Posted June 17, 2017 (edited) Its simply breaking all immersion preparing the tile already breaks being too close to the actual bridge and incredibly bright adding paving does not change anything have a look at this short video https://i.gyazo.com/d5493ed79b9db662aff5544561edea6f.mp4 Unstable client version: 4.00-fac238d Edited June 17, 2017 by Thorakkanath 1 Share this post Link to post Share on other sites
Posted June 17, 2017 (edited) I may be a little tired but it seems to me, you already reported it here; http://forum.wurmonline.com/index.php?/topic/155235-cobblestone-model-on-bridges-needs-rotation-and-tweaking Edited June 17, 2017 by Steveleeb Share this post Link to post Share on other sites
Posted June 17, 2017 @Steveleeb no no, that one is for the stable client - where the cobblestone model is just not right this one is for the prepared and paving actually clipping in and out of the bridge texture on the unstable client - two separate things on the stable there is no clipping of textures so that is not an issue, thus not the same bug 1 Share this post Link to post Share on other sites
Posted June 17, 2017 (edited) ok my apologies. ive been working hard on a pylon which just.. well. i'm in hell atm, waiting for a GM thanks for understanding my fatigue, sorry for misunderstanding your intent Edited June 17, 2017 by Steveleeb Share this post Link to post Share on other sites