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Quicktor

Revert Nolocate change

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Since you can pretty much locate everyone now even through body nolocate, people dont want to roam at all cause the "powerhouse" of the server just locates people at random, and get hits pretty much every time. (talking bout epic btw, dont know how chaos people feel)

 

So please change it back to what it was, thanks....

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I would even take it further then that.. Remove nolocate and locate from game and let us stick to pendulums in local. More roaming plz

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Posted (edited)

+1 
Dumbest change ever, even tho it saved us a couple of times vs the Jk/Rome coalition it's boring and prevents pvp...

Edited by Meep
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+1 the change was pretty awful

 

prevents any roaming or stealth traps/ hota traps etc. because people just take the two minutes and locate every opposing enemy and realize its a trap or they're outnumbered, I've abused it recently, its been abused against me recently and we all know its crap

 

its almost as bad as still being able to tell exactly how many enemies are online at any given time

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2 hours ago, Quicktor said:

 

 

So please change it back to what it was, thanks....

and pls very quick

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I don't feel like there's any likable middleground.  The old nolo was awful, you could spend hours trying to find people on your home server and you don't even know if they crossed or logged in a mine, waiting till the next day or hours later to get on again and then log off again before anyone finds them or something like that.  On old ele when we had a lot more visitors when epic was more active it was hard to chase anyone because we had no way to know where they were going and if we stop to track it gives more time to run away anyway.  It was pretty frustrating.  I get the new nolo means you can be found eventually (if you are getting hit everytime maybe you could stack an actually good ring with an actually good cast) but I don't see reverting it helping or next complaint will be that no one can find anyone if they can't locate people, and if you're roaming and find someone then it's not really much different than if you located them

 

I could probably see something like locate messages being more vague and less "exact" but only if it's an enemy that you are locating otherwise it will hurt finding corpses or lost teammates

 

Casted nolo probably should not block pendulum/get info/reveal though

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The hard part is that with these locates a stealth trap is a no go cause you will get located eventually. Using 90 QL ring with a 90+ cast and it's still pretty easy to break through.

Same as for Hota etc, we did it all the time when Rome/JK was still playing on epic to know if we should even try to take a fight or not. BL and us are doing the same thing to each other now.
 

As it was before you could at least do things, now it's either you take the fight knowing your enemies outnumber you by alot or you don't go out at all.


Have it like this on the home servers locating enemies, could be good for the freebies there to get some adrenaline going anyways..

Have pendulums work no matter what if you have people in local. 

All this change did was to prevent pvp and the randomness of things, we know exactly who is on and our enemies do the same. This is just as dumb as the info minister screaming when someone went into your lands...

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+1, how it is now just means you spam locate until you are absolutely certain they're offline. 
My ring has dropped 11 points yesterday, lol. So somebody wasn't sure of themselves or were just simply keeping tabs on when they could jump me. 

The old locate is no dream world, so i don't think going back to that should be the choice,
i think locate should give the user an unseen resistance after each cast, atleast making it harder the more you try to locate or less vague in the messages you get back.

Not really sure where a middle ground is for locate soul, on one hand like Gary says, looking for a player on the map is bad too and with caves/forrests/mountains and ocean is just annoying, but being able to locate spam until you're sure there is nobody there or pin point them to a hay stack, it doesn't support pvp at all. Nor does it allow for smaller kingdoms to do quick hits under the radar.

Maybe nolo should be harder to break through, perhaps making the cast power tick down over time, a 90+ cast will basically mean nobody can locate you...80's will be 1-5% chance and it dips down as the timer ticks off. This will make players keep re-casting, but getting a 90-cast will be in times, a good amount of favor, so unless you're willing to spend the favor making sure a 90+ cast stays 90+, then i think it's a fair payoff, and eventually you'll run out of favor or perhaps make the mistake of not seeing the nolo go below 90. A 90+ cast, ticking down to 89 would take 20-30 minutes? maybe less

Overall tho; bad change that i guess nobody could see coming, since the old nolo was just as bad. Would be good to think of a middle-ground fix.
 

Edited by Mclovin
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9 hours ago, MrGARY said:

 I get the new nolo means you can be found eventually (if you are getting hit everytime maybe you could stack an actually good ring with an actually good cast) but I don't see reverting it helping or next complaint will be that no one can find anyone if they can't locate people, and if you're roaming and find someone then it's not really much different than if you located them

 

I could probably see something like locate messages being more vague and less "exact" but only if it's an enemy that you are locating otherwise it will hurt finding corpses or lost teammates

 

Casted nolo probably should not block pendulum/get info/reveal though


It isn't about being found it's about being known, if you know I'm online at distance which is dangerous for you, you won't take a fight unless the locates put you at an advantage in numbers. See what Meep said.
I could type in global or see my enemies type in a global and not even bother locating, ik they're online and if they're active in previous fights, i assume they're going to be there or can be there.
The old locate was bad, but this is worse. Because Not knowing is better for pvp than Knowing, especially when it comes to fights/raids/hota. Hota is the biggest thing. Meep and others stated already there would have been more fights simply because they wouldn't have been able to locate and thought they had advantage, same for us and same for kingdoms on Chaos. 

In terms of Chaos itself, people who hunt on server and get located just go back to deed, why bother. It's safer to travel to Freedom and hunt there than actually leave deed on Chaos and be located away from one. If theres no counter to it, then locate will forever be bad. 

This system is by far more worse than the old, and if we're keeping a worse system in place because one day a group might wander onto a home server and be hard to find, then we're missing a lot more fights than that meantime anyway. 

Also, they're hard to find but not impossible, alliances who are spread will sooner or later spot and report allowing you to narrow down the bandit, thats how it always worked before. Sure they'd log off and you wouldn't know about it or not pop up anywhere and not know where to look, but there were counters via community.

Casted Nolo SHOULD block pendulums, you're basically taking away the one thing it's useful for right now lol. You can already be seen walking 30 tiles away whilst stealthed, i don't think you need another mechanic siding against it.
 

Edited by Mclovin
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personally i feel both should be removed, but keep pendulums in.

 

preferably implemented alongside delayed death tabs in order to mitigate backdooring (which, while shitty for newer players as they dont learn anything, is also the only way a sizable portion of the server will get pvp because the game is so anti-pvp with how it handles things.)

Edited by Propheteer
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4 hours ago, Mclovin said:

Casted Nolo SHOULD block pendulums, you're basically taking away the one thing it's useful for right now lol

 

Then how do you find someone in your local in trees and follow?  there should at least be a % chance to hit. If you're worried about stealth traps then maybe stealth could provide a bonus against being located with a pendulum or something

 

What you said about the invisible resistance to being located could work as a middle ground.  it kinda makes how it works lean towards either current or previous nolo, if you don't locate them right away then you can't at all since you just fail to so you have to wait or try someone else.  There's a chance to find someone but you cant just locate an entire group in 10 mins or less this way

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Stealth having a boost vs pendulums is a great idea if nolo'd, that's a fair middle ground. 

Yeah, the resistance could work well, the numbers would have to be crunched and tested if they chose to look again at locate/nolo

 

Edited by Mclovin
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