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Brash_Endeavors

Inner City Orphange - Public New Player Housing, Workshop & Tree Farm

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Inner City Orphange (Independence Server)

New Player Area to "Learn2Play" Wurm Online

* We are still under construction but do have a few housing units now available for people to use *

Inner City Orphange is intended to help new players ease into Wurm Online by providing public workshop/forge areas, open-access tree farms, public mining and "independent living" cottages for either short or long term. We are not a "village" and there are no social activities or projects beyond what you devise for yourself -- it's intended merely to be a safe area for you to learn on your own using the Wurmpedia Wiki at http://www.wurmpedia.com/ and asking questions of the server CA Help channel. We are located east of Freedom Market and less than five minutes from the new player spawn point.

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FREE COTTAGES are provided for short or long term living for new players. Each cottage is a sturdy 2x2 cabin with forge, bed, bsb and basic furnishings, and a small private yard for animals or farming. You can stay for a few days while you decide on your plans or find an organized village to join, a few weeks while you work on the skills and resources needed to embark on your own remote homestead, or as long as you like if you decide you enjoy the company of other new players. All housing writs are held by the orphange and "free form building" is not permitted in the area in order to ensure it stays prisitine and accessible for as many as possible. We do have a fewer larger cottages for groups of 4 or more, so let us know if you are interested in larger scaled housing for a group of family/friends.

In addition to free player housing, we offer the following resources to new & returning players:

  • The TREE FARM is intended to assure new players will always have access to basic lumber needs, and for learning Carpentry, Fine Carpentry, Bowery and Fletching -- we ask players to NOT clearcut trees for woodcutting skill grinding, and to ONLY cut trees that are Old, Very Old, or Aged. We do accept donations of spouts or tree-planting for anyone who makes to make sure this central-area resource stays supplied for new players!
  • The local PUBLIC MINES now have 5-8 iron veins going and can help players who want to learn Blacksmithing, Weaponsmithing and Armorsmithing, Thanks muchly to Ericbomb, Aelfred, Chaplain & others for expanding the mines!!
  • The Orphanage Workshop has a public access forge. oven and loom. We have some donated items like pelts and whetstones, and are almost finished completing a First Aid Station with some basic first aid items (rags and healing cover ingredients) and a Soup Kitchen with some basic cooking resources (fishing poles and pottery bowls, for making fish stew/gulasch).
  • We now also have a Community Farm for residents of the orphanage who want to skill up in Farming, Animal Husbandry, Milking & Cheesemaking.. We mostly grow Pumpkins and Cotton that the residents can use for Cooking and First Aid. Cotton and leather can also be used by residents wanting to lean Tailoring. Down the road we hope to let "orphans" sell calves and piglets direct to the community to earn ingame coin for their first premium sub.
  • We are trying to work on a coastal Shipbuilding Facility so that new players can build their first rowboat, but this is strill only in planning phases. * FINISHED! We are now set up to help new players who want to make their own rowboat or sailboat for exploring the game by water.
  • Just started a new combat training facility where we soon will provide a variety of low-quality armors and weapons for players to practice with, plus some combat dummies to work on their fighting skill. May try later to add some "supervised" hunting outings.

There is two local guard tower as well as a deed spirit templar in the area to make sure new players are relatively safe from roving mobs. (It's never 100% safe, but far safer than most wilderness areas. If the worst scenario happens and you die, its a very quick run back from the starter spawn, and people who can help you recover your corpse and belongings.

There are a few rules:

  1. Due to limited supply, cottages are currently reserved for "active players" so if you only play a days per month, these are not the option for you. This may change later if we add some "shared housing" options where you share a single house with a couple of assigned roommates. If you do not log in for a week or more, your spot may be re-assigned to another new player who will use it more, and your storage cart will be moved to a secured area where you can reclaim your possessions any time. You are always welcome back again and reassigned to a new cottage. but please let us know if you expect to be gone for any extended time, so that others can use the housing!


  2. You need to first make a large cart with a lock for your secured storage. There are trees here you can cut for the lumber, and if needed we can help provide pelts, whetstones, nails and padlocks.


  3. You are required to be COURTEOUS to fellow players -- any incidents of thievery, griefing, harassment or intentionally annoying others will result in being removed from the cottage writs. Management reserves the right to define "discourteous behavior" (which includes constant complaints and criticism of the game if it makes playtime less enjoyable for your neighbors).


  4. No terraforming or building permanent fences or structures in the perimeter area. You can mine and cut trees as long as you follow reasonable respect for the area -- cut only old, very old and aged trees, and do not randomly mine the floors etc of the mine. In order to ensure everyone can enjoy the resources, you cannot sell resource-intensive "bulk resources" from the area (logs, planks, iron, stone shards) but are welcomed & encouraged to start your own business for labor-intensive finished materials such as tools, armor & weapons, carts, etc.


  5. Cottages are meant to be a PRIMARY RESIDENCE, not as a secondary "market area bases" for established characters. You need to PM me an application on the forum for one of the cottages -- just tell me a little about yourself, how you discovered Wurm, how long you have been playing, any plans you have started making etc. There is no requirement to stay for any set period -- if you find someplace else you'd rather be a few hours or days later, that's great! Just let us know if you stop using a cottage, so we can re-assign it to someone else.

If you are assigned a cottage, your name will be the only one on the writ (besides mine). Cottages are locked by default to all but the writ-holder, unless you specially request yours be open to anyone. However, if you stop playing or have your hosuing revoked, we are not responsible for items left behind in cottages. For that reason we ask you to have a secured large cart and use it for longtime storage of items you want to keep if you will be gone for more than a week at a time. We will be moving abandoned carts to a cart-corral where owners can reclaim them if they lose their housing priveleges. We are not responsible for items left in cabins if you are gone more than a week without prior arrangement with management.

TO APPLY. YOU NEED TO SEND ME A FORUM PM (SEE ABOVE)

HOW TO FIND US:

From the Howl, run up the hill all the way to the large Freedom market at the tope, turn right (EAST) and then down the hill until you see the "Orphange" building on the left, red houseing on the right. We are on the old location of Point Double Rainbow if you are using older maps:

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HOW CAN I HELP?

  • If you want to help, we could use a few miners to locate and make accessible new iron veins in the local mine . Or you can donate "raw resources" that might help new players such as extra pelts, whetstones, discarded newbie tools, first aid supplies (rags and heal cover ingredients such as animal guts) etc. At some point we will have a "Soup Kitchen" built, and any chefs are welcomed to come make up a batch of meals for any hungry new players in the greater Howl/FM area ^_^ We will have drop-off bins for donations or you can give them to us to pass out directly if you want to ensure the items go to those most in need.
  • At some stage we might also organize "armed escort caravans" of wagons for new players who want veteran fighters to escort them while exploring more remote areas of the map where they could settle their own solo homesteads. We hope to find areas an hour or more from the "central zone" that are welcoming areas for new settlers (without disturbing estabkished residents), so if you have any suggestions to make, please let us know!
  • It is also fine for established villages to send "recruiters" into the area in case they can find new players who might enjoy more being part of an organized village -- we are all about helping new players find a longterm home, and that just might be with YOUR village!

CONTACT: I prefer to be contacted on the forum but you can also reach me ingame sometimes under the names Neome, Brash or Brashe.

____________________________________________________________________

Edited by Brash_Endeavors

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Thanks :)

If you are a new player, we are only a few minutes from the starting spawn so stroll over and see if this is something you might find useful ....

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This is an amazing and innovative approach to growing wurms playerbase and general health as a community by its own players. Helping ensure new players are able to survive and sustain themselves gives them every chance to become hooked on wurms unique strengths. Sadly far too many people who given a little assistance or advice would become permanent premium players hit the hard slog of starting off unassisted and quit.

Efforts like this are commendable and infuse the community with the positive constructive energy that can have a significant and meaningful effect on the sandbox and its residents. You've obviously put a lot of work and thought into such an ambitious and selfless project and I look forward to seeing the fruits of your labors bloom for everyone.

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Thank you Joanavon :)

May 29 update:

Rosewood Cottage just vacated and has room for a new tenant:

No charge, no minimum stay, just a safe place to stay while you independently learn the game, located a few minutes from the start spawn.

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Also I now have a couple of larger units started for groups of 4 or more who want to explore Wurm together.

Edited by Brash_Endeavors

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A big thanks to Ericbomb as we now have several "newbie level" iron veins exposed for young beginning miners, and a new "Public Mine and Forge Workshop" alongside the road just east of Freedom Market.

Also huge thanks to Aelli, Soleil and Lune who made us a ton of wooden floorboards to get more buildings completed, and to Autumn and Raamkozijn who both donated a host of newbie starter supplies including fishing poles, pelts, whetstones, cotton rags for first aid, satchels, sprouts and much more.

If you are new and need any of the above items, or just a free hot meal, send an ingame /tell to Neome and I will log in a character to hand them out.

Edited by Brash_Endeavors

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Hi,

I played this months and months ago and looking to get back into it but forgot totally how to play. Not really new, have some skills. Logged on and died right aways, lost all my stuff, cant find my body, lost my entire old town I built and none of my old friends are online. I just remember I have about 60 digging skill. Can I join your town and help you?

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Welcome back to Wurm ^_^ Glad we got you settled in and back to exploring the game again!

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Rosewood Cottage is taken now but we have two or three others now available. Drop by and poke around, see if this is something that might work out for you ...

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Such a great idea for helping new comers :) very glad someone did this.

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Looking good Brash. Glad to see this updated post about your new player helpful ingame player resource, The Inner City Orphanage (poor little Wurm children's, they do indeed need some assistance). The concept seems well thought out and I hope it works out well for all involved.

I sense the ghost of Dannyiron (mayor of The Academy of Enlightenment) looking on with approval, as it does bring memories of his old deed of a similar concept. Well done!

=Ayes=

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Hey I am new to this game and am wondering if you have room for me in your area I am siting at freedom market and can't find you I am willing to help intill I have a main village don't know how long it will take but need a safe place to stay I am in the middle of freedom market can you send someone to get me name in game is cooutlaw and I have some light bruses.

Thank you and let me know if I can I am on freedom server.

I just started last night.

I am planing to be a hunter in the game and will learn other skills to.

I will help were I can.

and I will follow the rules of the game and your little refuge.

I am also a good neigbor.

Edited by cooutlaw119

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That was a fast resolution, hope it means you found a good village or place to get started :D

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Hello :) I was thinking and I have decided I would like to join the orphanage after all and offer my services. Thanks :)

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Just wanted to post here that I'd be around to help all new players get settled and aquire a basic set of tools and other such things. :)

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Hi brashe what kind of noobie tools do you need? I could prolly make a bunch at ql 45 or so.

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Heya! Thanks for the generous offer! Actually we like to just give out discarded starter tools to people who have otherwise lost theirs, and otherwise as much as possible we try not to "do too much" to provide higher end items as that leaves the new players with almost nothing left to do, and part of the fun in Wurm is having at least some small challenges :P.

We do like to provide things that are very frustrating for a brand new person to acquire but are not too powerful, such as some meals at the start, pelts, fishing poles, sickles for cutting and replanting sprouts. We encourage them as much as possible to try for self sufficiency, but we want to be there as a safety net if things get too frustrating. . Probably some more fishing poles and sickles would be appreciated though as those can be hard to make for a newbie player (though we do provide cotton which is the hardest part of the fishing rod). We are stocked to the gills at the moment in higher quality meals and pelts, thanks to some generous donations. So sickles and fishing rods are probably highest on our priority list. Free to play players are capped at 20 in their tools anyway, plus we like to reduce the temptation to have too many "advanced" items around that might be tempting for a few to resell to the traders. So generally I try not to have too many items over 20Q as those basically do everything they need for them to do.

When I started Wurm, I tried out three different characters, one went to a highly advanced village that did almost everything for new players, another one "roughed it" on her own without any help at all, and the third started at a tiny village that was just starting up and really didn't have fancy things to give out (and in fact needed everyone to chip in just to get the bare essentials started). My first character got bored in an environment that was "too" helpful, the second got frustrated in an environment too hard, and the third felt just like Goldilocks after finding the bed that was "just right" ^_^ So although everyone';s experiences differ, I try to aim for being a safety net but not "over-providing" simply because that was what worked best for me.

And we actually I think have a higher than average retention rate among the orphans as about 30% stay for at least a month and later leave to make their own homesteads once they feel more confident. For Wurm I think that is a pretty good percentage, so for now we are going to keep with that tactic.

Edited by Brash_Endeavors

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...We encourage them as much as possible to try for self sufficiency, but we want to be there as a safety net if things get too frustrating. ...

Excuse me while I hijack your reply. I personally favor this kind of approach. In fact, I was recently staying at the Orphanage while I persued other options. Ultimately, I left in favor of having my own deed, but staying long term was always an option.

That said, the main reason for my reply is to promote this awesome haven. It's very close to Freedom Market and Freedom Harbor. There are enough resources nearby to satisfy most people. Overall, it's a great place to have a roof over your head and do your own thing, while giving you a chance to figure out what it is you want to do and where you want to go.

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I've got 25 fishing poles on me and I'm sailing toward Freedom Market today. I'll try to link up with you sometime today, Brash.

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We now have some free fishing poles to hand out thanks to Alectrys, and pelts from another donor (who mysteriously dropped them off in one of our buildings (with a note to Thank Vynora for the gifts ^_^ ), so please drop by if you are new and can use these items. We also have extra cotton & rags for bandages and some free meals (most days)

We can still use donations of: Pine sprouts, cotton rags for bandages, 20Q sickles, extra compasses

Edited by Brash_Endeavors

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