
The core idea is the fence enclosure is the deed. Rectangular deeds with perimeter expansions and buffers goes away as a concept, replaced with tiles enclosed by fence enclosures, all those problems of symmetrical deed creation/expansion and perimeter reservation in all directions simply go away. The enclosed fence tiles are the deed, and fences have none of those restrictions and can have arbitrary shapes.
There does need to be a total vertical vs. horizontal fence sections rule so that nobody can claim the entire coast line with a a 2 wide fence...this requires some thought how to do diagonal fence section . You cannot do a minimum x, y because the same fence rule needs to work for resource claims, pasture, mines, etc.
f2p players are entitled to a total limit of all their enclosures of 121 tiles including the house, this number comes from the current 11x11 minimal deed. OK maybe too generous? How about a limit of three enclosures totaling 25 tiles?
p2p players are entitiled to purchase more tiles that are fenced at the existing rate for which perimeter expansion tiles can be purchased now.
When you enclosed the loop all you got was a deed entitlement with a name, you do NOT get a token which is an optional purchase contract. p2p players are entitled to buy and place a deed token within each of their enclosures, whose purpose is to add the existing deed management features available on the existing token at the price that existing deed tiles can be purchased now.
In other words f2p players are not able to use token features, this includes bank and resurrection, they use their central spawn location for this as they do now as incentive for p2p upgrade.
All the mechanics of bad for your karma features that exist on deeds you do not own get transferred to this new concept. House/fence gates do not need to be locked to enforce these rules, same as with deeds.
There is an enforced buffer zone to another fence deeds of another writ owner of 6 tiles normal to each fence segment exterior. This is a reduction of the existing 5+5 to be 3+3 which is the minimal needed to implement a highway (2 cobbleway, 2 sandway, 2 terraform)
The deed survey for perimeter and buffer is no longer necessary, because a check is added as each fence segment is built. The only fences allowed to be closer are those the writ owner constructed.
Reinforced mine tiles become mine fences, bringing the terrain border concept into mines. They are only protected with a mine shack with a mine door, update the 3D graphics to close the gap so the ugly mine door fence is not required. Fence enclosures on terrain include mining rights underneath the enclosed tiles, nobody can mine underneath these deed tiles but that deed owner, as now. But any mining expansion beyond the terrain tiles must be paid for on a per tile basis, and mining tiles do not grant terrain rights on the surface. This does mean you can lose a mine that you do not have a surface deed for if someone else surface deeds it. This is not a big issue on rocks/cliffs which are difficult to flatten since houses are required to be flat, since fence enclosures require a legit house, and fences on rocks/cliffs are limited in slope even with max skill.
A fence that does not close a loop on a gatehouse, is just a fence and does not declare a deed, it can be bashed per the existing rules.
No fenceway may block a highway, but that does not mean a highway cannot be fenced in for it can, it just means the gates or gatehouse must remain unlocked for passage.
You can encircle another deed, but cannot block access, repairs or improvements to their deed. Only the right of passage is guaranteed in the outer deed for the inner deed., and the encircling deed owner gains no rights within the encircled enclosure other than bash walls once first wall decays and only for absent owners (flagged as such). This method can be used to salvage an absent owner deed, but not to knock a squatter down.
1x1 shacks without a fence claim nothing more than that single tile, they do not block anything as a deed can go right around them with fence encirclement.
Perimeter expansion no longer exists, if you think you want it, fence it now. The downside is that much like multi-story houses now, time, material and decay costs increase the longer the fence enclosure gets, and you are paying for every tile enclosed. You can opt to forgo the p2p token features as a way of future deed expansion, and just use the same no frills deeds that f2p get but after min tiles you are paying for them. No more free off-deed resources. Fence/reinforce it to claim it, and PAY for it. if you want to take something from another player, then conduct a real estate transaction using the trade window (needs a material deed to transfer).
An invisible fence is added that does not block access or have a gate, it just informs enter/exit of deeds, and allows passage by critters and players. This requires digging or surface mining skill using a new ditch digger tool, and a rope tool that extrudes 10 melted ores per fence segment. More valuable metals are harder to digup for underground fences that are not part of enclosures, which cannot be dugup. This is solely for visual beauty, giving the exact same invisible fence of existing deeds, which will be converted for free to a basic metal loop which can be upgraded.
Since fences are hard manual labour to construct, you can prepurchase your future deed templars not for animal enforcement but for fence construction, who use storage bin materials and a cart and have premium skills. They are too busy fence building to perform templar services before the deed is complete, they also hate manual labour and this costs you per fence section, but they will revert to their monthly retainer if you chose not to fire them when they complete the deed. You are responsible for mapping your deed fence first using a mechanic similar to continue fence, with a menu called plan fence.
Having reviewed all this I actually think premium subscriptions need to be featured with skilling past 20 since there are monthly upkeep fees for owning tiles beyond the free minimum which is another form of subscription. So if f2p wants to buy land and manage it with <20 skill, let them. It will be hard to maintain a low QL fence, so there is still incentive to go premium.
Edited by yarnevk, 17 November 2012 - 03:17 PM.