Posted June 9, 2012 (edited) The CMP enters a new era. Please read the entire post before submitting information.Last Updated: 4th February 2013High-res edition: http://noizeviolatio...wurm/CelebH.png or http://tinyurl.com/94dxfmeLow-res edition: http://noizeviolatio...wurm/CelebL.png or http://tinyurl.com/8qjvqyuGMAP edition: http://tinyurl.com/ccb9dnd(this url will change with each update and updated less often)And now the complicated bits.SubmissionsSubmissions should be made on this thread or with a private message.Deed submissions must include;Deed nameDeed locationDeed size/upkeep (do not include perimeter sizes)Alliance name, members and preferred colour (if applicable).Requests for special trade icons, traders, mailboxes, merchants or other icons as detailed below.Terrain submissions should be posted with a diagram.Clay and Tar resources can be submitted as a grid location.Do not submit names for lakes, seas, mountains, islands, that bump by your house, that OMFG awesome bit you once saw while you were hunting...The GridThe map grid is 64*64 squares. Each square represents 32*32 game tiles.The grid's x-axis is numbered 01-64.The grid's y-axis is listed A through to BL.Co-ordinates should be given as XY. e.g. 13AF or 03BB etc.DeedsDeeds are given in four sizes as follows;Homestead: 121 to 440 deed tilesVillage: 441 to 1224 deed tiles OR between 1s and 2.449s upkeep (not counting guards)Town: 1225 to 2600 deed tiles OR between 2.45s and 5.2s upkeep (not counting guards)City: Over 2601 deed tiles OR above 5.2s upkeep (not counting guards)Any deed may request for its icon to be represented as a Market, Festival or Sermon site.Deeds requesting to be Markets should have at least 3 filled merchants stalls present.If the deed area is walled off it may request to be represented as a Fortified Village, Walled Town or Walled City.If the deed is named as a castle, citadel or fortress, in-game, then it may request to be represented as a castle icon.Deeds may request one specialist merchant icon. e.g. Leatherworker.Deeds may request mailbox, merchant or trader icons.AlliancesDeeds can be shown to belong to an alliance using a colour-code system.Alliances can request a colour for their alliance. Allocation will depend on existing alliances within their area.In some cases where a alliance members are in close proximity to one another, the alliance can choose to have the alliance name on the map instead of individual deed names.Highways and TunnelsOnly roads which qualify as Highways under the game rules may be submitted for the map.Cave canals may be submitted.Walkway tunnels that fall under the protection of Highways under the game rules may be submitted.MiscellaneousDeeds requesting to be Markets should have at least 3 filled merchants stalls present.Towers can be submitted by grid location.Towers may not be added if their position overlaps badly with an existing deed.All non-deed symbols/icons may be moved/removed as deeds have priority.Only a small selection of 'trades' or 'crafts' will be available as specialised merchant icons. Please do not repeatedly request more.Excessive squabbling will not convince me to add/amend anything. In fact, it might earn you a turd icon where your deed should be.RemovalsIf you do not wish your deed to be shown, or wish to have it removed from the map, please contact me directly via PM. Edited February 18, 2013 by Darkmalice 6 Share this post Link to post Share on other sites
Posted June 9, 2012 Damn... you people have been busy with the uniques Share this post Link to post Share on other sites
Posted June 9, 2012 (edited) ok here is some big stuff wrong near golden market i correct it in this imagethe kyklops is closer to the coast ,the place between tap dance and golden market goes almost straight north until it gets to the sand, and all that water in there doesnt exist,or at least is not visible from the coastsome screens i of the sand there that i tookhttp://imgon.net/di-JR2O.jpghttp://imgon.net/di-JUE9.jpghttp://imgon.net/di-Q2YY.jpg Edited June 9, 2012 by Nume Share this post Link to post Share on other sites
Posted June 9, 2012 The island at 17y 8x is almost a perfect circle: Share this post Link to post Share on other sites
Posted June 9, 2012 yay huge ty Dark now maybe I can find home without sailing for hours and hours Share this post Link to post Share on other sites
Posted June 9, 2012 bah. gonna have to tunnel through that mountain in the north-central bay.Thanks for the awesome work! Share this post Link to post Share on other sites
Posted June 9, 2012 Wow thanks so much for this. Great job! Share this post Link to post Share on other sites
Posted June 9, 2012 (edited) Gob leader was killed on the second, white and troll on the third, red on the third, and green and giant on the 4th (afaik) Edited June 9, 2012 by Redd Share this post Link to post Share on other sites
Posted June 9, 2012 My deed is at approximately 14.5x, 5y. It is called Whispering Hills.-Uian Share this post Link to post Share on other sites
Posted June 9, 2012 (edited) You can add my deed to the mix "Brookhaven"..Edit: I just seen you are looking for landmark deeds only kind of thing but i cant seem to find out how to remove an image so i will just leave it i guess. Edited June 9, 2012 by Kegan Share this post Link to post Share on other sites
Posted June 9, 2012 (edited) Great work Dark!Thanks! Edited June 23, 2012 by York Share this post Link to post Share on other sites
Posted June 9, 2012 (edited) Here is a slight modification to your draft map. I found that the headland in the area 23x-25x, 27y-30y is oriented almost in the west-east direction, as sketched in the image below. Also, you may wish to add the deed "Whitehaven", at approximately 27x,33.5y (see picture). Edited June 10, 2012 by Yaga Share this post Link to post Share on other sites
Posted June 9, 2012 (edited) I would think that once Rolf sees this map he will put out the dump so no one will waste their time working on this one only to get the dump a few weeks later.edit: I don't want it to seem like i don't appreciate this map you have done an awesome job on it as usual..thanks Edited June 9, 2012 by Kegan Share this post Link to post Share on other sites
Posted June 9, 2012 ^ Hope so Kegan, hesitant to add much except major features. Though he negated my last 3 maps already so what's another one. Share this post Link to post Share on other sites
Posted June 9, 2012 We have a big clay patch under water; there's one tile along the cliff shallow enough to digThere's a lot more cliffs & hills in the area too Share this post Link to post Share on other sites
Posted June 9, 2012 Hey i made some corrections to the bay north of tap dance. it is reffered to as The Silver Bay. also, the cove to the north is larger, and the mountains are on either side. there are two deeds i know of, red circle is the deed Ridgepoint, and the black one is the deed Eden. Share this post Link to post Share on other sites
Posted June 9, 2012 Hey i made some corrections to the bay north of tap dance. it is reffered to as The Silver Bay. also, the cove to the north is larger, and the mountains are on either side. there are two deeds i know of, red circle is the deed Ridgepoint, and the black one is the deed Eden.http://imgur.com/a/HxZkJ#0 i messed up on the link. Share this post Link to post Share on other sites
Posted June 9, 2012 DM, that's Holtburg, not Hotburg.Don't you forget it either :-) Share this post Link to post Share on other sites
Posted June 10, 2012 Excellent effort DMplease add Cornwall Bay 43x 33y Share this post Link to post Share on other sites
Posted June 10, 2012 Excellent DM, you are awesome.Can you add Tarakan 27x 16y please?There is also a mailbox at this location.There is a merchant aerea 29x 16y too.Btw tap dance has got now mailbox too near the token.Thx for all Share this post Link to post Share on other sites
Posted June 10, 2012 *Updated.Just throw any deeds/mailbox locations you want at me then, can always re-arrange them on the proper one later.PLEASE note however that this is NOT to scale; for one thing that southern steppe is much, much longer. Share this post Link to post Share on other sites
Posted June 11, 2012 Dragonskull Bay is located at 10x, 9y. I will say though the island should be rotated about 45 degrees counter clockwise. The shore is diagonal on the grid. Share this post Link to post Share on other sites