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Becket

Polearm skill

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The parent skill Polearms should be looked at it doesn't seem balanced. I have 93 staff 90 spear 90 halberd and less then 66 in parent skill.

Even if you say its like that for future weapons I'd still say it is broke :rolleyes:

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Maybe they can fix it when they add 1h spears? ;) 

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I'm sitting at 70 medium mauls and 26 mauls, I'm not expecting them to climb at the same rate or anything but it's pretty stupid that i could get 90 med maul and probably not even get the 50 title from the parent skill without grinding up another maul weapon i'd never use.

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It's something to do with the parent skill.. question is... what's the math behind it.. and is it the same or it's different for axes/swords/mauls/etc..:huh:

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Seems to me a parent skill should never be gimped in anticipation of future sub skills. If you add new sub skills down the road, then simply recalculate the parent skill and drop it down to the appropriate number to account for the new sub skill.

 

Or, simply get rid of parent skill values completely.  Keep them solely for grouping. 

Edited by Wurmhole

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5 hours ago, Becket said:

The parent skill Polearms should be looked at it doesn't seem balanced. I have 93 staff 90 spear 90 halberd and less then 66 in parent skill.

Even if you say its like that for future weapons I'd still say it is broke :rolleyes:

i got 96+ in all and got 90+ polearm

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Polearms: 90.771225
Staff: 90.271805
Long spear: 99.00076
Halberd: 93.10107

 

this and the above are on epic though, i remember someone maybe noiz saying that because of the curved skill the difficulty works in our favor for once for the base weapon skills

 

comparison for the op with same subs:

Polearms: 82.27815
Staff: 90.271805
Long spear: 90.28897
Halberd: 93.10107

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Here's OP's comparison with "Swords". Obviously something is amiss.

 

Swords 83.747

Longsword 95.378

Shortsword 90.022

Two Handed Sword 90.525

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Any wu-code person able to post the difficulty for the parent skills/weapon masteries/?

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That polearms feels broken isn't news, I think it took 99, 98+ and 96 for me to break 90 polearms. Apparently that's how its supposed to work on freedom. On the flip side you'll see the servers and get lots of fun in.

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Awesome post, Zig. Thanks! Still not sure why there is the discrepancy when Beckets BS is higher than BC but Swords is higher than Polearms.

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thx@zigozag / @Ostentatio

On 11/28/2016 at 7:33 AM, Ostentatio said:

Skill Difficulty & Dependency information

Skill Difficulty

Every skill in Wurm has its own "difficulty" acting as a multiplier to how difficult it is to raise. The term "difficulty" here is fairly misleading, as it is a completely separate concept from the difficulty of an action. It doesn't influence how often you get skill ticks, or the results of your skill checks, or anything like that. All it does is affect how much skill you get. For example, a skill with skill difficulty 8000 will get you skill just as often as a skill with skill difficulty 4000, assuming the same actions, but you'll only get half as much skill each time. This is why, for example, weaponsmithing takes so long to raise; with a difficulty of 20,000, each skill tick is only one fifth the size of most crafting skills, which tend to have a difficulty of 4000.

  Hide contents

 

Characteristics

  • Body: 300000
    • Body Strength: 200000 (Body)
    • Body Stamina: 200000 (Body)
    • Body Control: 150000 (Body)
  • Mind: 300000
    • Mind Logic: 200000 (Mind)
    • Mind Speed: 200000 (Mind)
  • Soul: 300000
    • Soul Strength: 200000 (Soul)
    • Soul Depth: 200000 (Soul)

Skills

  • Swords: 10000 (Body Control)
    • Longsword: 4000 (Swords)
    • Shortsword: 4000 (Swords)
    • Two Handed Sword: 4000 (Swords)
  • Axes: 10000 (Body Strength)
    • Hatchet: 7000 (Axes)
    • Small Axe: 7000 (Axes)
    • Large Axe: 4000 (Axes)
    • Huge Axe: 4000 (Axes)
  • Knives: 10000 (Body Control)
    • Carving Knife: 4000 (Knives)
    • Butchering Knife: 4000 (Knives)
  • Mauls: 10000 (Body Strength)
    • Large Maul: 4000 (Mauls)
    • Medium Maul: 4000 (Mauls)
    • Small Maul: 4000 (Mauls)
  • Clubs: 10000 (Body Strength)
    • Huge Club: 4000 (Clubs)
  • Hammers: 10000 (Body Strength)
    • Warhammer: 4000 (Hammers)
  • Archery: 3000 (Body Control)
    • Short Bow: 4000 (Archery)
    • Medium Bow: 4000 (Archery)
    • Long Bow: 4000 (Archery)
  • Polearms: 10000 (Body Strength)
    • Long Spear: 4000 (Polearms)
    • Halberd: 4000 (Polearms)
    • Staff: 4000 (Polearms)
  • Cooking: 20000 (Mind Logic, Soul Depth)
    • Hot Food Cooking: 4000 (Cooking)
    • Baking: 2000 (Cooking)
    • Beverages: 4000 (Cooking)
    • Dairy Food Making: 4000 (Cooking)
    • Butchering: 4000 (Cooking, Body Strength)
  • Smithing: 20000 (Body Strength, Body Control)
    • Weapon Smithing: 20000 (Smithing)
      • Blades Smithing: 4000 (Weapon Smithing)
      • Weapon Heads Smithing: 4000 (Weapon Smithing)
    • Armour Smithing: 20000 (Smithing)
      • Chain Armour Smithing: 4000 (Armour Smithing)
      • Plate Armour Smithing: 4000 (Armour Smithing)
      • Shield Smithing: 4000 (Armour Smithing)
    • Blacksmithing: 4000 (Smithing)
    • Jewelry Smithing: 4000 (Smithing)
    • *Locksmithing: 4000 (Smithing)
    • *Metallurgy: 4000 (Smithing)
  • Miscellaneous Items: 20000 (Mind Logic)
    • Rake: 7000 (Miscellaneous Items)
    • Scythe: 7000 (Miscellaneous Items)
    • Sickle: 7000 (Miscellaneous Items)
    • Pickaxe: 7000 (Miscellaneous Items)
    • Shovel: 7000 (Miscellaneous Items)
    • Stone Chisel: 4000 (Miscellaneous Items)
    • Saw: 3000 (Miscellaneous Items)
    • Hammer: 4000 (Miscellaneous Items)
    • Repairing: 4000 (Miscellaneous Items)
  • Shields: 4000 (Body Control, Mind Speed)
    • Small Wooden Shield: 3000 (Shields)
    • Medium Wooden Shield: 3000 (Shields)
    • Large Wooden Shield: 3000 (Shields)
    • Small Metal Shield: 3000 (Shields)
    • Medium Metal Shield: 3000 (Shields)
    • Large Metal Shield: 3000 (Shields)
  • Alchemy: 20000 (Mind Logic)
    • *Natural Substances: 4000 (Alchemy)
  • Nature: 20000 (Soul Depth)
    • Farming: 4000 (Nature, Body Strength)
    • Gardening: 4000 (Nature)
    • Foraging: 4000 (Nature)
    • Botanizing: 4000 (Nature)
    • Forestry: 4000 (Nature)
    • Meditating: 2000 (Nature)
    • Fishing: 3000 (Nature)
    • Milking: 4000 (Nature)
    • Animal Husbandry: 4000 (Nature)
    • Animal Taming: 4000 (Nature)
    • *Papyrusmaking: 4000 (Nature, Body Strength)
  • Toys: 20000
    • Yoyo: 7000 (Toys)
    • Puppeteering: 2000 (Toys)
  • Fighting: 20000 (Mind Speed, Body Control, Body Strength)
    • Weaponless Fighting: 4000 (Fighting)
    • Aggressive Fighting: 4000 (Fighting, Mind Speed)
    • Defensive Fighting: 4000 (Fighting, Mind Speed)
    • Normal Fighting: 4000 (Fighting, Mind Speed)
    • Taunting: 3000 (Fighting)
    • Shield Bashing: 3000 (Fighting)
  • Healing: 20000 (Mind Logic, Soul Depth)
    • First Aid: 4000 (Healing)
  • Religion: 20000 (Soul Strength, Soul Depth)
    • Preaching: 2000 (Religion)
    • Prayer: 4000 (Religion)
    • Channeling: 4000 (Religion)
    • Exorcism: 2000 (Religion)
    • Artifacts: 2000 (Religion)
  • Thievery: 4000
    • Lock Picking: 2000 (Thievery, Body Control, Mind Logic)
    • Stealing: 2000 (Thievery)
    • Traps: 4000 (Thievery, Body Control, Mind Logic)
  • War Machines: 10000 (Mind Logic)
    • Catapults: 4000 (War Machines)
    • Ballistae: 2000 (War Machines)
    • Trebuchets: 2000 (War Machines)
    • Turrets: 2000 (War Machines)
  • Mining: 8000 (Body Strength, Body Stamina, Soul Strength)
  • Digging: 3000 (Body Strength, Body Stamina)
  • Pottery: 4000 (Mind Logic, Soul Depth)
  • Ropemaking: 4000 (Mind Logic)
  • Woodcutting: 4000 (Body Strength, Body Stamina)
  • Tailoring: 20000 (Body Control, Mind Logic)
    • Cloth Tailoring: 4000 (Tailoring)
    • Leatherworking: 4000 (Tailoring)
  • Masonry: 4000 (Body Strength, Mind Logic)
    • Stone Cutting: 4000 (Masonry)
  • Carpentry: 4000 (Body Control, Mind Logic)
    • Fine Carpentry: 4000 (Carpentry)
    • Ship Building: 7000 (Carpentry)
    • Bowyery: 4000 (Carpentry)
    • Fletching: 4000 (Carpentry)
    • Toy Making: 4000 (Carpentry)
  • Firemaking: 4000 (Mind Logic)
  • Tracking: 2000 (Mind Logic, Soul Depth)
  • Paving: 4000 (Body Strength, Soul Strength)
  • Prospecting: 2000
  • *Coal-making: 2000 (Mind Logic, Soul Strength)
  • *Milling: 2000 (Body Stamina, Soul Strength)
  • Climbing: 4000 (Body Strength, Body Control)

 

 

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21 hours ago, Becket said:

The parent skill Polearms should be looked at it doesn't seem balanced. I have 93 staff 90 spear 90 halberd and less then 66 in parent skill.

Even if you say its like that for future weapons I'd still say it is broke :rolleyes:

"Problem" comes when you use a weapon with 80-100 or w/e.. CoC(or botd), that boosts weapon specific mastery gains... but not the parent(probably) and even if you grind your way to 100 mastery.. it's hot air under pressure.. parent skill shows the actual work you've done;)

 

All seems good.. unless somebody wants to poing at difficulties and ask questions why is ... tougher than .. to grind

:ph34r:

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Hmm that could be the reason Finnn the weapons I use all have high coc.

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Does the parent skill gain suffer at higher levels of the sub though? Or will I still be getting parent ticks even though I am not getting sub ticks?

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Difficulty and level difference, your parent skill is lower level, gets skill easier (probably the reason).

Another thing.. with 3-4 vs 5 child-weapon-masteries leveled to 90.. you see a difference at the parent weapon-mastery-skill level.. just because 4 vs 5 child-skills feed skill ticks to the parent. But again.. coc/botd probably only helps the child, but not the parent, which is still ok.. player needs mostly the weapon mastery, and if parent skill matters... it's still less important :) 

 

---offtopic---

devs .. why.. are small-axes so nerfed .. nearly 2x.. less skill mastery gains...<_<

---offtopic---

 

--edit

d246c74522e8462e85302fea5e3a5fb0.png

Either I'm missing something or... sleep bonus with cooking shines here in it's fullest glory hmm:huh:

Edited by Finnn

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