Posted June 13, 2012 (edited) I would Just like to Notify all that the NE all Boats canal Project is being worked on.The aim is to Make a Canal from 44x20y to 47x20y they With all Boats can Travel.We where lucky to find the remains of a Semi-mined canal from when Deli started.Update: Open to all BoatsCart level is openLoading Transits are open (shafts between cart and main)Length of tunnel is ~90 tiles. There is a side shaft for carts and a Maintenance shafts. and there is connections to all 3 each 5 tiles.Stage 1 = 100% DONEMine a a tunnel at sailboat level.(Thanks Tayomi for your help mining it out)Stage 2 Mine it to 5 Wide(thanks Pinpong , Tayomi , Vigilant , Doriandrex (and your alts) , Taxton , Aleanda , Jesselyn + Others)Stage 3 = done Fix Both entrances to allow all Boats thru.Thanks Vigilant for the Strongwall and Disintegrate Cast {&Dori for the Link} and TYVM Darthryan and Snakegal for finding and delivering a Sculpting WandStage 4 = doneMine the Roof to max heightStage 5 (Only south row left to do)Mine the Floor to max depthDrowning might be a problem so be CarefullThanks again TayomiStage 6 = Sort of doneDredge the West side better.Thanks again TayomiSide stages:Maintanace shaft to cart area = Done + 2 iron veinsCart shaft = Done + 1 leadLights in it. = Done - Going torch lamp as the flames looks cool - Thank you Taxton & Aetherwalker(replaced a few stolen ones)Dye for the lights - Zivirit made us a 73ql yellow - [23:50:10] Dye, used to colour clothing and items with. Colors: R=128, G=126, B=27.Signs to mark the canal - Thanks ZiviritSupporting the walls - Thanks Losik for the beamsGetting it declared a Heritage sight. - 1st needs to be done.Maintenance workersAs I am now Mag priest (Sincor) I can do disintegrate cast on the collapses and can mine it back the way it was.We got a 50+digger for the tar (higher ql tar = light burn longer)NOTES:Donators (that exclude mining or discounting items)RudieYetianMiners (those who mined more than 1 tile)SincorVigilantAetherwalker (lead)Cita (lead)PingpongTayomi (She spend many a day in there)Taxton+ a few others. Edited November 27, 2012 by axeblade346 Share this post Link to post Share on other sites
Posted June 13, 2012 (edited) A few seconds before the reopening of the West side. The actual tile ended up being 1 slope from Flat and the tile 1 west of it is Flat.*forgot to add the image*And the west exit from outside (note underwater surface Mining cant be done after the 8 deep so a Sculpting Wand needs to be used) Edited June 27, 2012 by axeblade346 Share this post Link to post Share on other sites
Posted June 13, 2012 I plan to come down to deli in a few days, well .004 mining, I'll try and stop by Share this post Link to post Share on other sites
Posted June 14, 2012 (edited) I'm more then happy to throw a freeb amd Mili at this again I'll work on doing a mine forward tomorrow with a alt on the lap top.Dredge, Hah! I need dirt!-Tayomi Edited June 14, 2012 by Ohana Share this post Link to post Share on other sites
Posted June 14, 2012 I'm more then happy to throw a freeb amd Mili at this again I'll work on doing a mine forward tomorrow with a alt on the lap top.Dredge, Hah! I need dirt!-TayomiOk Thanks, Ill only be back in Wurm on Friday. (At my Brothers) Share this post Link to post Share on other sites
Posted June 14, 2012 Nice work. I'm mining an underground dock myself and I found the best way to solve the stamina problem (when mining in water), is to use a rowboat. Mine, mine, hop into the boat, regain stamina and back out. Maybe moor a few rowers along the tunnel and allow anyone to mount as passenger? Share this post Link to post Share on other sites
Posted June 20, 2012 This is 4 wide now!Ping is a machine. he was faster then my 3 miners combined.I think there is 1 Iron and 3 Lead in the way still, plus one more tiles width to mine out. I will be able to work on it Thursday some more. Share this post Link to post Share on other sites
Posted June 24, 2012 Just checked in there after RL kept me away from my PC for +- 5 days.Pingpong , Vigilant and Tatomi's team ware Fast.THANKS.Now to get some Money to sculpt the East exit. Share this post Link to post Share on other sites
Posted June 24, 2012 Sailed through this a few times yesterday in my sailboat, the west entrance is wonderful, kinda refreshing to not need to get out and drag to get a boat into a cave canal (e.g. Kinoss Bay Canal on Indy). Great work everyone! Share this post Link to post Share on other sites
Posted June 24, 2012 this is especially true wehn you try to transport cargo, I for one can't drag a non empty cog. Share this post Link to post Share on other sites
Posted June 24, 2012 Sincor, missed you!There has been at least one cave in so far on the south wall. I mined out a tile there. Are we putting support beams up?I'll drop Tayme back in the Canal today to plink away at that last tile run some more today. Share this post Link to post Share on other sites
Posted June 24, 2012 Support beams will be put in once the roof and floor and support tunnel is done.They are being Made atm.I have a sale soon so I hope that ill be able to fix the east exit soon. Share this post Link to post Share on other sites
Posted June 28, 2012 (edited) Okay it's clear all the way to the east opening. There are a couple tiles that need to be cleared on the west wall working on those today.Then I think I'll start on the ceiling doing a strip down the center. Ping says the ceiling is purely cosmetic, so maybe we can just do the center three tiles on ceiling?I don't have any silvers to throw your way, but I can donate 5, 5 traited (yellow) horses that you could try to sell to help out with cost. Edited June 28, 2012 by Ohana Share this post Link to post Share on other sites
Posted June 28, 2012 Remember if you want a vaulted ceiling look to not mine the outermost line of celing tiles on either side Share this post Link to post Share on other sites
Posted July 7, 2012 PP we are going for a full 5 wide cealing. Update: Sailboats can sail thru atm. Share this post Link to post Share on other sites
Posted July 11, 2012 (edited) Bump + Took a Screenshot for Light testing.Gonna need a Little bit more than planned - Image was Gamma corrected to see the Lighttokens but a 74ql one lights up +- 5 tiles.Tokens on Image are 10 tiles apart Edited July 11, 2012 by axeblade346 Share this post Link to post Share on other sites
Posted July 11, 2012 (edited) Nice to see this project finally get done/worked on. I started it when Deli first opened but had no help in it for the most part and abandoned it shortly after Ultimarus broke up. Great job guys.Will you guys be putting in a walking path on onside so people can dock their boats on the other side and walk through if they choose to? Edited July 11, 2012 by tintin Share this post Link to post Share on other sites
Posted July 12, 2012 I intend to make a full cart passage next to it and inside will be "mini" docks for small boats so that you can park your small boat "in" of the canal but still out of sight.The only problem currently is that the one lead vein we tested has 6.6k lead left in it and it currently 4 lead and 3 iron veins in the way.A basic Layout Idea is (Dark blue = Canal at Cog Depth , Medium Blue = Sloped , Light Blue = Sailboat depth , Orange = Cart travel.)The sloped shafts are each 5 tiles. (Unless a Veins in the way)Current work progress:Tayomi + alts are Mining the Roof out of the canal (dark blue only)I + friends alt are mining the light blue part out (so we can carts in faster atm)Friends alt is between me and him working on the Light blue and Mining the 70+ ql iron vein out.(I am using it to make locks for SW casts and the SW money goes into yellow dye atm and paying back the money I got for the wand/sculpting of the tile)Taxton and I have heard 2 others are mining at the lead veins. Donation that would be appreciated:BSB's. - I am willing to Trade you rock shards for them as that is what they will be used forThank you Kaih for your donation. Share this post Link to post Share on other sites
Posted July 12, 2012 Got most of the lamps in today gonna need 6 moreThe yellow makes me think of "cat's eye" - http://en.wikipedia.org/wiki/Cat's_eye_(road)Max depth Lamp (mined floor out)Mid way in (note sides of roof are being worked on atmLake side entrance Share this post Link to post Share on other sites
Posted July 12, 2012 Looks 1000x better on low mine graphics settings btw Share this post Link to post Share on other sites
Posted July 13, 2012 (edited) Looks 1000x better on low mine graphics settings btw O yes it does but then the Light effects are weird. As soon as I lower the tile decoration or Cave Detail light seem to only be bright within a +- 2 tile range, Otherwise it looks like a flame and glow spot (no AoE colour/glow) and its the same with imperials that I tested in there. Edited July 13, 2012 by axeblade346 Share this post Link to post Share on other sites
Posted August 7, 2012 1 Iron vein in the Main canal was mined out. So its down to 1 iron and 4 lead in the way.The Cart level part has 1 Lead vein (5k+ ore - Thank you Taxton for checking) in the way so far and The Sail boat level part (for loading into carts in the canal) has 2 Iron veins in the way, 1 of which is <3k) Share this post Link to post Share on other sites