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All is pristine - Kasumi

 

Hi Everyone! 
First of all, apologies for the hiccup with last nights update, I hope you're all enjoying the additions (I've seen many of you running around scribbling down reports!) and look forward to some information on what's to come, but first...

Patch Notes

Spoiler
The Almanac!
  • Crafted with sheet of paper and string + 2 leather strips, the almanac will hold reports you create about the nature of the tree, bush or trellis and estimate the harvest times.
  • Reports are created by studying a harvestable tree, bush or trellis during its harvest season.
  • You then can write down the record using a reed pen with ink or dye on paper.
  • Forestry skill will determine how much information is collected.
  • Resulting quality of the report will determine how far in the future you can see harvest times.
  • These reports may then be stored inside the almanac.
  • The almanac can then be used to check on harvest times and read up on information about the reports they have stored inside.
  • The command /almanac will tell you what is in season as long as you have the applicable reports.

Catapult tweaks

  • Tweaked distance for crowded message when using siege weapons. Shouldn’t be able to use 3 rams on a single wall anymore.
  • Increased skill gain from using catapults.
  • Tweaked damage output from catapults upwards, should be a bit harder to hit the 20 damage cap at 10 winches now.
  • Damage from catas/trebs over the 20 damage cap that is currently ignored will now increase the splash radius, and deal a small amount of the extra damage (the ignored damage over 20) to things in that increased radius.

Cooking affinity adjustments

An option to fix players missing certain available cooking affinities has been added to your character profile.

  • This is a ONE TIME TOGGLE which will switch your character to the new affinity system.
  • The new affinity calculation will not take rarity of cooker into account for determining affinity
  • This will recalculate affinities gained from existing meals as well as all future meals.
  • New characters created after this update will automatically be on the new system.

Repairing changes

  • Changes to fence, floor and wall repairing and improving.
    • Base timer for repairing and improving these is now 4-8 seconds, depending on your repair or building skill.
    • This applies to all building material types.
    • Timer is doubled if there is an enemy presence nearby.
    • Damage repaired per action is now between 5 and 10 damage, depending on repairing skill and the quality of the item you’re using to repair.

Cave building

  • Clad reinforced cave walls introduced, created by activating a trowel and building on a reinforced wall.
    • Pottery brick
    • Sandstone brick
    • Slate brick.
    • Rounded stone.
    • Marble brick.
    • Plain brick.
    • Wooden clad (uses mallet or hammer).
  • Paved reinforced cave floors introduced.
    • Created by preparing a reinforced cave floor with mortar and then applying paving.

Epic CA Help changes

  • Epic now has 3 global CA help grouped by kingdoms;  JK help, MR help, HotS help.
  • These Channels are visible globally by all members of the kingdom.

Harvest time changes

  • Harvest times have been adjusted slightly.
  • Changes:
    • Olives: Starfall of  Fires, Week 1
    • Lemon: Starfall of  Ravens, Week 2
    • Orange: Starfall of  Ravens,Week 4
    • Walnut: Starfall of  Dancers, Week 1
  • Additions:
    • Raspberry: Starfall of  Dancers, Week 1
    • Blueberry: Starfall of  Shark, Week 3
    • Lingonberry: Starfall of  Dancers, Week 3
  • Harvest times will still vary slightly to the actual starting week
  • Olives have been reduced to once season now that multiple olives can be harvested.

Other changes and introductions

  • New transmutation liquids have been added to change moss to tundra and tundra to dirt.
    • Copper and Orange juice transmutes moss to tundra.
    • Iron and Raspberry juice transmutes tundra to dirt (tundra will still disappear when packed and dug).
  • 3 new fruit bushes have been added – blueberry, raspberry and lingonberry.
    • Blueberry and raspberry sprouts can be found by foraging so that you can plant your own bushes.
    • Lingonberry bushes will spawn on tundra and will not have sprouts for planting.
    • All three berries can still be found via foraging.
  • Skillgain for anything that produces liquid has been scaled by the amount of liquid created.
  • Tundra will now spread faster and more often.
  • Metal sheets in the crafting window now properly reference the material they are from in crafting recipes.
  • Decorative pillars can now be built inside buildings.
  • Path of Insanity Random Teleport menu option now has a confirm to help prevent erroneous clicks.
  • Move to Center has been added to the move items menu.
  • Weight of paper has been reduced from 0.50 to 0.01.
  • Trellis ages have now been added.
    • Currently despite having sprouts they cannot be picked or pruned.
  • Tile borders and corners now show in caves
    • This allows the building of fences and gates on deed only
    • Higher fences may require mining the roof higher to provide sufficient clearance.

Bug Fixes:

  • Bugfix: Fixed examine description for slate slabs.
  • Bugfix: Fixed examine description for sandstone shards.
  • Bugfix: Fixed an issue where loadable items which were planted/secured off deed could still be loaded.
  • Bugfix: Tarring a corner tile floorboard should no longer change the tile to a full tile floorboard.
  • Bugfix: Fixed a bug which prevented fences from being built on the south and east sides of buildings with the new arched walls.
  • Bugfix: Fixed a bug which gave masonry skill for building wooden fences.
  • Bugfix:  Fixed an issue where you were not disembarked from animals which could only be ridden when tamed when they became untamed.
  • Bugfix: You are again able to use rename on chairs.
  • Bugfix: Battering Ram now checks destroy fences permission when being used to destroy fences instead of destroy buildings permission.
  • Bugfix: Fixed an issue where the level command would dig a dirt instead of reporting that you needed dirt in your inventory to fill the corners.
  • Bugfix: You can now use a mallet/pliers to add or remove trim from  underground plain stone walls.
  • Bugfix: Build option was removed when right clicking on complete walls with a mallet activated.
  • Bugfix: Fixed an issue which caused replaced locks to become bugged and not reusable.
  • Bugfix: The snake and the woman HotA statue is now available.
  • Bugfix: Fixed an issue which caused single use spell runes to not work properly
  • Bugfix: Fixed a bug where decorative pillars never decayed off deed.
  • Bugfix: Fixed the double nature menu on mycelium tiles.
  • Bugfix: Fixed an issue preventing some gates in underground structures from opening properly.
  • Bugfix: Rock salt can now be analysed.
  • Bugfix: Fixed an issue where vehicle passengers entering a cave could not distinguish veins and reinforcements from regular cave walls.
  • Bugfix: Fixed the issue where some passenger seats of some boats could not access the hold because of distance.
  • Bugfix: Fixed an issue preventing dragging items through arched walls.
  • Bugfix: Fixed a few problems related to underground error messages when performing tasks if a bridge was above ground on those tiles.
  • Bugfix: Fixed a bug which sometimes caused an error message when improving items in carts.
  • Bugfix: Fixed an issue which caused you to log in on a vehicle as a commander even though you logged out as passenger.
  • Bugfix: Tackled more spelling and text errors.
  • Bugfix: Levelling with a dredge should now give an error when the dredge is full.

Client updates

  • New players (under 15 farming) will be able to see the state of growth of the farm field they are currently on, range will increase as usual as skill goes up.
  • Added borders and tile corners to caves.
  • House floors now have tile corners.
  • Keybind for MOVE_CENTER added in settings (Move to center under keybindings – Items)
  • (4.0 Client) Dyes have been tweaked closer to current stable look.
  • Bugfix: (4.0 client)  Fixed an issue on flooring tile borders which did not allow you to select the item on that border.
  • Bugfix:  (4.0 client) Fixed tunneling animation when switching from equipped to unequipped pickaxe.
  • Bugfix: (4.0 client) Fixed ghosted model images when pushing and pulling items.

Update issues
While we endeavour to test everything we can some times we cannot replicate enough scenarios on test before things go live, or they have completely unintended side effects. We really do appreciate everyone understanding and we will be making some changes to ensure that if things like this happen again a rollback wouldn't be such a painful option. Hopefully it's not one that's needed any time soon, but we'd like to know that if such a situation occurs we can remedy the situation with much less impact than the potential loss. 

 

We're still looking into a decision regarding compensation, and will update you all accordingly.

 

If you lost a vein and would like it replaced please log a support ticket for our GM team to handle that, it takes a little bit of time to do so as we verify from our info, but they will all be processed as fast as possible.

 

More Bridges?!

Hot off the heels of the new house textures, comes our new bridge textures! Just the way to style up your deed, we'll be introducing these beautiful works!

 

Sandstone

sandstone.png

Slate

slate.png

Pottery

pottery.png

Round Stone

round.png

As you can see, they're absolutely gorgeous, and will delay my deed choices even further

 

`Wurmpedia improvements
We've also been at work behind the scenes with the wurmpedia, and will be introducing three new namespaces:

 

  • Historical - This will be used for official Wurm data that is no longer present in the game (for example, old maps to servers that don't exist, removed features). Anyone with an editor account can access these pages, but not user accounts.
  • Lore - This will be used for player-made stories and history, and can be accessed on user accounts.
  • Guides - Player-made guides will go here. We will have some official bias-free guides on the wiki in the main namespace, but anything else can go in this namespace. Accessible by user accounts.

 

These namespaces will help users write their own stories, store old information, and write new guides, so it's a great day for the wiki, and therefore, the game.

 

Community content
This weeks community content comes from eyesgood, who celebrated his EIGHTH year in wurm by dedicating a little poem to it, and I think it's awesome

Spoiler

Eyesgood's Ode to Wurm
 
The game of Wurm
Some would say
Is a game you live
Not a game you play.
 
From dawn to dusk
With labors many
A Wurmian's work
Is always plenty.
 
Rising early 
Lighting the forge
The smith knows well
His many ores.
 
He crafts his weapons
Shields and tools.
His armor protects
The bravest fools.
 
A villager takes hold
Of rake and seed
Providing the village
With food they need.
 
Making and baking
The finest treats
From recipes learned
In lore and in feats.
 
Tending to horses
And breeding them right
She seeks the traits
For speed and might.
 
While yonder at
The tailor's loom
One crafts her squares
And dyes them too.
 
For tailors know
That proper attire
Helps craftsman, soldiers,
And even the Friar.
 
And speaking of soldiers
A friend returns bleeding.
His encounter with trolls
Was not so succeeding.
 
But lucky for him
A Fo priest was nearby
To cast such a spell
As to heal the poor guy.
 
And what's that sound
From the water's shore?
Looks like a village
Springs up next door.
 
The ships came in
And with shovels ready
They flattened the land
And constructed a jetty.
 
The miners worked hard
To open the rock.
A cave they soon made
To house their stock.
 
Dropping trees
and Mining stone
They fashioned walls
And built their homes.
 
They worked all day
And into the night.
They turned that wilderness
Into quite a sight!
 
They said they were heading
To chaotic lands
But needed a base
For their faction's plans.
 
They needed safety 
To train and prepare.
They weren't quite ready
To sail over there.
 
But best of all
We loved to see
They had a Shipwright
Which is what we need.
 
And talking much
We then discovered
They lacked the horses
For a wagon covered.
 
So trading we did
A bargain we struck.
A sailboat for four
Speedy horses they took.
 
Returning home
Our band was glad
We gave them the
Finest horses we had.
 
And the boat we received
When we looked in the hull
Had a shiny anchor
And a lock not so dull.
 
We anchored our boat 
And swam ashore
We'd made new friends
Not one but four!
 
Arriving home 
as The lamps were lit
We sat and we talked
Just a little bit.
 
Tomorrow's plans
We tried to make
A trip for lemons
We needed to take.
 
Our alchemist wanted
To create some clay.
More amazing things 
We do every day.
 
By then it was late
We retired to bed.
And as we slept
The tomatoes grew red.
 
For Wurm is a place
With seasons and weather.
A place we call home
Where we all live together.
 
The game of Wurm
Wurmians say
Is a game you live
Not a game you play.

Here's to eight more!

 

That's it for this week folks, I hope you're as keen for the bridges as I am, until then though, keep on wurming!

Retrograde & the Wurm team

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omfg! slate bridges! 
*wets himself*

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Retro-  any word on slate/sandstone/marble parapets? 

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Just now, Wargasm said:

Retro-  any word on slate/sandstone/marble parapets? 

Nothing has changed on that front, bridges don't use the same system as walls

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Mirror, sweet mirror, are you ever nearer?

Why do you elude me still?

I just want to hold you, gently and close

To undo the faulty gender I chose...

How happy I'll be when I finally will!

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Posted (edited)

I can't keep up with all these new textures!  Nice problem to have.

 

Speaking of which,

59 minutes ago, Retrograde said:

Bugfix: Fixed a bug which prevented fences from being built on the south and east sides of buildings with the new arched walls.

 

Nice!  Now to decide if I want to keep the work-around I put in, or grab the large maul...

 

58 minutes ago, Retrograde said:

(I've seen many of you running around scribbling down reports!)

 

[11:12:13] You cannot read your own hand-writing.

 

just kidding.

Edited by Reylaark

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8 bridges. EIGHT BRIDGES over my canal that i -just- finished and now i'm gonna want to redo them all.....goddamnit.

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1 minute ago, Nadroj said:

8 bridges. EIGHT BRIDGES over my canal that i -just- finished and now i'm gonna want to redo them all.....goddamnit.

I sell cheap mortar if you need any :P

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Slate bridge does not even come close to a slate brigde appearance. Why did you again not do a quick research before making stuff?

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Posted (edited)

:;D

 

 

Edited by Sila

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That bridge!!!  :D

("Pay no attention to the old man on his horse...")

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Aww, is that you Yaga? (the old man on the horse)

(now I totally forgot rest of the weekly as all my focus is on the old man on the horse)

 

 

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3 minutes ago, Cecci said:

Aww, is that you Yaga? (the old man on the horse)

(now I totally forgot rest of the weekly as all my focus is on the old man on the horse)

 

 

 

aye :rolleyes:

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The bridge pics look great!!  Just a teensy little observation though, wholly related to my ocd leanings....the landings need matching slabs.   ;)   Now to decide which of my bridges I want to redo first. lol.

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NXR5if2.jpg

 

We need to be able to reinforce and pave cave entrances!

 

Love the updates though, more things to build and so many ways to change the looks of the mines, its a whole new world underground.

 

Only thing that could top the new changes for mines is 3D mines.

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Cool

 

But I have to "aw :(" over old server maps not being readily accessible to "the masses". 

From time to time it is a nice walk down memory lane to look at the old maps and remember where you lived and what you did.. or if you come across another "ol' timer" to both look in the maps and compare where you lived and whatnot.  I've even run across people and "reunited" when we both realize we were the same area at the same time.  That's always fun :)

 

1 hour ago, Retrograde said:

Historical - This will be used for official Wurm data that is no longer present in the game (for example, old maps to servers that don't exist, removed features). Anyone with an editor account can access these pages, but not user accounts.

 

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I edited it to clarify, "access" means edit, all pages will be visible 

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Those bridge textures are awesome, and I know which bridge is the model :D I hope you forgot to revert it back to the stone version haha

I wish... I wish... I wish if we could have bridges in the mines - now that we have tile borders.............. that would unlock a LOT of awesome designs.

Even if only building <-> building ones could be enabled...

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2 hours ago, Retrograde said:

Keybind for MOVE_CENTER added in settings (Move to center under keybindings – Items)

 

Out of everything i love this the most. Now my lamps can be perfectly placed! 

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1 hour ago, Yaga said:

That bridge!!!  :D

("Pay no attention to the old man on his horse...")

:D I recognized it right away :D

Psst, sandstone fits south xD

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That sandstone bridge is looking mighty fine! 

Now if you'll excuse me... *runs off with paper in hand to write more reports*

(and awesome job team I am having a blast!)

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3 hours ago, Cecci said:

Aww, is that you Yaga? (the old man on the horse)

(now I totally forgot rest of the weekly as all my focus is on the old man on the horse)

 

 

The old man had to watch his bridge get zapped for the sake of screenshot and testing... Then there's a poor bear in the water traumatized by all of it. We had to send him to therapy for it. 

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3 hours ago, JakeRivers said:

 

We need to be able to reinforce and pave cave entrances!

 

I've looked into this and it would require a fair few new cave entrance type tiles, and loads (and i mean loads) of code changes in the movement code (where it needs to know you are on an exit).

 

It would require a cave reinforced exit tile, one for each of the pavings as well (and the prepare one). But most worrying was the number of places it is checked.

 

So dont expect it soon (if ever)

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4 hours ago, Nadroj said:

8 bridges. EIGHT BRIDGES over my canal that i -just- finished and now i'm gonna want to redo them all.....goddamnit.

 

I am in a similar predicament; I just decided to complete my project requiring 20k bricks with normal stone walls because I couldn't get matching bridges. Now I have to decide if I want to switch or not lol.

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