Posted May 22, 2017 (edited) Hello all, this post is mainly addressed to the wurm devs (probably client devs) - but anyone that has a GOOD clue how to fix this is welcome to join the conversation I am running Wurm (a 2006 game) on this machine: Intel Core i7-3770k OCed to 4.0 GHz 16 GB DDR3 1866 MHz nVidia GTX 1070 OCed to 2101 MHz w/ 8 GB GDDR5 2x Samsung 850 PRO 256GB on Windows 7 x64 Professional with absolutely everything up to date (as I reinstalled everyting - all win updates, all drivers up to the latest versions, lastest Java x64, no 32bit Java, latest nvidia drivers etc) Absolutely everything maxed out in wurm settings, on 1080p I get with the default shortcut (deployment\cache): 15-18 fps with the modified shortcut ("C:\Program Files\Java\jre1.8.0_131\bin\javaws.exe" -Xmx2048m -XX:+UseConcMarkSweepGC http://www.wurmonline.com/client/wurmclient.jnlp): 24-26 fps To put everything into perspective, this is a screenshot of my system resources while playing wurm at absolutely max settings (25 fps) As you can notice, nothing is anywhere close to a bottleneck of any sorts. Most of the system is basically in idle, so why is wurm not running at...say at least 60 fps? Can you hear the frustration from my text? Please let me know about solutions to this - sensible solutions, not 'turn your details lower, duh' Thank you Edited May 22, 2017 by Thorakkanath Share this post Link to post Share on other sites
Posted May 22, 2017 Similar results on my end not quite as impressive as system but one day I ran two clients at 60 the next day I can barely run two at 30. Someone in staff channel mentioned they were aware of the problem but have not heard any specific fixes or diagnoses. Share this post Link to post Share on other sites
Posted May 22, 2017 Did anything change for you recently as well Thorakkanath? What sort of frame rate did you get say 6 months+ ago? (or however long you have had that system) Also, do other games/programs have any issues with low frame rates currently? The specs on your hardware are well above what is required to run Wurm at maximum settings, even with an 'older' CPU. (5 years in tech is a long time) Also, where are you in Wurm? From experience, certain areas have considerable differences in frame rate. Built up areas and places with multiple people in local drop frames even on the highest end rigs...just an issue with Wurm. Are there a lot of objects around? Things like sculptures etc that clutter an area can have a huge impact. 1 Share this post Link to post Share on other sites
Posted May 22, 2017 Don't know about Thor but for me no changes on my system. Large building like 10x10 castles with lights are the worst. 6 or so months ago would never happen. I can even check my logs to see when I first noticed it because I remeber telling my mate that his new castle broke my game. Prior to this I could run 6 clients at a major slaying, all on low at about 10 fps and 30 on my main. Now I am lucky to stay stable at 10 with 3. 1 Share this post Link to post Share on other sites
Posted May 22, 2017 nothing new when i play on max got like 20fps, and i spend 1k € for pc Share this post Link to post Share on other sites
Posted May 22, 2017 I've been away for 6 months and back in the day, I had pretty decent performance. Used to run many clients at once, unless in a rift or boss hunt, where it sucks the life out of the client. Now, just at my own deed, with nobody else online in local and no masses of structures or lights, I get much worse performance. Had to scale way back from my high settings to a pretty yucky looking wurm today. I pop 3-4 clients up at low settings and my fans go nuts. In fact, just loading the Java launcher is MUCH worse than it used to be. This is with Stable. Unstable is far too unstable to operate and doesn't help my performance anyway. It takes twice the RAM for the same settings. 1 Share this post Link to post Share on other sites
Posted May 22, 2017 8 minutes ago, Wurmhole said: I pop 3-4 clients up at low settings and my fans go nuts. Oh yeah I forgot to mention that my system sounds like a lawnmower now too. I specifically built it to play at minimum noise and this is the only game that has a problem now. Used to be so quiet I could hear a fart emote from 3 locals away. 2 Share this post Link to post Share on other sites
Posted May 22, 2017 13 minutes ago, Wurmhole said: I've been away for 6 months and back in the day, I had pretty decent performance. Used to run many clients at once, unless in a rift or boss hunt, where it sucks the life out of the client. Now, just at my own deed, with nobody else online in local and no masses of structures or lights, I get much worse performance. Had to scale way back from my high settings to a pretty yucky looking wurm today. I pop 3-4 clients up at low settings and my fans go nuts. In fact, just loading the Java launcher is MUCH worse than it used to be. This is with Stable. Unstable is far too unstable to operate and doesn't help my performance anyway. It takes twice the RAM for the same settings. I noticed this too after returning. Definitely something to do with the game and some of the recent updates. Gets my fans going near 100%...on a single mid-settings account at 1080p. Share this post Link to post Share on other sites
Posted May 22, 2017 It only seems to have happened after the recent patch one client is now running at 80 to 90% CPU usage. Before use to run at like 30 to 35 % and I could run 3 clients Ram usage seems the same for me Share this post Link to post Share on other sites
Posted May 22, 2017 (edited) @Thorakkanathhave you unparked your cpu cores? --edit Here I'm playing on low mid mid settings depending on situation..alone or 5-10 people in local is ok for 'fancy' settings with my old rig.. vs .. low setting profile for events with 100-300 people there.. atm alone in local I get 22-30fps, and cpu usage is under 10 most of the time. 4x core much older amd Edited May 22, 2017 by Finnn Share this post Link to post Share on other sites
Posted May 23, 2017 (edited) Thank you for all your replies people. I appreciate the effort you all put into this It would be great however, if the people actually paid by Code Club or with a stake in development of the client would reply - because as far as I remember, this game is not open source so unless I missed something big, like forgetting to install the video drivers, all user-suggested changes would only bring marginal returns, if any I checked quite a few issues in the technical issues thread, and besides Aelectris (that, with all due respect, is not a developer) and sometimes Keenan (he is great, but he cannot be everywhere) I haven't seen any developer reply, only users.... Edited May 23, 2017 by Thorakkanath Share this post Link to post Share on other sites
Posted May 30, 2017 Not sure if you fixed it yet but For som reasons Java switches to onboard video. I had the same probleem. I had to manualy set it to run with my gtx1080. Sham Share this post Link to post Share on other sites
Posted May 31, 2017 On 5/30/2017 at 11:07 AM, shamflam said: Not sure if you fixed it yet but For som reasons Java switches to onboard video. I had the same probleem. I had to manualy set it to run with my gtx1080. Sham The game is already using my discrete gpu - in gpu-z my integrated one is idle and when I start wurm I get the GeForce Experience panel But havent fixed anything.... what fps are you getting on your 1080? Share this post Link to post Share on other sites
Posted May 31, 2017 @Thorakkanatha console log might help 2 Share this post Link to post Share on other sites
Posted May 31, 2017 6 hours ago, Thorakkanath said: The game is already using my discrete gpu - in gpu-z my integrated one is idle and when I start wurm I get the GeForce Experience panel But havent fixed anything.... what fps are you getting on your 1080? 60 and no drops Share this post Link to post Share on other sites
Posted June 1, 2017 @Saroman Spoiler Time is Wed May 31 14:32:26 CEST 2017 Running client version 3.99.42 === System information === Executing from C:\Program Files\Java\jre1.8.0_131\bin\ Operating system: Windows 7 (arch: amd64, version: 6.1) Java version: 1.8.0_131 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.131-b11 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] Available CPUs: 8 Mai 31, 2017 2:32:26 PM java.util.prefs.WindowsPreferences <init> WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5. >>> Main thread exiting. Loading character Thorakkanath Loading config extreme Loading props file H:\Wurm\configs\extreme\gamesettings.txt Executing H:\Wurm\configs\extreme\keybindings.txt Cant find Apostrophe Cant find Grave Cant find APOSTROPHE Cant find GRAVE Loading props file H:\Wurm\players\Thorakkanath\password.txt >>> LoginFrame queue entry exiting. Saving props file H:\Wurm\players\Thorakkanath\password.txt Saving props file H:\Wurm\configs\extreme\gamesettings.txt Keybindings saved. Loaded pack sound.jar (r1) Loaded pack pmk.jar (r3061) Loaded pack graphics.jar (r3061) Options up-to-date! Loading props file H:\Wurm\players\Thorakkanath\playerdata.txt Loading props file H:\Wurm\players\Thorakkanath\stats.txt Preparing to enable console logging. Now logging to H:\Wurm\console.Thorakkanath.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 2 censor_chat = true collada_animations = 4 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 200 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:true:0:1920:1080:32:-1:false:false enable_contribution_culling = false enable_debugs = false enable_lod = false enable_shift_drag = false enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 110 fps_limit = 75 fps_limit_background = 30 fps_limit_enabled = false free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 10 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = true hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = false hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = true hint_texture_scaling = 2 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 key_bindings_source = 0 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = false lod = 2 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 3 mega_texture_size = 6 model_loader_thread_priority = 2 model_loading_threads = 3 mount_rotation = false multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 2 other_log_rotation = 2 outline_picking = true player_texture_size = 3 reflection_texture_size = 2 reflections = 4 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = true render_sun_glare = true resident_models = false save_skills_on_quit = false screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 4 shift_drag_default = 1 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 5 skillgain_no_alignment = false skillgain_no_favor = false skydetail = 2 sound_al_gain = 6 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = true sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 2 sound_play_PMAlert = true sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = true stipple_enabled = true structure_render_distance = 4 submit_client_data = 1 terrain_bump = true terrain_res = 2 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 4 togglePushToTalk = true treelist_outline = true trees = 4 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 4 use_antialiasing = 4 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true water_detail = 2 Setting up Collada Model Loader Setting up WurmModel Model Loader Executing H:\Wurm\configs\extreme\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key PAGE_DOWN to NEXT Translating legacy key PAGE_UP to PRIOR Translating legacy key ENTER to RETURN Word filter loaded: 23 Starting job manager with 7 worker threads >>> Launch queue entry exiting. Using LWJGL display 1920:1080:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (22.21.13.8205) OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce GTX 1070/PCIe/SSE2 OpenGL version: 4.5.0 NVIDIA 382.05 OpenGL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance 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GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GLSL version: 4.50 NVIDIA GLSL max vertex uniforms: 4096 (4096) GLSL max fragment uniforms: 4096 (4096) GLSL max varyings: 124 (124) Preloading builtin materials Preloading builtin materials done Launching Collada Model Loader threads Launching WOM Loader threads Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Experimental direct buffer cleaner init successful Startup Phase - Setting up.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 128 Loading window positions from H:\Wurm\players\Thorakkanath\windows_1920x1080.txt Loading props file H:\Wurm\players\Thorakkanath\windows_1920x1080.txt Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to H:\Wurm\players\Thorakkanath\logs\_Event.2017-05.txt Disabling Nagles Writing to H:\Wurm\players\Thorakkanath\logs\_Friends.2017-05.txt Writing to H:\Wurm\players\Thorakkanath\logs\Alliance.2017-05.txt Login successful Executing H:\Wurm\configs\extreme\autorun.txt Starting update of login splash image... Resized terrain FBOs to 1024 Finished loading new login splash image! Now using reflection FBO (1024) Initializing font texture for SansSerif (12). Texture Size: 128 Writing to H:\Wurm\players\Thorakkanath\logs\CA_HELP.2017-05.txt Writing to H:\Wurm\players\Thorakkanath\logs\Trade.2017-05.txt Initializing font texture for Cry Uncial (64). Texture Size: 1024 Time is Wed May 31 14:34:31 CEST 2017 Performing final cleanup after playing 1m Saving props file H:\Wurm\players\Thorakkanath\playerdata.txt Saving props file H:\Wurm\configs\extreme\gamesettings.txt Saving props file H:\Wurm\players\Thorakkanath\stats.txt Saving window positions to H:\Wurm\players\Thorakkanath\windows_1920x1080.txt Saving props file H:\Wurm\players\Thorakkanath\windows_1920x1080.txt Destroying game window Shutting down OpenAL subsystem. Collada Model Loader exited. Job executor 0 terminating WOM Loader exited. WOM Loader exited. WOM Loader exited. WOM Loader exited. Job executor 1 terminating Job executor 2 terminating Job executor 3 terminating Job executor 4 terminating Job executor 5 terminating Job executor 6 terminating Running garbage collector... Running finalization... Fast Clock Workaround Thread exited. Goodbye. Exit. WARNING: OpenAL was already stopped. If you need anything else please let me know Share this post Link to post Share on other sites
Posted June 1, 2017 When the game is minimized and you are taking the screenshot of task manager your graphics card isn't under a load (throttles down when tabbed out), use an application like MSI Afterburner with RivaTuner to get an in-game overlay of resource usage. And realistically speaking, I would expect a frame-rate drop at max settings on any computer if the area your client is in has a heavy poly count / animation amount. 1 Share this post Link to post Share on other sites
Posted June 1, 2017 I'd suggest deleting gamesettings.txt in the wurm configs folder so you get fresh default settings. Otherwise make sure Antialiasing level in advanced tab is set to 0 and there's no antialiasing forced in the Nvidia control panel (Antialiasing mode = Application controlled, AA transparency = off) Also enable LOD and Contribution Culling in advanced tab Water reflections to Sky&Terrain Shadows to Objects only Possibly Structure render distance to Far instead of Extreme 2 Share this post Link to post Share on other sites
Posted June 1, 2017 @ausimus The game wasn't minimized when I took the screenshot. I am well aware of the out of focus fps reduction, thats why the screenshot was taken with the game in focus My setup: Spoiler Regarding high animation/poly count: I was on my deed, with no one in local Share this post Link to post Share on other sites
Posted June 1, 2017 (edited) @Saroman okay, ill backup my gamesettings and ill see what I get with a fresh default set and report back But all your other suggestions lower the settings from absolute maximum - and sure, going to lower settings will get me insane fps, but that is not the point, the point of this thread was to figure out, why I cannot play this game at max settings when there seems to be no hardware bottleneck visible. Obviously there is one, or a built in limitation - but where? Edited June 1, 2017 by Thorakkanath Share this post Link to post Share on other sites
Posted June 1, 2017 fresh default set of gamesettings.txt (mind you with a lot of stuff on medium, not even close to extreme) I get around 33 fps so +8 fps on average.... Share this post Link to post Share on other sites
Posted June 1, 2017 As I see you are using Unity on ubuntu. Did you check if there is no other Java installed than the 64bit Oracle one (Icedtea and such love to snek up on Ubuntu). Also worth checking if the open source Nvidia drivers are fully removed from the system and only the proprietary are presented to Ubuntu. I ditched Unity for Gnome3 desktop, never gauged but my computer feels much more responsive (apart from being much less clumsy). Unity will be gone shortly from Ubuntu anyway. Ehh now I see the original screenshots are from Windows. Did you try it booting into Ubuntu btw? Share this post Link to post Share on other sites
Posted June 1, 2017 (edited) What fps do you get using the same settings as me? I'll add screens with setting info and system info. You got a much better system than me so using my setting if you get lower fps the problem must be somewhere else. Check that Nvidia controlpanel isn't overriding any graphic settings also. Edit: Forgot to add that when I run Wurm on Windows with unstable client I get slightly more fps than what is showed here. Also there is not much around my deed, but when I go in big forests or around other deeds with many objects my fps sometimes goes down to 50ish. Edit again: Just remembered from another game I had an issue where Vsync was added twice, only giving me 30fps instead off 100+. Force Vsync from Nvidia controlpanel got added on top of Vsync from game setting. I never have trouble with screen tearing so I never use Vsync, was just some default options that I forgot to change one time This happened when I was using Linux so not sure if it can happen on Windows. System info Spoiler https://goo.gl/photos/7p1wamGhY2Jgc4xJ7 Wurm settings Spoiler https://goo.gl/photos/c5EKVT18RU6Q1z2AA https://goo.gl/photos/7ayEJSQbMeagg5zGA Ingame screenshots with fps and AA on and off Spoiler Screen with 0 AA https://goo.gl/photos/MQ4yQUn1DEoSpHEf6 Screen with 16xAA https://goo.gl/photos/gc3ogqCb7KGvMX1L8 Edited June 2, 2017 by Darkshade Share this post Link to post Share on other sites
Posted June 2, 2017 Windows 10pro Using i7-4770k @ 3.5ghz (not OC) 8 gigs RAM @666mhz 9-9-9-24 Asus Mobo 4gig AMD R9 Fury 1x465gSSD getting around 115fps @2560x1440@144mhz with everything on max, and I mean everything. Only trouble I've noticed (using speccy) is that my cpu temps on load rise ~20-30c ... though that's largely a matter of how dusty my box is as well, and not unexpected for a cpu intensive game. Using unstable client, though think my fps was similar with stable client. I've always heard AMD was better with math calculations than Nvidia, which may matter a bit for a game like Wurm, but I can't imagine that would make such a big difference. Also don't think i3770k vs i4770k would make that big a difference. How are you hard drives set up? Would a raid system affect Wurm? Not sure what other differences between our systems would account for such a different experience. If you can think of anything, happy to check it out on my end. Share this post Link to post Share on other sites
Posted June 2, 2017 9 minutes ago, Reylaark said: Windows 10pro Using i7-4770k @ 3.5ghz (not OC) 8 gigs RAM @666mhz 9-9-9-24 Asus Mobo 4gig AMD R9 Fury 1x465gSSD getting around 115fps @2560x1440@144mhz with everything on max, and I mean everything. Only trouble I've noticed (using speccy) is that my cpu temps on load rise ~20-30c ... though that's largely a matter of how dusty my box is as well, and not unexpected for a cpu intensive game. Using unstable client, though think my fps was similar with stable client. I've always heard AMD was better with math calculations than Nvidia, which may matter a bit for a game like Wurm, but I can't imagine that would make such a big difference. Also don't think i3770k vs i4770k would make that big a difference. How are you hard drives set up? Would a raid system affect Wurm? Not sure what other differences between our systems would account for such a different experience. If you can think of anything, happy to check it out on my end. Okay, now that sounds like normal for your configuration... Yes my extreme profile is exactly that, everything maxed out as far as it would go - dosen't matter what - and all 'helping hands' like LOD or culling disabled The SSDs are separate and not raided so that can't be an issue The 3770k at 4.0GHz is actually faster than the 4770k at stock The GTX 1070 is faster by about 25% than the R9 Fury Well, before I bought this card I had an AMD HD6970 that was handling around 40-50 fps at mid-low settings. But a 6870 is about 415% slower than what i have now. Plus the screenshot I took shows that literally nothing on my system is close to peak use.... Thank you for your willingness to help but I just have zero clue what even to ask....maybe screenshot your Game/Sound/Graphics/Adv. Graphics settings from the launcher for me? In compatibility nothing is checked/selected on my end anyway @Saroman - howcome a system that is slightly weaker can do 115fps@2560x1440 with ABOLUTELY everything maxed, just like me - when I cannot even do 60fps@1920x1080? Share this post Link to post Share on other sites