Posted June 7, 2017 Or some knife. Or a razor. Or scissors. A scythe? Don't let fur rot on the ground abandoned and forgotten. I think this should be done without any QL loss. 6 Share this post Link to post Share on other sites
Posted June 7, 2017 +1 even if it turns 3x fur for 1 leather...(ql shouldn't drop, makes it ~useless otherwise) fur's much easier to get for the new players(mainly.. wolves/bears..tend to be curious how newbz taste) game needs some way to put the old bulk furs on the playground..somehow.. by implementing this.. or some amazing fur 'monsterous'..item(s) 1 Share this post Link to post Share on other sites
Posted June 7, 2017 -1 plenty of hide out in the world Share this post Link to post Share on other sites
Posted June 7, 2017 4 hours ago, Killroth said: -1 plenty of hide out in the world Yes, but it's not about getting more hide (at least in my intention), it's about delivering the message doing something to utterly useless fur. This would be a good and simple use. Share this post Link to post Share on other sites
Posted June 8, 2017 (edited) +1 nice idea, pelts too. Perhaps some kind of drying rack aswell with some process: knife->whetstone->rack->"amount of time"->hide, that would be cool. Edited June 8, 2017 by lawurm Share this post Link to post Share on other sites
Posted June 8, 2017 (edited) QL loss could be made skill dependent; though, unsure as butchering or leather-making. Edited June 8, 2017 by Klaa Share this post Link to post Share on other sites
Posted June 8, 2017 +1, I had to start selling furs to the token because they started cluttering up my cheapo BSB. They are that useless, and severely need some more uses one way or another. (Fur clothing? Probably a topic for another thread though.) Share this post Link to post Share on other sites
Posted June 8, 2017 2 minutes ago, Flubb said: +1, I had to start selling furs to the token because they started cluttering up my cheapo BSB. They are that useless, and severely need some more uses one way or another. (Fur clothing? Probably a topic for another thread though.) I used to sell pelts that way..had a tile dedicated for piling them.. until I feel like removing them from the world(token..) Furs.. low ql or excess that wont fit in bsb.. sacrificed.. since they fit in altars(unlike pelts).. I think it was giving horrible healing bonus for the village. Share this post Link to post Share on other sites
Posted June 8, 2017 9 hours ago, lawurm said: +1 nice idea, pelts too. Perhaps some kind of drying rack aswell with some process: knife->whetstone->rack->"amount of time"->hide, that would be cool. +1 for this and op Share this post Link to post Share on other sites