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belthize

Bedroll

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After seeing the new backpack graphics http://forum.wurmonline.com/index.php?/topic/67046-backpack/ how about a 'bedroll' item. It shouldn't really compete with beds so maybe something along the lines of:

  • Can be used anywhere including caves, takes fur/sheet to make
  • Can't be repaired and takes significant damage from each use so maybe 5 or 10 uses before it's destroyed
  • Adds SB at 50% rate.
  • Takes 5 minutes to leave world so plopping down in middle of forest is potentially bad idea.

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Always been an advocate of adding bedrolls with the aforementioned behavior. In addition to the implementation of collapsable tents.

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Yay bedrolls!

For mechanics, there are a few things I'd be concerned with -

Might be easier to limit the SB to 50% of max, so if you have more than 2.5hours, it doesn't provide any additional SB gains.

Reason: At 50% gain rate, just means I stay offline longer, or use SB less often. Since a lot of folks seem to only use SB when they have a lot of it to use anyway, the slower gain isn't really a deterrent to using an easier to make item that can be used anywhere.

Usable only outside of deeds, or on deed but outside of buildings without templars enabled - maybe provides a message about ghostly protectors like to peep on you or something.

Reason: Any in-game threat from longer log outs (or increased aggro chances, etc...) have no impact on-deed (with a spirit templar) or inside houses/structures.

Limit it to only 1 bedroll per tile like beds.

Reason: Reduces a group's ability to "exploit" hostile mob pathing errors while gathering/hunting in an area.
Edited by Hussars

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