Posted April 27, 2017 (edited) Been here before, but lets look at another application of "The Yellow Potion". How about an alchemy feature that it adds some bonus to other potions such as bloods, oils, and even enchant or enhance it with slow decay/ longevity/ no decay(a value the yellow potion can impart. So, how about the addition of a "Longevity Alchemy" in which the yellow concoction added to another mentioned item adds/gives its longevity or no decay value to the item it is used on or in. With the addition of the Alchemy feature of potions and oils it would be nice to put them up with no decay to worry about...and drive the value of the dreaded yellow potion up. Could be added to materials as well using the function of the new slower decay runes too or a third "add" window option to the creation/crafting window. Re-purpose them to good use or at least increase the desire to want and trade them. Edited April 27, 2017 by Traveler777 Share this post Link to post Share on other sites
Posted April 27, 2017 +1 anything to add to the value of yellow potions. In my opinion they are rather useless as is. If we're not going to change them, I'd at least like to receive something else for staying premium, not dozens of yellow potion bottles that I never use... Share this post Link to post Share on other sites
Posted April 27, 2017 To me value of yellow potion is having some fun. I think it should be sold on traders for a few coppers however. Like 5c. By the way, is sneaking up on enemies (in item pile or pheasant or flower pot shape) a thing? 1 Share this post Link to post Share on other sites
Posted April 27, 2017 How about something that functions as ammonia? Read the description Share this post Link to post Share on other sites
Posted April 27, 2017 (edited) For fun, make them throwable like snow balls and affect the target, and make an easy way of removing the effect, like drinking a sip of water to prevent griefing. Edited April 27, 2017 by Snowtech 4 Share this post Link to post Share on other sites
Posted April 27, 2017 enchanted grass potions D: om g!!! Share this post Link to post Share on other sites
Posted April 27, 2017 Yellow potions could be required for making resource tiles. Some sort of alchemy recipe. Since they supply is limited, it would not be overused and also would benefit people who could sell them. Share this post Link to post Share on other sites
Posted April 27, 2017 +1 for any uses that don't already supplant existing functions Share this post Link to post Share on other sites
Posted April 27, 2017 I would rather see a new item made than to increase the value of yellow potions. I have over 400 and I am sure some of the vets have even more. Would be unfair if they were suddenly worth 20c or something. 2 Share this post Link to post Share on other sites
Posted April 27, 2017 You wouldn't see market inflation like that, even the gem market is in the toilet at the moment! 1 Share this post Link to post Share on other sites
Posted April 29, 2017 the 56 i have clogging up my gem coffer sais +1 Share this post Link to post Share on other sites
Posted April 30, 2017 I use mine *creatively* for filling up Satchels. 100 fit inside so just a few will do, Satchels that is. They never spill inside there either. Very safe. =Ayes= Share this post Link to post Share on other sites
Posted September 25, 2018 I don't think they will change. We did a big push for change a while back and got a pretty firm no from dev team. They don't want it to be a thing of value or trade. Just a small treat for being prem to have fun at gatherings and such. As a result, I generally just give mine away every time I hit a stack of 100, to people that enjoy them. At this point, I think I agree with devs and keeping the yellow pot as is makes sense. Make a new item to do things mentioned above. Share this post Link to post Share on other sites
Posted September 25, 2018 I always wanted yellow snow, that applies the model change effect if it hits Share this post Link to post Share on other sites
Posted September 25, 2018 On 4/27/2017 at 3:01 AM, zigozag said: By the way, is sneaking up on enemies (in item pile or pheasant or flower pot shape) a thing? Sneaking away from enemies as a creature has been a thing. Pheasant works the best. Share this post Link to post Share on other sites
Posted September 25, 2018 1 hour ago, FranktheTank said: Pheasant works the best. Aflacduck as bl on mrh escaping like 10 mr because he was nolod and a pheasant still haunts me to this day 2 Share this post Link to post Share on other sites
Posted September 27, 2018 Howz about a 0.001 increase to a random skill on consumption? Share this post Link to post Share on other sites