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DevBlog

Patch Notes: 23/MAR/17

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Changes and additions

  • Dye requirement for large and small crates has been reduced to 2.50kg and 1.50kg respectively.
  • Merchants who move on due to poor business (self-dismiss) will now return their goods and coins inside a backpack through the mail system instead of returning each item individually.
  • Cultivate option is now present on grass, steppe and mycelium tiles.
  • You will now be able to forage and botanize on mycelium tiles.
  • Planter racks will no longer fit in large storage units. Plants inside planter racks currently in large storage units will no longer grow.
  • God conversion changes:
    • HotS template kingdoms (default and PMK) can follow Libila or any player god. All others  can follow anyone except Libila.
    • As per the option for PMK libila priests in 1.3, Libila priests will be able to use the /transfer option to change to a player god deity without a faith loss until the 10th of April
  • Epic terraforming events have been removed from the endgame of Valrei scenarios.

Bug Fixes

  • Bugfix:  More text issues addressed.
  • Bugfix:  Changed a number of recipes that were using HFC instead of baking.
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Changes and additions

  • Cultivate option is now present on grass, steppe and mycelium tiles.

 

feec80a72e333d4bd62c7cee5e70fdf43c50b35f

Edited by Aeryck
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2 hours ago, DevBlog said:

Changes and additions

  • Cultivate option is now present on grass, steppe and mycelium tiles.
  • You will now be able to forage and botanize on mycelium tiles.
 

 

That there is pure happiness.

 

Thanks devs!

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3 hours ago, DevBlog said:
  • God conversion changes:
    • HotS template kingdoms (default and PMK) can follow Libila or any player god. All others  can follow anyone except Libila.

 

What is (now) the point of distinction and the reason for limitations?  This sort of comes off as lop-sided.  Why not just allow any to follow any?

Edited by Eyesgood

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4 minutes ago, Eyesgood said:

 

What is (now) the point of distinction and the reason for limitations?  This sort of comes off as lop-sided.  Why not just allow any to follow any?

Not really. It just makes the play field more even. All of libs spells are usuable by the WL kingdoms but bl kingdoms were forced to only follow lib. This now allows all kingdoms to gain access to any spell by simply following the player god of choice.

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3 hours ago, DevBlog said:

Cultivate option is now present on grass, steppe and mycelium tiles.

Good, thanks.

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Awesome stuff! Good to see the players were heard.

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Some small changes and some interesting ones, especially for BL.

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On 23/03/2017 at 11:40 PM, DevBlog said:

Changes and additions

  • Cultivate option is now present on grass, steppe and mycelium tiles.

awesome but one suggestion I'd like to make all the other priests other than mag have a way to remove trees whether by chopping them or clearing by using wild growth (turns to grass after casting on shrivelled trees) or using tornado except mag maybe you could look at giving mag priests some way to clear them either with woodcutting (I get this isnt the most likely thing to change) or altering say fire pillar to clear trees (probably even the grass seeing its fire leaving them dirt or packed dirt).

 

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On 23/03/2017 at 11:40 PM, DevBlog said:
  • Epic terraforming events have been removed from the endgame of Valrei scenarios.

Missed one!

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Cottage pie now apparently falls under baking. But making a cottage pie still gives HFC skill instead of baking skill.

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