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KimonoFaith

Game Window Screen Turns White After Logging In!

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5 minutes after logging into the game my screen turns white. Whenever I move my mouse around the screen, the object's "name" cascades into several slow-moving squares. I can still use chat windows and inventory. The game does not kick me out yet the game is unplayable.   This is in spite of updating Java and all of the Wurm Files for my computer.  I have even restarted my computer 5 times and turned off my anti-virus to re-download all of the Wurm files. Still the same problem.

 

 

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Could you provide a screenshot of this happening, and also provide the console log?

 

The console log is found in the wurm folder as console.playername.log

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http://imgur.com/a/JIxej

 

Time is Sun Apr 23 12:55:40 CDT 2017
Running client version 3.99.39

=== System information ===
Executing from C:\Users\USERNAME\AppData\Local\Temp\
Operating system: Windows 7 (arch: x86, version: 6.1)
Java version: 1.8.0_131 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 25.131-b11 (Oracle Corporation) [Java HotSpot(TM) Client VM]
Available CPUs: 4

Apr 23, 2017 12:55:40 PM java.util.prefs.WindowsPreferences <init>
WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5.
>>> Main thread exiting.
Loading character KimonoFaith
Loading config default
Loading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
Loading props file C:\Users\USERNAME\wurm\players\KimonoFaith\password.txt
>>> LoginFrame queue entry exiting.
Saving props file C:\Users\USERNAME\wurm\players\KimonoFaith\password.txt
Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
Keybindings saved.
Loaded pack sound.jar (r1)
Loaded pack pmk.jar (r2947)
Loaded pack graphics.jar (r3035)
Options up-to-date!
Loading props file C:\Users\USERNAME\wurm\players\KimonoFaith\playerdata.txt
Loading props file C:\Users\USERNAME\wurm\players\KimonoFaith\stats.txt

Preparing to enable console logging.
Now logging to C:\Users\USERNAME\wurm\console.KimonoFaith.log

=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 2
auto_run_source = 0
cavedetail = 0
censor_chat = false
collada_animations = 2
color_black = 0.0,0.0,0.0
color_cyan = 0.0,1.0,1.0
color_error = 1.0,0.3,0.3
color_fuchsia = 1.0,0.0,1.0
color_green = 0.08,1.0,0.08
color_grey = 0.5,0.5,0.5
color_lime = 0.0,1.0,0.0
color_maroon = 0.5,0.0,0.0
color_navy_blue = 0.23,0.39,1.0
color_orange = 1.0,0.5,0.0
color_purple = 0.5,0.0,0.5
color_red = 1.0,0.0,0.0
color_royal_blue = 0.23,0.39,1.0
color_silver = 0.75,0.75,0.75
color_system = 0.5,1.0,0.5
color_teal = 0.0,0.5,0.5
color_white = 1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 150
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 2
disable_select_all_shortcut = false
display_settings = false:false:0:1024:768:32:-1:false:true
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_shift_drag = true
enable_vsync = true
engine_multithreaded = 0
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 15
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 80
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = true
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = false
free_look_mode_disable_on_open_component = false
free_look_mode_sensitivity = 10
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
hide_onscreen_fail_messages = false
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = false
high_res_binoculars = false
hint_texture_scaling = 1
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 4
key_bindings_source = 0
keyboard_layout = 0
loadInventoryStartup = true
local_list_in_event = false
lod = 1
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_texture_size = 2
mega_texture_size = 2
model_loader_thread_priority = 2
model_loading_threads = 1
mount_rotation = false
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 1
other_log_rotation = 2
outline_picking = true
player_texture_size = 2
reflection_texture_size = 1
reflections = 4
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_distant_terrain = true
render_glow = true
render_sun_glare = true
resident_models = false
save_skills_on_quit = false
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 3
shadow_level = 4
shift_drag_default = 1
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 5
skillgain_no_alignment = false
skillgain_no_favor = false
skydetail = 0
sound_al_gain = 0
sound_buzzlevel = 2
sound_cache_enabled = false
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 5
sound_music_level = 0
sound_play_PMAlert = false
sound_play_ambients = false
sound_play_buzz = false
sound_play_combat = false
sound_play_door = false
sound_play_emotes = false
sound_play_footsteps = false
sound_play_music = false
sound_play_weather = false
sound_play_work = true
stipple_enabled = true
structure_render_distance = 3
submit_client_data = 0
terrain_bump = true
terrain_res = 0
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 4
togglePushToTalk = true
treelist_outline = true
trees = 3
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 0
use_antialiasing = 0
use_color_picking = true
use_fast_clock_work_around = true
use_fbo_color_picking = true
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = false
vbo_enabled = 2
viewport_bob = true
water_detail = 1

Setting up Collada Model Loader
Setting up WurmModel Model Loader
Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Warning: Unrecognized action CRAFT
Word filter loaded: 23
Starting job manager with 3 worker threads
>>> Launch queue entry exiting.
Using LWJGL display 1024:768:0:0 (false)

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: igdumdim64 (null)
OpenGL vendor: Intel
OpenGL renderer: Intel(R) HD Graphics 4600
OpenGL version: 4.0.0 - Build 9.18.10.3324
OpenGL extensions:
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_blend_color
    GL_EXT_abgr
    GL_EXT_texture3D
    GL_EXT_clip_volume_hint
    GL_EXT_compiled_vertex_array
    GL_SGIS_texture_edge_clamp
    GL_SGIS_generate_mipmap
    GL_EXT_draw_range_elements
    GL_SGIS_texture_lod
    GL_EXT_rescale_normal
    GL_EXT_packed_pixels
    GL_EXT_texture_edge_clamp
    GL_EXT_separate_specular_color
    GL_ARB_multitexture
    GL_ARB_map_buffer_alignment
    GL_ARB_conservative_depth
    GL_EXT_texture_env_combine
    GL_EXT_bgra
    GL_EXT_blend_func_separate
    GL_EXT_secondary_color
    GL_EXT_fog_coord
    GL_EXT_texture_env_add
    GL_ARB_texture_cube_map
    GL_ARB_transpose_matrix
    GL_ARB_internalformat_query
    GL_ARB_texture_env_add
    GL_IBM_texture_mirrored_repeat
    GL_EXT_multi_draw_arrays
    GL_SUN_multi_draw_arrays
    GL_NV_blend_square
    GL_ARB_texture_compression
    GL_3DFX_texture_compression_FXT1
    GL_EXT_texture_filter_anisotropic
    GL_ARB_texture_border_clamp
    GL_ARB_point_parameters
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_dot3
    GL_ARB_texture_env_crossbar
    GL_EXT_texture_compression_s3tc
    GL_ARB_shadow
    GL_ARB_window_pos
    GL_EXT_shadow_funcs
    GL_EXT_stencil_wrap
    GL_ARB_vertex_program
    GL_EXT_texture_rectangle
    GL_ARB_fragment_program
    GL_EXT_stencil_two_side
    GL_ATI_separate_stencil
    GL_ARB_vertex_buffer_object
    GL_EXT_texture_lod_bias
    GL_ARB_occlusion_query
    GL_ARB_fragment_shader
    GL_ARB_shader_objects
    GL_ARB_shading_language_100
    GL_ARB_texture_non_power_of_two
    GL_ARB_vertex_shader
    GL_NV_texgen_reflection
    GL_ARB_point_sprite
    GL_ARB_fragment_program_shadow
    GL_EXT_blend_equation_separate
    GL_ARB_depth_texture
    GL_ARB_texture_rectangle
    GL_ARB_draw_buffers
    GL_ARB_color_buffer_float
    GL_ARB_half_float_pixel
    GL_ARB_texture_float
    GL_ARB_pixel_buffer_object
    GL_EXT_framebuffer_object
    GL_ARB_draw_instanced
    GL_ARB_half_float_vertex
    GL_ARB_occlusion_query2
    GL_EXT_draw_buffers2
    GL_WIN_swap_hint
    GL_EXT_texture_sRGB
    GL_ARB_multisample
    GL_EXT_packed_float
    GL_EXT_texture_shared_exponent
    GL_ARB_texture_rg
    GL_ARB_texture_compression_rgtc
    GL_NV_conditional_render
    GL_EXT_texture_swizzle
    GL_ARB_texture_gather
    GL_ARB_sync
    GL_ARB_framebuffer_sRGB
    GL_EXT_packed_depth_stencil
    GL_ARB_depth_buffer_float
    GL_EXT_transform_feedback
    GL_ARB_transform_feedback2
    GL_ARB_draw_indirect
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_ARB_framebuffer_object
    GL_EXT_texture_array
    GL_EXT_texture_integer
    GL_ARB_map_buffer_range
    GL_EXT_texture_snorm
    GL_ARB_blend_func_extended
    GL_INTEL_performance_queries
    GL_ARB_copy_buffer
    GL_ARB_sampler_objects
    GL_NV_primitive_restart
    GL_ARB_seamless_cube_map
    GL_ARB_uniform_buffer_object
    GL_ARB_depth_clamp
    GL_ARB_vertex_array_bgra
    GL_ARB_shader_bit_encoding
    GL_ARB_draw_buffers_blend
    GL_ARB_geometry_shader4
    GL_EXT_geometry_shader4
    GL_ARB_texture_query_lod
    GL_ARB_explicit_attrib_location
    GL_ARB_draw_elements_base_vertex
    GL_ARB_instanced_arrays
    GL_ARB_base_instance
    GL_ARB_fragment_coord_conventions
    GL_EXT_gpu_program_parameters
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_compatibility
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_multisample
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_timer_query
    GL_ARB_tessellation_shader
    GL_ARB_vertex_array_object
    GL_ARB_provoking_vertex
    GL_ARB_sample_shading
    GL_ARB_texture_cube_map_array
    GL_EXT_gpu_shader4
    GL_ARB_gpu_shader5
    GL_ARB_gpu_shader_fp64
    GL_ARB_shader_subroutine
    GL_ARB_transform_feedback3
    GL_ARB_transform_feedback_instanced
    GL_EXT_texture_storage
    GL_ARB_texture_storage
    GL_INTEL_map_texture
    GL_ARB_ES2_compatibility

GLSL version: 4.00 - Build 9.18.10.3324
GLSL max vertex uniforms: 4096 (4096)
GLSL max fragment uniforms: 4096 (4096)
GLSL max varyings: 64 (64)
Intel hardware, enabling experimental GLSL problem workarounds
Preloading builtin materials
Failed linking program: program.skin_tex0.8_light
Unable to link program (program.skin_tex0.8_light): class.zjSEzVdSm2: <no message>
Unable to load material program: material.mesh.skin : program.skin_tex0.8_light
Failed linking program: program.skin_tex0_rare.8_light
Unable to link program (program.skin_tex0_rare.8_light): class.zjSEzVdSm2: <no message>
Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.8_light
Failed linking program: program.static_tex0.8_light
Unable to link program (program.static_tex0.8_light): class.zjSEzVdSm2: <no message>
Unable to load material program: material.mesh.static : program.static_tex0.8_light
Failed linking program: program.static_tex0_rare.8_light
Unable to link program (program.static_tex0_rare.8_light): class.zjSEzVdSm2: <no message>
Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.8_light
Failed linking program: program.terrain.7_light
Unable to link program (program.terrain.7_light): class.zjSEzVdSm2: <no message>
Unable to load material program: material.terrain.bumpmap : program.terrain.7_light
Failed linking program: program.terrain.8_light
Unable to link program (program.terrain.8_light): class.zjSEzVdSm2: <no message>
Unable to load material program: material.terrain.bumpmap : program.terrain.8_light
Preloading builtin materials done
Launching Collada Model Loader threads
Launching WOM Loader threads
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 5 buttons.
Experimental direct buffer cleaner init successful
Startup Phase - Setting up..
Initializing font texture for SansSerif (15). Texture Size: 512
Initializing font texture for SansSerif (15, italic). Texture Size: 128
Loading window positions from C:\Users\USERNAME\wurm\players\KimonoFaith\windows_1024x768.txt
Loading props file C:\Users\USERNAME\wurm\players\KimonoFaith\windows_1024x768.txt
Gui initialized
Startup Phase - Preparing terrain
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\KimonoFaith\logs\_Event.2017-04.txt
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\KimonoFaith\logs\_Friends.2017-04.txt
Writing to C:\Users\USERNAME\wurm\players\KimonoFaith\logs\Alliance.2017-04.txt
Writing to C:\Users\USERNAME\wurm\players\KimonoFaith\logs\Village.2017-04.txt
Writing to C:\Users\USERNAME\wurm\players\KimonoFaith\logs\GL-Freedom.2017-04.txt
Writing to C:\Users\USERNAME\wurm\players\KimonoFaith\logs\Freedom.2017-04.txt
Writing to C:\Users\USERNAME\wurm\players\KimonoFaith\logs\Trade.2017-04.txt
Login successful
Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt
Warning: Unrecognized action CRAFT
Starting update of login splash image...
Resized terrain FBOs to 512
Now using reflection FBO (256)
Finished loading new login splash image!
Initializing font texture for SansSerif (11). Texture Size: 128
Initializing font texture for SansSerif (12). Texture Size: 128
Initializing font texture for Cry Uncial (64). Texture Size: 1024
Initializing font texture for Monospaced (15). Texture Size: 256
Time is Sun Apr 23 13:01:31 CDT 2017
Performing final cleanup after playing  1m
Saving props file C:\Users\USERNAME\wurm\players\KimonoFaith\playerdata.txt
Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
Saving props file C:\Users\USERNAME\wurm\players\KimonoFaith\stats.txt
Saving window positions to C:\Users\USERNAME\wurm\players\KimonoFaith\windows_1024x768.txt
Saving props file C:\Users\USERNAME\wurm\players\KimonoFaith\windows_1024x768.txt
Destroying game window
Shutting down OpenAL subsystem.
WOM Loader exited.
Job executor 0 terminating
WOM Loader exited.
Collada Model Loader exited.
Job executor 1 terminating
Job executor 2 terminating
Running garbage collector...
Fast Clock Workaround Thread exited.
Running finalization...
Goodbye.
Exit.
WARNING: OpenAL was already stopped.

 

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Build 9.18.10.3324 is a pretty old driver for intel graphics, see if the driver from here helps:

http://www.intel.com/content/www/us/en/support/detect.html

Is this a laptop?  What is the brand and model? (driver build numbers keeps running me to DELL website with a driver date of 21 Jan 2014

 

Two more things to try:

1) See if the new unstable client works better (I heard sometimes if does for intel graphics)

2) or, with the regular client, see if these lowered settings make things any better

 

If this a laptop with "switchable graphics" -- ie, intel for low power and nvidia/radeon for gaming, it's possible that updating java changed the path for java and the dedicated gaming card can;t find the new path. Easiest fix is to go to graphics control panel > manage 3D settings > global > "always use high performance graphics"

 

 

 

 

 

Edited by Brash_Endeavors

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I have had this issue when I run the game windowed & it gets minimized. It happens in both stable & unstable.

 

It is a 3 or so year old laptop with intel graphics only ( and it barely plays the game. ). I can post logs here as well, if it will help. I have always assumed it was because my computer really shouldn't be able to play it.

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