Posted April 18, 2017 Pretty much rendered useless and only choice is any metal Full/Basinet helmet. I think you should let coif and other cloth/leather/chain/metal helmets protect eyes/face as standard, just to give more options. 1 Share this post Link to post Share on other sites
Posted April 18, 2017 I believe an old suggestion was to make eye hits take helm armour into account regardless of whether it covered the face. It's been raised, I'll see if it can be given some feedback this week 8 Share this post Link to post Share on other sites
Posted April 18, 2017 Since the current model for Drake cap leaves an open face, no -1. Share this post Link to post Share on other sites
Posted April 18, 2017 (edited) Simple solution. Masks protect face, making other headwear usable. Make craftable drake, steel and leather masks, make current masks from events usable as well with nice DR Edited April 18, 2017 by Rolandt 11 Share this post Link to post Share on other sites
Posted April 18, 2017 1 hour ago, Rolandt said: Make craftable drake, steel and leather masks, make current masks from events usable as well with nice DR Add scale helm and masks to the list plox 1 Share this post Link to post Share on other sites
Posted April 18, 2017 Armor is armor.. why not.. masks are absurdly rare, so WHY not? +1 Share this post Link to post Share on other sites
Posted April 18, 2017 Masks that match helm type would be awesome. I love my Canada Mask but I would love a drake mask too make them craftable and not rare like current masks. Just another part of armor. or make open helms guard face, +1 either way Share this post Link to post Share on other sites
Posted April 18, 2017 +1 - drake caps are useless atm, would be nice to either see them go, or made useful. In the end of the day, it is .33 kg of precious leather. Share this post Link to post Share on other sites
Posted April 18, 2017 +1 for craftable masks that protect face Share this post Link to post Share on other sites
Posted April 18, 2017 +1 to craftable masks, but let the rare non-craftable ones be rare. 2 Share this post Link to post Share on other sites
Posted April 18, 2017 +1 I have a preference for making open face helmets protect the face (because it looks cooler), but armored masks would be ok if not my first choice. Share this post Link to post Share on other sites
Posted April 19, 2017 (edited) 12 hours ago, Theodein said: Since the current model for Drake cap leaves an open face, no -1. the funny thing is... king crowns protect the face and none of them visually cover the face. in fact you'd hardly think this fabulous strip of silver would protect much at all but it's equal to scale/adamantine armor Spoiler for balance reasons i'd think all helms should offer at least some face protection but i fear drake helms would be more of a meta requirement if they have reasonable enough protection or full protection due to movement speed vs a great/basinet helm so maybe have base damage for face/eye hits be as if it was fully protected, but then add some bonus damage to face/eye shots for being an open helm so it's an actual weakness and not instant death edit: for post below and others confused drake is the same protection as steel already Edited April 19, 2017 by MrGARY 3 Share this post Link to post Share on other sites
Posted April 19, 2017 (edited) make drake helmet as strong as steel helmet so glimmer/ada/seryll are still alternatives over speed gain Gary's idea is better, ofc. Edited April 19, 2017 by _Teal_ Share this post Link to post Share on other sites
Posted April 19, 2017 Since monsters don't move around much, I assume the "meta" comments are about PvP then? Correct me if I misunderstand. Would it be possible to make MrGARY's suggestion a pvp-only thing then? In light of the different priorities of PvP and PvE and trying to make both sides happy. Share this post Link to post Share on other sites
Posted April 21, 2017 On 4/18/2017 at 11:32 PM, Darmalus said: Since monsters don't move around much, I assume the "meta" comments are about PvP then? Correct me if I misunderstand. Would it be possible to make MrGARY's suggestion a pvp-only thing then? In light of the different priorities of PvP and PvE and trying to make both sides happy. meta is normally for pvp yeah, since in pve you can kill almost anything in whatever you want I'm not sure why you want my idea to be pvp only. It's a massive buff for pve especially because you're more likely to find studded caps and stuff on freeom, unless you prefer taking unarmored damage to face/eyes, I'm not really sure? Share this post Link to post Share on other sites
Posted April 21, 2017 4 hours ago, MrGARY said: meta is normally for pvp yeah, since in pve you can kill almost anything in whatever you want I'm not sure why you want my idea to be pvp only. It's a massive buff for pve especially because you're more likely to find studded caps and stuff on freeom, unless you prefer taking unarmored damage to face/eyes, I'm not really sure? You suggested nerfing the suggestion of having open faced helms protect the face for pvp reasons (meta). I suggested keeping your nerf on the pvp side of the game. Share this post Link to post Share on other sites
Posted April 21, 2017 I have seen masks take dmg in fighting; however, been loathe to test it much due to not being able to repair and imp masks. Unsure if it even takes and blocks eye dmg. Share this post Link to post Share on other sites
Posted April 21, 2017 masks use to cause eye shots lol even if you had a great helm on, idk i don't trust the whole 'mask' thing because it's been buggy in the past. Also, what would the bonus damage be to the eyes/face? if we're talking a 2-5% bonus, I'm ok with it. If it's something crazy I'd probably not bother. Share this post Link to post Share on other sites
Posted April 21, 2017 7 hours ago, Mclovin said: Also, what would the bonus damage be to the eyes/face? if we're talking a 2-5% bonus, I'm ok with it. If it's something crazy I'd probably not bother. not really sure, 5-15%, something not crazy like now but something to not shrug off or drake hats will be forced into the situational meta package. open helms also have less movement penalty and lighter so moon metal open helms would be plate meta too but thats not as much of an issue since can smelt current helm and remake Share this post Link to post Share on other sites
Posted April 23, 2017 On 4/18/2017 at 6:30 PM, Finnn said: Armor is armor.. why not.. masks are absurdly rare, so WHY not? +1 Either protect the whole head or .. introduce craftable masks offering equal protection.. It's easier to skip the mask creation.. and dealing with creation material/weight, later improving 2x items vs 1.... seems unfair.. with the already weaker chain set .. compared to plate armor's protection. Share this post Link to post Share on other sites
Posted April 23, 2017 Just make a new piece of armor- drakehide mask Share this post Link to post Share on other sites
Posted April 24, 2017 Be careful Drake helms don't become the new PvP requirement. Share this post Link to post Share on other sites
Posted April 25, 2017 22 hours ago, Redd said: Be careful Drake helms don't become the new PvP requirement. The markets will be upended! It will be chaos! Mmm glorious chaos... Share this post Link to post Share on other sites
Posted April 26, 2017 I had a shoulderpad that was meant to give face protection. (or a mask, i forget which) so i wore it to a rift. i went afk for 5 mins, when i came back, i'd suffered 70% damage to the face, nowhere else. just the face. so i have no feelings about this, never known face protection, even when promised and i doubt i ever will. thoughts however, reflect the model so -1 Share this post Link to post Share on other sites