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Yetoo

Ground is transparent in Linux client

4 posts in this topic

Alright, so I decided to try out this game and as I finally loaded into the world, I was met with solid ground. Then randomly, the ground turned transparent and my game lags because of it. I thought I somehow clipped through the ground so I did /suicide but that didn't work as it brought me to opaque ground which randomly turned to transparent. Note: I can see the parts of the map that all the sprites are blocking. 

My java version is: 

openjdk version "1.8.0_121"
OpenJDK Runtime Environment (build 1.8.0_121-b14)
OpenJDK 64-Bit Server VM (build 25.121-b14, mixed mode)

My javaws version is:

icedtea-web 1.6.2 (fedora-3.fc25-x86_64)

This is my OpenGL version:

OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD REDWOOD (DRM 2.49.0 / 4.10.8-200.fc25.x86_64, LLVM 3.9.1)
OpenGL core profile version string: 3.3 (Core Profile) Mesa 13.0.4
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 13.0.4
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 13.0.4
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
OpenGL ES profile extensions:

This is my graphics card:

/0/100/2/0                           display        Redwood LE [Radeon HD 5550/5570/5630/6390/6490/7570]

Here is the screenshot: https://ibb.co/efsAt5

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Could you provide the console log in a pastebin link? It's found in the wurm directory as console.playername.log

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Wurm with OpenJDK is a gamble, I recommend installing Oracle's Java instead (make sure to remove this one first though).

Please do submit that console log too, might help us figure out why it doesn't work on OpenJDK in first place.

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