Posted April 27, 2017 A Bridle can be used to lead a creature without the use of a rope. This applies to everyone. You must have an item (doesn't matter what) activated in order to lead the animal. Nothing about speeeeeeeeeeeeeeeeeeeeeed Share this post Link to post Share on other sites
Posted April 28, 2017 No, bridle does not affect speed. Saddle and shoes do, barding also affects speed, but negatively, since it reduces horse speed. Share this post Link to post Share on other sites
Posted April 28, 2017 barding adds weight, which slows the horse afaik, using a cloth barding shouldn't be that bad.. and still make that horse fancier compared to 'naked' ones. Share this post Link to post Share on other sites
Posted May 26, 2017 No where in the code did I see saddles effecting speed. Only thing that had speed increase was horseshoes. Only thing saw on saddles was code to equip them to the animal nothing more. 1 Share this post Link to post Share on other sites
Posted May 26, 2017 (edited) 26 minutes ago, Arkonick said: No where in the code did I see saddles effecting speed. Only thing that had speed increase was horseshoes. Only thing saw on saddles was code to equip them to the animal nothing more. I don't think the saddle is actually responsible for the speed increase, perhaps the code for the speed increase can be found in the woa code? I'm interested because this is a long standing "thing" that woa saddle is of benefit to speed. I was testing this a little bit and without saddle i was riding at 13-20kms. With a rare 80ql 80+woa saddle i am getting 18-26kms No shoes were on the horse either. It (whatever it is in this case) is definitely is doing something to affect the speed. Just noticed this is for WU, opps. Dedicated WO player here but still this is interesting . Edited May 26, 2017 by lawurm Share this post Link to post Share on other sites
Posted May 26, 2017 (edited) Take that back saddle does have speed code I just over looked it took another look in Creature.class and found it. So yes saddle does have rarity, ql, and spell bonus. if(torsoItem != null && (torsoItem.isSaddleLarge() || torsoItem.isSaddleNormal())) { factor += Math.max(10.0F, torsoItem.getCurrentQualityLevel()) / 1000.0F;//speed ql factor += (float)torsoItem.getRarity() * 0.03F;//rare increase factor += torsoItem.getSpellSpeedBonus() / 2000.0F;//spell bonus if(!mounting) { torsoItem.setDamage(torsoItem.getDamage() + 0.001F); } } This is the saddles checks so my bad I did over look it in the code. Edited May 26, 2017 by Arkonick 2 Share this post Link to post Share on other sites